Shared Weapon Feats, Monk Weapons, and Balance Changes
Jan 16, 2023 23:21:15 GMT -5
ShadowCatJen, Animayhem, and 4 more like this
Post by DM Hawk on Jan 16, 2023 23:21:15 GMT -5
Hail Cormyrians!
We've had a few questions recently about which weapons share the same feats from our server update last September.
This post is just to extract that part of the server update notes to help make it easier to find.
Additional Weapon Feat Changes
The following items benefit from Shared Weapon Feats:
Club - Shared with Fashion Accessories, Drinking Mugs, and more
Dagger - Shared with Assassin Dagger
Quarterstaff - Shared with Magic Staff and Two Handed Tools
Spear - Shared with One Handed Spear
Trident - Shared with One Handed Trident
The following items now act as Monk Weapons, similar to the Kama:
Katar
Nunchaku
Sai
Wind Fire Wheel
Weapon Balance Changes
As it is now possible to take combat feats for these weapons, we saw some weapons overshadowing their base game counterparts especially in certain builds. Other weapon types have been underperforming, and the intention behind these changes is to bring these outliers into more standard damage models for balance.
Falchion
- Damage type changed from piercing/slashing to slashing
Goad
- Weapon proficiency changed from martial to simple
Heavy pick
- Damage die increased from 1d6 to 1d8
- Critical multiplier reduced from 20 x4 to 20 x3
Katar
- Damage die changed to 1d6 x2
- Piercing Monk Weapon
Lance
- Damage die increased to 1d8 x3
- Martial Weapon
Light pick
- Damage die increased from 1d4 to 1d6
- Critical multiplier reduced from 20 x4 to 20 x3
Mercurial Longsword
- Critical multiplier reduced from 20 x4 to 20 x3
- Damage Type changed to Slashing
Mercurial Greatsword
- Critical multiplier reduced from 20 x4 to 20 x3
- Damage Type changed to Slashing
Nunchaku
- Damage die changed to 1d6 x2
- Bludgeoning Monk Weapon
Sai
- Damage die changed to 1d6 x2
- Piercing Monk Weapon
Trident, One Handed
- Damage die changed to 1d6 19 x2
Wind Fire Wheel
- Damage die changed to 1d6 x2
- Slashing Monk Weapon
Beer Mug
- Damage type changed from piercing to bludgeoning
- Damage die reduced from 1d4 to 1d2
Fashion Accessory
- Critical multiplier increased from 20 x1 to 20 x2
Two Handed Tool
- Damage die increased to 1d6
- Critical multiplier increased from 20 x1 to 20 x2
Flowers
- Damage die reduced from 1d6 to 1d2
frc.proboards.com/post/373658/thread
Most of these items in game have had their descriptions changed to reflect this.
We're also aware that the Mecurial Weapons feats are overdue for a fix. We'll get to that soon.
We've had a few questions recently about which weapons share the same feats from our server update last September.
This post is just to extract that part of the server update notes to help make it easier to find.
Additional Weapon Feat Changes
The following items benefit from Shared Weapon Feats:
Club - Shared with Fashion Accessories, Drinking Mugs, and more
Dagger - Shared with Assassin Dagger
Quarterstaff - Shared with Magic Staff and Two Handed Tools
Spear - Shared with One Handed Spear
Trident - Shared with One Handed Trident
The following items now act as Monk Weapons, similar to the Kama:
Katar
Nunchaku
Sai
Wind Fire Wheel
Weapon Balance Changes
As it is now possible to take combat feats for these weapons, we saw some weapons overshadowing their base game counterparts especially in certain builds. Other weapon types have been underperforming, and the intention behind these changes is to bring these outliers into more standard damage models for balance.
Falchion
- Damage type changed from piercing/slashing to slashing
Goad
- Weapon proficiency changed from martial to simple
Heavy pick
- Damage die increased from 1d6 to 1d8
- Critical multiplier reduced from 20 x4 to 20 x3
Katar
- Damage die changed to 1d6 x2
- Piercing Monk Weapon
Lance
- Damage die increased to 1d8 x3
- Martial Weapon
Light pick
- Damage die increased from 1d4 to 1d6
- Critical multiplier reduced from 20 x4 to 20 x3
Mercurial Longsword
- Critical multiplier reduced from 20 x4 to 20 x3
- Damage Type changed to Slashing
Mercurial Greatsword
- Critical multiplier reduced from 20 x4 to 20 x3
- Damage Type changed to Slashing
Nunchaku
- Damage die changed to 1d6 x2
- Bludgeoning Monk Weapon
Sai
- Damage die changed to 1d6 x2
- Piercing Monk Weapon
Trident, One Handed
- Damage die changed to 1d6 19 x2
Wind Fire Wheel
- Damage die changed to 1d6 x2
- Slashing Monk Weapon
Beer Mug
- Damage type changed from piercing to bludgeoning
- Damage die reduced from 1d4 to 1d2
Fashion Accessory
- Critical multiplier increased from 20 x1 to 20 x2
Two Handed Tool
- Damage die increased to 1d6
- Critical multiplier increased from 20 x1 to 20 x2
Flowers
- Damage die reduced from 1d6 to 1d2
frc.proboards.com/post/373658/thread
Most of these items in game have had their descriptions changed to reflect this.
We're also aware that the Mecurial Weapons feats are overdue for a fix. We'll get to that soon.