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Post by malclave on Jul 7, 2019 22:37:56 GMT -5
I've been trying to think of a way, in lieu of persistent storage, to represent that certain items are not on my character's person. Best I've come up with so far is to have one or more bags set aside for this.
1. Each bag could have a note (from using ink and parchment) inside describing its purpose 2. Would still have the full weight (depending on bag type) counting towards encumbrance 3. Would still count towards 10 bag limit 4. Still susceptible to pickpocket skill (unfortunately, don't know of a way around that) 5. Would require RPing that the contents are unavailable unless the character is whereever the items were left
Thoughts, comments, alternatives? Especially interested in DMs' takes since part of this would be for plot-related items I'd like to leave in a secure area of the guild hall.
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Post by ID10Tango on Jul 8, 2019 1:11:38 GMT -5
Out of curiosity, would you mind citing an example? I've never considered "leaving items at home" so I would like to get an understanding of what would be the purpose of not holding on to an item in your inventory. Is it due to some game mechanic issue, or a preference to not get caught with certain items in your possession, or something else? I'm not being critical here, just curious.
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Post by malclave on Jul 8, 2019 1:40:57 GMT -5
Well, a few examples from my highest level character... A plot-related item I don't want to risk having stolen Souvenir/ trophy items I won't use, but won't sell either Items I'm holding off on selling until I meet up with certain characters to give them a first chance if they want them A spare suit of armor (I recently got a new suit of full plate for formal occasions, in addition to my everyday full plate )
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Post by mandene on Jul 8, 2019 7:34:12 GMT -5
The easiest way would be to boop a DM IG and ask them to change name of your container.
Ariean has a box of keepsakes.
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Post by Southpaw on Jul 8, 2019 11:45:47 GMT -5
As to why a person might want to leave things at home, when I go fishing in real life, I don't bring my Chess game, 40 or so books from my bookcase, a toolbox full of car tools, an entire set of RPG rulebooks, my aquarium with all my pet fish, pencils, paper, an entire wardrobe full of clothes, my tax records, a mountain bike, and a road bike. I take my fishing pole and fishing gear, and leave the rest at home. This being a role playing game, I think the more in character minded question to ask is why we're always carrying *everything* around with us as the default condition. Obviously NWN has its limits, but if you think about why someone might want to put something down and leave it there ...
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Deleted
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Post by Deleted on Jul 8, 2019 12:22:05 GMT -5
But really, why in the game? Unless it's not going to count against encumbrance, what will be gained here?
If you want to RP not having those items available to you, then just do it. Sorry I can't see what sort of change you are looking for here.
Your idea of just putting them in a certain bag or bags to remind you which items you want to pretend are not really there is the best way to go I think. If you want certain items to be considered as 'protected' from loss, then you just need DM approval for that I guess. If it gets approved, then I would consider most of my gold and other valuables not for adventuring to be in such a bag.
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Post by malclave on Jul 8, 2019 12:48:25 GMT -5
I'm not really looking for a change so much as a way to represent it within the existing framework.
For most things, the bag I initially described would work fine, at least for me. Exceptions might be things you don't want found on your person in case of being searched (by an NPC). It would be nice to have a way to indicate that things are someplace else. That's why I included the idea of the note in the bag, so a DM running an NPC doing a search could plainly see the intent.
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Post by davenutninja408 on Jul 8, 2019 16:50:39 GMT -5
But really, why in the game? Unless it's not going to count against encumbrance, what will be gained here? Because it is supposed to be immersive. The idea of leaving things at home makes perfect sense for those rping a toon that lives in the world. Mechanically speaking there is no persistent storage, but would a person carry their entire wardrobe, equipment, heirlooms and whatever else with them always? Having to tank around an entire lifes worth of items including daily required supplies seems kind of one sided, toons with high str have no issue, everyone else has to not loot on an adventure because they're packed with rp goodies.
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Deleted
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Post by Deleted on Jul 8, 2019 18:10:14 GMT -5
But really, why in the game? Unless it's not going to count against encumbrance, what will be gained here? Because it is supposed to be immersive. The idea of leaving things at home makes perfect sense for those rping a toon that lives in the world. Mechanically speaking there is no persistent storage, but would a person carry their entire wardrobe, equipment, heirlooms and whatever else with them always? Having to tank around an entire lifes worth of items including daily required supplies seems kind of one sided, toons with high str have no issue, everyone else has to not loot on an adventure because they're packed with rp goodies. But what's stopping people from just doing this as they wish? What's preventing the immersion right now? Are you saying you want these items taken off your encumbrance? That wasn't the idea or the original post.
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Post by davenutninja408 on Jul 8, 2019 18:36:28 GMT -5
I have no idea honestly I was just commenting to get my post number up really...
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koffie
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Post by koffie on Jul 10, 2019 0:02:54 GMT -5
If we dive into the mechanics... I can see the idea, but how about this: What if it were possible to be only able to open a bag in a set location? For example. A bag, unlimited uses, can be used in the inn to designate location (use again and you remove it, only available in set location). When opening it elsewhere you get a message that you are not at the set-up location and can not open it
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Post by ID10Tango on Jul 10, 2019 1:53:29 GMT -5
Two things...
Server Rule 16: Limit inventory containers having persistent contents to 10 Maximum - For persistent possessions, the inventory of a character can have no more than 10 containers of any type, whether it be a box, bag of holding, magic bag, gem pouch, etc. at one time. This is to help reduce lag for a relatively lag free server.
The inventory can have a reasonable amount of additional empty containers in which to gather treasure when adventuring. The contents of these additional containers are considered temporary and should be emptied, sold, or traded by the end of the play session. Before logging out, only a maximum of 10 containers of any type should still have contents.
I feel that adequately addresses storage.
Excerpt of Server Rule 20: Stealing a character's most prized possessions is not allowed. If an item is valued more than 500 gold it must be returned. Using common sense, if you would not want a specific item stolen from your own character be considerate and find a way to get the item back to the owner. Always remember there is a real person playing the other character that may have worked very hard to obtain the stolen item.
I feel that adequately addresses theft of items.
With that being said, I see no reason to "leave things at home".
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Post by StabbingNirvana on Jul 10, 2019 7:28:36 GMT -5
We had a guild treasury which included evil items that have been safely removed from society. Since there wasn't a persistant storage I would carry it on my person in a bag that was designated by myself as the guild treasury bag.
This is the type of thing that doesn't need DM support or doesn't need a specific rule hammering out since without a persistant storage, any content inside your inventory even if its inside a bag that says "equipment at home" is still technically available to you and would most likely be used regardless in a time of need. Also, it makes it a bit weirder since a large majority of adventurers on the server don't actually have a home and are pretty nomadic.
Now if a banking system would come into effect that'd be cool but it becomes a sort of wasted effort when there's bags of holding available and you could have up to ten of them to carry content.
So basically if you want to limit which items you have access to at certain times, I don't think anyone is stopping you from doing that RP or not using specific equipment and items.
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