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Post by Talus on Jun 3, 2005 19:41:12 GMT -5
Once again I agree completely. If someone is telling you something completely outrageous yeah, a halfling as Drizzt or Eliminster, then you would just think them crazed. Like someone walking up and telling you they're Jesus. But Someone telling you that this sword here that I am selling you has slain Dragons with one blow. Now that is a completely good use for this skill. Or that you are a ranking member of the local militia or something of that nature.
Now on to my latest great idea on this. ;D How about opposed checks. I believe someone said something about a liar knowing a liar that seems like another option.
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Post by marklar on Mar 23, 2007 11:52:24 GMT -5
*bump*
figure this is pretty important to a player like myself, like to see it not get lost.
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Post by Talus on Mar 23, 2007 12:02:25 GMT -5
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Post by marklar on Mar 23, 2007 12:04:50 GMT -5
great! never saw that, thanks
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tbone
New Member
If Drow+Spider=Drider => Spider + Orc = Spork?
Posts: 46
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Post by tbone on Mar 23, 2007 15:13:12 GMT -5
Everything makes pretty good sense in there, but why would you roll "Bluff" vs. an opposing bluff check if what you are saying *IS* actually true? Wouldn't Persuade (which is DnD's Diplomacy, yes?) make more sense there?
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Post by Talus on Mar 23, 2007 15:32:08 GMT -5
Well I would say you use your persuade after the bluff has failed. Just my take on it though.
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Mar 24, 2007 0:24:49 GMT -5
I'd say that neither bluff nor persuade necessarily constitutes the truth.. I mean, bluff is what you do when you try to make a person believe your improvised lie is the truth and persuade is what you do when you've researched your lie beforehand. Persuade, as I see it according to the definition of the word, means that you argue your point based on facts or what seems to be facts to the listener, thus making him/her believe you, while Bluff means that you present a string of arguments that, at the moment, may or may not make sense but will at least temporarily convince the listener that you're speaking the truth... Of course, this particular view doesn't do much for a ruling, but I'm sure the DMs can/have sort/sorted something out
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Post by tleilaxughola on Mar 26, 2007 9:29:19 GMT -5
My character is a wild elf who is so foreign she may as well be from another plane. She has been abused, trampled, and put through the wringer since she arrived in the northlands and trusts nobody. Rolling a 50 and saying "You're convinced no matter what" makes no sense. What if she's misunderstood something you've said? What if you've inadvertantly tripped one of her social cues and she thinks you're doing a mating dance? There is absolutely no way that you can decide for me how Sylya will react. Please don't use dice and think I should be compelled to dance to your tune. Make your roll and trust ME to work out what it means to my character and play it accordingly. I promise if you lay a 50 intimidate on me, I -will- be intimidated...but what you CAN NOT DO is tell me what Sylya does when she's intimidated. At least let me do it wrong first, before you try to tell me how.
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Mar 26, 2007 14:05:59 GMT -5
Personally, I'd like to see the dice-bag dead and buried in situations like persuading and bluffing, so we all could roleplay these situations, playing the strengths and weaknesses of our characters without having to pull out the dice. It can't shake the feeling that when someone asks for dice-roll in an roleplaying situation, one of us has failed. Of course there are some situations where you have to use the dice but in my opinion those should be very few. Perhaps I'm just still mentally scarred after a DM on another server asked me to roll a search roll to find my greatsword in a one-man tent....
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Post by Pookey on Mar 26, 2007 14:47:12 GMT -5
Perhaps I'm just still mentally scarred after a DM on another server asked me to roll a search roll to find my greatsword in a one-man tent.... Literally, or did that sentence have some hidden double meaning?
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Post by moulinous on Mar 26, 2007 14:59:10 GMT -5
Perhaps I'm just still mentally scarred after a DM on another server asked me to roll a search roll to find my greatsword in a one-man tent.... Literally, or did that sentence have some hidden double meaning? thought i was the only one that read that as he was looking for his little dagger in his pants as well....thank you for restoring my faith in the dm squads sense of penile jokes.
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Post by ShadowCatJen on Mar 26, 2007 15:22:38 GMT -5
Ahem... jokes aside, gents...
I do believe the intent of this thread was to just figure what rolls would be needed if a roll is wanted. I don't think anyone was saying that you have to roll the dice in order to roleplay a bluff out.
This is all because there is no "Sense Motive" skill available in NWN. Would be lovely if there was, but since there isn't, alternatives had to be suggested.
Again, this is only if the players involved feel there is even a need for a roll.
For my part, I know there are things that my characters would never do, no matter how high someone's persuade roll was. On another server I had a case where a character came up to mine, flirted with her (lousily I might add), then suggested to head up to his room. He rolled his persuade (without me asking) and rolled a 20. Added to his modifier I think it was a 34 or something.
He gave me a tell saying: "Ha! Now your character -has- to sleep with mine."
I stated back: "No she doesn't. Married character."
He started going on about roll rules and that I had to make a willpower roll.... then my character's husband walked into the room. ;D
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Post by Grozer on Mar 26, 2007 15:46:01 GMT -5
Personally, I'd like to see the dice-bag dead and buried in situations like persuading and bluffing, so we all could roleplay these situations, playing the strengths and weaknesses of our characters without having to pull out the dice. It can't shake the feeling that when someone asks for dice-roll in an roleplaying situation, one of us has failed. Of course there are some situations where you have to use the dice but in my opinion those should be very few. Perhaps I'm just still mentally scarred after a DM on another server asked me to roll a search roll to find my greatsword in a one-man tent.... That assumes everyone will not resist the urge to see things as their character sees them. I for one, and call me biased since I play an evil character who is invariably in disguise, expect the dice bag to be used so there is NO question in anyone's mind about what they presume to "know" or "see". It happens far too often that people make assumtions with a lack of ANY basis.
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Post by moulinous on Mar 26, 2007 15:50:18 GMT -5
For my part, I know there are things that my characters would never do, no matter how high someone's persuade roll was. On another server I had a case where a character came up to mine, flirted with her (lousily I might add), then suggested to head up to his room. He rolled his persuade (without me asking) and rolled a 20. Added to his modifier I think it was a 34 or something. He gave me a tell saying: "Ha! Now your character -has- to sleep with mine." I stated back: "No she doesn't. Married character." He started going on about roll rules and that I had to make a willpower roll.... then my character's husband walked into the room. ;D what a dick...i woulda killed him for just being stupid,lol
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