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Post by DM Grizwald on Feb 10, 2008 5:12:22 GMT -5
Does anyone have any information on the Oaths a druid takes? I'm looking for the actually oaths themselves.
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Post by Masterbard Alyster Darkharp on Feb 10, 2008 10:18:54 GMT -5
Clark,
I'm hard at work looking for some source info on Druidic oaths. Do you just want information on oaths, or would you like -any- information I can post on Druidic society? I have so far, found nothing on the oaths, but I have found some other stuff.
-V
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z1gg3h
Proven Member
High Lord of Nipples & Questionable Marriages
Posts: 173
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Post by z1gg3h on Feb 10, 2008 10:49:54 GMT -5
Guess Druids in PnP are alot like the Druids in real life. You know about them, but you don't. Nothings been written down . Poor Vilith.
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seina
Old School
"Wuv.. twue wuv!"
Posts: 327
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Post by seina on Feb 10, 2008 11:20:08 GMT -5
As I understand it, a druid takes his or her oath when they have lived the druidic life (upholding the tenants of druidism which would include upholding the balance and protecting nature) for a while they take their oath. The oath is personal and unique to each druid and basically says that they have begun to walk the druidic path.
As far as I know, it isn’t a set oath with set words.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 10, 2008 11:55:56 GMT -5
Aye, i would appreciate a copy of the oaths a druidic takes.
-Sioladuil
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Post by ancientempathy on Feb 10, 2008 16:58:09 GMT -5
Clark, I'm hard at work looking for some source info on Druidic oaths. Do you just want information on oaths, or would you like -any- information I can post on Druidic society? I have so far, found nothing on the oaths, but I have found some other stuff. -V Consider posting that information in the Lore of the Lands ;D If it's too much then direct me to the source and I'll try to do it =)
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Post by Masterbard Alyster Darkharp on Feb 10, 2008 17:38:24 GMT -5
Clark, I'm hard at work looking for some source info on Druidic oaths. Do you just want information on oaths, or would you like -any- information I can post on Druidic society? I have so far, found nothing on the oaths, but I have found some other stuff. -V Consider posting that information in the Lore of the Lands ;D If it's too much then direct me to the source and I'll try to do it =) It's no trouble...I'll get to it soon. I have a large section from a dragon magazine to dissect and post before that though.
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Post by DM Grizwald on Feb 11, 2008 0:14:24 GMT -5
Hey thanks guys for the help!
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seina
Old School
"Wuv.. twue wuv!"
Posts: 327
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Post by seina on Feb 11, 2008 7:06:07 GMT -5
As I understand it, a druid takes his or her oath when they have lived the druidic life (upholding the tenants of druidism which would include upholding the balance and protecting nature) for a while they take their oath. The oath is personal and unique to each druid and basically says that they have begun to walk the druidic path. As far as I know, it isn’t a set oath with set words. *points up* I checked with a "modern day" druid. And the above information is correct.
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Post by Munroe on Feb 11, 2008 12:09:58 GMT -5
As I understand it, a druid takes his or her oath when they have lived the druidic life (upholding the tenants of druidism which would include upholding the balance and protecting nature) for a while they take their oath. The oath is personal and unique to each druid and basically says that they have begun to walk the druidic path. As far as I know, it isn’t a set oath with set words. *points up* I checked with a "modern day" druid. And the above information is correct. I don't think a "modern day" druid would necessarily have correct information as it pertains to Forgotten Realms.
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seina
Old School
"Wuv.. twue wuv!"
Posts: 327
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Post by seina on Feb 11, 2008 12:54:36 GMT -5
I don't think a "modern day" druid would necessarily have correct information as it pertains to Forgotten Realms. Consider me spanked. Play on.
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Post by Munroe on Feb 11, 2008 14:09:56 GMT -5
On the other hand, if he's a modern druid who also happens to play a lot of (which is entirely possible) then he may have a sourcebook with the information we're after.... And I wasn't "spanking" you, just saying the game rules don't necessarily correlate with a real-life oath.
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irene
Proven Member
Posts: 226
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Post by irene on Feb 12, 2008 3:27:47 GMT -5
But do "modern day druids" know anything about a religion that was utterly wiped from existence, systematically exterminated and stamped into the ground? -goes for the source-books, nod nod-
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Post by qewaye on Feb 12, 2008 7:53:04 GMT -5
But do "modern day druids" know anything about a religion that was utterly wiped from existence, systematically exterminated and stamped into the ground? -goes for the source-books, nod nod- Um yes. There is historical evidence of druidism and most modern orders - esp. in the UK - base their attempts at rekindling on this. My grandmother, my great grandfather and his wife were and are Welsh druids, members of a "modern" order that is devoted to preserving ancient landmarks, conservation as well as the more spiritual side of druidism. Druidism still exists. A lot of orders intepret what it *is* in different ways but it wasn't totally wiped out and still does continue.
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Post by EDM Entori on Feb 12, 2008 8:20:26 GMT -5
heh thats like saying modern day paganism has no idea what paganism was like 2000 years ago.
they survived! druids/pagans the whole bloody lot and todays pagan/druidism/norseish religions are reflections of what the past has given them.
I thought I had a book around here on druidism there clark I'll keep diggin!
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Post by Munroe on Feb 12, 2008 12:48:51 GMT -5
heh thats like saying modern day paganism has no idea what paganism was like 2000 years ago. they survived! druids/pagans the whole bloody lot and todays pagan/druidism/norseish religions are reflections of what the past has given them. I thought I had a book around here on druidism there clark I'll keep diggin! Heh. Many Christians have no idea what Christianity was like 1500 years ago and that faith never had survival issues. Just because a religion (any religion) is around doesn't mean it's around in remotely the same capacity as it used to be. There was a reason it is called the Dark Ages. The point was, however, that Real Life druids, whether contemporary or historical, have very little connection to D&D fantasy druids. That would be like going to a Baptist church to find out about clerics.
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irene
Proven Member
Posts: 226
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Post by irene on Feb 12, 2008 18:07:39 GMT -5
Heh. Many Christians have no idea what Christianity was like 1500 years ago and that faith never had survival issues. Just because a religion (any religion) is around doesn't mean it's around in remotely the same capacity as it used to be. There was a reason it is called the Dark Ages. The point was, however, that Real Life druids, whether contemporary or historical, have very little connection to D&D fantasy druids. That would be like going to a Baptist church to find out about clerics. I agree on both issues. I can assure you that modern day followers of the Asir and Vanir, the old norse gods, have no idea how these gods were worshipped a thosand years ago. All that has survived, is their names, and for a few of them, what they cover. Their portfolios if you want. However, there is noone who has a clue -how- these gods was worshipped. Scandinavians did not write books a thousand years ago, and it was not an organized faith anyway. Fantasy druids, on the other hand, are a welldefined subject.
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Post by EDM Entori on Feb 13, 2008 0:14:38 GMT -5
heh first 300 years of christanity was a rough start though monroe.
until rome named it the church of rome and there was a huge Paradigm shift.
anyways lol off topic.
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Post by EDM Grim on Nov 10, 2021 14:38:55 GMT -5
Bump for clarifications purposes.
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Post by DM Maleficent's Kiss on Nov 10, 2021 15:04:25 GMT -5
Noted
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Post by DM Grizwald on Nov 11, 2021 11:33:09 GMT -5
So believe it or not, I actually managed to get my hands on said oaths and rules that druids follow a few years ago. Right around the time I got heavy into PnP again (2014ish). I was talking with Ascension the other day and I could not for the life of me find those notes. The 3.5 druids have a fair bit of differences from the 5e stuff you can find now a days for some reason. I could be wrong. It'll be hard to say until I find that document. Griz Edit: Munroe and Darkharp have more source material than anyone I know. I'd be curious to hear if you guys have anything on this.
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Post by DM Maleficent's Kiss on Nov 11, 2021 13:21:27 GMT -5
Keep us posted. It would be great to have these.
Until then the search continues.
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Post by mandene on Nov 11, 2021 14:10:17 GMT -5
I have loads of source materials.
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Post by DM Grizwald on Nov 11, 2021 14:24:57 GMT -5
I have loads of source materials. mandene to the rescue!
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Post by DM Grizwald on Nov 11, 2021 14:45:51 GMT -5
The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear - all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine.
Druids adventure to gain knowledge (especially about animals and plants unfamiliar to them) and power. Sometimes, their superiors call on their services. Druids may also bring their power to bear against those who threaten what they love, which more often includes ancient stands of trees or trackless mountains than people. While druids accept that which is horrific or cruel in nature, they hate that which is unnatural, including aberrations (such as beholders and carrion crawlers), constructs and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when they encroach on the druids' territory.
Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals, as they advance in level.
The armor of a druid are restricted by traditional oaths to the items noted in Weapon and Armor proficiency (below),All other armor is prohibited. Though a druid could learn to wear full plate, putting it on would violate her oath and suppress her druidic powers. Druids avoid carrying much worked metal with them because it interferes with the pure and primal nature that they attempt to embody.
Druids, in keeping with nature's ultimate indifference, must maintain at least some measure of dispassion. As such, they must be neutral on at least one alignment axis (chaotic-lawful or good-evil), if not both. Just as nature encompasses such dichotomies as life and death, beauty and horror, and peace and violence, so two druids can manifest different or even opposite alignments (neutral good and neutral evil, for instance) and still be part of the druidic tradition.
A druid reveres nature above all. She gains her magical power either from the force of nature itself or from a nature deity. The typical druid pursues a mystic spirituality of transcendent union with nature rather than devoting herself to a divine entity. Still, some druids revere or at least respect either Obad-Hai (god of nature) or Ehlonna (goddess of the woodlands).
Though their organization is invisible to most outsiders, who consider druids to be loners, druids are actually part of a society that spans the land, ignoring political borders. A prospective druid is inducted into this society through secret rituals, including tests that not all survive. Only after achieving some level of competence is the druid allowed to strike out on her own.
All druids are nominally members of this druidic society, though some individuals are so isolated that they have never seen any highranking members of the society or participated in druidic gatherings. All druids recognize each other as brothers and sisters. Like true creatures of the wilderness, however, druids sometimes compete with or even prey on each other.
A druid may be expected to perform services for higher-ranking druids, though proper payment is tendered for such assignments. Likewise, a lower-ranking druid may appeal for aid from her higher-ranking comrades in exchange for a fair price in coin or service.
Druids may live in small towns, but they always spend a good portion of their time in wild areas. Even large cities surrounded by cultivated land as far as the eye can see often have druid groves nearby - small, wild refuges where druids live and which they protect fiercely. Near coastal cities, such refuges may be nearby islands, where the druids can find the isolation they need.
Elves and gnomes have an affinity for natural lands and often become druids. Humans and halfelves also frequently adopt this path, and druids are particularly common among savage humans. Dwarves, halflings, and half-orcs are rarely druids.
Few from among the brutal humanoids are inducted into druidic society, though gnolls have a fair contingent of evil druids among them. Gnoll druids are accepted, though perhaps not welcomed, by druids of other races.
The druid shares with rangers and many barbarians a reverence for nature and a familiarity with natural lands. She doesn't much understand the urban mannerism typical of a rogue, and she finds arcane magic disruptive and slightly distasteful. The typical druid also dislikes the paladin's devotion to abstract ideals instead of "the real world." Druids, however, are nothing if not accepting of diversity, and they take little offense at other characters, even those very different from them.
The druid enjoys extraordinary versatility. Though she lacks the sheer healing power of the cleric, she makes up for it with additional offensive power, thanks to her spell selection and wild shape ability. A druid back up by another secondary healer (such as a paladin) can prove extremely valuable to a group of adventurers. Her animal companion also provides valuable melee combat support.
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Post by DM Grizwald on Nov 11, 2021 14:49:59 GMT -5
Also off of the top of my head! 1. A Druid does not wield a weapon that cannot also be a tool. 2. Druids of Mielikki can also take an oath of Oath of Iron enabling them to use steel and other metals. They basically become warriors of nature in a sense and are the only sect of druids outside of the norm to use steel and other metals. www.dandwiki.com/wiki/Oaths_of_Iron_(3.5e_Feat)3. Druidic ways are not shared outside of their nature circles. It is strictly forbidden. (Working on source material for that atm). Here's a link for more Druid source material: www.realmshelps.net/charbuild/classes/druid.shtmlOnce I find my list of oaths though, I'll post those as well.
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Post by mandene on Nov 11, 2021 15:51:22 GMT -5
First I checked out 2E book "The Complete Druid". In the chapter "Role-playing Druids" you can find an oath. Note that in 2E DnD cannon, there is only one druidic order in the entire world. This isn't true for Forgotten Realms (hence the word combo "the order", below).
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Post by mandene on Nov 11, 2021 16:02:04 GMT -5
So, this made me seek for "ethos" in the same book. In the Chapter "Druid Characters" it says So, that naturally makes me look into the 2E PH.
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Post by mandene on Nov 11, 2021 16:12:35 GMT -5
Also off of the top of my head! 1. A Druid does not wield a weapon that cannot also be a tool. 2. Druids of Mielikki can also take an oath of Oath of Iron enabling them to use steel and other metals. They basically become warriors of nature in a sense and are the only sect of druids outside of the norm to use steel and other metals. www.dandwiki.com/wiki/Oaths_of_Iron_(3.5e_Feat)3. Druidic ways are not shared outside of their nature circles. It is strictly forbidden. (Working on source material for that atm). Here's a link for more Druid source material: www.realmshelps.net/charbuild/classes/druid.shtmlOnce I find my list of oaths though, I'll post those as well.
I'm curious where no. 1 comes from. I never heard of it.
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Post by mandene on Nov 11, 2021 16:18:18 GMT -5
This is quote from 3.5E PH (looking at it currently). It's missing the divisions in the book. I'm adding them in red in the quote. The fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear - all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine. Adventurers:Druids adventure to gain knowledge (especially about animals and plants unfamiliar to them) and power. Sometimes, their superiors call on their services. Druids may also bring their power to bear against those who threaten what they love, which more often includes ancient stands of trees or trackless mountains than people. While druids accept that which is horrific or cruel in nature, they hate that which is unnatural, including aberrations (such as beholders and carrion crawlers), constructs and undead (such as zombies and vampires). Druids sometimes lead raids against such creatures, especially when they encroach on the druids' territory. Characteristics:Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shapes of animals, as they advance in level. The armor of a druid are restricted by traditional oaths to the items noted in Weapon and Armor proficiency (below),All other armor is prohibited. Though a druid could learn to wear full plate, putting it on would violate her oath and suppress her druidic powers. Druids avoid carrying much worked metal with them because it interferes with the pure and primal nature that they attempt to embody. Alignment:Druids, in keeping with nature's ultimate indifference, must maintain at least some measure of dispassion. As such, they must be neutral on at least one alignment axis (chaotic-lawful or good-evil), if not both. Just as nature encompasses such dichotomies as life and death, beauty and horror, and peace and violence, so two druids can manifest different or even opposite alignments (neutral good and neutral evil, for instance) and still be part of the druidic tradition. Religion:A druid reveres nature above all. She gains her magical power either from the force of nature itself or from a nature deity. The typical druid pursues a mystic spirituality of transcendent union with nature rather than devoting herself to a divine entity. Still, some druids revere or at least respect either Obad-Hai (god of nature) or Ehlonna (goddess of the woodlands). Background:Though their organization is invisible to most outsiders, who consider druids to be loners, druids are actually part of a society that spans the land, ignoring political borders. A prospective druid is inducted into this society through secret rituals, including tests that not all survive. Only after achieving some level of competence is the druid allowed to strike out on her own. All druids are nominally members of this druidic society, though some individuals are so isolated that they have never seen any highranking members of the society or participated in druidic gatherings. All druids recognize each other as brothers and sisters. Like true creatures of the wilderness, however, druids sometimes compete with or even prey on each other. A druid may be expected to perform services for higher-ranking druids, though proper payment is tendered for such assignments. Likewise, a lower-ranking druid may appeal for aid from her higher-ranking comrades in exchange for a fair price in coin or service. Druids may live in small towns, but they always spend a good portion of their time in wild areas. Even large cities surrounded by cultivated land as far as the eye can see often have druid groves nearby - small, wild refuges where druids live and which they protect fiercely. Near coastal cities, such refuges may be nearby islands, where the druids can find the isolation they need. Races:Elves and gnomes have an affinity for natural lands and often become druids. Humans and halfelves also frequently adopt this path, and druids are particularly common among savage humans. Dwarves, halflings, and half-orcs are rarely druids. Few from among the brutal humanoids are inducted into druidic society, though gnolls have a fair contingent of evil druids among them. Gnoll druids are accepted, though perhaps not welcomed, by druids of other races. Other Classes:The druid shares with rangers and many barbarians a reverence for nature and a familiarity with natural lands. She doesn't much understand the urban mannerism typical of a rogue, and she finds arcane magic disruptive and slightly distasteful. The typical druid also dislikes the paladin's devotion to abstract ideals instead of "the real world." Druids, however, are nothing if not accepting of diversity, and they take little offense at other characters, even those very different from them. Role:The druid enjoys extraordinary versatility. Though she lacks the sheer healing power of the cleric, she makes up for it with additional offensive power, thanks to her spell selection and wild shape ability. A druid back up by another secondary healer (such as a paladin) can prove extremely valuable to a group of adventurers. Her animal companion also provides valuable melee combat support.
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