Gem Dragons Feb 15, 2009 16:02:14 GMT -5
Post by The Bard Darkharp on Feb 15, 2009 16:02:14 GMT -5
Gem dragons are a subcategory of dragons that spend much of their time on the Inner Planes. All are psionically powerful, although to most observers their psychic talents are indistinguishable from sorcery. Gem dragons tend to be aloof, solitary, and self-centered.
All dragons become more powerful as they age. They range in length from several feet upon hatching to more than 100 feet after attaining the status of great wyrm.
Living primarily on the Inner Planes, gem dragons have developed unusual diets. While they enjoy variety in their meals, they can survive indefinitely by consuming elemental matter. The gem dragons are not native to the Inner Planes, and all kinds of gem dragons can be found on all the planes, but they do have favored environments.
Like all dragons, gem dragons are incredibly covetous. They hoard wealth, collecting mounds of coins and gathering as many gems, jewels, and magic items as possible. Those with large hoards become slightly paranoid, venturing out of their lairs only to patrol the immediate area or to get food. For dragons, there is never enough treasure: It’s pleasing to look at, and they bask in its radiance. Dragons like to make beds of their hoards, shaping nooks and mounds to fit their bodies. By the time a dragon matures to the great wyrm stage, hundreds of gems and coins are embedded in its hide.
All dragons speak Draconic.
A dragon’s face and reach increase with its size according to the Dragon Face and Reach table, below.
At its younger ages, a dragon attacks with its powerful claws and bite. As it grows older and larger, it acquires other attack forms as well (see Dragon Attacks, below). In addition, it can use a breath weapon, and it may also have access to various special abilities specific to its kind (see individual descriptions).
A dragon usually prefers to fight on the wing, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first—or avoiding them while it picks off weaker enemies.
Bite: Bite attacks deal the indicated damage plus the dragon’s Strength bonus. A dragon also can use its bite to snatch opponents if it has the Snatch feat.
Claw: Claw attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down). The dragon also can use its claws to snatch opponents if it has the Snatch feat. Claw attacks are secondary attacks, requiring a –5 penalty on the attack roll. (Many dragons choose the Multiattack feat to lessen this penalty to –2).
Wing: The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus 1/2 the dragon’s Strength bonus (round down) and are treated as secondary attacks.
Tail Slap: The dragon can slap one opponent each round with its tail. A tail slap deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down) and is treated as a secondary attack.
Crush (Ex): This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents). A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down).
Tail Sweep (Ex): This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).
Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.
Breath Weapon (Su): Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later. If a dragon has more than one type of breath weapon, it still can breathe only once every 1d4 rounds. A blast from a breath weapon always starts at any intersection adjacent to the dragon and extends in a direction of the dragon’s choice, with an area as noted on the table below. If the breath weapon deals damage, creatures caught in the area can attempt Reflex saves to take half damage; the DC depends on the dragon’s age and variety, and is given in each individual entry. Saves against nondamaging breath weapons use the same DC; the kind of saving throw is noted in the variety descriptions. The save DC against a breath weapon is 10 + 1/2 dragon’s HD + dragon’s Con modifier. Breath weapons come in two basic shapes, line and cone, whose areas vary with the dragon’s size.
Frightful Presence (Ex): A young adult or older gem dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon.
A potentially affected creature that succeeds at a Will save (DC 10 + 1/2 dragon’s HD + dragon’s Charisma modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, a creature with 4 or fewer Hit Dice becomes panicked for 4d6 rounds; one with 5 or more Hit Dice becomes shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
Special Abilities: A gem dragon’s special abilities depend on its age and kind. It gains the abilities given for its age category plus all previous ones. The save DC is 10 + dragon’s Charisma modifier + spell level.
Psionics (Sp): All gem dragons have psionic abilities, as given in their descriptive text. (When using the Psionics Handbook or Expanded Psionics Handbook, treat a gem dragon’s spell resistance as power resistance if using the Psioncs are Different option.)
Blindsense (Ex): Gem dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Immunities (Ex): All gem dragons are immune to sleep and paralysis effects. Each kind of dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.
Keen Senses (Ex): A gem dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Skills: All gem dragons have skill points equal to (6 + Int modifier, minimum 1) × (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)
Feats: All gem dragons have one feat, plus an additional feat per 3 Hit Dice, just like any other creature. Dragons favor Alertness, Blind Fight, Cleave, Flyby Attack, Hover, Improved Initiative, Improved Sunder, Power Attack, Snatch, Weapon Focus (claw or bite), Wingover, and any metapsionic feats that are available and useful to psionic creatures or characters.
Planar Travel (Su): Gem dragons have the innate ability to pass instantly between the Material Plane and the Inner Planes, where they often make their homes.
Resistances (Ex): Unless otherwise noted in an individual dragon’s description, each gem dragon has fire resistance 30.
Movement: Each gem dragon has a swim speed and a burrow speed, in addition to being able to fly. Only the topaz dragon can breathe underwater, so the others are limited to surface areas although older dragons can hold their breath for very long periods.
All Gem Dragons are True Dragons and gain all the additional combat abilities, immunities, class skills, skill points, and feat selections of True Dragons except where differences are specifically noted in the above entry.
Source: Monster Manual II, Monster Manual 3.5, Monster Manual II 3.5 Update