Fallen Status & Divine Class Faith Change Tokens
Jun 20, 2020 16:57:56 GMT -5
ShadowCatJen, Lady Frost, and 3 more like this
Post by DM Hawk on Jun 20, 2020 16:57:56 GMT -5
Hail Cormyrians!
FRC has implemented a Fallen Status system for Barbarians, Clerics, Druids, and Paladins to better align with PNP.
From the D&D 3.5 Player Handbook:
And regarding faith based characters changing faith in the Forgotten Realms:
Going forward Clerics, Druids, and Paladins who are determined to have fallen (met the criteria to need atonement for their faith and class) and Barbarians whose alignment becomes lawful will receive a Fallen Status Token for their class. Characters with these tokens cannot level up in the fallen class and all of the fallen class's divine abilities (and rage for Barbarians) will be disabled.
Similarly, Clerics, Druids, and Paladins who change their faith also go through an atonement process with their new faith during which the same limitations apply.
Barbarian - Having Lawful Alignment
- Barbarian Rage
- Greater Rage
- Mighty Rage
- Terrifying Rage
- Thundering Rage
Cleric - Fallen or Change of Faith
- Spellcasting
- Turn Undead & Feats Driven by Turn Undead
- Domain Powers, Active and Passive
- Epic Spells taken through a class level
- Class Items
Druid - Fallen or Change of Faith
- Spellcasting
- Animal Companion
- Nature Sense
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wild Shape & Improved Forms
- Elemental Shape & Improved Elemental Shape
- Venom Immunity
- Epic Spells taken through a class level
- Dragon Shape taken through a class level
- Class Items
Paladin - Fallen or Change of Faith
- Spellcasting
- Turn Undead & Feats Driven by Turn Undead
- Divine Grace
- Divine Health
- Lay on Hands
- Aura of Courage
- Smite Evil
- Remove Disease
- Class Items
Class features from multiclass levels will not be impacted unless that class has also been determined to have fallen or need atonement.
Use of class items for a fallen character may be achieved if the items are usable by another class that has been selected as a multiclass option or through the UMD skill.
Once given, the fallen status is indefinite until the character achieves atonement.
Atonement may be attempted by the fallen character with oversight of a DM or EDM. Achieving atonement has a few components:
Roleplay - The character seeking atonement should be roleplaying the path of redemption or acceptance by a new faith constantly.
Atonement Period - A minimal atonement period will be determined by the overseeing DM or EDM. The higher the level of the character seeking atonement, the longer the atonement period will be.
Atonement Quest - The DM or EDM involved in the atonement may require the fulfillment of a special atonement quest by the character.
Other - The DM or EDM involved may prescribe additional requirements for a specific character's atonement at their discretion.
The Atonement process is not an easy one and should not be taken lightly. If a fallen character achieves atonement and falls again, future atonement may be very difficult or impossible to achieve. Players of characters seeking atonement should take it seriously in the context of the game.
Once the DM or EDM is satisfied that atonement has been earned, an atonement spell will be cast by an NPC and the Fallen Status token will be removed. At this time, the characters class features will be enabled once again.
If a cleric has changed faith, the character will be given an opportunity to change their domains to those appropriate to their new faith if required. This will count as a rebuild. Alignment may also be adjusted with the minimal change required to fit the newly adopted faith.
At this time Fallen Status tokens for other divine classes such as Ranger, Divine Champion, and Blackguards are not supported. Similarly, tokens are not supported for Shifters. Fallen Status provisions for these classes may be included in a future update.
This new token system for Fallen Characters and characters with divine class levels who change faith replaces older policies previously in place on FRC.
Please ask a DM if there are any questions about Fallen Status or Changes in Faith for characters with Divine Levels, or share your question in the DM Q&A section here:
frc.proboards.com/board/27/dm-answers
Thank you,
The FRC Staff
FRC has implemented a Fallen Status system for Barbarians, Clerics, Druids, and Paladins to better align with PNP.
From the D&D 3.5 Player Handbook:
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).
A cleric who grossly violates the code of conduct required by his god (generally by acting in ways opposed to the god’s alignment or purposes) loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description, page 201).
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description, page 201).
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description, page 201), as appropriate.
A cleric who grossly violates the code of conduct required by his god (generally by acting in ways opposed to the god’s alignment or purposes) loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description, page 201).
A druid who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a nondruid loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she atones (see the atonement spell description, page 201).
A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all paladin spells and abilities (including the service of the paladin’s mount, but not weapon, armor, and shield proficiencies). She may not any farther in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see the atonement spell description, page 201), as appropriate.
And regarding faith based characters changing faith in the Forgotten Realms:
It is possible for a cleric, druid, paladin, or spellcasting ranger (or any other divine spellcaster) to abandon his chosen deity and take up the faith of another deity. In doing so, the divine spellcaster loses all class features of the abandoned deity. To progress as a divine spellcaster of another faith, the character must go on a quest for his new church (often the recovery of a lost item of some importance to the deity), then receive an atonement spell from a representative of his new faith. Once these two conditions are met, the character becomes a divine spellcaster of the new deity, and if a cleric, he chooses two domains from the new deity’s repertoire. The character then resumes the class features lost from leaving the old faith (so long as they are still applicable—turning or rebuking undead ability might change, for instance).
Going forward Clerics, Druids, and Paladins who are determined to have fallen (met the criteria to need atonement for their faith and class) and Barbarians whose alignment becomes lawful will receive a Fallen Status Token for their class. Characters with these tokens cannot level up in the fallen class and all of the fallen class's divine abilities (and rage for Barbarians) will be disabled.
Similarly, Clerics, Druids, and Paladins who change their faith also go through an atonement process with their new faith during which the same limitations apply.
Barbarian - Having Lawful Alignment
- Barbarian Rage
- Greater Rage
- Mighty Rage
- Terrifying Rage
- Thundering Rage
Cleric - Fallen or Change of Faith
- Spellcasting
- Turn Undead & Feats Driven by Turn Undead
- Domain Powers, Active and Passive
- Epic Spells taken through a class level
- Class Items
Druid - Fallen or Change of Faith
- Spellcasting
- Animal Companion
- Nature Sense
- Woodland Stride
- Trackless Step
- Resist Nature's Lure
- Wild Shape & Improved Forms
- Elemental Shape & Improved Elemental Shape
- Venom Immunity
- Epic Spells taken through a class level
- Dragon Shape taken through a class level
- Class Items
Paladin - Fallen or Change of Faith
- Spellcasting
- Turn Undead & Feats Driven by Turn Undead
- Divine Grace
- Divine Health
- Lay on Hands
- Aura of Courage
- Smite Evil
- Remove Disease
- Class Items
Class features from multiclass levels will not be impacted unless that class has also been determined to have fallen or need atonement.
Use of class items for a fallen character may be achieved if the items are usable by another class that has been selected as a multiclass option or through the UMD skill.
Once given, the fallen status is indefinite until the character achieves atonement.
Atonement may be attempted by the fallen character with oversight of a DM or EDM. Achieving atonement has a few components:
Roleplay - The character seeking atonement should be roleplaying the path of redemption or acceptance by a new faith constantly.
Atonement Period - A minimal atonement period will be determined by the overseeing DM or EDM. The higher the level of the character seeking atonement, the longer the atonement period will be.
Atonement Quest - The DM or EDM involved in the atonement may require the fulfillment of a special atonement quest by the character.
Other - The DM or EDM involved may prescribe additional requirements for a specific character's atonement at their discretion.
The Atonement process is not an easy one and should not be taken lightly. If a fallen character achieves atonement and falls again, future atonement may be very difficult or impossible to achieve. Players of characters seeking atonement should take it seriously in the context of the game.
Once the DM or EDM is satisfied that atonement has been earned, an atonement spell will be cast by an NPC and the Fallen Status token will be removed. At this time, the characters class features will be enabled once again.
If a cleric has changed faith, the character will be given an opportunity to change their domains to those appropriate to their new faith if required. This will count as a rebuild. Alignment may also be adjusted with the minimal change required to fit the newly adopted faith.
At this time Fallen Status tokens for other divine classes such as Ranger, Divine Champion, and Blackguards are not supported. Similarly, tokens are not supported for Shifters. Fallen Status provisions for these classes may be included in a future update.
This new token system for Fallen Characters and characters with divine class levels who change faith replaces older policies previously in place on FRC.
Please ask a DM if there are any questions about Fallen Status or Changes in Faith for characters with Divine Levels, or share your question in the DM Q&A section here:
frc.proboards.com/board/27/dm-answers
Thank you,
The FRC Staff