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Post by moulinous on Nov 15, 2005 14:29:21 GMT -5
in redmist, i was attacked by more chickens, evil birds they are; and several npcs including a purple knight. my alignment has been switched closer to Ranans because i killed them. sorry. as for what henny wrote, the road to redmist is okay though there is still some issues, but since he did not say what, i do not know either. the gnolls of the cave in bramblewoods still are piling up by the hundreds.
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Post by DM Justicar - Creator of FRC on Nov 15, 2005 14:31:30 GMT -5
OK... there are definitely some factions that got wiped during the rebuild. For some stupid reason anything without a faction goes hostile...
I will work to fix this asap, just keep posting where you are finding issues. I will fix everything asap. Please name names when possible.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Nov 15, 2005 14:32:54 GMT -5
sorry. in english: there is dead pile ups with bandits, low bandits, hobgoblins, and ants. but not ogres,spiders, or wolves
natham the farmer in isinhold is hostile
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Post by kenny26 on Nov 15, 2005 14:46:07 GMT -5
poor goodman... the farmer north of isinhold has gone crazy and he's butchering all of his birds... chickens are hostile and keep piling up, as well as bandits. so i can back up around those observations.
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Post by DM Justicar - Creator of FRC on Nov 15, 2005 14:55:22 GMT -5
sorry. in english: there is dead pile ups with bandits, low bandits, hobgoblins, and ants. but not ogres,spiders, or wolves natham the farmer in isinhold is hostile Ahhh, ok. Thanks!
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Post by Talus on Nov 15, 2005 15:53:00 GMT -5
Shallybrook: Commoners, pigs and of course the fowl. All were hostile, but not all attacked. Every Chicken attacked, but only one Commoner did, and she had chickens around her.
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Post by DM Justicar - Creator of FRC on Nov 15, 2005 15:57:20 GMT -5
I have already corrected the reason why the NPC's aren't disappearing after combat. This will be fixed in a load later tonight, probably around 8PM. Seems I forgot one very crucial script. Also, I have figured out why the NPC's and animals are attacking. Their custom factions were nuked in the transfer and so they revert to hostile! This may take a few hours, but I should have it uploaded by 8 as well. I just have to go through and manually assign them all new factions. But this should all be taken care of by tomorrow's load.
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Post by Talus on Nov 15, 2005 16:01:04 GMT -5
Ok, will quit posting my findings then.
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Post by DM Justicar - Creator of FRC on Nov 16, 2005 2:10:02 GMT -5
Thanks to all of you. Please keep posting issues when you find them though. I think I took care of 90% of the issues, but there could always be more. Lemme know!
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Post by DM Justicar - Creator of FRC on Nov 16, 2005 4:27:49 GMT -5
Looks like the vast majority have been fixed. Sorry for the bumpy intro...
Please keep posting anything you find out of place here, or in the appropriate topics.
Cheers!
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Post by olwentheold on Nov 16, 2005 8:13:45 GMT -5
A character by the name of Tar Tane found in the Obscene Ogre (Suzail docks) massacres the entire clientele and the barkeeper too upon entry. I personally thought it was a spectacle appropriate to such a place but suspect, it may be a bug
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Post by DM Justicar - Creator of FRC on Nov 16, 2005 12:44:44 GMT -5
A character by the name of Tar Tane found in the Obscene Ogre (Suzail docks) massacres the entire clientele and the barkeeper too upon entry. I personally thought it was a spectacle appropriate to such a place but suspect, it may be a bug I will fix this in tonights batch. What race is this guy? Thanks!
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Post by olwentheold on Nov 16, 2005 15:04:55 GMT -5
A character by the name of Tar Tane found in the Obscene Ogre (Suzail docks) massacres the entire clientele and the barkeeper too upon entry. I personally thought it was a spectacle appropriate to such a place but suspect, it may be a bug I will fix this in tonights batch. What race is this guy? Thanks! Hmm, I can't seem to recall right now and it was kinda dark in there - he was rather large and armed with a double-axe - I think. also had tons of hitpoints - half-orc maybe? Sorry
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Post by DM Justicar - Creator of FRC on Nov 16, 2005 15:09:39 GMT -5
Thats what I thought. Thanks!
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Post by Talus on Nov 16, 2005 16:15:33 GMT -5
Tarr Tann is not half-orc. He is a mostly drunk Human, and he uses a short sword. Gragor though attacked me and he is a half-orc with a battle axe.
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Post by DM Justicar - Creator of FRC on Nov 16, 2005 17:30:06 GMT -5
Had you killed the human? The half-orc is a sort of bouncer and his faction is defender, so that would solicite an attack.
Either way I will have the area cleaned up for tommorows load.
Please keep posting trouble NPC's.
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Post by Talus on Nov 16, 2005 19:44:18 GMT -5
Had you killed the human? The half-orc is a sort of bouncer and his faction is defender, so that would solicite an attack. Either way I will have the area cleaned up for tommorows load. Please keep posting trouble NPC's. eh..erm...having had difference of opinion with said human in the past. That Bouncer has never attacked me. He didn't even attack me yesterday.
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Post by olwentheold on Nov 17, 2005 11:50:09 GMT -5
I will fix this in tonights batch. What race is this guy? Thanks! Hmm, I can't seem to recall right now and it was kinda dark in there - he was rather large and armed with a double-axe - I think. also had tons of hitpoints - half-orc maybe? Sorry Yikes - my bad: Tar Tan was in fact not the half-orc with the double axe but some human chap with a sword. He was still going around killing everyone the last time i checked.
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Post by DM Justicar - Creator of FRC on Nov 17, 2005 12:27:55 GMT -5
Tar Tan is fixed. Thanks!
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Post by Grozer on Nov 18, 2005 1:16:50 GMT -5
Droibolass in Shallybrook is killing chickens and attacking innocent people. I had to defend myself and got 1 evil point durn it. That is just plain wrong, I am not a bad guy, can I get refund?
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Post by olwentheold on Nov 18, 2005 2:11:13 GMT -5
Damnit - same thing here - although i was hit for 5 evil points heh.
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Post by DM Justicar - Creator of FRC on Nov 18, 2005 2:24:36 GMT -5
She is fixed for tommorows load along with a few other things.
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Post by Grozer on Nov 18, 2005 8:56:33 GMT -5
Damnit - same thing here - although i was hit for 5 evil points heh. Interesting, I wonder if I only got 1 because you can't keep going negative?
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Post by DM Justicar - Creator of FRC on Nov 18, 2005 12:42:52 GMT -5
Damnit - same thing here - although i was hit for 5 evil points heh. Interesting, I wonder if I only got 1 because you can't keep going negative? I think the engine draws the greater impact against those who are not already evil. If anyone needs their alignment shifted a hair because of this, contact me, and I will make it so. This has been uploaded and fixed, along with multiple other small issues. Keep them coming though if you see anything out of place, like rabid halflings...
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Post by moulinous on Nov 18, 2005 14:09:53 GMT -5
does it change really if i went from a benefactor to just good? does it change anything in the ingame mechanics? do merchnats charge me more now that i no longer have the title benefactor?
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Post by DM Justicar - Creator of FRC on Nov 18, 2005 14:27:27 GMT -5
does it change really if i went from a benefactor to just good? does it change anything in the ingame mechanics? do merchnats charge me more now that i no longer have the title benefactor? Nope. No effect what-so-ever.
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Post by kenny26 on Nov 18, 2005 18:13:27 GMT -5
only your actual alignment (the one that reads chaotic evil, i'm on to ya! ;D ) has an impact in-game...
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