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Post by Always_a_hero on May 10, 2019 19:42:40 GMT -5
So I recently asked myself what would be plausible for a character remake if I wanted to change one of the base class(es). As the only rule I'm aware of concerning a character remake is the one or two remakes per year, I found (though I may be awful at searching info) nothing much more on the subject.
But instead of just making a post and having a DM quote the actual rule, I'd actually like to maybe suggest some sort of logic behind a way to change a base class with a remake. Though what I came up with will mainly be about the base classes, as Prestige Classes are IMO something you shouldn't change or at least try to keep a consistent RP. Plus, prestige classes have each their very own flavor.
A first detail would be a transition between non-caster, semi-caster and caster classes:
Non-Casters: Semi-casters: Casters: Barbarian Bard Cleric Fighter Ranger Druid
Monk Paladin Sorcerer Rogue Wizard The base idea for this is how a non-caster cannot become directly a caster upon a remake, i.e. a character with Fighter levels shouldn't trade those levels for Wizard's. Simply put, it wouldn't make sense for a pure fighter to be able to cast 3rd or 4th circle spells overnight, unless the remake has actual context behind it. However, there are current exceptions relation to monk monasteries as well as paladin orders. An example would be how a monk can actually multiclass with sorcerer levels, under conditions in the server rules which usually implies a level ratio.
Other factors as well would be alignment restrictions as well as casting base stat. Following those lines, I'd get the following "allowed" transitions:
*Sorry if it's big and the text is hard to read. Sort of realized half way there it wasn't Arial text... Anyhow, what I tried to make in this picture is to show what I believe would potentially depict linked class which could be switched, if needed, in a remake. Monk isn't included because of the monastery business. What I didn't include though is the potential trading between other classes in the same caster type category, i.e. fighter trading for rogue levels or barbarian, etc. But in the end, I'm asking if those links are adequate or if there are some missing, and of course if it's related with the current set of mind the DM team has when considering a remake which include a change in base class.
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Post by Munroe on May 11, 2019 22:31:35 GMT -5
So I recently asked myself what would be plausible for a character remake if I wanted to change one of the base class(es). As the only rule I'm aware of concerning a character remake is the one or two remakes per year, I found (though I may be awful at searching info) nothing much more on the subject.
But instead of just making a post and having a DM quote the actual rule, I'd actually like to maybe suggest some sort of logic behind a way to change a base class with a remake. Though what I came up with will mainly be about the base classes, as Prestige Classes are IMO something you shouldn't change or at least try to keep a consistent RP. Plus, prestige classes have each their very own flavor.
A first detail would be a transition between non-caster, semi-caster and caster classes:
Non-Casters: Semi-casters: Casters: Barbarian Bard Cleric Fighter Ranger Druid
Monk Paladin Sorcerer Rogue Wizard The base idea for this is how a non-caster cannot become directly a caster upon a remake, i.e. a character with Fighter levels shouldn't trade those levels for Wizard's. Simply put, it wouldn't make sense for a pure fighter to be able to cast 3rd or 4th circle spells overnight, unless the remake has actual context behind it. However, there are current exceptions relation to monk monasteries as well as paladin orders. An example would be how a monk can actually multiclass with sorcerer levels, under conditions in the server rules which usually implies a level ratio.
Other factors as well would be alignment restrictions as well as casting base stat. Following those lines, I'd get the following "allowed" transitions:
*Sorry if it's big and the text is hard to read. Sort of realized half way there it wasn't Arial text... Anyhow, what I tried to make in this picture is to show what I believe would potentially depict linked class which could be switched, if needed, in a remake. Monk isn't included because of the monastery business. What I didn't include though is the potential trading between other classes in the same caster type category, i.e. fighter trading for rogue levels or barbarian, etc. But in the end, I'm asking if those links are adequate or if there are some missing, and of course if it's related with the current set of mind the DM team has when considering a remake which include a change in base class.
All remakes are by DM Team approval only. The DM Team is more likely to approve minor changes than major ones, but all changes require you to justify them as they relate to your character and your character's roleplay. We discuss the individual requests and weigh them both against past precedent (what have we approved and disapproved before) and what we consider reasonable changes, and reasonable justification for those changes. A player may be approved for one remake a year. That means if you get approved for one, you won't get approved for another one for a year. However, that does not mean that your one application for a remake will be approved. In general, you're encouraged to build the character you want to play to start with. Don't expect to rebuild your character later. However, if you think your character should be rebuilt later, you can apply to have it rebuilt. You have to justify to us why it should be rebuilt though if you do seek to rebuild it. We may not see the same justification that you do. We don't have a table or chart posted of what kinds of rebuilds are allowed and what kind aren't, and we're not likely to post such a table. There's no rebuild that is automatically going to get approved. Just know that the more minor the change, the more likely the chances of approval.
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