A dark beauty, this gold dwarf has perspicacious emerald eyes set in bronze skin. Her obsidian hair is loosely plaited and gem adorned, styled big and high to protect the secrets therein...
Her accent denotes the presence of Riftspeak. A deep, smokey voice with a tone of inspired confidence and credible optimism that can only be fostered in the security and longevity of the Deep Kingdom. She speaks with measure in an enthralling cadence.
Strength: 14 Visibly toned, throws small objects for long distances Dexterity: 12 Able to often hit large targets Constitution: 12 Can take a few hits before being knocked unconscious Intelligence: 14 Able to do math or solve logic puzzles mentally with reasonable accuracy Wisdom: 14 Can get hunches about a situation that doesn’t feel right Charisma: 12 Mildly interesting, knows what to say to the right people ________________________________________________________________________
ooc: Just putting this out there. If anyone's interested in some gold dwarf play, see below and just hit me up on Didi
The Bludsmith Clan
In reality, this clan is actually a cartel composed of a primary house and a secondary house. As much as these Gold Dwarves would like to call themselves a clan, their numbers do not justify the name.
The primary house are those of blood relation to the Thane, they are known as the Highbluds. The secondary house are those that have come into the fold in one form or another, but are not blood related. ((ooc: Bludsmiths of the primary house require a minimum starting charisma stat of 12, this rule does not exist for the secondary house)).
1) Social Classes I. Thane Thane Mithras: Seer Matron of the Clan Bludsmith A gold dwarf sorceress and earth elementalist of the Great Rift. It is said that she is so skilled in smithing and transmutation that it is rumoured she can turn ore into cloth weave for wares and protective robes. This is in fact just a rumor she created to add to her enigma and name. She dresses in ornate dwarf regalia, with a mixture of green and red gems. She is an elusive, greedy, and -very- prideful woman. A strong streak of grey, colors her otherwise ebony hair.
II. Council of Coin mixed representatives from each social class
III. Highbluds & Bludblesseds Crafters and Casters most clerics are of Vergadain, a rare few are of Abbathor, rarer even are of the others in the dwarven pantheon
IV. Bluebluds & Emerald Eyes Bluebluds keep the peace internally and are equal rank with Emerald Eyes who keep their trade routes safe
V. Layfolk and Others
2) History The clan is from the Great Rift. Most of their holdings are in trade depots/barracks that dot trade routes. Their main clan hall is well hidden due to the Thane's paranoia. The clan itself is in fact not a true storied clan with much history, but rather a collection of smaller clans, mercenaries and the like. These small groups have banded together for the betterment of their lot and to increase their buying and trading power amongst the established and greater clans of The Rift. Due to the Thunderblessing, things are getting overcrowded in the Great Rift for the gold dwarves, and so small groups have been sent out on quests.
3) Goal The clan's goal is to set up a trade or supply depot in Cormyr. In turn they look to assist the local dwarves of the area. OOC: the group only should be made up of LN, LE, TN, NE, or CN for alignments; we're going for something different from the current shield dwarf group in game. Gold dwarves have not suffered compared to them and still have their kingdom intact), they are also more familiar with magic. The underlying story, to ensure the continuance of the Deep Kingdom, these gold dwarves have to step out of their traditional comfort zone, and succeed for their people by any means necessary... ...lest they suffer the same fate as their shield dwarf brethren.
In the Ale House of Arabel, two dwarves sit in front of the fireplace, drinking and talking...
Didi: Thank you for taking the time kin.
Dwarf: They've redecorated here, but not fixed the bill of fare, I regret. And Didi, it's always a pleasure. What's on your mind, my friend.
Didi: Heh you said it. Well, my kin have travelled away from this kingdom, looking to set up their own trading posts... so at the moment, it's just me.
The other dwarf would nod at her, stroking his beard just so.
Didi: Nay think I ever been alone, although there is you shieldfolk. She furrows her brow. I plan to stay.
Dwarf: Excellent! Grinning at her comment.
Didi: I think I'm an asset to your efforts here, and a unique one. I think I can help your clan. I want to help your clan rebuild, but I'd like to join your band kin. Who better to rebuild than an architect? She smiles faintly with a raised brow in jest.
Dwarf: He grins ever more widely. Aye? That is outstanding news!
Didi: I know I still need to make my introduction to your elders, but I figure, I'll let you know first.
Dwarf: Aye, there's that whole process. Gods help us. He again grins after a pause. Shield dwarves and all.
Didi: Heh, you shieldkin are a fun bunch, I'll give you that. I'm familiar with the traditions, we're heavily steeped in them in the Deep Kingdom. Are they the same here?
Dwarf: Well, Oghrann is an ancient kingdom, but much diminished.
Didi: You'll fault me, but I nay know most of shieldkin history.
Dwarf: Aye. Well... very briefly... there were seven ancient kingdoms of the shield dwarves, or so the legends say... At it's height, thousands of years before the Dale Reckoning began, Oghrann controlled the area on and under the Plain of Tun, from Sunset Mountains in the east to the Storm Horns in the west... Sages disagree on what caused the Oghrann's fall.
Didi: Didi would hrmm audibly, then nod quietly as he continues.
Dwarf: Suffice it to say that the great kingdom of Oghrann survived as a much smaller kingdom. It was based in Aralurinn, and underground realm near the Marsh of Tun. But the dwarves were not alone in the deep. Over centuries, the power of the drow increased, and the power of the dwarves declined. The drow conquered Aralurinn and pushed Oghrann - the tiny remnant of Oghrann - into a tiny settlement near a dwarven temple: the "Last Outpost". By this point, Oghrann was no longer a kingdom, only a clan. And now we come to the point where the founders of the Hammers of Oghrann - like Dornak, whom you fought with tonight - were decisive. About 12 years ago, the drow attacked the Last Outpost. Fortunately, the great heroes of Oghrann - the founders of the Hammers of Oghrann - cleansed Thrymgavin, and old dwarven stronghold near Skull Crag... When the drow attached the Last Outpost, Dornak and the others protected the Clan's remnant, and the Clan used a porter to escape Thrymgavin. And there the Clan sheltered for many years. Another Clan - Clan Stoneshield - a very small clan - affiliated with Oghrann after Oghrann evacuated to Thrymgavin. With the retreat form the Last Outpost and the occupation of Thrymgavin, Oghrann needed an "expeditionary force" to protect the dwarves of Cormyr and participate in Cormyrian ventures. The "Hammers of Oghrann" are that force. Dornak and others founded the Hammers.
Didi: She listens intently, a sponger for dwarven lore.
Dwarf: The Hammers include not only members of Clan Oghrann but others, who choose to join the Hammers, while they are in Cormyr. There is no requirement that a Hammer be a member of Clan Oghrann, or even that a Hammer foreswear her allegiance to her birth clan, but that dwarf faithfully swear the Hammers' oath. I will send that to you. I can also send you this history, a bit expanded.
Didi: Good news on that, my Thane would have my hide. That'd be much appreciated kin.
Dwarf: That is the essence of it, and I am happy to answer questions.
Didi: Appearing contemplating she would ask, How do you see me as a benefit to your kin? Given what you know of my skillset so far.
Dwarf: I must tell you that, to my knowledge you would be the first Gold Dwarf to be a Hammer.
Didi: Dorn isn't? Well don't I feel special. She smiles faintly.
~faint whispering ensues~
Didi: I've been keeping a ledger on locations of unique and powerful items in this kingdom. With rough price points for reference. Always good to know where to find what for how much.
Dwarf: Indeed. Well... clears his through and pauses ...we - the Hammers - have had issues with followers of Vergadain in the past. Some have put their profit before honour. Not all followers mind you - just some.
Didi: Aye? What happened?
Dwarf: He would clear his throat again. One example only, and I will not name the individual. During our Underdark campaign, our staunchest allies were the Triadics. We were traveling with the Triadics in a particular location... A follower of Vergaddain was with us... The Triadics objected to looting in that location, and for strategic reasons, we *needed* the Triadics, badly, for our campaign, so explained to the follower of Vergadain that looting was not permitted on that trip... He speaks with an incredulous tone, and yet he insistedthat he must obey his God's command and loot every thing he could.
Didi: Hmm, that nay sound like a follower of Vergadain… Quickly she would look over her should then back. You sure he was nay a follower of the Wyrm of Avarice in disguise?
Dwarf: So he looted... after having been ordered not to do so, and after it was explained *why* he should not do so - Disgracing the Hammers, in dereliction of his oath to obey the orders of the Warden. And Didi, it could certainly be that he followed the Wyrm of Avarace. For we have other followers of Vergaddain who acted honourably in their dealings with dwarves and others.
Didi: Breathing a sigh of relief, Well good on them.
Dwarf: But you will be asked for your views on commerce, and honourable dealing.
Didi: Fair enough, just you watch I'll win them over. She grins... exuding the standard gold dwarf pride~.
Dwarf: He grins back. So how do you approach commerce?
Didi: Well at least here so far, I've done the following: -talk a good game in town to get Perrin some business, worked once or twice so far if I can remember... -bartered for an elf who was a little spend happy, but got a cut and my travel expenses paid -I'd say the ideal form of commerce is one where a relationship is built. If you turn and burn after one deal, then that's bad business. If you're reliable and desirable, then repeat business is even better. I like to keep my conversion rates high. So a good reputation certainly helps. Good looks don't hurt either.
Dwarf: He grins a moment. Right. So do you charge for bartering services? Some merchants do. Have you met Valera, for example?
Didi: Nay I can't, no merchant license yet. But I do accept tips. Once I do get a license here I think I might, except for kin though, kin's always free. That's why I was looking at that cavern in Shally, it's unused, it's near a decent town, and more importantly I can get good food at Manus's.
Dwarf: Sweets! With the occasional savory. And what are your primary skills? Besides knowing about gorgon blood harvesting.
Didi: Heh, you liked that one did you? Well I'm a student of architecture, I know my buildings. I was a dirgekeeper back in the Rift, gift of the march I have. Nothing like a platoon of dwarves marching in step.
Dwarf: A dirge keeper? What is that?
Didi: Oh... hmm suppose there wouldn't be many dirgekeepers left up here. We're keeps of clan histories and tales... of follies, defeats, and victories... retold in spell song.
Dwarf: Ah. Something like a skald then.
Didi: Ah but much more... dwarfy. I'm nay an expert yet... but there's rumors that someone in the north knows the Dirge of Delzoun... only rumors. But if anyone were to find that, it'd be just the weapon your clan needs. That's the unfortunate part of sagas and songs. They almost never write them down, only by word of mouth. I can research more if you like, but I nay know the histories of the shieldkin or have the resources at my disposal. The Deep Kingdom is somewhat isolated, a strength and a weakness at the same time.
Dwarf: So a merchant, and a dirgekeeper? The dwarf strokes his beard in thought.
Didi: A daul of many talents, did I mention beautiful? She would say with a laugh.
Dwarf: Excellent. So... to be clear... Oghrann has many need, and we can use any set of skills. Right now, I would expect that you might be the most skilled merchant we have... although there are some with equal or greater skill, temporarily absent. Not sure about that, but could be.
Didi: She finishes her drink and sets it on the table as she converses. Well more merchants is one way to review your coffers for funds.
Dwarf: Aye and candidly... it is very useful to have more than one person with certain skills.
Didi: Heh, a truth, I've had my off days.
Dwarf: Gardrak, our rune caster, is regrettably absent, and Perrin is our next most senior rune caster. So we are hurting in that category.
Didi: If only my kin stayed, the Deep Kingdom has been cautiously delving into arcane for some time.
Dwarf: Marack might be our most experience merchant, but he is also travelling, so we have pretenders but no truly skill merchant. Candidly, we could use a merchant... someone to sell the take from each adventure...
Didi: Somehow that's almost always me... and the looting.
Dwarf: ...and we could always use someone to inspire us with songs, or put despair in the hearts of our foes
Didi: I try, but you lot keep killing them all before I can finish the intro. She states matter of factly as she smiles faintly.
Didi: What else did you need to know kin?
Dwarf: He would clear his throat. With apologies, there is another hard question
Didi: She further reclines into her chair, seemingly comfortable with the conversation.
Dwarf: I have little experience with Gold Dwarves, please excuse my reversion to stereotypes.
Didi: The rumors are true, we do ride lizards.. and some hippogriffs too... the crazy loons.
Dwarf: A grin would appear. Not my question but good to know. It is said that gold dwarves dislike order and structure, and while there is room for individuality in the Hammers, at the end of the day, there are hardships and challenges we face... and those need to be confronted in an orderly, organized way. And so I am curious how you see yourself, and your willingness to work with an organization. His speaks with a tone genuine and curious.
Didi: That's the first time I heard that. Well nay sure about the gold dwarves that have presented themselves to you so far, but the Gold Dwarves of the Deep Kingdom are nothing if not structured and orderly. Although we are slightly-slightly less cautious, but still cautious, with arcane studies, I'd say we're not that different. Except... well the ragers. Shield kin have ragers to aye?
Dwarf: Oh yes, few live long.
Didi: A sad existence, but an honorable one.... the mind tends to go first from what I've seen. Then we have to keep them away from the populace or large crowds. Another task of a dirgekeeper… She smiles some but her eyes express a hint of sadness. Music soothe the savage beast as the saying goes.
Some scream in their sleep. Some... can't sleep.. so we rely on spells...
The Deep Kingdom has never fallen, but we've made many sacrifices to ensure its legacy. Some have paid more than others. She inhales deeply, then exhales. Sorry, that got a bit dark. Any other questions? She says as she puts on a smile.
Dwarf: He smiles sympathetically and nods. That is all I need to know. I will send you some history of Clan Oghrann, as we as a copy of our
oath, so that you can make sure that it is compatible with your other obligations.
Didi: Thank you for taking the time, I appreciate it.
Dwarf: I will also raise this with our kin and make sure there are no issues. The fact that so many know you.. that you have so generously
supported these endeavors... weighs heavily in your favor.
Didi: Of course, glorious praises to be had. She shake her glorious mane and speaks in jest.
Dwarf: With a sincere smile he comments, Glorious praises indeed.
After a pause, his tone would sound more serious. You know that Oghrann's enemies are powerful, and its challenges are great?
Didi: So I've seen so far.
Dwarf: Speaking with some sadness he utters, and you have seen only the surface so far. The drow.... He would shake his head. and our enemies. He would pause, then end on a brighter note, so we are deeply grateful to have your aid.
Didi: Nay any thanks needed, kin is kin is kin.
The evening ends with some drinks, cheers, and friendly banter.
Meet the Parents This tale takes place 60 years ago from current year (1383), in the year 1296 just 10 years prior to Didi's birth.
It was an odd pairing. She a rare bloodcaster born of the ancient and specialized in the magic of earth elementalism and terramancey. Her constant companion, a midget earth drake. He a boarkeeper, more at home with the pigs than with kin.
Theirs was a love born of necessity. An arrangement by the cartel. Her skills proved useful to the Thane. His were easily replaceable, though it was not his skills the Thane needed.
As long as the Thane was kept happy, then all was well. The bloodline would strengthen, and something would soon come to fruition... ...a plan set in motion long ago...
...a rarity among The People, and a likelihood of increased profits and contracts.