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Post by Raven Credale on May 29, 2019 16:45:35 GMT -5
So I decided that I wanted to make a LG Halfling Cleric named Lettie Brandyloo (Who's ironically mute *Not 100% sure if I want to follow through with the idea*). However after getting stuff all said and done and moving to pick a Deity for wonderful Little Lettie (Was going to have her be a battle priest for Arvoreen), I come to discover that None of the Deities where available to pick. I did check with the halfling deity board before the portal into the Welcome room and I checked here on the Forums and everything checked out to be in the right conditions.
So thus I began to wonder: Are Halfling Clerics to much of a silly idea?
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Post by Deleted on May 29, 2019 16:53:23 GMT -5
It is possible that Arvoreen and other deities are not be available in-game at the boder outpost board, but they are allowed as long as they are part of official source and canon of Forgotten Realms 3/3.5 eds.
All you have to respect are the 1 step alignment rule for clerics of a specific deity, and that the domains are the correct ones for Arvoreen.
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Post by Fluffy the Mad on May 29, 2019 17:05:30 GMT -5
I can 100% guarantee that the script to set Avoreen is in place. I'll check the conversation after I get done with my yardwork. Domains may be your issue; the only ones available for Avoreen are war, protection, and good.
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Post by malclave on May 29, 2019 17:05:39 GMT -5
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Post by Raven Credale on May 29, 2019 17:54:51 GMT -5
I see, my cleric has the war domain but also the strength domain.
So this mean I need to remake Little Lettie, right?
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Post by Fluffy the Mad on May 29, 2019 18:15:05 GMT -5
I see, my cleric has the war domain but also the strength domain. So this mean I need to remake Little Lettie, right? Yes. Strength is not an allowed domain.
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Post by malclave on May 29, 2019 18:20:27 GMT -5
I'm sure Clanggedin would accept her.
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Post by Raven Credale on May 29, 2019 19:17:12 GMT -5
Okay, thank you.
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Post by Razgriz on May 29, 2019 23:22:00 GMT -5
According to "Bill Lumbergh's Neverwinter Nights Cleric FAQ", halflings is worse race for cleric. But I sure you know what you do. So, life of your cleric will be difficult... The only drawbacks are their small size when it comes to having optimal equipment (no large weapons, medium weapons needed to be used with both hands, and no tower shields) and the penalty to strength, really. Even so, the cleric class is one of the stronger options regardless of race. Even if the cleric is halfling, this cleric will have aan easier time than other characters of other races. Anyhow, the choice here seesm to be RP driven rather than a quest for power.
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Post by Warlord on May 29, 2019 23:56:03 GMT -5
I see, my cleric has the war domain but also the strength domain. So this mean I need to remake Little Lettie, right? TEMPUS!
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Post by manicpixie on May 30, 2019 2:50:59 GMT -5
According to "Bill Lumbergh's Neverwinter Nights Cleric FAQ", halflings is worse race for cleric. But I sure you know what you do. So, life of your cleric will be difficult... That FAQ is 17 years old, for the single player game and written before the expansions.. I wouldn't pay it any attention. Especially when playing on persistent worlds since they all have their own house rules. To the original poster.. You can make a great halfling cleric. I've made quite a few here and elsewhere. In fact Brandobaris is one of the few deities who allows the really powerful and useful travel and trickery domain combination and is a lot of fun for troublemaker RP. My favorite was a wisdom based sling-using zen archery halfling cleric (good aim works with wisdom as well as dexterity) which you might look into.
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Post by Thrym on May 30, 2019 3:51:41 GMT -5
Bah. As someone who has played 3 different strength-based halflings characters to near-epic on FRC, let me assure you: past the first few levels, the differences are completely neglible. With a 1h weapon, you effectivly loose 2 points of damage. (d6 instead of d8, 1 str). The +1 size bonus makes up for the lost attack bonus from -2 str and the -1 AC from not having a towershield. Speaking of not having a towershield, the lower weight of a large shield with which you have the same AC as a human also makes up for the lost carrying capacity. You also get +3 attack rolls with thrown weapons compared to a human, meaning you can actually hit things at range when you have to without investing anything into it, and basically Heroes' Luck as a bonus feat. You sadly suck at resisting KD, so personally I'd recommend focussing on your AC and just giving up on discipline. I have it on some str-hin for fluff, but I don't think there's actually much mechanical benefit to it. Any KD that gets past your AC will knock you on your ass regardless. You can still make use of knockdown yourself despite the -4 penalty you take, but likely should only keep it around for casters if you go for it at all. On NPC-mages, it'll work just as well even if you have -4, just don't expect yourself knocking over any warriors reliably. The 2 damage and being worse at KD is really the only actual loss, and when you're level 20 and hit for 30+ damage with each attack, you don't even notice those 2 points. At level 20, Tasha does 1d6+1d4+20 damage with normal attacks before using (+5), turning on her 18/day divine might (+9) or landing a sneak attack(+1d6), and it's rather rare she doesn't take advantage of any of these. If she was a human, she'd do... 1d8+1d4+21. The difference is neglible - looking at Tasha, we're talking an average of 25 vs 27 for 'normal' attacks and 42.5 vs 44.5 for when she's going 'all-out' 2h Weapons are trickier. Those first few levels in this case are painful. You won't really start being competive with a human until the early to midteens I'd say. You have better AC than humans, but loose more damage - going from great- to longsword is 3.5 or 4.5 damage, depending on wether your str ends up even or uneven, and it will feel like more because of the reliable 2d6 vs the more random 1d8. Spending a feat on Bastardsword can get you back 1 damage, but personally, I'd recommend just dropping 1 more point of damage and grabbing a scimitar. 12-20 crits with a 2h weapon are fun times - one of my strength-hin, Alhandra, was a scimitar WM which I played to level... 18 or 19 (back then, leveling was distinctly harder than today though because those silly orcs didn't scale to epic everywhere). Them two-handed 10-20/x3 crits. Great fun. But you know what is the best fun? Playing a melee-hin is playing NWN in epic mode. All your enemies are twice the size, so when you kick their ass in melee, you look twice as awesome as a human char doing it As to cleric specifically, I don't think you'll have any problems, except for the fact that most hin deities have horrible domains, aside from Brandobarris and Sheela Peryroyl whose fluff may not be exactly what one is looking for if one wants to make a straight-up melee character. If you want to play a follower of Arvoreen specifically though, I'd direct your attention at the absurdly amazing paladin multiclassing offered by him (free rogue, fighter and cleric multiclassing, om nom nom). I played a paladin-fighter-rogue of Arvoreen to 17 (before easy-bake-orc-road-to-epic) on FRC, and he was both extremely effective and great fun to play.
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Post by nemusator on May 30, 2019 5:09:12 GMT -5
Playing a mute character requires lot of creativity, yet is very rewarding.
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Post by Lady Frost on May 30, 2019 9:17:04 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others.
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Post by mysticalkas on May 30, 2019 10:01:28 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others. Good question, Not really sure how to take this to be honest. If I remember what I read, doesn't it involve fluctuating sounds and stuff too, like exaggerating on the beginning or end of a word to create a tone as well. This may be something for more of the caster players and DM's. I just remember reading something that said if it's not pronounced properly a spell can backfire or fail.
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Post by PhatDorf on May 30, 2019 12:17:10 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others. Yup. Been playing a mute wizard who only uses silent spell for a few years on FRC. There are a select number of spells without a verbal component which are awesome. My wizard knows 9th level spells that they're unlikely to ever be able to actually cast, with my playing styles. It depends on how they're muted, I'd imagine on what sounds they could emit.
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Post by Razgriz on May 30, 2019 12:17:54 GMT -5
Anyhow, the choice here seesm to be RP driven rather than a quest for power. I do not believe, that this character will be created only to sit near INN in GG and RP with newbie. In fact, strong and rich character has much more possibilities for great RP as weak and poor. So, I can recognize it as special build with its very specific advantages. Sure, it is not strenght and, probably, even not fighting oriented build. But it can be caster. For magicians small size is advantage and strenght is not important. Also, cleric do not have spells failure penalties for heavy armor. If character will use heavy armor, dexterity more as 13 is also not important. Well, this build looks as caster with high wisdom and great constitution. You would be surprised to know how many combat halfling clerics I've seen here. All they needed was their buffs and a small weapon such as a mace or dagger.
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Post by Thrym on May 30, 2019 15:31:49 GMT -5
You would be surprised to know how many combat halfling clerics I've seen here. All they needed was their buffs and a small weapon such as a mace or dagger. Do you mean, there are builds of cleric where halfling has advantage against other races? No, people are saying that this a RP server, and that a +1 to a d20 roll here and there won't lead to a viable build suddenly being unplayable, so if you prefer the looks or feel or story potential another race offers to a class, it's fine to go ahead and combine them. Is a halfling cleric better than a human cleric? Probably not. Will you even notice the difference in effectivness? Probably not. When a high level clerics drops all their buffs, the 2 points of damage a halfling does less than a human is such a tiny fraction of their damage output that if you just looked at the combat log, you'd likely not even notice the character was small instead of medium.
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Post by hellscream123 on May 30, 2019 21:57:27 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others. Notably they are also playing a cleric, perhaps a variable is flexible enough in "prayer spells" that calling the power of your diety needn't be done vocally? I haven't checked the verbal components to tthe cleric list in some time.
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Post by EDM Entori on May 30, 2019 22:32:19 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others. Yup. Been playing a mute wizard who only uses silent spell for a few years on FRC. There are a select number of spells without a verbal component which are awesome. My wizard knows 9th level spells that they're unlikely to ever be able to actually cast, with my playing styles. It depends on how they're muted, I'd imagine on what sounds they could emit. your awesome
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Post by Lady Frost on May 31, 2019 10:58:45 GMT -5
Curiously, how do mute characters get past verbal components for spells? Do players actually take silent spell, thus casting later and not being able to use other metamagic feats until they can take autosilent? I've read that the verbal component isn't expressly defined so long as it "hits a specific tone" and that humming and whistling could be considered an acceptable verbal action so long as they're loud enough. I'm not sure if a mute character can actually hum, but I'd imagine they could whistle and may be able to qualify that as being able to hit the right 'tones'. Just curious how it been RP'd by others. Notably they are also playing a cleric, perhaps a variable is flexible enough in "prayer spells" that calling the power of your diety needn't be done vocally? I haven't checked the verbal components to tthe cleric list in some time. It needs to be vocal so it can be stopped with silence.
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Post by simo2003 on Jun 1, 2019 8:14:54 GMT -5
I knew from the very first post that Thrym was going to weigh in on this one! To the OP: Yes, do it. A halfling cleric will be loads of fun.
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Post by edmaster44 on Jun 6, 2019 2:17:52 GMT -5
Just know, there are Verbal component in Cleric Spells, so you character won't be able to cast a load of spells as many of them require Verbal components.
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Post by Raven Credale on Jun 6, 2019 9:09:00 GMT -5
So after looking at cleric spells, until Lettie learns the regeneration spell could she whistle different tunes for the spells as the verbal component?
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Post by StabbingNirvana on Jun 6, 2019 10:24:09 GMT -5
I may be wrong but I think the vocalc components are divine power words that call forth the might of one's god and less so whistling, grunts, and moans (with the exception of Sharess, ofcourse!).
Maybe it's just me but it'd feel like cheating. It'd be like having a mute character who's carrying around a chalkboard and writing out everything they say. I'd say you go all in or all out, cause anything less would cheapen it.
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Post by lucid on Jun 6, 2019 12:54:57 GMT -5
"Silent Spell" feat FTW? How bad will you nerf yourself in the name of RP?
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Post by Warlord on Jun 6, 2019 14:27:28 GMT -5
I'd say FRC has a well accomplished mute arcanist with such a feat .. as indicated in the thread up above
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Post by Raven Credale on Jun 6, 2019 15:26:37 GMT -5
Hmm til I can get Lettie to the lvl she needs in order to cast regeneration or find someone who can cast regeneration on her (Because she will eventually get mad at herself for not being more useful) I suppose I'll just stick with her carrying bags of med-kits around.
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