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Post by DM Jorteck on Aug 16, 2021 16:28:02 GMT -5
Hotfix 2021-08-16- Server updated to latest NWN EE stable release, 8193.26
- Fixed an issue where the "!n" writing command was not recognized.
- Fixed an issue where players were not kicked from the server in the character deletion room.
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Post by DM Jorteck on Aug 22, 2021 10:27:20 GMT -5
Hotfix 2021-08-22- Fixed a server crash where Town Criers would attempt to talk to other NPCs who were being destroyed by area cleaners.
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Post by DM Jorteck on Sept 18, 2021 16:28:05 GMT -5
Anauroch Update With this update, FRC pushes north to include the sandy, coarse and irritating regions of the Anauroch.
Numerous new areas are now available to explore, hunt, and gather, and we look forward to the stories that will develop here  Here is a bit of a background and history about some of the major areas you can find, as sourced from the 2nd edition pdf of the Anauroch by Ed Greenwood (and picked out by DM Sauron )It goes without saying that this was a monumental build, and it deserves massive credit to DM Sauron who has continued to show patience while developing and iterating this region to get it in a ready state for the server. Hullack Iron Mine A special gift from Plotter as one of his last epic projects, the "Hullack Orc Mine" has been completely reworked with a new set of nasty encounters for you to face.
Who knows what you will find down there... Subdual System A new combat mode has been added that allows you to deal non-lethal damage to other players and creatures.
As per the 3.5 SRD, non-lethal attacks are melee attacks that are taken at a -4 penalty. All raw physical damage (piercing/bludgeoning/slashing) that would typically be applied as lethal damage is instead applied as non-lethal damage. The creature still takes lethal damage from elemental damage, ranged attacks and spells. Non-lethal damage is tracked separately from HP, and is visible in your character portrait as soon as you have sustained any non-lethal damage:

If you are lucky and sustain 100% non-lethal damage, your character will be dazed, and have the opportunity to run away from your attacker to regain your composure. If this damage exceeds 100%, your character will fall unconscious. In this state, you character may be picked up in the same way as dead bodies: frc.proboards.com/thread/34205/dead-character-carrying
To activate the mode, simply type "!subdue" to toggle the mode on/off.
Subdual and PvP - All PvP rules are still enforced while using subdual mode: frc.proboards.com/thread/29381/server-rule-expanded-pvp-rules The intent behind the subdual system is to provide a way to express a character's motivation towards a potential foe. Are they a killer assassin? A dwarf barbarian in its favoured terrain of a bar brawl? Or are they an Illmater priest simply trying to protect themselves from a threat without causing harm?
This does not mean it is a get-out-of-jail free card when it comes to Cormyr's law enforcement, and knocking everyone out with malicious intent will still bear consequences. Martial Fighting Styles This update adds a new option in the crafting menu for changing your character's fighting style/animation set.
To change styles, open the Crafting Menu, and select the new "Change Fighting Style" option:


The FRC Team would like to thank the community member "Ragnarok_mr4" for their work on the Alternate Combat Animations Pack and for sharing it with the community.
Dye Kit: Per-part Coloring (Shoutout to ShadowCatJen for the screenshot! You do not want to see my attempt...)
Armor and Clothing can now be colored per part by using the Dye Kit tool. Simply use the dye tool as normal - when you select the "Armor/Clothing" option, you will now be prompted to select a part. You can purchase a dye kit from the DMFI merchant in the welcome room. Changes/Fixes - You can now carry all unconscious players. This includes players knocked out from non-lethal damage, and characters who are rolling to stabilize from dying. - Characters who come to life and/or wake up while being carried by another player will now drop out of the carriers hands. This fixes an exploit where players could make themselves permanently invisible with a well timed raise dead scroll. - Disabled several guild stores containing items that could be erroneously enchanted to exceed the server's item cost limit. Updated stores will be added in a future update. - Fixed a feedback message when receiving XP outside of level restrictions being incorrectly formatted.
Arabel - Arterian Estate - Fixed a misplaced invis object. - Fixed a typo in the description of the Tradic Longsword
Eveningstar - Survival Shop - Fixed the shop NPC not being stationed at the counter.
Eveningstar - Interior (The Iron Hand) - Speculative fix for a game crash when entering the "Iron Hand" smithy in Eveningstar.
Greatgaunt - West of - Hobgoblin Outpost - Removed the auto-close script on the door/gate.
Low Road, Rumbling Hills - Ettin Lair - Significantly reduced the max CR of the Ettin encounters spawned to better reflect the intended level range, and prevent low level players from being killed from higher CR spawns.
Marsember - Morningmist Hall - Lighting adjustments, added water flooring
Skull Crag - Wild Wolf Inn - Fixed an issue where the area was not cleaned up correctly
Storm Horns - Frigid Peaks - Skyrlien - Frost Giant encounters are now more difficult.
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Post by DM Sauron on Sept 18, 2021 18:51:51 GMT -5
Just as a side note: More Anauroch and Goblin Marches content is in the works.
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Post by DM Jorteck on Oct 27, 2021 16:13:20 GMT -5
Server Update 2021-10-26- Low Road, River Turns East - Ant Swarms have expanded their nests.
- Shallybrook - The Three Dragon's Villa is ready for Soul Harvest
- Various area bugfixes & updates for events
- Technical updates & preparation for an upcoming major update.
Client Compatibility NoteIn an upcoming server update, we will be dropping support for players running game versions older than 8193.33. In the future, you will be booted when you connect to the server when running older versions. Please update your game and let us know if you run into any issues. If you are running the game via BeamDoge or GoG, the game should automatically. For steam users, you may have pinned your game to an older version. Please look at this thread for updating your client to the correct version: frc.proboards.com/thread/31613/ee-update-rollback-steam
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Post by DM Jorteck on Nov 19, 2021 15:06:41 GMT -5
Server Update 2021-11-19- Stormhaven House of Espar Updated
- Valkur's Roar Great Hall Updated
- Description editor added
- DM Tools updated
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Post by DM Jorteck on Nov 24, 2021 8:11:30 GMT -5
Hotfix 2021-11-23
• Fixed an issue where Greater Sanctuary would not work if a creature also had greater invisibility.
• Speculative fix for persistent HP being incorrectly applied at login, sometimes causing death.
• Speculative fix for invalid DM characters causing factions to go wild and NPCs to become bloodthirsty.
• Fixed an issue causing server performance to quickly degrade, and eventually crash.
• NPCs/Monsters now preserve their action queue when they are possessed by a DM.
• Fixed several issues and exploits when splitting item stacks.
• DM Tools Updates
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Post by DM Jorteck on Jan 4, 2022 6:18:40 GMT -5
Server Update 2022-01-01 2022-01-04
Updated server restart scheduler - Server restarts now occur at fixed times during the week, instead of being relative to the server startup. - The restart timer now shows full days, hours and minutes remaining instead of the largest component (e.g "5 hours 30 minutes" instead of "5 hours") - Improved DM tooling for adjusting restart timers. They no-longer have to do math. - Restarts will currently occur every Monday, Wednesday, Friday at 12pm GMT (6am CST), but can be adjusted.
Reworked /help Command - Refreshed with a new layout and usage. - You can now get help for an individual command with /help <command> - Some commands no-longer work with a ! prefix. Please consult /help if a command you were using is no-longer working. We are slowly migrating commands to this new system as a part of the script restoration.
Bugfixes/Misc Changes - Fixed a server crash when a player typed the body carry command twice or more and attempted to pick up a body. - Fixed a server timer issue when the in-game calendar rolled over to a new month causing all NPC encounters to stop spawning - Player location and temporary data is now based on CD key + character name instead of player name + character name (NWNX) - The "player name limbo" system has been removed as it is superseded by this functionality.
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Post by DM Jorteck on Apr 18, 2022 10:29:59 GMT -5
Server Update 2022-04-18- Welcome area updated
- Store inventories updated
- Technical updates for loot system
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Post by DM Jorteck on May 27, 2022 12:24:10 GMT -5
Hey folks! We've been missing a few update posts in this thread due to the changes usually being pretty small. We've had some confusion come up in some of the recent store changes, and wanted to get back in the habit of writing these. On a side note - we are looking for testers for the next major server update. Please reach out if you are interested  Server Update 2022-05-27Merchants- Vesper magic store updated - Broken woodland tents removed - Four Winds guild store added... Arr! - Typos in some new items fixed - Several item fixes and adjustments Area Updates from Southpaw - Hullack Forest - Northeast Mouth - East Way Trail - Foothills of the Thunderpeaks
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