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Post by Rane on Jan 14, 2019 23:43:53 GMT -5
More as year I play on FRC and was not involved into any PvP. It looks like players, who play a lot of time on FRC, already grew and tired with PvP part. Topic is started because new players are came and are started of their preparation for PvP. Well, this means that PvP is a kind of childhood disease, and as soon as new players become older, PvP will disappear. Grow faster, young friends. Your childhood illness is a bit tiring. The problem that I see is your roleplay. Being a good character isn’t enough. If you heal someone you have to roleplay it. They do not know what you intend. Walking up to someone and clicking them with a heal kit without saying a word is weird. It would be just as weird if someone walked up to you in real life and gave you a flu shot without explaining themselves. More than likely you aren’t going to know what is in their syringe, and you won’t allow it to happen. Just because you can do something mechanically does not mean you should. Roleplay first. Your actions warranted “self defense” even “retaliation” Think before you do things, “how would someone do this in real life?” And then roleplay it. That’s all.
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Post by Animayhem on Jan 15, 2019 0:09:54 GMT -5
I think of we had subdual option it gives the victim more choices than what they have which at the moment is essentially nil Plus subdual allows for friendly sparring. Other places I played with PVP had this
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Post by FlyingMidget on Jan 15, 2019 0:45:02 GMT -5
I think of we had subdual option it gives the victim more choices than what they have which at the moment is essentially nil Plus subdual allows for friendly sparring. Other places I played with PVP had this
This isn't other places though we can certainly look into adding such eventually though we have more important things to improve upon (or fun things even), this wouldn't really change much besides the odd friendly bout of dueling (in which case if someone dies their friend is very likely to get them raised anyway). why? Because anyone going out of their way to kill your character or those you're traveling with isn't likely to want witness' remembering them having committed murder, the winner is already able to decide if they wish to give you a friendly OOC raise to take the sting of the loss away abit, something that isn't a requirement, it's allowed solely because of the "Have fun, but not at the expense of others".
FM.
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Post by Rane on Jan 15, 2019 0:57:16 GMT -5
If you heal someone you have to roleplay it. They do not know what you intend. Yes, you are right. But I will say more. I'm chaotic good, much more chaotic as you think. I play my idealistic world where every one is pal, friend, brother and sister independing of race, age and even alignment. I greeting everyone, because I think, it is kindly and in small willages it is well know practice. I can health somebody, because I think it is good and by this way I show him/her my good attitude. If someone reject my good attention, I just turn and go away. In fact, I should mark them as hostile to do not try to communicate again, but I do not do it because it can cause side effect. I do not remember how much good and for who I did, because I do not wait anything back. Usually I try to cure all my party members, because I care about them. If I have spare stock of potions, I propose it to party members for free before battle because it is good and because it increase party survival. I believe, that my good attention will motivate people to believe me and became my friends. PS: Are you surprised, that it can be fun to role play so absolute altruistic character? I get it, but I also think that you shouldn’t be surprised when people’s characters do not appreciate you touching them. Instead of making that explanation here and trying to get the rules changed to benefit your own play style. Why dont you have your character explain their actions in the game?
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Post by Rane on Jan 15, 2019 1:14:19 GMT -5
Think before you do things, “how would someone do this in real life?” If you want be realistic... OK, Let Anyone who has groundlessly killed someone will be sentenced to 25 years in prison or execution to permanent dead It will be like in real life. Okay, real life with fantasy rules. You know what I mean let’s not twist words here.
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Nicoen
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Post by Nicoen on Jan 15, 2019 3:15:29 GMT -5
I think of we had subdual option it gives the victim more choices than what they have which at the moment is essentially nil Plus subdual allows for friendly sparring. Other places I played with PVP had this That's not how a subdual system would work. A subdual system like the one many other servers use, is one where the ATTACKER decides whether it is lethal damage or not. It should never be the victim that decides the nature of the damage they take. It is about the intent of the attacker. I've always been for a subdual system, and have made suggestions about this many years ago, since it opens up for friendly duels where you don't have to worry about the random high crit, or you can kidnap someone without having used lethal force. Regarding your point about options, you have plenty of options to back off before a fight begins. Don't engage in conflicts that might end up with blood being spilled, if you're not prepared to very clearly back out of it before it comes to that or engage in the resulting PvP. Not every character has to be heroic and stand up for themselves or others, some back off when they see a fight brewing, and that's okay.
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Post by malclave on Jan 15, 2019 4:24:13 GMT -5
Usually I try to cure all my party members, because I care about them. If I have spare stock of potions, I propose it to party members for free before battle because it is good and because it increase party survival. This isn't quite the same thing as you described before. Offering someone potions isn't the same as touching them, and expectations are different in a party (though even there, I was once threatened for casting a Cure spell on an elf who didn't like humans). I find its easier when outside of a group to first say something like "you look hurt, can I help?", often even if I already know the character.
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Deleted
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Post by Deleted on Jan 15, 2019 7:11:31 GMT -5
I can't believe you guys are still trying to make Sergei feel bad about healing somebody. Sometimes you can really take this stuff too far you know.
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Post by hellscream123 on Jan 15, 2019 7:54:48 GMT -5
They're not attempting to degrade the action. They're describing why the RP outcome described is valid. No one is attacking the player for the desicion mearly explaining the reaction and greater context of the overall actions taken.
While this is a game our characters must be written and acted as if yhe game was "real life" to them ergo healing is not just holding your hands out as the animation suggests.
By i agree all voices could please take a moment to breathe and remmeber that chat does not convey vocal tone and nuetral tone is a hard thing to read in the mind.
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Post by malclave on Jan 15, 2019 8:09:34 GMT -5
I find its easier when outside of a group to first say something like "you look hurt, can I help?", often even if I already know the character. It's also nice to PM someone first to check if they actually have any visible injuries. How do you know the person in full plate, helmet and cloak has a little scratch under all that gear? Maybe it's an assumption on my part, but I figure once someone reaches "Injured" there are signs such as dents, limping, favoring one arm, blood stains, and so on. On the other hand, I've had people tell me the blood isn't theirs, and I just say "okay".
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Manshin
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Post by Manshin on Jan 15, 2019 9:01:27 GMT -5
Any time, any place, feel free to murder my characters without warning or mercy. As long as you've got an RP reason for it, I'm okay with it. Follow all the server rules of course, but I am okay with dangerous PC interactions, even the ones I don't understand IC or OOC. Cheers!
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Nicoen
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Post by Nicoen on Jan 15, 2019 11:56:10 GMT -5
You can do whatever you want within the rules of the server, just be prepared to face the consequences IC.
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Post by bloodalchemist on Jan 15, 2019 12:00:32 GMT -5
Ok guys, May I ressurect somebody without his/her permission if I see that he or she lies killed ? 🤗 Because of the NwN lack of finesse in its systems, you can in fact do this, however as to the actual rules and lore? No, emphatically so. When you try to raise a slain person, you are channeling your gods power to pull their soul back from the fugue plane. They in the death state, recognize this entity and can say hell no, especially if they dont know or hate the god in question giving them this choice. The Royal Family in cormyr has laws around not being ressurected, hence the kings death defeating the dragon leading the goblin army that ravaged cormyr not being around anymore. Even if they do accept a ressurection, that means they are stripped of all royal and noble standing within cormyr. Best to ask before you try to force something on another player, I always send them a quick ooc tell like (hey, im about to raise you, bit of rp incoming) Then follow up with another tell dropping hints, holy symbols and such about the characters god offering their soul the chance to return or not. Why my evils only ever raise those they consider loyal or trustworthy, or that can be controlled through fear or manipulation.
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Post by Lady Frost on Jan 15, 2019 13:16:07 GMT -5
Best to ask before you try to force something on another player, I always send them a quick ooc tell like (hey, im about to raise you, bit of rp incoming) When character is dead, keyboard is blocked by modal menu: (respawn, wait help, some else). You can choice 'wait help', but as soon as you try to type anything, your keyboard is blocked in modal menu again. Means, dead character who wait for help is not able to answer technically. As minimum, it work in this way on my client. If the menu is up, you can hit enter and still type.
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Post by Lady Frost on Jan 15, 2019 13:28:04 GMT -5
It's also nice to PM someone first to check if they actually have any visible injuries. How do you know the person in full plate, helmet and cloak has a little scratch under all that gear? Maybe it's an assumption on my part, but I figure once someone reaches "Injured" there are signs such as dents, limping, favoring one arm, blood stains, and so on. On the other hand, I've had people tell me the blood isn't theirs, and I just say "okay". There are many ways to take none visible damage. I imagine negative energy and sonic damage would be examples of less-visible damage types, especially if they are covered in armor. Additionally, they may have started at 'near-death' and applied bandages and are RP'ing their wounds and don't need more bandages or healing wrapped around them. Instead of godmoding: "Hey, you're bleeding everywhere." or running over to force healing on them, either send a tell asking their condition or rp: *looks over at the condition of ______* and see if they respond. That said, I do find it irritating when characters walk around at badly injured and especially near-death and emote nothing. Whether the injuries are visible or not, if you are badly injured or near death you're likely in a state you want help, need help, or are at least visually unwell even if not bleeding; eg, heavy breathing, wheezing, pale, limping, etc. Help the people out around you and give them something to understand about your poor condition, OR just emote *nothing appears wrong* at least that gives us something.
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Manshin
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Post by Manshin on Jan 15, 2019 13:43:11 GMT -5
Lady Frost said: There are many ways to take none visible damage. I imagine negative energy and sonic damage would be examples of less-visible damage types, especially if they are covered in armor.
Hmmmm.... would sonic be “less visible” damage? My take is that it’s moreabout frequency and vibration than just loud noise. I mean it’s causing actual injury which says to me rupturing blood vessels at the least, maybe lost hearing and other nerve damage. I could see your eyes turning red and your skin looking like a giant bruise if you take lots of sonic damage.
Negative energy damage should also have some visual effects. Just think Frodo when he got stuck with the moghoul blade. Negative energy was turning him into a wraith. That’s basically what’s happening to you when you take negative energy damage. Positive energy fuels life, and negative energy fuels undeath. Seems like there would be some pretty serious visual signs there. Though exactly what is a good question. You might start to look sick like you’re dying since that’s what is happening?
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Post by Lady Frost on Jan 15, 2019 14:24:45 GMT -5
Lady Frost said: There are many ways to take none visible damage. I imagine negative energy and sonic damage would be examples of less-visible damage types, especially if they are covered in armor. Hmmmm.... would sonic be “less visible” damage? My take is that it’s moreabout frequency and vibration than just loud noise. I mean it’s causing actual injury which says to me rupturing blood vessels at the least, maybe lost hearing and other nerve damage. I could see your eyes turning red and your skin looking like a giant bruise if you take lots of sonic damage. Negative energy damage should also have some visual effects. Just think Frodo when he got stuck with the moghoul blade. Negative energy was turning him into a wraith. That’s basically what’s happening to you when you take negative energy damage. Positive energy fuels life, and negative energy fuels undeath. Seems like there would be some pretty serious visual signs there. Though exactly what is a good question. You might start to look sick like you’re dying since that’s what is happening? Very true, but I meant more along the lines of not bleeding all over. If you're covered in armor, people won't see the bruises, and pale skin / strange effects of having life-force drained away. I certainly didn't mean they can't cause visual signs, only that those two stuck out as two damage types that might be more concealable behind clothing and armor and may not be directly noticed as someone wanders into town with 'injured' over their head.
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Post by malclave on Jan 15, 2019 14:28:50 GMT -5
The most obvious effects of various non-physical damage types might be concealed by full armor and helm, but there should still be signs. But, if noticing someone is injured is "godmoding" then so be it.
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Manshin
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Post by Manshin on Jan 15, 2019 14:35:50 GMT -5
Fair enough. Though even cuts and lacerations, If they’ve been bandaged and aren’t bleeding could be concealed under clothing/armor. You might spot a limp or general stiffness that might hint that an injury is present. In the past I’ve rolled healing checks to oppose bluff or disguise checks to spot hidden injury with players and that usually works well. I bet sonic damage could create disorientation like a concussion that would make someone act strange or seem to have a hard time controlling basic motor functions... or even just general stuffness and soreness you could pick up on. Same with negative energy. There could be a lethargy, depression or general ache as muscle and life force decays. Things you could pick up on, especially if you’re a skilled healer.
Not that I’m disagreeing or anything. I’m just a nerd and like to flesh things out as realistically as I can.
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Manshin
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Post by Manshin on Jan 15, 2019 14:41:56 GMT -5
I should note: Just because you’re “injured” doesn’t mean you haven’t been bandaged. I’m pretty sure we all play healing kits as magical right? I mean cotton doesn’t heal wounds. So it’s pefectly valid to loose 3/4 of your HP, RP bandaging yourself to stop bleeding without recovering any HP, then emote that you’re not loosing blood when you walk into town at “injures” or even “badly wounded” .... though you should probably emote something to suggest you’re in pain or having trouble moving. I just figure it’s valid RP to spot “injured” if you’re a trained healer or make a roll and esspecially “badly wounded” without needing some kind of roll.
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Post by malclave on Jan 15, 2019 14:46:43 GMT -5
I bet sonic damage could create disorientation like a concussion that would make someone act strange or seem to have a hard time controlling basic motor functions... or even just general stuffness and soreness you could pick up on. Same with negative energy. There could be a lethargy, depression or general ache as muscle and life force decays. Things you could pick up on, especially if you’re a skilled healer. That's how I view it... I see the injury status line as a summary of all those clues, which is why it's a vague description rather than hard numbers.
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Post by deadbeatbert on Jan 15, 2019 15:06:44 GMT -5
Example - Player B knows Aoi doesn't enjoy pvp but they are on the road in the Hullack and I'm a highwayman. There is a choice - kill their character and get a DM to give them 500gp because that's what their character does or do something else. As you can see from a lot of replies "you logged in and consented to PvP" is often the answer and it is what is accepted, perpetrated and the status quo. You said it yourself earlier - "if players want pvp, prepare and log your work." What you didn't add is adding ooc consideration for the other player and have the aggressor start that avenue of communication. This is my point. The rule has worked for years, so why change it? Because we can always be better. That's true of every rule in book. FRC is an institution and the culture has been set for well over a decade. But existence of the rule doesn't mean it can't be made better. Consideration for our fellow community members, their role play and enjoyment of the game isn't asking a lot, it is the golden rule, after all. Thus is indeed fair. Consideration of others should always be paramount. But what adjustment to the rules will draw that forth? We evidently can't judt flatly remove pvp. Perhaps the better course wpild be reinforcement of the golden rule and considerations; "logging in is concent to pvp happebing. But if you well poorly about a scenario please request a bow out from the situation and story at hand" For a solution I would round table a few of the server's best PvPers. Not the ones who do it most, but those who utilise and handle it best. They are the people I would be asking for best practices and then build from there. I don't believe it is asking too much to have an amendment that requires some ooc discussion before pvp, just to make sure everyone is aware that escalation will lead to combat (I'm ignoring the notion of role play being pvp. In this scenario, pvp is mechanical). That's not to be taken as opportunity to deny pvp, but to introduce possibilities to avert it. We know that some players will not like/want/enjoy this and that's where the balance comes in. My experiences of admining social pvp servers gives me the absolute knowledge that you can't ever keep everyone happy, on just about any topic, but there can be a common ground that everyone can accept. At the end of the day my only concerns are community happiness and less work/frustration for the DM team. Edit - a word.
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Manshin
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Post by Manshin on Jan 15, 2019 15:21:49 GMT -5
Aren’t there servers where there is no PvP allowed? I don’t want anyone talking to me OOC to ask if they can PVP me because that’s a huge immersion breaker and I WANT to be surprised just like my character is. I play NWN for immersion not for a weird safe-space. I have been in tons of FRC PvP, and all of it from the best to the worst created great RP, even if it was just a rescue mission for my buds to come find my body and then look at everyone suspiciously afterwords. Who cares if you can’t know who did it. It will help shape your PC. 80% of real murder is unsolved. You can get attacked without warning in real life, why shouldn’t you be able to get attacked without warning in a violent medival setting. I really don’t understand this new development. Maybe I’m old.
There was a topic around a while back that was something like PvP ettiquette. Just a kind of gentleman’s guide to ruthless PvP with a heart! Might be good to dig up. The essentials were if someone had no chance... give em an OOC raise... just because. And try to be OOC buds with your IC enemies, so PvP always remains a fun game with consequences you both agree too in general. Even if it’s just a random ganking, don’t get worked up about it. Don’t scream “cheater!” Just because you don’t know why it happens. I guarantee you, they had a valid reason and were all buds so we have to trust each other to have a good reason. be mellow and remember; It’s a silly game.
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Post by Animayhem on Jan 15, 2019 15:39:45 GMT -5
deadbeatbert
" For a solution I would round table a few of the server's best PvPers. Not the ones who do it most, but those who utilise and handle it best. They are the people I would be asking for best practices and then build from there.
Example - Player B knows Aoi doesn't enjoy pvp but they are on the road in the Hullack and I'm a highwayman. There is a choice - kill their character and get a DM to give them 500gp because that's what their character does or do something else. As you can see from a lot of replies "you logged in and consented to PvP" is often the answer and it is what is accepted, perpetrated and the status quo. You said it yourself earlier - "if players want pvp, prepare and log your work." What you didn't add is adding ooc consideration for the other player and have the aggressor start that avenue of communication. This is my point.
The rule has worked for years, so why change it? Because we can always be better. That's true of every rule in book. FRC is an institution and the culture has been set for well over a decade. But existence of the rule doesn't mean it can't be made better.
Consideration for our fellow community members, their role play and enjoyment of the game isn't asking a lot, it is the golden rule, after all.
I don't believe it is asking too much to have an amendment that requires some ooc discussion before pvp, just to make sure everyone is aware that escalation will lead to combat (I'm ignoring the notion of role play being pvp. In this scenario, pvp is mechanical). That's not to be taken as opportunity to deny pvp, but to introduce possibilities to avert it. We know that some players will not like/want/enjoy this and that's where the balance comes in. My experiences of admining social pvp servers gives me the absolute knowledge that you can't ever keep everyone happy, on just about any topic, but there can be a common ground that everyone can accept.
At the end of the day my only concerns are community happiness and less work/frustration for the DM team."
This.
My character on another world was targeted a few times for assassination due to rival guilds and drow. In this world things like this would need to be dm approved. The aggressor and victim and dm would get together. A basic sketch of why would be discussed. If the dm felt it valid then it would be allowed. Discussion was also in regards to exactly what would be done and what would be done with the corpse. The victim had imput as to how far they would go, ie if torture was involved, etc. Once the parties agreed then it was good to go. The aggressor would alert dm staff and a dm would be on when the aggressor and victim were. The victim never knew when the dm would be on or when they will be attacked. Chances were given to opt out of rp in game but if the dm felt it was not a good enough reason, the fight would go on and if the victim was killed then the rest of the story would continue along the guidelines. Sometimes the story and rp would be followed up in the forums. The dead player could still play their character in game but a time bubble was in play.
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Post by deadbeatbert on Jan 16, 2019 1:19:45 GMT -5
Aren’t there servers where there is no PvP allowed? I don’t want anyone talking to me OOC to ask if they can PVP me because that’s a huge immersion breaker and I WANT to be surprised just like my character is. I play NWN for immersion not for a weird safe-space. I have been in tons of FRC PvP, and all of it from the best to the worst created great RP, even if it was just a rescue mission for my buds to come find my body and then look at everyone suspiciously afterwords. Who cares if you can’t know who did it. It will help shape your PC. 80% of real murder is unsolved. You can get attacked without warning in real life, why shouldn’t you be able to get attacked without warning in a violent medival setting. I really don’t understand this new development. Maybe I’m old. There was a topic around a while back that was something like PvP ettiquette. Just a kind of gentleman’s guide to ruthless PvP with a heart! Might be good to dig up. The essentials were if someone had no chance... give em an OOC raise... just because. And try to be OOC buds with your IC enemies, so PvP always remains a fun game with consequences you both agree too in general. Even if it’s just a random ganking, don’t get worked up about it. Don’t scream “cheater!” Just because you don’t know why it happens. I guarantee you, they had a valid reason and were all buds so we have to trust each other to have a good reason. be mellow and remember; It’s a silly game. It's not a new development, mate, just an opinion. Yours, being that you enjoy the rando-surprise factor is just as legitimate as Aoi's dislike of PvP entirely. If pvp was played by that etiquette today then I'm sure a lot less people would complain. But it isn't. the last PC pvp encounter I had involved them trying to force several of us into a respawn. That's why I enjoy and participate in these discussions more than most. It's a lot easier to get a broad perspective of the community's feeling as a whole when this many opinions are placed on display. But ultimately we don't have any input on the rules or changes to them other than this sounding board. If it helps the DMs, so much the better. It's the DMs that have to deal with PvP behind closed doors, and they have to sift through several chat logs and make their decisions on complaints. If a small change here or there makes their lives easier then I'm not going to complain about it even if I don't agree 100%. We're a community from all over the world and it's impossible for all of us to be completely satisfied by the rules. Finding that delicate sliver of middle ground where quality life meets consideration for other players and less work for the DMs is a tough one indeed. I'm glad I don't have to do it.
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Manshin
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Post by Manshin on Jan 16, 2019 3:48:14 GMT -5
Ya all true. I’ve sat in the DM seat here and it’s a challenge sometimes. I think the best way to make a DMs job easier is to try to give fellow players the benifit of the doubt and remember that most of us are nice and wouldn’t cheat or be dicks. Most of the time DMs have to spend dealing with crap is because everyone always thinks everyone is cheating. Of course that was back then. Could be different now. Of course it happens, but I want to say 9 times out of 10 initial calls of foul play were really about missing info. I also personally don’t have a problem with respawning from PvP though if someone goes out of their way to destroy my remains I will perma kill my PC so.... I hope they don’t! But I love having a little fear on the server. Adds spice. Also, I know I personally won’t usually give an OOC raise if it was a real fight I could have lost, even when I dominated with a lucky ambush. I only do the OOC for people who have no chance, like when evil manshin was slicing and dicing room fulls of people in the wrong place at the wrong time who just happened to be between him and his orders. And I fully expect to respawn or await a raise, but I never go out of my way to make it impossible to find the bodies. Other than this one time I stuffed Helgrin and Torian in a bucket after they spotted evil Manshin. But the DM made sure someone found them and I’d requested as much. PvP can be fun even for wimps like my healers, even if you never win. You just have to consider it another chapter in the book and fuel for character development.
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Post by Southpaw on Jan 16, 2019 10:36:19 GMT -5
I think some upset about PVP could be avoided if there were absolutely no room for misinterpretation as to what the PVP rules actually are, specifically about interaction or prior warning immediately before the attack. Point #2 of rule #19 says, "PVP must be role-played at all times," and in so saying kind of blends two different ideas into one. The idea it seems most focused on is the need for plausible in character motivation to attack, but the wording "role played at all times" is phrasing that is also used on other servers that do require interaction between characters at the actual time the attack is made. Interaction at the time of attack is a separate matter, and at least some number of players come in expecting that the rules require prior interaction, which leads to upset when they get attacked with no prior warning or interaction. I think it would be best for the rules to match actual practice as closely, clearly, and explicitly as possible on this point, with each part spoken to separately in its own section by itself, so as few players as possible make this misinterpretation, and as few messes as possible need to be cleaned up over it.
To be clear, this is not a suggestion to change the rules about PVP. It is a suggestion to change only the wording of the rules to separate two separate points into each their own section, and speak to each by itself in terms that reflect what we actually do as closely as possible, in order to avoid the slightest confusion over what can be an emotionally charged issue. I think this would be good because players who know what they're getting into can do what ever they need to do on their own end to avoid emotional upset for themself in what ever way they need to before getting ambushed in PVP.
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Post by Helgrin Granitesoul on Jan 16, 2019 11:34:11 GMT -5
.... Other than this one time I stuffed Helgrin and Torian in a bucket after they spotted evil Manshin. But the DM made sure someone found them and I’d requested as much. PvP can be fun even for wimps like my healers, even if you never win. You just have to consider it another chapter in the book and fuel for character development. Always have to bring this memory back don't ya you evil bugger! *mutters about having to share a grave with that evil little hin* PS.. was the most awesome totally beat down Helgrin ever got. The second best was Helgrin against the entire Ranan crew and the cart escort to Redmist and they took more time to kill him than Manshin did one on one. I guess I'm a lucky one as I have enjoyed every singe PVP I have ever been involved in.
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Deleted
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Post by Deleted on Jan 16, 2019 12:29:08 GMT -5
Totally agree Southpaw about making the rules crystal clear.
In addition to this, I've noticed in the past when there is PvP related drama, there will very often be the inevitable finger pointing about "who started it", "who hit who first", "blah, blah" and nobody has any logged reference to use as evidence. I feel like this could be avoided if people were willing to save PvP for when a DM is available to supervise it. Doesn't even have to be supervised every time, just in cases where there might be a dispute about the facts of the situation.
If it's a bunch of buddies who just enjoy taking turns hacking at each other's characters, then who cares, right?
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Nicoen
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Post by Nicoen on Jan 16, 2019 12:43:19 GMT -5
Totally agree Southpaw about making the rules crystal clear. In addition to this, I've noticed in the past when there is PvP related drama, there will very often be the inevitable finger pointing about "who started it", "who hit who first", "blah, blah" and nobody has any logged reference to use as evidence. I feel like this could be avoided if people were willing to save PvP for when a DM is available to supervise it. Doesn't even have to be supervised every time, just in cases where there might be a dispute about the facts of the situation. If it's a bunch of buddies who just enjoy taking turns hacking at each other's characters, then who cares, right? That's not really how roleplaying works on FRC, you can't just pause it and resume a few days later when a DM is online. Sometimes PvP is the natural result of an interaction between two characters, and that can't wait for a DM to be there. In some situations it is definitely best to wait for DM, especially stuff like planned assassinations. Keeping logs and screenshots are the players' responsibility, if they can't provide such simple evidence it's on themselves(special cases not taken into account).
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