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Post by malclave on Nov 4, 2019 22:26:20 GMT -5
When do I get to read discussions about Law vs Chaos? Heh... that could be interesting. Some time ago, one of my (Lawful) dwarves had a discussion with a couple of (presumably Chaotic) elves. Unfortunately, I don't remember who, or even the specific topic, but I do remember thinking to myself afterwards "wait... was I just defending individuality against conformity?"
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Post by Animayhem on Nov 4, 2019 23:20:14 GMT -5
When do I get to read discussions about Law vs Chaos? You are a perfect example Law and chaos
j/k
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Post by Warlord on Nov 4, 2019 23:29:09 GMT -5
When do I get to read discussions about Law vs Chaos? You are a perfect example Law and chaos
j/k
Ja Being Political and Sexy Tis hard effort(s)
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Post by Warlord on Nov 5, 2019 0:07:36 GMT -5
Any and all who would like to give input, I’ve a few questions that have weighed heavily on my mind, as I play a character who is running an ‘evil guild’. Since I assumed control of the guild, something that I never really expected was… the strong aversion several people seem to have toward working/RPing/associating with the guild. So I am genuinely curious as to whether anyone has input/advice/complaints about how we can be involved in the server/server events. What do you expect/want from us? How do you want to interact with us? Do you want us around to just be foils to Team Good? Do you want us involved in server plots? If we are to what extent? What can we change to improve the way it feels for us to play our characters? This is very hard for me to address and comment towards. I want to participate but I'm actually not sure how to best do so.
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Post by Razgriz on Nov 5, 2019 9:54:06 GMT -5
For the momwnt you are known evil. You wont be unknown as it. I can reference a dozem characters whom this applies whom flatly can no longer hide their moral plans. What I do as Ving, is not so much to be subtle with a cloak and dagger style, but to keep good -and- other evils constantly guessing and constantly uncertain of what he is truly up to. Yes, the creepy red glowing eyes are rather ominous and unsettling so he cannot really hide what he is. Despite that, I think the secret lies in realizing that there is so much more about being evil than killing other characters and NPCs during PvP.
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Post by Animayhem on Nov 5, 2019 10:59:16 GMT -5
PVP is where evil always wins. Subdual will even the ground.
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Post by Asgardian Grey Hawk on Nov 5, 2019 14:14:26 GMT -5
Pvp can be used to show off evil and good. It drives stories forward. And there is no even the feild in pvp there is no evils are better at it. Pvp is pvp. Hell if evil always won I'd still be playing Aris. But no Vel beat him in pvp then I permaed him.
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Post by Sioladuil on Nov 5, 2019 15:13:45 GMT -5
You are a perfect example Law and chaos
j/k
Ja Being Political and Sexy Tis hard effort(s) I would.
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Post by Spooks on Nov 6, 2019 11:15:42 GMT -5
Sure, team matthias looked "good" but that raises an importamt note upon the face of evil. Appearence lasts longer than fact. Since the battle there as been swathes more happen than what began the conflict which has explained a great deal. But the appearence of good and evil remains a hard flux state for many characters. To such an end i proport thw following advice: try not to appear to be evil. For to do so such paint a side far longer than any internal truth that may be held. The IC rumour mill is the best example of this fact. The "most sucsessful" evils. C. Evil that has had a hand in the shaping of events and the realm at large. Was not evil whos appearence could be cited aa a reason to stop them. Dark hooded broody spooks is litteraly the appearence of multiplw dungeon mobs. Naturally looking thusly will cause the same kick so to speak. Hide in plain sight, act in private, tip the scales only so slightly. Because indeed cormyr is a land of good, where good os favoured. Evil must ergo be corrupting, subtle, twisting and manipulative of appearence. For the momwnt you are known evil. You wont be unknown as it. I can reference a dozem characters whom this applies whom flatly can no longer hide their moral plans. On the note of law V Chaos, chaos plus evil tends to function best in the hands of DMs and their monsters. Law is a realm infinately vexing upon morality ans working it to gain should be ones preffered. Lest you just become a no good darn outlaw. Forced forever outside societies good will for your crimes, justified acts or otherwise what you appear to be will weigh far more. Side note: the zorastryl battle was an ooc mess for all involved due to lag, drop outs and a cascade of hiccups and does not serve as a very good example of the ideal events of Good V Evil on the server. The task force dance after it has been a far better example: when good and evil are forced be besides each other and decide what and how to do. Conflict of interests, morllity fights and discussions of just followed rife in some very fun character drama. Fun is winning. D&d sucks at pvp. Appearences matter more than explanations. TLDR and 2 cents away! This is really is saddening to internalize. The suspicion that there is only one way to play an evil character, and have it feel fulfilling... Subtle, behind the scenes, intrigue type. I can see -why- it seems the only logical conclusion, but it certainly is damaging to morale and interest when one finds oneself playing an 'Evil' that isn't the specified 'quiet' evil.
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Post by Asgardian Grey Hawk on Nov 6, 2019 11:38:09 GMT -5
There is no right or wrong way to play evil.
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Post by Asgardian Grey Hawk on Nov 6, 2019 11:50:19 GMT -5
Many faces of evil and evil wins more often then not.
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crawlingchaos63
New Member
he that dont expect nothin'... wont ever be dissapointed
Posts: 42
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Post by crawlingchaos63 on Nov 6, 2019 14:09:10 GMT -5
the greatest sort of evil is the one that sleeps under your bed and you never saw coming. we don't always brag about it, the evil victorys. we just drag it off into the shadows as a trophy
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Post by hellscream123 on Nov 6, 2019 16:40:33 GMT -5
To note my statement wasnt "this is the only way" it was purely my advised means of play that keeps a character long form and within events in a interesting paradime. There are plenty of ways to play and suceed at evil. My advisory is based upon what evil has "stuck" so to speak.
Comes down to how long wants to enact evil. As certain paradimes and structures will naturally lean towards a shorter character lifespan within the server story.
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Nicoen
Proven Member
Posts: 225
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Post by Nicoen on Nov 6, 2019 18:00:05 GMT -5
The server would be boring if all the evil guys were the plotting behind the scene type. I love that we have both and I'd hate to lose people like Vindel. Let's face it, a lot of players never know what the secret plotting evil characters are doing, which can make it seem like there are no evil characters. That is not a good situation.
I personally wish there were more open evil people running plots in the different level ranges, giving the good/lawful characters some cool player plots to engage in. The server lacks player-driven plots that invites other characters to engage in them imo, whether it is the good guys or evil guys running it, but that is another topic(and I'm not blaming anyone for it).
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Post by scrubyoukai on Nov 6, 2019 18:42:51 GMT -5
[...] I personally wish there were more open evil people running plots in the different level ranges, giving the good/lawful characters some cool player plots to engage in. [...] While I do agree with this and, personally, would also like to see other types of evil characters, I must say that it requires both parties respect each other's fun. I think that the predominance of "I stick to the shadows and only do my spooky business where no one sees me" characters is symptomatic of every other type of evil character being eliminated for being, well, evil. If we want more open evil characters, steps should be taken to give them the place they need to exist, otherwise the only viable type of evil character is the one that never shows their true face. That's what I think, anyway. I could be wrong. Who knows!
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Post by Church of Bane on Nov 6, 2019 18:53:26 GMT -5
While I do agree with this and, personally, would also like to see other types of evil characters, I must say that it requires both parties respect each other's fun. I think that the predominance of "I stick to the shadows and only do my spooky business where no one sees me" characters is symptomatic of every other type of evil character being eliminated for being, well, evil. If we want more open evil characters, steps should be taken to give them the place they need to exist, otherwise the only viable type of evil character is the one that never shows their true face. That's what I think, anyway. I could be wrong. Who knows! The Church of Bane supports this statement.
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Post by Asgardian Grey Hawk on Nov 6, 2019 22:42:57 GMT -5
While I do agree with this and, personally, would also like to see other types of evil characters, I must say that it requires both parties respect each other's fun. I think that the predominance of "I stick to the shadows and only do my spooky business where no one sees me" characters is symptomatic of every other type of evil character being eliminated for being, well, evil. If we want more open evil characters, steps should be taken to give them the place they need to exist, otherwise the only viable type of evil character is the one that never shows their true face. That's what I think, anyway. I could be wrong. Who knows! The Church of Bane supports this statement. places are provided for open evils to thrive. But are you as a player ready to deal with the backlash of being an open evil. My two cents vastly open evil is a lonely road. Some cant handle that.
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Post by Sioladuil on Nov 7, 2019 7:10:34 GMT -5
The Church of Bane supports this statement. places are provided for open evils to thrive. But are you as a player ready to deal with the backlash of being an open evil. My two cents vastly open evil is a lonely road. Some cant handle that. Well, that is where the charisma comes in to it. I play an openly evil character, but she is sociable and friendly and as such - doesn't really struggle for friends and companions. There are places for evil to thrive on the server though, just gotta find them. And what ScrubYoukai said is right on the money - and I have said it a few times now - everyone has to make allowances for each other so that we can all have fun. Don't, as your epic level good aligned characters, stand around bullying and harassing someone who you suspect is evil for stupid stuff. Like having a Greatsword over their shoulder, when they are not being hostile. At the end of the day - you want more openly evil plots to be involved in - you have to relax a little and give evil pcs room to grow. Rather than bullying, harassing and going out of your way to ruin the fun of other players. (Happens all to frequently on FRC. That, or badly roleplayed, pointless PVP because Ebilz.) In the words of the immortal DM Hawk. Be good to each other.
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Post by dwarvenkoff on Nov 7, 2019 7:53:18 GMT -5
Yeah allowances and being open with the trust that the fellow players and staff are gonna be mature RPers and stuff is asking a lot of some folks but I feel it's needed. Constantly compartmentalizing IC info by burying it password protected sub forums, Naming PC "RP For my Name please." , or doing all IC rp in whispers will keep your RP super secure but it will also prevent anyone else from getting involved making the story very linear. Inviting failure into the RP to give you something to overcome will make for a better game altogether. I've done the flawless spymaster game and it gets boring always winning and having plans go "as planned" bring a little chaos into your life, Praise Tzeench
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Post by Animayhem on Nov 7, 2019 10:57:53 GMT -5
No matter alignment you are playing or character, it would be nice if in the description you put more than "rp" for more. I cannot remember exactly what you had said about yourself. I do not want to write in the in game journal or have to refer to in game logs.
With the very limited heads and such available. Putting in your coloring, height and build, ie muscular, helps provide a little information which is always available as a refresher when I meet and read the description again.
Also, when you create a character, some of the heads are dynamic and you can actually change hair and eye color.
I have seen some very successful evil characters here and also some not so.
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Post by Church of Bane on Nov 7, 2019 19:02:14 GMT -5
Sometimes evil walks among you, and you may not even know it.
That’s my favorite part of playing.
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Post by mandene on Nov 9, 2019 19:27:18 GMT -5
I know this is fairly late, but I didn't have time to write here. So...
About alignments.
I've met two schools where it comes to alignment.
One says, "play according to your alignment" - which kind of means, once you have an alignment, then you should behave according to it. Otherwise your alignment needs to be switched accordingly.
The other one says, that you don't need to be restricted by your alignment. If you play too much to some side, the alignment should gravitate in that direction.
I personaly tent to prefer the second one (there's nothing wrong with playing the first choice). I choose and pick from several alignments, and then choose something in between for it. So... if I have a neutral good character, I tend to do everything from lawful to chaotic, and TN.
I agree that neutral alignment is forgotten. If I have a good aligned character and do something neutral, my alignment should be shfited with an evil point. An evil character's alignment should be shifted towards good instead. And neutral shouldn't get a switch (unless the DM wants to have the character exactly at 50 points on the scale.) Same for the L/C scale.
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Post by mandene on Nov 9, 2019 19:40:01 GMT -5
One of the most interesting portrayals of evil I've ever had the pleasure to see (and play with) was a LE blackguard of Asmodeus. He kept to the lawful alignment in such a way, that everyone considered him a knight. He had a strict code of conduct that he followed, including behaving in a chivalrous manner towards women. He was so well liked among the community, and was so charismatic (and had a perfect leader-like behavior), that we was voted to lead the local guards.
Behind the scenes he did a lot of scheming and shenanigans.
On the other hand there was this NG Thayan wizard, who was fantastic at hiding his good alignment. Even when he did a good deed, he made it in such a way that he was considered evil. (For example, when someone was wounded, he would heal them, but chastise them and chase them off for staining his things with blood).
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