|
Post by EDM Neo on Jan 20, 2009 13:22:47 GMT -5
Hey, just two quick questions.
1. When wildshaped, polymorphed, shapeshifted, etc, it's possible to pick up items and add them to your inventory, and to drop items from your inventory. Is it considered bad form to do so, or is it acceptable? (I already asked a DM about this one ingame, just posting it a second time to re-confirm their response)
2. And, an extension of question #1, when a druid is wildshaped (and presumably while someone's polymorphed or shapeshifted, although I haven't actually tried either recently) into an animal form, NWN mechanics prevents them from using any of the items in their inventory except for potions, which they can still drink as normal. Is it considered bad form to do so, or is it acceptable?
Thanks for your time.
|
|
|
Post by EDM Neo on Jan 31, 2009 7:40:38 GMT -5
Just bumping this... I assume the first two questions are under discussion?
Also, adding another: how about Animal Empathy? As it is in NWN by default, a skill check of DC 15+HD/20+HD can get an animal/magical beast to aid you in combat... although it's kind of hard to ICly explain how you got the manticore to turn on it's mate, or the single bear out of a group of four to start helping you fight off the rest of them, or why the random snake would follow you and attack your foes. Is it considered bad form to use it like this, or do we just write it off as another example of us, the players, not being high level characters ourselves, being unable to explain the super-human feats our PCs accomplish?
Thanks again.
|
|
|
Post by Rook on Feb 4, 2009 17:58:57 GMT -5
Hey, just two quick questions. 1. When wildshaped, polymorphed, shapeshifted, etc, it's possible to pick up items and add them to your inventory, and to drop items from your inventory. Is it considered bad form to do so, or is it acceptable? (I already asked a DM about this one ingame, just posting it a second time to re-confirm their response) 2. And, an extension of question #1, when a druid is wildshaped (and presumably while someone's polymorphed or shapeshifted, although I haven't actually tried either recently) into an animal form, NWN mechanics prevents them from using any of the items in their inventory except for potions, which they can still drink as normal. Is it considered bad form to do so, or is it acceptable? Thanks for your time. I am not sure what response you recieved from the DM in game. Hopefully this response doesn't contradict that one. I don't think this is an issue that DMs are overly concerned about. If you can imagine your PC dropping a bag with a long strap to ground, shape-shifting into animal form, and then slipping the strap around his/her neck and carrying it along to drop things into it that's fine. Likewise, if you can imagine your PC in animal form pulling bottles out of the bag and drinking from them that's fine too. If you would rather play your PC stricter than that and not do those things that's fine as well. Just bumping this... I assume the first two questions are under discussion? Also, adding another: how about Animal Empathy? As it is in NWN by default, a skill check of DC 15+HD/20+HD can get an animal/magical beast to aid you in combat... although it's kind of hard to ICly explain how you got the manticore to turn on it's mate, or the single bear out of a group of four to start helping you fight off the rest of them, or why the random snake would follow you and attack your foes. Is it considered bad form to use it like this, or do we just write it off as another example of us, the players, not being high level characters ourselves, being unable to explain the super-human feats our PCs accomplish? Thanks again. If you don't have it yet you might want to pick up the animal empathy widget and experiment with it. You can get one from the merchant in the Welcome Area. According to Ancient it works like this: The animal empathy widget works the following ways: - The PC using the widget cannot have a weapon out. - Should the PC be in a party, supposedly the DC goes up agaisnt the PC - Activating the aura should be done before the animals charge at you. Attempting to do so during an animal attack might not work on account of the script taking a while to register - The animal empathy aura is supposed to calm all animals, magical beasts, and beasts that charge at you, not dominate. They will literally stop in their tracks. The amount of critters depends on the level and animal empathy skill points invested - Once an animal has frozen in its tracks it should be left alone, otherwise if one animal is attacked then they all freak out again. Sometimes you can stop 3 bears for example, but a fourth one will manage to still charge, and should it attack you and you return the hostile trangression, then all the other bears will panic Note: The animal empathy widget only works for druids and rangers. Otherwise, perhaps rangers and druids are only able to calm one animal at a time, and the others turn on the traitor? In the end we have to accept we are limited by game mechanics and just live with it. There won't always be great explanations for how things are implemented in the game. Whatever explanation you want to come up with is probably fine.
|
|
|
Post by EDM Neo on Feb 25, 2009 19:28:26 GMT -5
Two more questions... #1: In PnP, druids of at least level 13 gain A Thousand Faces as a class feature. Can druids on FRC of the appropriate level roleplay using this ability, through emotes, etc, despite no mechanical representation of it either in the game or as widgets? #2: I've already talked to a few people about this privately, but, I had been given conflicting answers, so I'll post again here... if a druid gains proficiency with weapons beyond druidic proficiency (such as simple, martial, exotic, etc), can they use said weapons without violating their oaths? The section in the SRD on druidic weapon and armor proficiencies reads as follows: I don't see any specific mention of being forbidden to use weapons they gain proficiencies with in the same way as they're forbidden to use metal armor or shields, although I just thought to post here asking to be certain because I had been told otherwise elsewhere. Thanks again for your time.
|
|
|
Post by EDM Neo on Mar 15, 2009 12:23:40 GMT -5
Just bumping this to make sure it hasn't been forgotten... if you guys are still discussing it, that's fine, take your time.
|
|
|
Post by EDM Neo on Apr 1, 2009 22:40:44 GMT -5
So... I don't mean to come across as impatient, but it's been over two weeks since the last bump, and five since the original post, and so I thought I'd bump it again to make sure my questions weren't forgotten.
Any word yet on A Thousand Faces and non-druidic weapon proficiences? Or is it still under discussion? If the latter, no need to feel rushed, I'm just making sure it hasn't been forgotten completely.
My druid recently reached level 13, and is likely going to be taking a prestige class that gives simple weapon proficiency next level, and so it would be useful for me to know, but waiting a few more days, or even weeks if need be, won't kill me.
Thanks again.
|
|
|
Post by Munroe on Apr 5, 2009 19:40:32 GMT -5
You should have a definite answer by the evening of the 18th.
I know that's two weeks from now so probably not the answer you wanted, but the answer you get then should be definitive.
|
|
|
Post by EDM Neo on Apr 5, 2009 20:16:43 GMT -5
Well, hey, better then nothing. Thanks for the update.
Just while I'm posting anyway... I've heard conflicting opinions on this as well, so, might as well add it: does the DM team consider it acceptable for druids to use armor that would normally be restricted to them because it's described as being made of metal, if they roleplay it being made from another material?
For example, if a druid were to pretend their magic helm was made of ironwood (if in the shape of a helm) or cloth (if crafted as a hood), or that the studs on their studded leather were made of bone, or if their breastplate was crafted of bone or ironwood instead of metal.
Not really a huge deal, so sorry to add more to your plates... it'd be nice to have a ruling, but no hurry on it.
Thanks for your time.
|
|
|
Post by Munroe on Apr 6, 2009 14:43:21 GMT -5
Studded leather armor has the same statistics as Hide armor in NWN. The only difference between the two is their name. Of course if an item's description says something about metal, I guess that's a different story.
As for the others, you should have an answer by the 18th.
|
|
|
Post by Munroe on Apr 18, 2009 15:54:44 GMT -5
Druids only suffer a penalty for wearing metal armor, not for using weapons that do not appear on the druid weapons list.
If a druid is proficient with other weapons, the druid may use them.
Druids on FRC do not gain the One Thousand Faces class feature from D&D.
Unless a helm specifies in its name or description the type of material it is made from, you can roleplay it however.
Adamantine helms, for example, should always be treated as containing adamantine. (That means adamantine helms crafted to look like hoods should still be rp'd as having metal in them as well.)
|
|
|
Post by EDM Neo on Apr 18, 2009 17:19:01 GMT -5
Thanks for the response. Good to know about the weapons, too bad about no thousand faces, but I can live with that.
Does the ruling about helms extend to armors? For example, roleplaying that a breastplate was made of bone or ironwood instead of metal.
|
|
|
Post by Munroe on Apr 22, 2009 20:30:31 GMT -5
Thanks for the response. Good to know about the weapons, too bad about no thousand faces, but I can live with that. Does the ruling about helms extend to armors? For example, roleplaying that a breastplate was made of bone or ironwood instead of metal. No, it doesn't extend to armors. A medium or heavy armor should be considered metal unless it specifies otherwise. If it says it is made of bone or dragon scales, or ironwood or something along those lines, then it isn't metal but medium or heavy armors should be treated as if their default material is metal. Light armors may be considered non-metal unless they specify otherwise, even studded leather armor, as the studs could be made of something other than metal. Note that in NWN, chainshirts are medium armor, not light armor. Shields and helmets can be treated as other materials unless they specify that they're metal in their names or descriptions. Most shields would be wooden with metal on them rather than being solid metal anyway, because if they were solid metal, they would be too heavy to lift. Edit: Yes, D&D has both wooden and steel shields so both are possible and I'm not saying all shields have to be wooden. Just saying you can assume they are unless their name or description says otherwise. If you prefer steel, you can assume that instead, but if you're a druid, you'll want the wooden variety. I would encourage crafting a shield so it doesn't look explicitly metal (ie shiny and metallic) if it's supposed to be wooden, but that's just a recommendation for an experience of immersion.
|
|
|
Post by EDM Neo on Apr 22, 2009 20:43:19 GMT -5
*nodnod* Thanks for the ruling, that's what I was expecting, but just wanted to be clear.
|
|
|
Post by The Retired DM ARIES on Apr 23, 2009 10:18:35 GMT -5
Any druid who can cast level 6 spells can cast the Spell Ironwood. www.d20srd.org/srd/spells/ironwood.htmThis is according to DnD rules, and can be ruled upon by the staff as to wether or not this is allowable in FRC. But once the ability to cast level 6 spells is reached, it would really not be very difficult for a druid to craft light or even heavy armor out of regular wood and then cast the spell on it. That or gather enough Ironwood IG, or gather any wood IG, cast the spell and have a smith craft the armor from the wood. Once the spell is cast, it acts almost exactly like steel.
|
|