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Post by Deleted on Aug 22, 2018 15:13:06 GMT -5
Hmm....it’s almost like fledging adventurers do not have a keen grasp of tactics and cooperation. Who woulda thunk it?
I wasn’t there, but thanks as always to our DM team for running these!
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Post by Deleted on Aug 22, 2018 16:46:17 GMT -5
I have a "dedicated character" for GG Vols, and she is not at all shallow. There is much more than meets the eye, and every choice she makes, the things she says, and the actions she takes are all thought out. Now she isn't going to announce to the world all her motivations and thoughts, and she's content letting everyone think, "She's just an archer." Just saying, some of us bring our " "A" game RP" to the Vols too! But mostly, I play for the fun of it. The Vols musters are chaos and fun, (and yeah, potentially deadly) and it's nice to have people to party up with. ((Translation of American Slang: "To bring your "A" game means you do your best.")) Point taken.
I suppose most do strive to bring their A game level; sometimes, I even find myself aiming for the much cooler "S rank". haha.
Well, that when I can actually attend to the musters.
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Post by Orchid on Aug 22, 2018 17:34:12 GMT -5
I have a "dedicated character" for GG Vols, and she is not at all shallow. There is much more than meets the eye, and every choice she makes, the things she says, and the actions she takes are all thought out. Now she isn't going to announce to the world all her motivations and thoughts, and she's content letting everyone think, "She's just an archer." Just saying, some of us bring our " "A" game RP" to the Vols too! But mostly, I play for the fun of it. The Vols musters are chaos and fun, (and yeah, potentially deadly) and it's nice to have people to party up with. ((Translation of American Slang: "To bring your "A" game means you do your best.")) Point taken.
I suppose most do strive to bring their A game level; sometimes, I even find myself aiming for the much cooler "S rank". haha.
Well, that when I can actually attend to the musters.
You plebs. I aim for SSS style rank. Props to those who know.
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Post by hellscream123 on Aug 22, 2018 19:42:40 GMT -5
(Did I mention that DMs are awesome and fun as a plus?) Yes, I agree, that it is huge plus. Also, I see, that DM team spend a lot of time and effort to make RFC better and more interesting. It is addition huge plus. Also I understand how much time and attention is necessary to prepare any muster. Maybe by this reason I write here, because, as for me, it could be used better. Used better on what? Pray tell.
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Post by hellscream123 on Aug 23, 2018 1:09:31 GMT -5
It's a long running traditional event that services anyone of low level. The point again. Because this is an RP server. Is to share in a story presented by the DM running it in question.
Interaction between characters, learning and sharing. That is up to the pkayers and their characters themselves it us nothing to do with the set up.
The issues you describe sergei are part of what is inherent to a role playing environment where we act out characters over any envisioned reward.
Speaking of reward. Its in the title: volunteer. As in action without
Does the above make sense in context to the event now?
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Post by mandene on Aug 23, 2018 6:09:37 GMT -5
Except for the reasons why people join the muster there are reasons why they play a there the way they do. Some players enjoy strategy above all. Some players enjoy storylines above all. Some players enjoy playing a character and their motivations above all. All of these play styles (and others I haven't mentioned) are valid on FRC.
So, while ignoring strategy completely is a character suicide, how much you use it depends on playstyle and the the character (alignment and personality). That is why you will see different behaviors during musters.
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Post by mandene on Aug 23, 2018 11:59:13 GMT -5
So, now that I have a computer in front of me, I have the opportunity to extend this train of thought by example. Lets say that we have in the same muster a lawful aligned, strategy loving, Bob the follower of Red Knight. We also have Billie, who is CN, and hates authority. Bob, before an outing, will try to figure out what they will face; make a strategy based on this and will try to not only share the strategy to everyone else, but probably insist upon leading the group towards achieving that strategy. Billie, who let's say is not a strategist at all, at least not in the way the lawful Bob is. Billie, being CN has learned and seen many a time that making plans is just silly - so Billie instead is prepared for all eventualities and adjusts her tactics to the situation at hand when it happens. When both characters meet in the same group, things are bound to happen. The more Bob is going to try to convince Billie to follow his strategy, the more Billie will refuse and do what she wants. In fact, when Billie gets peeved at Bob, she could end up doing the exact opposite of what Bob wanted her to - just because Bob was throwing his weight around, and Billie doesn't like authority. This might even be more difficult if Bob is played by a strategy above all player, and Billie is played by a method (character above all) role-player. Billie's player might not be an idiot and could end up doing the exact strategy Bob wanted, because it's the tactic that makes sense in the moment - but could end up doing the opposite - because to Billie's player, playing Billie's personality and alignment is more important than the strategy. But to the strategy-above player this would be inherently frustrating and hard to understand behavior.
Are you a strategy-above-all player, sergeil? If so, it would definitely explain your exasperation over what happened at the Muster.
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Post by Deleted on Aug 23, 2018 15:40:30 GMT -5
Good post, Mandene. We’ve all got our styles of play, types of character, and personal outlook on team play. This can obviously benefit or hinder party dynamics in any situation, be it a DM event or a simple dungeon grind. It’s part of being on a role play server where the degree that we RP our character in combat and delicate situations may clash with traditional gaming practices. I don’t take things personally and if my character feels that risk outweighs reward,gets to a moral breaking point with the rest of the party, I find a way to break ranks without making anyone unhappy ooc.
As for rewards from DM events; you should probably not expect a thing and then be pleasantly surprised when you do get something. This isn’t a dig on our DM crew; it’s just the way I was brought up in the NWN community. My first server was Narfell back in 2002, where DMs would spice things up by throwing waves of goblins at the Norwick gates, and you were considered fortunate to get a free raise and come combat xp. I’ve carried this thought process into my later servers, and realize that events aren’t always tailored for your level, even if you are included, and it’s up to you to decide if you should stay or go. I’ve had to make the bow out decision a few times, because after wasting my groups raise scrolls a few times, I honestly felt guilty and was relieved to find an IC way to retreat.
Bottom line: it’s a game, try to have fun. If you’re not having fun, it might be best to politely step out of a situation you disagree with.
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Post by mandene on Aug 24, 2018 3:43:34 GMT -5
Lets say that we have in the same muster a lawful aligned, strategy loving, Bob the follower of Red Knight. We also have Billie, who is CN, and hates authority. It is typical situation in world. I'm chaotic in mind, even not in character, but I know what is discipline, target, final result and responsibility for life of comrades. Bob have to lead party. Billie have to be follow his team leader. His work is action, not thinking. No, I'm not big strateg. My target is team building, because I like to hunt in good party, and success for party. PS: In fact, I preffer to be soul and spirit of party, but not its head. You didn't understand then what I have written. Billie doesn't have to do anything. Nothing gives Bob the right to lead the group, unless he is a lvl 6+ Volunteer with a rank. Billie doesn't have to do anything Bob tells her to,not even if he is a ranking Volunteer. On top of that, Billie's alignment (and personality) points to the player that Billie should refuse to follow Bob's leadership. By playing this way Billie's player stays in character. Billie's way of handling strategy/tactics is no less valid than Bob's. You cannot decide how another player will play their character, no matter how strange it seems to you. It's up to that player. Other players and characters will behave in a way that makes no sense to you, and all you can do is get used to it. Due to FRC being based on allowing different styles of gaming, this is something you will often run into. Your way of playing in a group is not better or less valued than another player's, it just might be different. And as this relates to everything on FRC, it relates to Musters as well
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Nicoen
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Post by Nicoen on Aug 24, 2018 3:51:41 GMT -5
The setting of the Volunteers could see Billie thrown out of the event/group if his actions are too disruptive or endangering for the group as a whole, if the leader is strict enough. But that is all IC, and would probably result in some interesting RP depending on how the rest of the group feels.
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Post by malclave on Aug 24, 2018 6:14:24 GMT -5
If new player participate in muster, because he is sure, that DM try to help him, it will be big disappointing for him. So, in any annouce of muster should be clear description about. New players should not participate in muster, because it is not the same as he is looking for. Muster is not for new player who deveope his first character. I'm not sure what wording you would use in the announcements. I would NOT say that new players should stay away, but maybe a more ooc description of how the Volunteers function could be posted. My first Muster was maybe a month after I joined the server. I hadn't played NWN for years, and was still getting used to both the server and the differences between NWN and D&D. Still, I wasn't expecting the event DM to be teaching me those things. I think most of what you're saying is something we players, rather than the DMs, should do. For my part as a new player, I tried to just follow the instructions and stay near the PC in charge (it helped that my character was NG leaning towards Lawful, so I wasn't likely to just go off and do my own thing).
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Post by mandene on Aug 24, 2018 7:39:41 GMT -5
You cannot decide how another player will play their character, no matter how strange it seems to you. It's up to that player. Yes, you are right. Everybody have to play their characters as they want. And everybody has the right to do not play in the same party with player whose roleplay he do not like. That is correct.
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Post by DM Hawk on Aug 24, 2018 8:31:09 GMT -5
Hail Cormytes!
Just chiming in here quickly to remind everyone that the Greatgaunt Volunteers were established by DM Savoie Faire for the purpose of giving players of low level characters meaningful and creative roleplay and adventuring opportunities.
Through the Volunteers, players may spend time with others they don't normally associate with while running their higher level characters. The Vols are also meant to be a way for new players and FRC veterans to meet each other and share in the fun.
We all have different styles and enjoy different aspects of the game and the Greatgaunt Volunteers but I'd like to ask everyone to keep in mind that the Volunteers experience is meant to be shared. Be kind to each other and be welcoming to new players. For most folks, experiencing the Greatgaunt Volunteers or other roleplay in Greatgaunt is a new player's first impression of FRC.
Give a warm welcome and share the limelight. Our community will grow stronger for it.
DM's Ponymaster & Pandora - Thank you for a great muster last weekend. I missed the first hour but what I saw was great fun.
To all the DM's who've taken the torch from Savvy and run the vols, thank you for keeping the tradition alive. It's one of FRC's greatest.
See you in game folks
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