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Post by shivers on May 13, 2019 18:20:42 GMT -5
Once again, i spend time with some new players. get som rp lines started, invest some time in them and poof....
They quit. This is the 14th time.
It is your server - you can do what u want.
I just request that you Admins at least have a serous discussion on your end about loosening the xp restrictions? I encourage you to think long term so we can keep players interested and included.
dont get me wrong - i enjoy hanging out with “the regulars” - but dont you want to keep some new blood?
Thanks at least for thinking it over.
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Post by Asgardian Grey Hawk on May 13, 2019 18:31:34 GMT -5
Once again, i spend time with some new players. get som rp lines started, invest some time in them and poof.... They quit. This is the 14th time. It is your server - you can do what u want. I just request that you Admins at least have a serous discussion on your end about loosening the xp restrictions? I encourage you to think long term so we can keep players interested and included. dont get me wrong - i enjoy hanging out with “the regulars” - but dont you want to keep some new blood? Thanks at least for thinking it over. the 10 lvl rule is in place for a reason
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Post by DM Maleficent's Kiss on May 13, 2019 18:36:04 GMT -5
Once again, i spend time with some new players. get som rp lines started, invest some time in them and poof.... They quit. This is the 14th time. It is your server - you can do what u want. I just request that you Admins at least have a serous discussion on your end about loosening the xp restrictions? I encourage you to think long term so we can keep players interested and included. dont get me wrong - i enjoy hanging out with “the regulars” - but dont you want to keep some new blood? Thanks at least for thinking it over. Thank you for the feedback and I'm sorry to hear this experience keeps happening to you over and over. I know you didn't ask for advice in your post but I would say...hang in there, we're glad to have new players but FRC also isn't for everyone, people come and go and especially since multi-player has been re-enabled with EE. It's fairly normal for people to float in and out of a server or move around in hopes to find a new home. It's 2006 all over again in many cases and that's both awesome and difficult at the same time. Having said that, the team has been reviewing many different things on the server and ways we can make the community better in general as well as friendly to new and old players alike. Stay tuned...
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Post by mandene on May 13, 2019 18:38:14 GMT -5
It's not a new rule that has been added on a whim. All of us, who you call "the regulars" are people who've been playing with that rule in place. It's not the only server I've played on that has had this rule in place. In fact, I played on servers that disallowed making a party with those players altogether - which means you couldn't in any circumstance travel with them even if you wanted to.
However, that being said, there have been circumstances that it's made me frustrated. And I have tried to make arguments against it in some older thread.
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Post by Munroe on May 13, 2019 19:11:04 GMT -5
Once again, i spend time with some new players. get som rp lines started, invest some time in them and poof.... They quit. This is the 14th time. It is your server - you can do what u want. I just request that you Admins at least have a serous discussion on your end about loosening the xp restrictions? I encourage you to think long term so we can keep players interested and included. dont get me wrong - i enjoy hanging out with “the regulars” - but dont you want to keep some new blood? Thanks at least for thinking it over. The 14th time? That sounds like hyperbole. I also struggle with the turn-over rate of players, but moreso than that, the turn-over rate of characters. I really would like people to stick with the same characters longer. It's hard to develop in-character relationships with characters that just disappear. Even if the same player is playing a new level 4 guy, or whatever, it's not the same character, and the in-game interactions of our characters in the past are meaningless with this new character. When the character turn-over rate is high, it means a lot more time is spent just meeting the characters, not forming any substantial interactions with them. I don't think giving more XP--or relaxing XP restrictions--would help with retaining characters though, it would drive them to retirement faster. I see the cycle enough as it is. Character appears, plays up to 24 or 26 or so, over six or eight months, then player starts a new character and does the same thing. Those characters may have reached epic levels, but they're still transient characters if they don't stick around to affect the other characters in the world. It's an on-going frustration for me.
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Eldok
Proven Member
Atonement is the way
Posts: 217
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Post by Eldok on May 13, 2019 19:54:49 GMT -5
Once again, i spend time with some new players. get som rp lines started, invest some time in them and poof.... They quit. This is the 14th time. It is your server - you can do what u want. I just request that you Admins at least have a serous discussion on your end about loosening the xp restrictions? I encourage you to think long term so we can keep players interested and included. dont get me wrong - i enjoy hanging out with “the regulars” - but dont you want to keep some new blood? Thanks at least for thinking it over. The 14th time? That sounds like hyperbole. I also struggle with the turn-over rate of players, but moreso than that, the turn-over rate of characters. I really would like people to stick with the same characters longer. It's hard to develop in-character relationships with characters that just disappear. Even if the same player is playing a new level 4 guy, or whatever, it's not the same character, and the in-game interactions of our characters in the past are meaningless with this new character. When the character turn-over rate is high, it means a lot more time is spent just meeting the characters, not forming any substantial interactions with them. I don't think giving more XP--or relaxing XP restrictions--would help with retaining characters though, it would drive them to retirement faster. I see the cycle enough as it is. Character appears, plays up to 24 or 26 or so, over six or eight months, then player starts a new character and does the same thing. Those characters may have reached epic levels, but they're still transient characters if they don't stick around to affect the other characters in the world. It's an on-going frustration for me. Most epic characters my epic character has hung out with in the past were for the very most part characters who were played on a regular basis by players who were not playing lower level characters. I strongly believe XP restriction is a problem on a FRC because it stops people from having their character progress without a DM. And don’t get me wrong, I have been playing the very same character for 6 years or so now and since the XP reward rebalance was implemented I feel like I am obligated to ‘grind’ to see anything going on with my character. Yes, I do use the word ‘grind’ now because it is what it really feels like because instead of RP’ing to gather other adventurers to go on hard adventures with I just clear the easiest dongeons here and there for maybe 300 XP each of them. The only thing that update did is to push people to grind more and RP less, it’s logical. I also have been trying to include my characters with different ongoing storylines and plots but I was rejected many times due to my level. So what now, it is my fault? Is the maximum level too high? Is the 10 levels rule realistic and optimal? Those might be a few questions I believe the DM team would find pretty useful to answer and I am definitely not the only one wondering about Thank you
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Post by hellscream123 on May 13, 2019 22:06:49 GMT -5
If someone has quit because they found the exp progress too slow then they left for a reasonable reason: not finding what they wanted out of the game. Making this factor faster doesn't guarantee players remain. Just that it will cater to a different mindset and crowd. No server can cater to everything and it is upon the player to decide what they want from a server.
Im sorry to hear multiple folks you enjoyed the company of, didn't like the structure at hand. It's a pain in the butt. But i would like to raise point as stated. That's likely less to do with structure than what they wanted out of their game-time.
//i will reitorate that this is a personal opinion. Not reflective of any direct opinons made by the staff of FRC unless they should state otherwise. Please don't assume PA's are magically part of more than we're stated to be.
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Post by DM Maleficent's Kiss on May 14, 2019 0:43:56 GMT -5
...we're glad to have new players but FRC also isn't for everyone For everyone... FRC is enough flexible as is to be good for everyone with, maybe, very small exception. PS: Change nothing please. Changes, in most cases, give more harm as advantages. I meant this more in the respect that no matter what we do not everyone will be happy here. It's quite literally not for everyone. Some people aren't going to like our loot system, other people won't like it because they feel it's too high magic, others are going to feel it's too low magic, some won't like the banned class combinations, the 7 day rule, the omigawd no ooc running allowed rule, excessive ooc chat rule, and even the #1 rule of having fun but not at others expense...ya...that too.
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Post by shivers on May 14, 2019 5:37:53 GMT -5
yeah - 14 players as of yesterday. not hyberbole. look - loosening the xp or gold restrictions will not impact anyone’s rp in the slightest. why would it? well - all i ask is that the dm’s think it over to better balance the game experience. lets try and keep some of these new players and get some creativity flowing.
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Post by lucid on May 14, 2019 6:15:42 GMT -5
...wait, "gold restrictions"? ...what exactly do you mean by "Restrictions"? I don't think we're even talking about the same thing here. Do you mean the raw rate of XP and gold gain? I do not somehow think that 14 people left the world simply because a level 5 can't adventure with a level 23. Why would you even want to? There is nothing stopping you from RPing with higher level folk, only dungeoning. So I have to believe this is a gripe about how slow it is to advance here, is that the case?
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Post by erratic1 on May 14, 2019 6:45:12 GMT -5
Well the reasons for those players leaving are also the reasons why other players (including myself) started here, and have stayed loyal to the server for so long.
The rule is there for a very good reason.
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Post by Dobian on May 14, 2019 8:36:57 GMT -5
I have found over the years that the amount of gold you make on someone who doesn't have a ton of appraise is enough to keep you in gear consistent with your character level, and on the higher levels when you have run out of things to buy your character becomes a one percenter. If anything, the gold growth in this game becomes unbalanced towards being mega rich in the higher levels.
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Post by Animayhem on May 14, 2019 11:53:01 GMT -5
The ability to travel with players 10 level one way or the other is very generous. Many places do not allow this and some only allow a max of four levels.
This is not a fast leveling or gold amassing server by nature which I can understand is frustrating.
This is not a high magic server which can be frustrating as well. However unlike many servers, there is no level restriction on items you purchase just the cost.
The seven day limit rule is frustrating but in a way protects players . It is frustrating to go in a dungeon and realize someone just ran it.
Time differences are also frustrating but can not be helped and all worlds are affected.
I too wish players would self limit how many characters they have and not just play a few days and come back with a new character. It is also frustrating when players log on with more than one account.
I played on a world where you were limited to three characters only to prevent possible metagaming and over flow of knowledge from one character to the next. You were not allowed multi sign ins either so the fact it is allowed here is good. Would I want it a rule here? Not really, it would be nice if players would do so on their own but to each their own playing style.
Personally I have limited to three and made them different to try and prevent knowledge overlap.
I am an rp player first and build second. My lower levels have traveled with higher or lower outside the 10 range. The rp and in game knowledge I learned made up for lack of xp and gold gathered.
EE has reawakened the interest in this game. I too tried other severs but found this place the best fit for me.
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Post by Animayhem on May 14, 2019 11:53:51 GMT -5
I have found over the years that the amount of gold you make on someone who doesn't have a ton of appraise is enough to keep you in gear consistent with your character level, and on the higher levels when you have run out of things to buy your character becomes a one percenter. If anything, the gold growth in this game becomes unbalanced towards being mega rich in the higher levels. Maybe for some. Marister is epic but not mega rich
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Post by malclave on May 14, 2019 12:28:27 GMT -5
I too wish players would self limit how many characters they have and not just play a few days and come back with a new character.
I think I've got 6 characters at the moment which I'll log into at least occasionally to play, ranging from level 5 to 21. Part of this is due to chronic altitis... sometimes I want to play, but am not really in the mood for a particular character. Sometimes I just have an idea for a character I want to try out. Another part of it is due to the scarcity of groups, not really having friends on the server to group with. It took a few tries before I got a character who could make reasonable progression solo (yes, I know it's an RP server, but the G still has to be in there somewhere). Also, starting a new character gives me a chance to find groups with other players starting alts for their own reasons. Nothing wrong with having multiple characters. ((reminds me... I need to start grinding xp on Dorn again to get him back into the 10 level range of the senior dwarves))
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Post by lucid on May 14, 2019 12:33:47 GMT -5
Loria cares nothing for coin. Has a 0 appraise. She wastes money constantly. She's known to simply walk away from a share of a trip because it's taking too long to sell and settle. She solo's some, but >90% is team play. I bought a +3 axe for 65000 just to see if those lying bastard Crafters were holding out on me when they said only +2 can be enchanted. They were right. But I don't regret the waste. It surprises certain creatures with /+3 DR.
She has always been this way, has collected coin all along with this laissez faire attitude. At level 23, she has 300,000 in platinum bars, enchanted axe, dragonscale, and +3 everything. I don't have anything left to buy.
Vynx managed to get enough coin to buy Adamantine plate in a single week of play, without violating the 1/week rule either.
Money is not a problem thing, here. But if you expect to be level 23 in two months, if you expect +3 everything in a matter of weeks, well, there's your problem right there. Hard world is hard. "You don't like it" does not actually mean it should change...it means you should find somewhere that caters to your style of play.
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Post by Runa Rothgar on May 14, 2019 15:04:35 GMT -5
*waves* Due to my busy life I haven't been about a lot. Obviously Runa Rothgar is the character I play. I haven't shoved off to another server or anything, I really do like this server , but I was a new Roleplayer here and I had no idea on some of the rules until they were told to me a long the way. My biggest concern has always been the trust between Staff Vs Players. Certain rules are established to regulate the flow of the game. Many players come and go for many reasons as stated above. However, the server desires to uphold it's credo. I believe this one is to have fun, ultimately. Of course people have certain perceptions of fun, but when a player's fun is limited, that is when things become more of a chore vs. fun. Back to my concern of Staff vs. Players in terms of trust. Unlike Table Top it's a bit more difficult to establish trust with every player and DM that logs into the server, but what is the reason for some of the rules placed. Let's think about it a moment. Why are exp limitations set? Are they set because it's to set a standard flow of the game? Or have they been set because of distrust to the players potential greed of exp and exploitation? *lofts a brow* Limitations of Risk vs. Reward.. or Challenge Rating are simple bases of regulations to the standard flow of the game. Anyone can get on here and say.. RP FIRST! I am not a powerleveler or Gamer! *applauds* <-- If this was the case would the DMs/Staff care not for exp regulations/limitations because they trust their playerbase? I am not sure.. I have no proof. I can speculate, however. What I am saying is not absolute or I am saying the the Staff run about paranoid, but can one say that too much restrictions of exp possibly cause a disruption in fun and RP? Example: Someone wants to venture with Runa the awesome Priestess of Oghma.. I mean who wouldn't? *cackles with super ego* As mentioned above.. they want to go whoop on some orcs at Eveningstar but awww.. cannot.. Runa been there done that. Frustration! Others want to come and suddenly it becomes a brainstorm-fest of where to go where everyone can have fun.. because of the 7 day rule. - Some people always have more time to play, some don't. But for those casual Rpers who do -not- have enough time as I did..they tend to lose out on the fun and action. I don't think saying.. "Whelp.. this server not for you!" is the answer.. xD In my personal experience... these dungeon runs were never only for exp or loots.. they were to also give us the opportunity hang out and RP. People just want to get together with their favorite friends, like Runa Rothgar.. and RP! They want to bond.. find out about each other as we fight off the ebils of the Forgotten Realms! I have received a multiple of 'Tells' that people were meh because they can't join me, or I can't join them, because of the 7 day rule. Yes.. priests are awesome for grouping.. *sighs* I know.. *burden acknowledged * - Groups can spend 1-2 hours at least trying RP on where to go, so everyone can have fun. Not because they want to powerlevel.. because they just wanna join a group and RP with some friends. Is this rule set because 'We' do not trust that one power gamer.. that one power leveler who is going to run about? Or is it a group? What ultimately happens is you have a some Paladin loner (We all knew who he was) Going around 'training' <--- I received multiple tells from him that he was going to powerlevel to 20th for RP purposes. This is the anomaly that I met on this server while most everyone else are really enjoying company and potential RP over exp. Buuut... Obviously dungeons are for -GROUPS- , so we are talking about a group of Power levelers we do -not- trust? If the 7 day rule was not set would a group of players get together and repeat a dungeon over and over? If that is an issue with players hogging the dungeon... Solution: A one day dungeon delve rule. (Doesn't need to be staff moderated , I will explain below at the end. :3) Pros : - Keeps players from 'hogging' a dungeon . -This allows players who miss the opportunity to try again the next day and RP with their friends!! Many players don't play -everyday- and this will give them a chance to play with others and go do the DND stuff / Utilize their build. Yes.. I think it's okay for people to enjoy their build if you don't care about your build. It's for the sake of the Binder! :3 - This will alleviate the 2 hour 'RP' session of people trying to figure out where to go due to conflicts.. Seriously RPng on where to go for an hour or two can really burn the motivation. Some people don't have 2 hours and I have seen plenty of people having to log off because they just don't have time. I have actually Rp'd not going with a group because it just became a drag and lost motivation. - When people 'fail' a dungeon, they can at least try the next day and not wait 7 days. Cons: - Potential for more exp/coin gain by powerlevelers. - Abuse or exploitation by 'sneaking' in more dungeon runs in one day (not following 1 day rule) - Possible economy change by larger amounts of loot gained due to those pesky powerlevelers/gamers! Soo why does staff really need to only moderate this? It does not need to be moderated by staff alone because we can hold accountability for ourselves. Too easy. Why is there no accountability for each other? This is a -COMMUNITY- ! If we see a player out of line not following the rules, we can talk to that player and let them know that hey, can't be running dungeons over and over again. If things are out of hand we call the cops. I believe we as a community has been doing this already! I believe most of us players are responsible and there is -not- this phantom group of players who powerlevel or powergame to PVP /CVC everyone or become the superpower elite player. These players , from what I have seen are not running rampant around the server. My biggest beef has always been this sense of untrust between staff and players. I do not think that is the intention of the staff here! I just think it was not considered when making these rules. The Rules and Regs of this awesomesauce server should be looked over and ask ourselves: "Did we formulate this rule because we want to make sure the 'flow' of the game is going smoothly, mechanically? Or is this rule because it seems to view us as not placing faith in the community as being responsible players?" Please give the players a chance to be responsible.. allow trusted players to be given a moderator status in game, someone who people can talk too when problems occur! I think the community would like that. Also, I think there should be ebiiil drow as player characters!.. Just saying! *won't explain here, cackles!* Happy Roleplay!
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Post by sightblinder on May 14, 2019 15:26:01 GMT -5
Why not just make it a rule you can't return to a dungeon for 7 days *unless* you are in a group, then you can go back once again within the 7 day time period?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2019 17:26:23 GMT -5
The server has several dungeons (and we keep adding more, though at a slower pace in NWN EE) so that there is always a different location to visit.
Additionally, some dungeons would be seeing a never-ending flow of characters, and some groups could stumble upon others more frequently if the 7 day rule was changed to a 1 day rule.
Some players can already spend several hours of the day in dungeons. This is not "wrong" per se, but if they could revisit their favorite dungeons daily, then the economy, level ranges and balance would all quickly become meaningless.
I do not see the 7 rule changing at all, unless a huge remake takes place and the dungeons are all made smaller, with considerably less foes and with way less loot. In other words, it is not happening.
If the easier or level appropriate challenges have all been completed, then gather a larger or more powerful/skilled party and take risks somewhere unusual. There are dungeons in the server that are rarely visited, simply because it is more convenient for whatever reason, to ignore them and instead rinse and revisit the same content over and over.
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TrueBlueOriginal
Old School
Kira Pashar Divine Temptress of Sharess 💋
Posts: 414
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Post by TrueBlueOriginal on May 14, 2019 19:12:33 GMT -5
Loria cares nothing for coin. Has a 0 appraise. She wastes money constantly. She's known to simply walk away from a share of a trip because it's taking too long to sell and settle. She solo's some, but >90% is team play. I bought a +3 axe for 65000 just to see if those lying bastard Crafters were holding out on me when they said only +2 can be enchanted. They were right. But I don't regret the waste. It surprises certain creatures with /+3 DR. She has always been this way, has collected coin all along with this laissez faire attitude. At level 23, she has 300,000 in platinum bars, enchanted axe, dragonscale, and +3 everything. I don't have anything left to buy. Vynx managed to get enough coin to buy Adamantine plate in a single week of play, without violating the 1/week rule either. Money is not a problem thing, here. But if you expect to be level 23 in two months, if you expect +3 everything in a matter of weeks, well, there's your problem right there. Hard world is hard. "You don't like it" does not actually mean it should change...it means you should find somewhere that caters to your style of play. We play very differently. Both Kira and Samantha are heavily invested in Appraise. They're both level 21 now and I'm still working to equip them fully. I've played Kira eight and a half years (started October 2010) and Samantha seven years (as of tomorrow--started her 15 May 2012, after the server came back up on 14 May 2012) but over the last few years I also might only do two dungeons a month (per character) when I'm aggressively playing, so gold kind of trickles in for me. When I really want to buy something, I adventure more, maybe even four or five dungeons a month. OOC details about my gear on Samantha and Kira.
Samantha has spent about 125k on her mace (buying it and having it imbued), so that's were most of her gold went. She also has a Superior Large Shield (+3 AC, save bonuses, weight reduction, 72k?) a Strength Belt (+3 STR, the expensive black one--80k, I think), and Storm Horns Aggressor Gauntlets (+2 STR, +1d4 fire, +2 attack-- 37k or 42k?). Her hood is the Assassin's Hood +2 formerly sold in Valkur's Roar. I don't remember what she paid for it. She also has a Bag of Holding from Suzail (~55k), and could really do with a second one.
She still wears masterwork padded armor (+1 AC and weight reduction) and I'm saving for +3 stealth clothing (Greater Scout's Tunic), high level boots (Greater Scout's Boots), and an Assassin's Hood +3. She has a Greater Shadow Veil (I think that's it's name?) from Suzail, and DEX/stealth boots (I don't remember if they're high tier or low tier, but I'm thinkind mid-level?).
She also has acquired, over the seven years I've played her, three DM drop items. She has a +1 DEX ring (DM drop--Penguin), a +3 DEX/stealth ring (DM drop--Extropy), and Moonray, a unique priceless end-game shortbow (DM drop--Hawk).
I don't even know what amulet I'll buy yet, when I get around to filling her amulet slot. Maybe DEX. Probably should be DEX? She has a lot of very nice things, but she's by no means "fully" equipped.
================
As for Kira, who is also 21, most of her gold has gone into her two bags of holding (~55k each) and her Bracers of Armor +3 (that are a recent purchase, but I can't remember their price). She also paid 37k (I think?) for a Storm Horns Survival Kukri (+1 enhancement, +1d4 fire, cold resist 5, +x saves vs. cold). I don't think she owns a +3 STR belt yet, but if she gets one I'll pay a premium for the black one. Yes, I know only I see it, but that's no reason to skimp on fashion. She also has a +2 keen kukri (DM drop--Hawk), a +3 whip (DM drop--Hawk), +2 AC/+2 CON boots (DM drop--Hawk), and a player-crafted Darkwood shortbow that she bought from Entori. (Those DM drops were drops on parties in which Kira was the only character with Exotic Weapon Proficiency.) Her rings are a +1 DEX ring and a band of frost (cold resist 10). Her amulet is one of those runic amulets (that cost her about 12k) that starts with 10 uses of Raise Dead (50 charges, 5 charges/use), and has Cure Critical Wounds 1/day. I think it has 3 charges left or something.
Kira doesn't wear Charisma gear (despite being a bard) and she doesn't wear armor, so most of my gold for her is likely to go toward DEX gear in the future. DM Extropy did try to drop a high level bardic clothing (+3 AC, +3 CHA, I think?) for her once, but it didn't fit her style (both because it was CHA gear and because it was flagged so it couldn't be crafted) so I got his consent to find it a good home instead.
Honestly, she's way under-equipped compared to Samantha, but she also feels like she doesn't need as much.
================ As I said, we play very differently. I heavily invest my characters in Appraise specifically because I know I don't adventure enough to equip them otherwise, and I want the most reward for that modest adventuring. If my squishy, low DPS PC (Kira, specifically. Samantha is not low DPS) can show a very worthwhile turn-over at the merchants, I'm also more likely to be invited on further adventures with that PC. From my observation, it seems like low-Appraise, HIGH STR characters tend to be rich because they're built to adventure and they're good at it, even alone, so they can reap those rewards. Character good at adventure adventures, makes gold. Sounds legit. I'm sure there are high Appraise, low STR characters that are ridiculously wealthy too, it's more about the volume of adventuring than anything. (Kira can sometimes increase her volume of adventuring by proving worthwhile selling after an adventure.) Gold kind of trickles in for me, but I wouldn't change the rate of it. If I want more gold, I adventure more. Once I've got everything, done everything, seen everything, then what?
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Post by grivel on May 14, 2019 19:22:03 GMT -5
This is yet another thread about how this server is not for everyone and why don't we change something. I have been playing here for about 10 years and have three epics and a host of others. I have seen changes, some good and some not so good depending on your style of play. We will never please everyone. Since the move to EE, we have seen many new players. Some stick and some do not. I think we have one of the best DM and PA staffs that I've seen on any of the many servers I have played on. IMO it is in the hands of the admin and builders to guide this server, and as long as I'm having fun, I will stay. If I'm not, there are plenty of others out there.
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Post by lucid on May 14, 2019 19:33:18 GMT -5
Why not just make it a rule you can't return to a dungeon for 7 days *unless* you are in a group, then you can go back once again within the 7 day time period? You truly don’t need to. There are so many dungeons on this server it makes my head spin. That’s for lower levels too. Just off the top of my head, for characters below 10, yet outside of GG: Kobolds Ants Hobgoblins Owlbwars Lowby Ogres Bugbears Lowby Ettins Other Bugbears Goblins Other Goblins More Other Goblins Bandits Other Bandits Lowby Trolls Haunted Mansion Turkey Farm Malarite Trainees Gnolls Lowby Orcs And I’ve probably missed some. You really don’t need to repeat dungeons.
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Post by erratic1 on May 14, 2019 22:43:00 GMT -5
*waves* Due to my busy life I haven't been about a lot. Obviously Runa Rothgar is the character I play. I haven't shoved off to another server or anything, I really do like this server , but I was a new Roleplayer here and I had no idea on some of the rules until they were told to me a long the way. My biggest concern has always been the trust between Staff Vs Players. Certain rules are established to regulate the flow of the game. Many players come and go for many reasons as stated above. However, the server desires to uphold it's credo. I believe this one is to have fun, ultimately. Of course people have certain perceptions of fun, but when a player's fun is limited, that is when things become more of a chore vs. fun. Back to my concern of Staff vs. Players in terms of trust. Unlike Table Top it's a bit more difficult to establish trust with every player and DM that logs into the server, but what is the reason for some of the rules placed. Let's think about it a moment. Why are exp limitations set? Are they set because it's to set a standard flow of the game? Or have they been set because of distrust to the players potential greed of exp and exploitation? *lofts a brow* Limitations of Risk vs. Reward.. or Challenge Rating are simple bases of regulations to the standard flow of the game. Anyone can get on here and say.. RP FIRST! I am not a powerleveler or Gamer! *applauds* <-- If this was the case would the DMs/Staff care not for exp regulations/limitations because they trust their playerbase? I am not sure.. I have no proof. I can speculate, however. What I am saying is not absolute or I am saying the the Staff run about paranoid, but can one say that too much restrictions of exp possibly cause a disruption in fun and RP? Example: Someone wants to venture with Runa the awesome Priestess of Oghma.. I mean who wouldn't? *cackles with super ego* As mentioned above.. they want to go whoop on some orcs at Eveningstar but awww.. cannot.. Runa been there done that. Frustration! Others want to come and suddenly it becomes a brainstorm-fest of where to go where everyone can have fun.. because of the 7 day rule. - Some people always have more time to play, some don't. But for those casual Rpers who do -not- have enough time as I did..they tend to lose out on the fun and action. I don't think saying.. "Whelp.. this server not for you!" is the answer.. xD In my personal experience... these dungeon runs were never only for exp or loots.. they were to also give us the opportunity hang out and RP. People just want to get together with their favorite friends, like Runa Rothgar.. and RP! They want to bond.. find out about each other as we fight off the ebils of the Forgotten Realms! I have received a multiple of 'Tells' that people were meh because they can't join me, or I can't join them, because of the 7 day rule. Yes.. priests are awesome for grouping.. *sighs* I know.. *burden acknowledged * - Groups can spend 1-2 hours at least trying RP on where to go, so everyone can have fun. Not because they want to powerlevel.. because they just wanna join a group and RP with some friends. Is this rule set because 'We' do not trust that one power gamer.. that one power leveler who is going to run about? Or is it a group? What ultimately happens is you have a some Paladin loner (We all knew who he was) Going around 'training' <--- I received multiple tells from him that he was going to powerlevel to 20th for RP purposes. This is the anomaly that I met on this server while most everyone else are really enjoying company and potential RP over exp. Buuut... Obviously dungeons are for -GROUPS- , so we are talking about a group of Power levelers we do -not- trust? If the 7 day rule was not set would a group of players get together and repeat a dungeon over and over? If that is an issue with players hogging the dungeon... Solution: A one day dungeon delve rule. (Doesn't need to be staff moderated , I will explain below at the end. :3) Pros : - Keeps players from 'hogging' a dungeon . -This allows players who miss the opportunity to try again the next day and RP with their friends!! Many players don't play -everyday- and this will give them a chance to play with others and go do the DND stuff / Utilize their build. Yes.. I think it's okay for people to enjoy their build if you don't care about your build. It's for the sake of the Binder! :3 - This will alleviate the 2 hour 'RP' session of people trying to figure out where to go due to conflicts.. Seriously RPng on where to go for an hour or two can really burn the motivation. Some people don't have 2 hours and I have seen plenty of people having to log off because they just don't have time. I have actually Rp'd not going with a group because it just became a drag and lost motivation. - When people 'fail' a dungeon, they can at least try the next day and not wait 7 days. Cons: - Potential for more exp/coin gain by powerlevelers. - Abuse or exploitation by 'sneaking' in more dungeon runs in one day (not following 1 day rule) - Possible economy change by larger amounts of loot gained due to those pesky powerlevelers/gamers! Soo why does staff really need to only moderate this? It does not need to be moderated by staff alone because we can hold accountability for ourselves. Too easy. Why is there no accountability for each other? This is a -COMMUNITY- ! If we see a player out of line not following the rules, we can talk to that player and let them know that hey, can't be running dungeons over and over again. If things are out of hand we call the cops. I believe we as a community has been doing this already! I believe most of us players are responsible and there is -not- this phantom group of players who powerlevel or powergame to PVP /CVC everyone or become the superpower elite player. These players , from what I have seen are not running rampant around the server. My biggest beef has always been this sense of untrust between staff and players. I do not think that is the intention of the staff here! I just think it was not considered when making these rules. The Rules and Regs of this awesomesauce server should be looked over and ask ourselves: "Did we formulate this rule because we want to make sure the 'flow' of the game is going smoothly, mechanically? Or is this rule because it seems to view us as not placing faith in the community as being responsible players?" Please give the players a chance to be responsible.. allow trusted players to be given a moderator status in game, someone who people can talk too when problems occur! I think the community would like that. Also, I think there should be ebiiil drow as player characters!.. Just saying! *won't explain here, cackles!* Happy Roleplay! Because yes, some players unfortunately can't be trusted, and will be tempted to abuse any leniancy. Rules such as this never used to be in place, at least not hard-coded. The DM team used to allow players to work this out amongst themselves and rely on their decency to not powerlevel other low level characters or twink items to them, and unfortunately the DM team felt the need to introduce an actual scripted solution. There's always been complaints by some players that certain characters have gained in levels too quickly, but prior to this solution certain players where getting epic characters within a space of time that was completely unbelievable. Even now, I see certain players deliberately breaking (yes, naughty players who'd ever thunk it?) the one-week rule. I can't imagine how things would be if these rules where ever relaxed.
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Post by nemusator on May 15, 2019 10:23:33 GMT -5
I love the 7 day rule and think it really contributes to the sense of realness. For example, you defeat dragon cultists and dragons, retreat with massive spoil and enjoy your victory. Simply going back tomorrow would take away a bit of realism. You would want to rest a bit from such an exhausting adventure, and in 7 days, after they reestablished and reorganized their defenses, you prepare yourself again and go eager to check on the location and see what's cooking. There is really a wast pallete of adventures to be picked for any level, so I don't see one reason for a change of the 7 day rule. At least how I think about it.
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Post by ID10Tango on May 15, 2019 14:09:10 GMT -5
Have fun and RP; that's the gist of it here on FRC.
I've played here a long time and mostly agree with the existing 7 day rule, and the XP changes that were made. It has been inconvenient at times, but I don't feel that loosening these rules would have the intended impact on player retention nor do I see it as a favorable change for the existing player base.
Maybe there are some things I have not considered when I say this, but RP trumps character level in nearly every case except PvP. A level 1 Goodie can take down a level 20 Evil without even lifting a finger, and vice versa.
If you really want to improve new player retention, I would argue that we as a community need to collectively ensure that new/newer players WANT to stick around. Talk to them about things like:
1. Join a Player Group 2. Join a Guild 3. Join in on DM Events 4. Start your own PG or Guild 5. Propose your own event to a DM 6. Start some drama with someone ...etc
If players are leaving solely due to XP issues, then this isn't the server for them. Hard truth, but truth nevertheless.
😁✌️
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Wylan
New Member
Doing my own thing Boo-boo.
Posts: 52
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Post by Wylan on May 15, 2019 18:25:48 GMT -5
I play Wylan Amilcnam, obviously. I've played NWN PW servers off and on for...gods....-years-. That said, yep. I've given up on making any sort of progress in the whole leveling department. Between the fact that I don't have the RL time to wait around for a group, my character isn't the most social, and yes: Leveling to me here is absolutely a "grind". So, as such, I bum around town just for the RP. Still level 7. And, at this point, I honestly don't expect any kind of changes that are going to suddenly appear and make leaving town worth my very valuable "me time". So, if I want to feel productive in a game, I play something else. If I want to RP... I'm on FRC.
*shrug* Ultimately, to me, it is what it is. This is just my two copper though, take it for what you want.
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Nicoen
Proven Member
Posts: 225
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Post by Nicoen on May 16, 2019 9:01:07 GMT -5
I love the 7 day rule and think it really contributes to the sense of realness. Come on man...
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Post by nemusator on May 16, 2019 13:21:21 GMT -5
I love the 7 day rule and think it really contributes to the sense of realness. Come on man... What?
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Post by DM Maleficent's Kiss on May 16, 2019 15:04:56 GMT -5
The 7 day rule is actually awesome because it is one of the few mutual rules we have, it both prevents players from being singled out for arbitrarily powergaming/farming the same dungeons over and over and saves the DM team a ton of time that we would otherwise need to police that exact same behavior. Basically it's a protection for the players and an aid to the staff. The 7 day rule is more of an agreement of respect than anything else.
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Post by Southpaw on May 16, 2019 19:42:11 GMT -5
I was on another server where people created a group of characters that they agreed to only play in their group outing together once per week, and played other characters outside that time slot. It actually was pretty cool to play in, because the RP continuity was preserved, and everyone stayed around the same level. There’s no reason that couldn’t be done here. There’s probably at least a few veterans who’d want to join in, and not just new people.
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