Post by DM Hawk on Feb 29, 2020 13:15:25 GMT -5
Petrification Persistence
FRC has implemented a system to fix issues around persistence for characters that have been petrified by the Flesh to Stone spell or a petrification breath, gaze, or touch attack.
Having a petrified party member can be a challenging obstacle to overcome. A common work around used in NWN has been to kill the character to remove the petrification effect and then raise the dead character. Another work around has been to wait for a server reset to resolve the petrification issue.
These work arounds have allowed the petrification challenge to be bypassed without being properly resolved. This is inconsistent with PNP as petrification should persist until it is resolved.
With this update petrification will persist beyond character death and server resets until it is properly resolved according to our roleplay setting or the afflicted character respawns.
These changes help maintain roleplay immersion when resolving petrification. To help, we've added a few remedies as part of the setting:
- A new item has been added that provides the Stone to Flesh benefit. Just ask a Gnome near you. Or two.
- An apothecary crafting option has been added along with new ingrediants. Fight fire with fire.
- A feature has been added to Greater Dispelling and Mordenkainen's Disjunction to reflect the Break Enchantment Spell in PNP when casting these on a petrified character. The Break Enchantment feature will remove petrification upon a successful caster level check against the petrifying individual or creature. The standard caster level cap of 15 applies to Greater Dispelling. No caster level cap applies to Disjunction and the spell receives a +3 bonus to it's caster level check.
While petrification will persist until resolved, these additions will give all characters of appropriate level the capability of resolving petrification through additional spell selections or by having an item handy.
Best of luck out there and have fun.