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Post by Southpaw on Jul 25, 2019 15:45:56 GMT -5
To me, the issue I ran into with the barricades was not about anything the players or DM's did in placing the barricades, but feeling squished up against the "no transition hopping" rule. I loaded into an acid fog right *on* the transition, with a blade barrier ahead, and a collection of epic PC enemies on the other side of the blade barrier. Moving forward was out because of the massive damage and horrible tactical situation if I did. Standing still in the acid fog was out because of the ongoing damage. Moving back meant I was technically supposed to stay out of the fight from then out, by the letter of the rule. My biggest issue was in feeling like I was breaking server rules by doing the only remotely realistic thing I could in transitioning back and rejoining the fight once the ongoing area effect durations expired. It could be argued I should get over myself over about the rule thing, but I don't like feeling like I'm relying on the DM's to not *actually* enforce the rule the way it's written. So my real issue over the barricade set up isn't with the DM's or players in where the barricades were placed, I have no problem letting the other team waste spells on ongoing AoE's I just step out of, nor do I have a problem with the intent of the rule to prohibit actual abuse of the system. It's the letter of the rule in leaving no allowance in how it's written for situations such as this one, where PC opponents have camped on a transition and you have no viable alternative but to transition back, that I'm not comfortable with. And again, it's not the PC's I have an issue about. If you want to camp on a transition, camp. I'd just like to see the rule make allowance for that in how you play it in response if you are the one who got transition jumped.
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Post by DM Hawk on Jul 25, 2019 15:47:25 GMT -5
Howdy folks, Just want to chime in here with a few more thoughts. For awareness in future events for some of our newer players, players are free to ask the DM's involved for more information that they might learn in character before committing to a decision. So for example, someone might have asked "Peering through the trees ahead would my character see anything?" The DM's on scene will try to respond to these questions and help support in character actions on the fly. Just keep in mind that in larger scale events we may miss a request, or be delayed responding (or crashing ) - just try to be patient and ask again after a few minutes if a DM doesn't respond. I know that the bigger the scale of the event the more difficult pausing to ask these questions might be, but you never know when pausing to get a little more info might be a game changer. As far as battle plans go, they should have been made in character, even if a DM controlled NPC was involved. Therefore, it may also be in character to try to improvise a change to the plan later if circumstances call for it. However, it may also be in character to feel compelled to execute the plan to the letter out of concern of letting the whole effort down by not following through. In such a case, it's sometimes a (very cool) in character decision to throw oneself in harms way against terrible odds for the greater overall purpose, taking a personal defeat or setback for the overall victory. Either way works and can be a great story for your character, but the key point is that this is an in character decision to make, not a DM mandate for your character. In retrospect, if anyone feels the situation was otherwise, I'd be happy to talk one on one about it if you let me know. Thanks again for the constructive feedback. Our aim is to make our events better and more fun for everyone.
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HarleyKyn
New Member
I might be potato adjacent~
Posts: 57
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Post by HarleyKyn on Jul 25, 2019 16:07:16 GMT -5
This is largely just an inference based on my recollection of the strategy meeting on Friday, but I got the impression that the desire to go that route was largely player-driven. The DM running the Baron may have finalized the plan of the Ironsworn and Oghrann using that path, but there had been talk of PCs scouting and mapping the forest maze. I vaguely remember a third path being mentioned IC Friday night but it had been concluded that it wasn't a viable option due to it being blocked off. Is this the third path everyone is talking about? (Not asking to make a point or anything, I'm just trying to make sure I'm following everything correctly. ^-^ )
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Post by ID10Tango on Jul 25, 2019 16:11:44 GMT -5
The 3 paths were Bramblewood Forest, GG West Gate, and Forest Maze.
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Post by malclave on Jul 25, 2019 16:13:49 GMT -5
As far as battle plans go, they should have been made in character, even if a DM controlled NPC was involved. Therefore, it may also be in character to try to improvise a change to the plan later if circumstances call for it. "No plan survives contact with the enemy" - Helmuth von Moltke ((of course, with "von" in his name, he's probably a Red Wizard, so maybe he just said that as part of some larger scheme))
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HarleyKyn
New Member
I might be potato adjacent~
Posts: 57
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Post by HarleyKyn on Jul 25, 2019 16:34:47 GMT -5
The 3 paths were Bramblewood Forest, GG West Gate, and Forest Maze. Yeah! Bramblewood - that one! Thanks! Can we tell who gets perpetually lost all the time? Me. It's me. It's always me.Guess that teaches my butt not trust everything said to me IC-ly! xD Next time Cas will just check it out herself to make doubly sure everyone's knowledge is up to date. ;D ^^
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HarleyKyn
New Member
I might be potato adjacent~
Posts: 57
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Post by HarleyKyn on Jul 25, 2019 16:41:36 GMT -5
Howdy folks, Just want to chime in here with a few more thoughts. For awareness in future events for some of our newer players, players are free to ask the DM's involved for more information that they might learn in character before committing to a decision. So for example, someone might have asked "Peering through the trees ahead would my character see anything?" The DM's on scene will try to respond to these questions and help support in character actions on the fly. Just keep in mind that in larger scale events we may miss a request, or be delayed responding (or crashing ) - just try to be patient and ask again after a few minutes if a DM doesn't respond. I know that the bigger the scale of the event the more difficult pausing to ask these questions might be, but you never know when pausing to get a little more info might be a game changer. Thanks for the heads up! I feel really silly because that makes sense to me logically now but for whatever reason on Sunday I was entirely convinced that was a big no-no. (Don't ask me why... I really don't know why I just assumed it wasn't allowed. [ insert facepalm emoji here ])
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Post by hellscream123 on Jul 25, 2019 20:36:21 GMT -5
Most of the discussion is surrounding the event structure. Lets not fall into old worms of both sides pointing at the other saying "you had it easier" everyone had struggles and a rough time. The purpose of this thread is to discuss the critique of the event itself more than claim that the players just trying to have fun on our weekend. Aren't doing enough XYZ. Just gonna quote meself here and ask everyone take a big cup of "leave each other alone" discuss the mechanisms involved. Don't point at "player faults" no one ever takes it well when the memory revolving the discussion may have bitter after tastes. If you think players could've done better try a direct PM offering what you think could've worked and why so they may directly discuss your points. Rather than a random roulette of quotes and possible misunderstandings. Please don't flame war to thread into lockdown. In short. Please?
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Post by Animayhem on Jul 26, 2019 10:05:52 GMT -5
None of my characters were involved as their was no Rp reason for them to be. I have been in server wide events. Yes chaos happens especially when there is the wide range of character levels or several parties involved.
I am aware we have many new players and dm's on board so it will take awhile for adjustment.
My character Marister and the Guardian's were involved in the Mistwood plot. It was similar to the one discussed in this thread as there were a few groups who had side plots to this main plot.
Before all the characters got together for the final trek into the wood, the dms spent some time with the groups giving information so they can work better when they meet the others.
It worked well enough and there, at least to me seemed less open ooc comments than before.
OOC happens. Dm's are often flood with such. We all need to try and OOC less unless it is really important to the plot as a whole.
I can understand the frustration of going through healing supplies scrolls etc and sometimes at the end not getting compensated for such.
In events I have been in healers have been available for people to purchase prior to the conflict. I feel all of the party should supply themselves unless it was agreed upon a few people would be healers thus the party contributed.
Xp, Yea I get it but unless you know secret sources in general, the 250-500 for the events is reasonable and more than many get for just playing for the same amount of tine.
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Post by malclave on Jul 26, 2019 16:31:19 GMT -5
Xp, Yea I get it but unless you know secret sources in general, the 250-500 for the events is reasonable and more than many get for just playing for the same amount of tine.
If only. I had to leave during the wrap-up, so 4 hours Friday + 5 hours Sunday = 0 xp Edit... never mind, DM Hawk hit me up with the xp tonight
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