Post by Retired DM Extropy on Apr 9, 2014 20:00:50 GMT -5
Areas - Spring updates for Greatgaunt, Welcome & numerous other areas - Updated Yondalla Temple in Shallybrook - Valkur & Eldath Shrines added - Tipsy Imp update
Spells - Updated magic fang & greater magic fang to last 2 turns per level instead of 1.
Summons - Adjusted CR of various summons to be more consistent - Tweak to improve entropic reaper summon
Misc - Updated merchant license with new text and pricing information. This will auto update. - Updated prison key system - Immersea blacksmith will now buy cold iron - Fixed graphical issues with Arabel Stalwart Defender area - Removed temporary quest areas for Hunter's Proving (for now ..) - Reimported cold iron shortsword fix. Should really be fixed this time :/ - Added support for guest characters
Post by Retired DM Extropy on Apr 19, 2014 1:55:27 GMT -5
Areas - Updated Ogre Bandit Cave to use new treasure, tweaked the Ogre Bandit Leader and drops.
Creatures - Replaced Tz-Auber's troll script with a custom troll script that doesn't make trolls bizarrely immune to 95% of character abilities. Trolls will die instantly if they have been damaged by fire/acid & are vulnerable to death magic, mind spells, etc.
Economy - Added a few more rare items to various treasure types (weapons, armor, gems, etc)
Spells - Updated magic vestment so that it can effect other player's shields. This can be done by casting magic vestment again at the player/npc again and it will detect that the armor already has magic vestment and automatically apply the second spell to their shield instead.
Misc - Added faction fix to player radial, to allow players to fix faction bugs themselves. - Fixed Tasha's Hideous Laughter to work properly with PFA. - Fixed Siphoning Sting custom spell to be 3 rounds per level instead of 1. - Fixed description for sword spider poison - Restored some zones that had previously had wild magic applied to them. - Fixed doors in Tun Underdark to not close automatically (I think I got them all ... ) - Fixed faction bugs in certain NPC scripts & consolidated them
Post by Retired DM Extropy on Apr 29, 2014 1:14:52 GMT -5
Summons - Added new custom summon items to loot - Updated summons system to allow tons more customization via nwnx_funcs and SetEventHandler.
Misc - Fixed epic minotaur axe (shifter) - Updated alchemist fire to grant 1 fire damage on the weapon itself & last a bit longer. (now works with trolls) - Disabled a few random spawn scripts that were not CR appropriate - Fixed a certain gold exploit
Post by Retired DM Extropy on May 13, 2014 9:31:59 GMT -5
Areas - Rivior's Keep now accessible. Enter with caution .. - Mistwood: added lower CR options for snake encounters.
Misc - Fixed issue with troll bodies not being cleaned up. - Added variant of troll script for ogre mages. Ogre mages can be killed without fire/acid, but it takes awhile. This is an abstraction of decapitating/destroying their head so that it cannot be re-attached. - Acid flasks now give 1 acid damage to weapons (identical to the alchemist fire change). - Fixed Grush'nak troll boss to use the new troll scripts. - Updated rain chances in gg exterior. - Changed server reset cycle to 44 hours (down from 52).
Post by Retired DM Extropy on Jun 3, 2014 0:39:56 GMT -5
Areas - Greatgaunt kobold areas updated for new loot & 16 new creatures - Tweaks to Valkur's Roar interiors & consolidated maps
Economy - Merchant pricing overhaul
Summons - Custom summons added for the new kobold creatures
Misc - Fixed highest CR Grush'nak boss to be lootable without huge delay. - Fixed bug with Blade Thirst duration. It will now last 2 turns per level as intended. - nwnx_resman plugin ready to enable tons of new creatures & dynamic updates to the server - removed chickens from greatgaunt south cave - internal cleanup to consolidate spawn scripts
Post by Retired DM Extropy on Jul 16, 2014 1:06:02 GMT -5
Areas - Welcome area updated to Summer - Stonelands Pass tweaks
Summons - Added construct summons category that works with summon creature 1-9. See a popular wizard shop for a summoning focus item.
Spells - Fixed bug with darkfire/flame weapon that made the minimum damage too high for caster levels 1-9. The damage now follows the posted #'s. - Weapon spells no longer work on arrows/bolts/bullets. They still work on ranged weapons, but this prevents stacking 1d4 fire damage on an enchanted bow with 1d4 acid damage on an enchanted arrow. - Timestop now cancels when a hostile spell is cast - Updated Bigby's Forceful Hand to use caster's primary attribute*0.6 vs victim's strength modifier. - Updated Bigby's Grasping Hand to use caster's primary attribute*0.7 + level + various factors vs victim grapple check - Updated Bigby's Crushing Hand to use caster's primary attribute*0.8 vs victim's strength modifier. - Reduced duration of Greater Sanctuary to 1 round per 3 caster levels.
Misc - nwnx_areas plugin installed & FRC will now dynamically load areas (just a few to start) - Ramps changed to stairs in Suzail and Immersea - Renamed a variety of areas to meet new standard - Updated reset delay command to echo the delay length to all players as well as the total amount of time till reset.
Post by Retired DM Extropy on Aug 3, 2014 17:15:12 GMT -5
Areas - Fixed transition problems in Arabel hidden lair by removing duplicate areas. - Shrine updates in various locations. - Updated Hullack Orc Mine & added a lower level. Beware! - Padrin's home updated & moved to use to new ephemeral area loading. - It has finally stopped snowing in one recalcitrant location.
Economy - Removed bagpipes and a few other random large items from orc loot.
Shops - Tweak to who can access Miranda's special shop.
Misc - Completed ephemeral area system to dynamically load/reload areas as needed! - Fixed bug with loot scripts that caused variables on elemental modification items to be stripped, which bugs the items. If you found rings/tomes to change darkfire/flame weapon in loot prior to this update, see a dm for working replacement. - Setup cloud linux test server to run on demand.
Post by Retired DM Extropy on Aug 11, 2014 0:16:16 GMT -5
Economy - Minor additions to bones loot. (new treasure system only)
Spells - Teleport implementation overhauled and Mass Teleport added. The existing teleport book will work with the new implementation. Teleport is now possible for clerics with travel domain (you will need to purchase a new book for this).
Misc - Created a new hung server monitor to improve uptime. This monitor checks all the time, not just when the server is shutting down. - Fixed xp for Orc Mine Boss. - Fixed display message for delaying a reset ( it was echoing total time from server start to end instead of time remaining to reset ). - Merged some delaycommands to streamline server performance.
Post by Retired DM Extropy on Sept 15, 2014 22:32:30 GMT -5
Areas - Updated Suzail West Gates - Greatgaunt, South of: updated to new treasure
Creatures - Updated drow rogues/etc to reduce the # of assassin levels but keep death attack DC about the same.
Economy - Added a few new loot items to 'main' treasure category (new treasure only).
Misc - Fixed Keofar's shops. - Fixed 5 stack potions in Dico's shop. - Updated in game journal to reflect the website. - Updated Aviel's conversation - Change teleport to expedite removal of 'ghosts' (it no longer waits for the area to cleanup) - Fix mushroom & herb patch in GG - Ruins - Collapsed - Added logging for more player statistics and activities to help us better understand the module and how players use it. - Added category based store commands for dms to quickly browse stores. - Added 'on player leaving' nwnx scripted event that fires BEFORE players leave the server. This will help with stats and fix some bugs with area cleanup.
Post by Retired DM Extropy on Sept 28, 2014 23:23:27 GMT -5
Areas - Shallybrook - North of - Cold Cavern Under the Mountain removed random UD creature encounters for now - New guild areas added (first version)
Misc - Changed item recharger to respect some items tagged as not rechargeable - Added more logging for data mining purposes & to assist DMs. - Lots of hotfixes for merchants & some scripts that were broken. These were live updates to the server.
Post by Retired DM Extropy on Dec 29, 2014 1:34:31 GMT -5
Areas - Ash Isle - Now publicly accessible. - Updates for the Academy in Marsember. - Replaced the 'lodge' dungeon in the Bridge of Fallen Men area with a new dungeon. - Updated Suzail Wailing Wheel. - Renamed Valkur's Roar region to meet naming conventions.
Economy - Added misc general treasure. (new treasure only)
Misc - Fixed sign near Valkur's Roar to include Greatgaunt - Removed blank journal entries - Removed outdated ammo items from Ogderlin's shop.
Post by Retired DM Extropy on Jan 30, 2015 0:27:26 GMT -5
Areas - Arabel Theatre added - Storm Horns - Gem Mine added - Bridge of Fallen Men - Lodge dungeon now accessible - Regal Griffon Inn tweaks - Ash Isle - private interior areas added - Player home added
Economy - Added weapon and armor rare treasure. (new treasure only) - Some outdated loot scripts will now give 1 gold & will be updated over time.
Misc - Fixed sconces in Wailing Wheel inn that caused graphical issues & fixed room visibility issues. - You can now rest in the Valkur's Roar respawn area
Post by Retired DM Extropy on Apr 30, 2015 23:31:10 GMT -5
Barbarian - Rage now gives +5% damage immunity to slashing, piercing and bludgeoning - Greater Rage now gives +10% damage immunity to slashing, piercing and bludgeoning - Mighty Rage now gives +15% damage immunity to slashing, piercing and bludgeoning
Post by Retired DM Extropy on Sept 22, 2015 0:28:38 GMT -5
Areas - Marsember overhaul! - Arabel interior update - Dhedluk interior update - Tyrluk interior update - Lonesome Tavern update - Module wide minor fixes and updates
Misc - Fixed norest flag in the dhedluk inn - NPC color standization - Spider/etc size recalibration - Fixed Hullack placeable bugs as reported - Fixed some incorpreal undead that dropped loot - Added key return trigger for blushing maiden.
Post by Retired DM Extropy on Sept 28, 2016 23:47:04 GMT -5
- Updated Bramblewood - Updated Shallybrook - Added a player home - Updated Jasminxor dungeon to have higher CR creatures (beware!) - Added more magical loot (rare) - Lesser Planar Binding updated with custom creatures - Converted many areas to load only when needed - Misc fixes
Post by Retired DM Extropy on Apr 16, 2017 23:39:45 GMT -5
- Minor tweaks for Skull Crag - Renovations for the Oghrann Guild - White wyrmling summon updated (need new item, pm Extropy if you need it replaced) - Misc bug fixes including reported price discrepancy in Dhedluk - Further changes will be added dynamically in the next week