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Post by asturonethoriusaline on Feb 8, 2019 18:37:10 GMT -5
Not sure whether to put this in DM Q&A.
I have tried to actually roleplay, look for work, job in game, IC, and to join a group, Party, roleplay it out, IC.
But noticed that my toon to low level, and everybody else to high level that ALMOST FORCED to go Solo.(That or stand there forever talking, listening, conversing, and not do anything)
So I went to explore the catacombs, Ruins, the NWES diectional roads outside the Great Gaunt town. Even went to the Thayan Enclave(To try to find a new Kama(Wield 2 Kama's, either broke or lost 1 of the Kama's and dont know how(Also have scoured everywhere, and nobody sells Kama's)
Now in the course of doing all these things, I noticed that some areas were, are too hard, for toon, and had to retreat. Also it took many visits to try to explore Crypt.
Now the FRC rules say that if Retreat, can't go back to area, and that your done with that area. And there is the No Farming Rule.
Now TECHNICALLY what I was doing might have been against rules.
But the way I look at it. Is I did Try to Roleplay do other stuff, but there was just nothing else that I could find to do.
I either had to go back to Ruins, Crypt over and over, or stand there and do nothing but converse forever.
I justified going back to the ruins, Crypt over and over, and technically breaking the rules on doing that kind of thing by saying, thinking it is ROLEPLAY, THAT I AM SCOUTING, EXPLORING, that as being new to the area, the toon was just scouting, exploring, getting to know the area, and that that was why he was revisiting the Crypt, Ruins.
Reason I went into that was, is to ask, is this ok to do?
If not, I will, would just go back to spending HOURS OF REAL TIME ROLEPLAYING trying to CONVERSE, look for work, jobs, join a party, etc, and do NOTHING but trying to do that UNSUCCESSFULLY for HOURS IN REAL TIME HOURS, GETTING BORED TO TEARS.
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Post by hellscream123 on Feb 8, 2019 20:32:18 GMT -5
It is not ok to break the rules. Even with role playing in mind. If you flee a dungeon. You need to wait the full amount of time to return. In the case of pre level 7 - 1 day.
On the notes of struggling to find folk. I might advise requesting help in plain terms here forumsife I.E "im lvl X monk struggling to get bearings in Y timezone. Can anyone help?"
Constantly drawing into lomg winded caps plagued rants about ideas you don't like won't help your experience.
Also conversation for hours on end is kinda the point of many of us playong here: to role play and be a living character in a living world. Not everyone wants to dungeon smash 24/7
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Post by tingly on Feb 8, 2019 20:44:26 GMT -5
If I can't find a group or do something myself, and I'm tired of roleplaying... I just log out. I'd recommend the same for anyone. I get that it's frustrating, but please don't spam the forums like this.
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Post by asturonethoriusaline on Feb 8, 2019 21:30:59 GMT -5
It is not ok to break the rules. Even with role playing in mind. If you flee a dungeon. You need to wait the full amount of time to return. In the case of pre level 7 - 1 day. On the notes of struggling to find folk. I might advise requesting help in plain terms here forumsife I.E "im lvl X monk struggling to get bearings in Y timezone. Can anyone help?" Constantly drawing into lomg winded caps plagued rants about ideas you don't like won't help your experience. Also conversation for hours on end is kinda the point of many of us playong here: to role play and be a living character in a living world. Not everyone wants to dungeon smash 24/7 Dude, the only reason why posted what I posted was to find out what was ok or not ok, in regards to what I was doing. The CAPS was to HIGHLIGHT, emphasize certain words, points. Using CAPS like that is not yelling, ranting, throwing a fit. You might think it is. But it either not is, or is not always is. Now that I have a ruling, clarification, I wont do what I was doing anymore. But despite that. Rules in general need to have exceptions. For instance. There is a rule against running. Well when I connected I thought the speed, I was using was the normal walking speed. I am using a LG K20 Phone, and I dont know the controls for walk/run. Does that mean I should freeze, not ever move, because if do, technically breaking the no running rule? No, I and others should realize that its ok for me to temporarily run, as a EXCEPTION, until figure out how to not run. Its should be the same with the no farming, retreating rule. There should be a exception for levels 1,2, maybe lev 3 tops characters, IF there is nothing else to do, and if they have done nothing for HOURS of Real time. Sometimes there is just nothing to do: 1. Areas maybe too hard 2. Sometimes no one else around, online 3. Sometimes peoples levels are incompatible. 4. Sometimes almost forced to converse, roleplay doing nothing, but talking for 6 to 12 straight hours in real time 12 straight hours. 5. Sometimes there is nothing for a lev 1 character to do. When those situations come up, there should be exceptions to the no farming,retreat from dungeons, other rules, etc, on a limited basis. But that said if no exceptions, will follow the rules, on about that, which is why I asked. Your right that not everybody wants to dungeon smash all the time. But also not everybody wants to stand around, do nothing and talk for 12 hours in real time. There are many ways to ROLEPLAY. 1. On one side of the Roleplaying spectrum, people can, will stand around do nothing but talk for 12 hours in real time. 2. On the Opposite Spectrum there are people who want to dungeon crawl for 12 straight hours of real time. 3. There are people who are MODERATE in both dungeon crawl, and in talking. 4. Not all roleplaying is just talking, and not all dungeon crawling is not not roleplaying. 5. There are other facets to roleplaying in the game. Like: A. Exploring B. Scouting C. Discovery D. unfolding a story, plot, a quest. For example a player wants to take over the criminal underworld in Cormyr. So he talks to a lot of people, runs a lot of errands, does, gives favors, bribes, etc. Now is that player doing dungeon crawling? No Not necesarrily. Is that player just standing around talking, not doing anything for 12 hours in real time? No Is that player, Roleolaying, doing something, accomplishing something? Yes. Most Roleplayers are Moderately BALANCED. Most want to either Roleplay for avwhile into a cooperative party that is going to roleplay doing a dungeon crawl. That is pretty standard D & D Fantasy Roleplaying Or Most want to accomplish a roleplaying Plot, story, thru a mix of talking, roleplaying, bribing, searching, exploring, discovering, maybe even a little dungeon crawling. That is also Standard D & D Fantasy Roleplaying. What MOST dont want, except for a extremely rare couple, few, some, is too stand around in one place, doing nothing but talking for 6 to 12 straight hours, not doing anything, not accomplish goals, plots, stories, quest, adventures, etc. Most, including me, would find that at least a tiny bit boring. So tell you what: You others roleplay the way you and others want to roleplay. And Me and others will roleolay how we want to roleplay. And nobody will make fun of, ridicule, put down, boss, tell other people, etc, how they should roleplay. That way, each of us can roleplay however, whatever way, kind of Roleplay that want. Thanks for your comment. Mike.
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Post by Razgriz on Feb 8, 2019 21:32:56 GMT -5
It is not ok to break the rules. Even with role playing in mind. If you flee a dungeon. You need to wait the full amount of time to return. In the case of pre level 7 - 1 day. Pre level 6.
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Post by asturonethoriusaline on Feb 8, 2019 22:05:19 GMT -5
It is not ok to break the rules. Even with role playing in mind. If you flee a dungeon. You need to wait the full amount of time to return. In the case of pre level 7 - 1 day. Pre level 6. Is it 1 day in game time or 1 day in real time?
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Deleted
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Post by Deleted on Feb 8, 2019 22:12:52 GMT -5
Take time in between dungeons before revisiting. Here is the minimum set amount of time before one can revisit a dungeon to not violate the farming rule: Level Dependent Outline for Visits (real life time)Character levels 1 through 5 - 1 visit per day Character levels 6 through 40 - 1 visit every 7 days. We refer to this as The Seven Day Rule. frc.proboards.com/thread/29379/server-rules
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Post by Pithirendar on Feb 8, 2019 22:20:20 GMT -5
An LG K20 Phone is probably not the best platform to play on. You'll likely encounter a lot of difficulty.
The rules are the rules as outlined. Please follow them.
There are no exceptions to the no farming, retreat from dungeons, other rules, etc, on a limited basis. Toggling search mode on the radial menu should enable you to walk.
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Post by hellscream123 on Feb 8, 2019 22:52:05 GMT -5
Thanks for the corrections guys. Brain fart. Pre level 6.
And yes i understand a wanting of balance. But talking is rarely nothing here. Conversing is the key means of sharing our experiences and stories. Im 100% behind long form story filled dungeon hit up.
Your caps don't highlight effectively was my meaning. Without the context of your voice caps means "louder" in the mind. Espcially when that's how we yell "in character"
My apologies for insinuating otherwise.
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Post by asturonethoriusaline on Feb 8, 2019 23:32:56 GMT -5
Also here is a related question on, about this. Say you solo, an or in a party, are exploring a dungeon. You run out of inventory space, or cant carry anymore, because weigh too much.
So you leave dungeon to go back to town to sell stuff off, buy more stuff, etc.
So would it be ok to return to the dungeon in that situation?
You wouldnt be returning to farm. You weren't retreating.
And say about 63% of the dungeon needs to be done, maybe to even finish a quest, etc.
So do you have to finish dungeon, area, complete quest, etc, and not leave. Or Can you leave, go back to town, sell stuff, buy stuff, go back to dungeon, beat dungeon boss, complete quest, etc?
Basically is this like the rule exception that says can go into dungeon and scout for the party that about to enter dungeon, then leave dungeon, tell party, then reenter dungeon?
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Post by Deleted on Feb 8, 2019 23:45:28 GMT -5
From the thread I just linked you:
So, no. You can't leave to sell, rest, etc. Then come back. If you're having issues carrying items, consider dropping heavier and lower value loot. Or having help from another character.
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abby
Old School
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Post by abby on Feb 9, 2019 3:00:50 GMT -5
Why not make a strength based fighter instead of a pauncy elf monk? There aren’t nearly enough front line fighters in my opinion. You won’t get encumbered easily, your early survivabilty will go waaay up, allowing you to solo if you need to, you won’t have to be a reality-imploding monk bringing fist-fu to a damned sword fight, punching armed and armored warriors... and you’ll have a lot more early goals as you can focus on upgrading equipment. Probably more guilds you can get into on the quick too. Just a thought...
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Post by Deleted on Feb 9, 2019 7:21:46 GMT -5
Notice that this rule specifically mentions 'dungeons' cannot be revisited more frequently than weekly. It would be logical to expand this to include outdoor areas that are setup as a specific encounter with a camp, maybe a boss, and containers with loot. I've seen some people try to claim that this applies also to the general spawns that are scattered around the land, which seems like going a bit too far with the rule for me.
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Post by FlyingMidget on Feb 9, 2019 7:36:45 GMT -5
Notice that this rule specifically mentions 'dungeons' cannot be revisited more frequently than weekly. It would be logical to expand this to include outdoor areas that are setup as a specific encounter with a camp, maybe a boss, and containers with loot. I've seen some people try to claim that this applies also to the general spawns that are scattered around the land, which seems like going a bit too far with the rule for me. Davice you may wish to reread the accepted exemptions to the rule that Pony quoted above or in the actual rules thread. You're allowed to travel through and defend yourself while making your way through such an area if it's to get to some destination or another and you aren't going out of your way to fight more spawns then you absolutely have to.
Namely this one below.
Regardless of if we agree or disagree with a rule, we should be attempting to follow all of them at all times, they were decided upon for a reason and they are something every player has to follow.
FM.
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Post by sergeil on Feb 9, 2019 7:48:37 GMT -5
In fact, we continue topic "how to difficult to live in FRC for low level character". By this reason I have rated to allow character grow in border area till level 5. Life is not a easy. 😂
Experience can be gained only by hunt. Strong character allow player fell comfortable and grow easy. But if character is weak on low levels by design, player must compensate it by exploiting his brain.
Use range weapons and advanced tactic. Do not harry. Every your step have to be planned. Do not allow enemy hit you even once. Plan your retreat in case of something wrong.
Elf rogue Piter grew till level 6 solo. Of course, it was not easy, but possible.
PS: For beginners game propose human fighter. If you choice something different, you know what you do.
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Post by Deleted on Feb 9, 2019 7:58:35 GMT -5
OK well, it does seem a little bit burdensome to expect people to keep track of every single outdoor area they have visited in the last 7 days. But the rules are the rules right?
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Post by theflyingpen on Feb 9, 2019 11:39:32 GMT -5
I have noticed that you are playing an elf monk and are playing from a cellphone. Normally, people can Shift Click to walk and non-elves can activate detect mode to force a walking speed; this might be a technical issue for you that may not have an easy solution. Truthfully, an elf monk may be a poor choice for a first time PC, especially given the fact you physically cannot walk on the phone. As for leveling/dungeons, I have seen a few people walking around with lower level PCs including myself. One of the things I would very much recommend is just pming people you might have been rp'ing with and asking them for help. I understand that you're having difficulty leveling and I understand because a monk really does require a lot of support from others for quite sometime before they're hardy enough to go it alone. I won't tell you to not play what you want to play, but you may have an easier time trying something else. Truthfully, I took a level on fighter on my monk and used a sword/shield to help level from 1-5 just because of how difficult it was level as a monk. Regardless of what you do, I hope you end up finding a solution.
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Post by asturonethoriusaline on Feb 9, 2019 12:08:33 GMT -5
Reason for thread, comment is for clarification, ruling, etc on the rule. That was given.
I made a apparently, errant thought, assumption, etc, in, on, about that there might have been a limited exception, if a level 1 toon, in the level 1 STARTING dungeon, crpt, catacombs, newbie, beginning area, if, after, if had talked, roleplayed, for like 24 hours of real time, and if after that, there was nothing to do, and if nobody was available, and if FORCED to solo, and if was struggling, had to retreat, that it might have been ok to retreat, reenter the NEWBIE area, then report it, ask permission, etc, as a exception.
While clearly wrong, especially after clarification, ruling, it is a understandable, reasonable, logical thought.
Many RP based PW's, including Arelith while they may, might have a similar rule to this rule, usually have a NEWBIE area, EXCEPTION, where if you Roleplay, Talk, nothing to do, nobody available, struggling, have to retreat, etc, usually allow, have exception, or at least dont enforce the rule, allow people to break that, this particular rule.
I didnt create thread, comment to BITCH.
I created thread, commented to report what I was doing, ask for permission, ask for, get clarification, ruling, etc.
Some have misunderstood. That or I have not communicated well.
I have gotten clarification, ruling. I appreciate the clarification, ruling.
And I accept, will follow, abide by the rule, clarification, ruling.
Mike.
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Post by MTGPackFoils on Feb 10, 2019 10:46:05 GMT -5
I highly recommend posting a build in The Crunch sub folder before making another character. A 10 Con won’t survive regardless of character class. Nearly every post you make has “too hard / can’t survive” in the original post. I get it. It’s frustrating, but there is a tool (The Crunch) that is able to help with that.
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Post by asturonethoriusaline on Feb 10, 2019 11:50:04 GMT -5
I highly recommend posting a build in The Crunch sub folder before making another character. A 10 Con won’t survive regardless of character class. Nearly every post you make has “too hard / can’t survive” in the original post. I get it. It’s frustrating, but there is a tool (The Crunch) that is able to help with that. I highly recommend posting a build in The Crunch sub folder before making another character. A 10 Con won’t survive regardless of character class. Nearly every post you make has “too hard / can’t survive” in the original post. I get it. It’s frustrating, but there is a tool (The Crunch) that is able to help with that. This build has survived, was playable in ALMOST EVERY PW, except this one. That doesnt mean this build has never ever died, only on this PW. This build has died on other PW's, just not over and over, etc, in the beginning, and was quite easily playable, generally survivable from the beginning on up. And even on this PW, build has only died 1,2, 3 times. Also if start the build as Ranger, with Weapon Finesse at level 1, then multiclass to Monk, that, this build survives quite easily with a 10 con, 10 str, because it gets to use +4 dex bonus to BAB, AB, and use that same +4 dex bonus to AC. That is actually quite strong, OP in beginning, middle, later on. Its just that this PW, wont let you start lev 1 ranger with Weapon Finesse, then Multiclass to Monk. So in this PW, you have to start as a Monk first to Multiclass, and start without Weapon Finesse, start with a AB 0 Kama or fist, or use a AB +4 Crossbow. That can does make it harder. But 3ven tho it is harder, its been easier on ALMOST EVERY PW, with this build, then on this PW with this build. Also this build just turned Lev 3, and just got weapon finesse, and by itself, himself, this build was able to explore 3/4's to 3/5th's of almost the WHOLE crypt, catacomb, etc, BY ITSELF, HIMSELF(Not because he wanted to as the RP person who was with him left him, making it so that had to go solo.) Then he went and fought the animated Armors, etc, buy himself, and survived, and explored about 3/4 to 3/6 of that dungeon all by himself solo. Why? because the build got Weapon Finesse at 3rd level. And the toon is just fine except the toon just got unluckily diseased, and doesnt have the gold, resources to get rid of the disease, and needs help to get rid of the disease. I know some will say that all you have to do to get rid of Disease is rest. But a player told me that OOC, and I wasted 2 rest kits, and only got to rest once, and resting didnt get rid of the disease. And I tried to rest at the inn, but even tho have gold, the innkeeper dialog has no rest option, and only said to go to common rest rooms in basement. So I went and did that walked thru a open room door, rested, but still that rest did not get rid of disease, and the door to room closed, and now locked, so trapped in room with no way out. Beginning to think only a clerical remove disease is the only way to remove disease, despite the other players saying that resting removes disease, when so far 2,3,4 resting sessions have not removed disease. So the reason having problems, is not str, con being at 10, the real reason why having problems is because this PW is HARDER then other PW's and because I am new, inexperienced at this PW, and because PW didnt let me start with Ranger, Weapon Finesse, then multiclass to Monk, and but instead started with monk, and didnt get weapon finesse until level 3, which was, is a harder path, way. But now aside from unluckily getting a disease, the build is pretty much just fine, now, even with a 10 str, and a 10 con. By the way its been 1,2,3 days since was in Crypt, Catacombs, Ruins, so I went back to those spots, because it is ok to do so at the rate of once per day, if 5th level or less. Just letting ya all know I am following that rule, according to the clarification, ruling I was given, on about that rule. Also if you dont believe a 10 str, 10 con is just fine, then try a 10 str, 10 con build at the other PW's as either a monk, with no weapon finesse that get weapon finesse at lev 3, or as a lev 1 ranger with Weapon Finesse, at level 1 that multi classes to Monk. If you do that, you will find that this build gets by just fine with a 10 str, 10 con, on other PW's, and after level 3, after get weapon finesse at level 3 at on this PW, the build gets along just fine, and only struggles forvthe first 2 levels before level 3. So a 10 str, 10 con is just fine. Also the build experts at Tapatalk forums, beamdog forums, etc, would disagree with you, and have had plenty of dex based stealth builds like rangers, monks, etc, with 10 str, 10 con that have reach 40th level on, at a lot of different PW's, including World of Greyhawk.
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Post by malclave on Feb 10, 2019 12:06:02 GMT -5
Quick note regarding resting... at an inn, buy a key for the type of room you want. In your example, it sounds like the door to the common room had been left open when someone left (I tend to do that myself, shame on me) so you were able to go in. The key, after it has been used, will be taken from your inventory when you leave the inn.
As to disease, I think resting just gives you another Fort save. It doesn't require a cleric... you can probably get cured (and maybe a few tips) by RPing in the Greatgaunt square, emoting symptoms so people know you're sick (hacking cough, red eyes, etc - have fun with it, I once had a character groan and when someone asked what was wrong I said something like 'oh, I'b god a tewwible code id by dose.')
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abby
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Post by abby on Feb 10, 2019 12:15:14 GMT -5
If my pacifist with 8 in str, con & dex and 0gp could survive the low levels, so can your pauncy elf monk. It’s as easy as making pals, patience and being careful.
Gods try a low con elf wizard. 2 or 3hp, 1 or 2 spells? But they all made it.
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Post by MTGPackFoils on Feb 10, 2019 12:19:36 GMT -5
The folks over on Beamdog and elsewhere are looking at overall builds. Not builds specific for this server. You will slowly find that a lack of HP may come to haunt you. This is only advice.
Good luck.
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Post by asturonethoriusaline on Feb 10, 2019 12:48:59 GMT -5
Quick note regarding resting... at an inn, buy a key for the type of room you want. In your example, it sounds like the door to the common room had been left open when someone left (I tend to do that myself, shame on me) so you were able to go in. The key, after it has been used, will be taken from your inventory when you leave the inn. As to disease, I think resting just gives you another Fort save. It doesn't require a cleric... you can probably get cured (and maybe a few tips) by RPing in the Greatgaunt square, emoting symptoms so people know you're sick (hacking cough, red eyes, etc - have fun with it, I once had a character groan and when someone asked what was wrong I said something like 'oh, I'b god a tewwible code id by dose.') The innkeeper didnt offer to sell me a key, only offered food, beer, etc. As to your idea about RP ing being sick, that worked just fine, when I did that with enough people around, when a cleric was on, but for a long time a Divine Spellcaster, or a UMD player, wasnt on, so for a long time, even though players thought it was Fun, Great RP me RP ing being sick, coughing, sneezing, etc, and altho they wanted to help, for a long time, there was nobody who could help. Thanks for your comment, help.
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Post by asturonethoriusaline on Feb 10, 2019 12:52:24 GMT -5
If my pacifist with 8 in str, con & dex and 0gp could survive the low levels, so can your pauncy elf monk. It’s as easy as making pals, patience and being careful. Gods try a low con elf wizard. 2 or 3hp, 1 or 2 spells? But they all made it. I didnt say it was impossible, just a LOT HARDER for the FIRST 2 LEVELS. Once get to level 3 and Weapon Finesse, its a LOT Easier. Also its the 10 str, 10 Con, is too low guy, your comment should be directed to.
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Post by asturonethoriusaline on Feb 10, 2019 13:05:18 GMT -5
The folks over on Beamdog and elsewhere are looking at overall builds. Not builds specific for this server. You will slowly find that a lack of HP may come to haunt you. This is only advice. Good luck. Yeah if your 3rd level or less, if your a frontline fighter, if you dont use stealth, if you go solo, IF you have a LOW AC, IF you have a LOW BAB/AB,(Instead of AB +4 dex mod), etc, etc, etc, THEN YEAH you would be right that having lack of HP may, might probably hurt you, kill you over and over. Also thats why you have a high Reflex save, and EVASION, IMPROVED EVASION, UNCANNY DODGE, etc, so that your HP total doesnt get hurt, killed. Also to counter low fort save, to disease, poison, monk levels, ranger levels, and Shadowdancer/Assassin levels help not only reflex, but help with fort saves, and poison resistances. Going by your thinking nobody should play a dex based Rogue, Ranger, Bard, Monk, Wizard, Sorcerer, Assassin, Shadowdancer, etc, stealth, spellcaster, etc, build, because such builds usually have low str, low con, low HP.
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Post by malclave on Feb 10, 2019 13:12:42 GMT -5
Quick note regarding resting... at an inn, buy a key for the type of room you want. In your example, it sounds like the door to the common room had been left open when someone left (I tend to do that myself, shame on me) so you were able to go in. The key, after it has been used, will be taken from your inventory when you leave the inn. As to disease, I think resting just gives you another Fort save. It doesn't require a cleric... you can probably get cured (and maybe a few tips) by RPing in the Greatgaunt square, emoting symptoms so people know you're sick (hacking cough, red eyes, etc - have fun with it, I once had a character groan and when someone asked what was wrong I said something like 'oh, I'b god a tewwible code id by dose.') The innkeeper didnt offer to sell me a key, only offered food, beer, etc. As to your idea about RP ing being sick, that worked just fine, when I did that with enough people around, when a cleric was on, but for a long time a Divine Spellcaster, or a UMD player, wasnt on, so for a long time, even though players thought it was Fun, Great RP me RP ing being sick, coughing, sneezing, etc, and altho they wanted to help, for a long time, there was nobody who could help. Thanks for your comment, help. The keys are in the last merchant tab, along with the food. And sounds like bad luck with the disease and who was present... there are a couple of non-magical options.
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Post by asturonethoriusaline on Feb 10, 2019 13:20:32 GMT -5
The innkeeper didnt offer to sell me a key, only offered food, beer, etc. As to your idea about RP ing being sick, that worked just fine, when I did that with enough people around, when a cleric was on, but for a long time a Divine Spellcaster, or a UMD player, wasnt on, so for a long time, even though players thought it was Fun, Great RP me RP ing being sick, coughing, sneezing, etc, and altho they wanted to help, for a long time, there was nobody who could help. Thanks for your comment, help. The keys are in the last merchant tab, along with the food. And sounds like bad luck with the disease and who was present... there are a couple of non-magical options. What are those options? Rest isnt helping. Also I am still trapped in that room, cant unlock the door, get out. Thanks for help.
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Post by Razgriz on Feb 10, 2019 13:23:11 GMT -5
The folks over on Beamdog and elsewhere are looking at overall builds. Not builds specific for this server. You will slowly find that a lack of HP may come to haunt you. This is only advice. Good luck. Yeah if your 3rd level or less, if your a frontline fighter, if you dont use stealth, if you go solo, IF you have a LOW AC, IF you have a LOW BAB/AB,(Instead of AB +4 dex mod), etc, etc, etc, THEN YEAH you would be right that having lack of HP may, might probably hurt you, kill you over and over. Also thats why you have a high Reflex save, and EVASION, IMPROVED EVASION, UNCANNY DODGE, etc, so that your HP total doesnt get hurt, killed. Also to counter low fort save, to disease, poison, monk levels, ranger levels, and Shadowdancer/Assassin levels help not only reflex, but help with fort saves, and poison resistances. Going by your thinking nobody should play a dex based Rogue, Ranger, Bard, Monk, Wizard, Sorcerer, Assassin, Shadowdancer, etc, stealth, spellcaster, etc, build, because such builds usually have low str, low con, low HP. The point is, that you should not be thinking about builds, but characters. Yes, it would be better to sart the game as Ranger for the AB and other perks, but then how do you explain that this Ranger became a Monk from level 1 to 2? Did he really all of a sudden knew how to channel and harnness ki after killing rats and bashing skeletons in a crypt? Now, if he joins a monastic order, or if a more experienced monk helps to train him, that is ok, but if no monk or order trained him, then how? Edit: the key for playing the build that you want, is following rules, but also doing your best to adapt and RP to the changes the character needs to have in order to become it. Do you want a level of fighter for the cleric? Ok, but have the cleric train with fighters, militia or other warriors. At the very least, have an explanation as of why such a character would pick a class without seeking training or help.
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Post by asturonethoriusaline on Feb 10, 2019 13:47:17 GMT -5
Yeah if your 3rd level or less, if your a frontline fighter, if you dont use stealth, if you go solo, IF you have a LOW AC, IF you have a LOW BAB/AB,(Instead of AB +4 dex mod), etc, etc, etc, THEN YEAH you would be right that having lack of HP may, might probably hurt you, kill you over and over. Also thats why you have a high Reflex save, and EVASION, IMPROVED EVASION, UNCANNY DODGE, etc, so that your HP total doesnt get hurt, killed. Also to counter low fort save, to disease, poison, monk levels, ranger levels, and Shadowdancer/Assassin levels help not only reflex, but help with fort saves, and poison resistances. Going by your thinking nobody should play a dex based Rogue, Ranger, Bard, Monk, Wizard, Sorcerer, Assassin, Shadowdancer, etc, stealth, spellcaster, etc, build, because such builds usually have low str, low con, low HP. The point is, that you should not be thinking about builds, but characters. Yes, it would be better to sart the game as Ranger for the AB and other perks, but then how do you explain that this Ranger became a Monk from level 1 to 2? Did he really all of a sudden knew how to channel and harnness ki after killing rats and bashing skeletons in a crypt? Now, if he joins a monastic order, or if a more experienced monk helps to train him, that is ok, but if no monk or order trained him, then how? Your missing the point I was making to MTG. His point was that if dont have higher str, higher con, then your build is not good. His point is not valid because: 1. IF IF IF start out as lev 1 ranger, get weapon finesse, then Multiclass Monk, your 10 str, 10 con toon will be just fine. 2. IF start monk, no get Weapon Finesse until 3rd level, then of course your 10 str, 10 con, 18 dex toon will struggle until 3,4 level, at, after which point will be just fine. 3. The point was not to complain. OF COURSE WHAT YOU ARE SAYING, THE POINT YOU ARE MAKING IS, WAS RIGHT. 4. But your right point on, about RP, had to be put aside to GAME MECHANICALLY show why MTG's point of needing a higher str, Con, was wrong. 5. Yeah your absolutly right on your RP point. But I was also right in saying that the ONLY reason that GAME MECHANICALLY, I was struggling for 2,3 Levels, is because didnt have weapon Finesse, NOT BECAUSE I SUPPOSEDLY DID NOT HAVE A HIGH ENOUGH STR, CON. 6. The point I was making to MTG, is that IF IF IF had been able to start with ranger level 1, weapon finesse, multiclass to monk, that IF DID THAT, THAT GAME MECHANICALLY WOULD NOT HAVE STRUGGLED FOR 2,3 LEVELS, WITH A 10 STR, 10 CON. 7. The point was not to make a point, say I think that should do something that makes no sense RP wise as you put it. 8. The point was to show MTG that his point about needing a higher str, con then a 10 str, 10 con was flawed, and why it was flawed. 9. You apparently missed that point, and instead chose to focus on the starting with Ranger level 1, Weapon Finesse, multiclassing Monk part, instead of seeing the rebutting of MTG's point.
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