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Post by lucesi on Dec 3, 2016 5:32:41 GMT -5
6th level Neutral Good human monk. Is that possible? Thought monks had to be lawful.
STR 14 Dex 12 CON 15 INT 15 WIS 14 CHR 13
All very scientifically calculated I'm sure...
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Post by Orchid on Dec 3, 2016 7:24:17 GMT -5
I Am A:Neutral Good Human Paladin/Wizard (3rd/2nd Level)
Ability Scores:
Strength-14
Dexterity-17
Constitution-19
Intelligence-18
Wisdom-16
Charisma-16
Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Used to get CN Rogue...go figure
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Post by Kolfrosta on Dec 3, 2016 13:33:52 GMT -5
Lawful Good Halfling Ranger (6th level)
Ability Scores: Strength- 16 Dexterity- 11 Constitution- 18 Intelligence- 15 Wisdom- 12 Charisma- 11
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Post by DM Hawk on Dec 3, 2016 21:19:23 GMT -5
I feel inclined to point out that I am the only person so far that got an evil alignment. Im uncertain how to feel about this. There's something to be said for an honest villain
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Post by Animayhem on Dec 4, 2016 4:00:31 GMT -5
You Are A:
True Neutral Human Druid (6th Level)
Ability Scores: Strength- 12 Dexterity- 12 Constitution- 13 Intelligence- 14 Wisdom- 13 Charisma- 14
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
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Post by DM Hawk on Dec 4, 2016 10:42:37 GMT -5
You Are A:
Arak Smithson. What?
Lawful Good Dwarf Cleric (6th Level)
Maybe I should roll one up...
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Post by adamb on Dec 4, 2016 18:10:53 GMT -5
Lawful Good Halfling Druid here All stats 14 -16.
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Post by MechaMistress on Dec 4, 2016 19:41:42 GMT -5
Lawful Neutral Elf Paladin/Sorcerer (2nd/1st Level)
Ability Scores: Strength- 9 Dexterity- 10 Constitution- 12 Intelligence- 14 Wisdom- 14 Charisma- 14
How am I not lawful good?!? It was super close. Also had the same score for paladin/sorc as I did bard.
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Post by Knight Radiant on Dec 4, 2016 22:18:35 GMT -5
Lawful Neutral Human Wizard (3rd Level)
Ability Scores: Strength- 11 Dexterity- 9 Constitution- 8 Intelligence- 14 Wisdom- 10 Charisma- 13
People have told me to play a Thayan Wizard instead of Knight. >_> I'm not sure this is the best build...
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Post by songmistress on Dec 5, 2016 22:43:43 GMT -5
Neutral Good Human Druid/Sorcerer (3rd/3rd Level)
Ability Scores:
Strength- 10
Dexterity- 15
Constitution- 12
Intelligence- 14
Wisdom- 13
Charisma- 13
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Post by deadbeatbert on Dec 6, 2016 2:52:32 GMT -5
True Neutral Human Wizard (6th Level)
Ability Scores: Strength- 14 Dexterity- 17 Constitution- 12 Intelligence- 16 Wisdom- 13 Charisma- 12
Tied with Lawful Neutral, which I think is a better fit. Also, only my hands are that dextrous.
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Post by smacrasmacrasmacra on Dec 6, 2016 11:52:02 GMT -5
Also, only my hands are that dextrous. It's true. His feet are all big toes.
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Post by deadbeatbert on Dec 6, 2016 12:14:58 GMT -5
Also, only my hands are that dextrous. It's true. His feet are all big toes.
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Post by adamb on Dec 6, 2016 18:44:22 GMT -5
It's true. ย His feet are all big toes. Ok, I know that I had a really loooonnngggg day when it took me 5 minutes to finally see that the foot was one big toe! Hahahaha
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Post by Spirit of a Phoenix on Dec 7, 2016 9:09:40 GMT -5
Lawful Good Human Bard/Cleric (2nd/1st Level)
Ability Scores: Strength- 15 Dexterity- 13 Constitution- 16 Intelligence- 16 Wisdom- 17 Charisma- 15
Ewwwwww, a Lawful alignment. I feel gross. What are my chaotic characters going think of me now?
I'm a little surprised by some of the results, mostly the classes. I was hoping I'd be a badass rogue/sorcerer, but I was two points off from fighter, sorcerer, and druid.
I didn't feel like I said anything religious so I'm a little thrown off by getting cleric. Bard wasn't what stuck out the most either. *shrug*
I did suspect that I would have a higher wisdom than intelligence, but I didn't think I would have it that close. The fact that I enjoy reading and read a lot is probably what padded that score.
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Post by mandene on Dec 7, 2016 9:59:30 GMT -5
I feel inclined to point out that I am the only person so far that got an evil alignment. Im uncertain how to feel about this. I'm noticing that very few have stats that are average or below average. Not much min-maxing going on here Though I'm thinking the results are skewed, since I have health issues and I'm getting average results for that. Spara
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Post by Spirit of a Phoenix on Dec 7, 2016 10:16:53 GMT -5
I feel inclined to point out that I am the only person so far that got an evil alignment. Im uncertain how to feel about this. Hopefully you feel the need to seek redemption. As a newly established Bard/Cleric of Lathander I'll guide you to the light. For in the dawn, beauty reigns, and the way is clearer. Watch out Foxy Angelrose, I'm gunning for your job. Really, I'm curious what you said to get evil points lmao. My alignment grid didn't even have one evil point. You probably agreed to take money for an assassination attempt.
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Fenix
~
Sleepless Golem, aka Kenny
If you read this, send me a love note.
Posts: 2,183
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Post by Fenix on Dec 7, 2016 14:26:03 GMT -5
I feel inclined to point out that I am the only person so far that got an evil alignment. Im uncertain how to feel about this. Hopefully you feel the need to seek redemption. As a newly established Bard/Cleric of Lathander I'll guide you to the light. For in the dawn, beauty reigns, and the way is clearer. Watch out Foxy Angelrose, I'm gunning for your job. Really, I'm curious what you said to get evil points lmao. My alignment grid didn't even have one evil point. You probably agreed to take money for an assassination attempt. Closeeeeee....
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Post by smacrasmacrasmacra on Dec 7, 2016 18:31:01 GMT -5
I've always been LG. My wife sees it as a character flaw.
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Post by ProfessorRum on Dec 7, 2016 23:22:00 GMT -5
I've always been LG. My wife sees it as a character flaw. Hahaha. That's because it is. Good thing you have so much else going for you.
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Post by Spirit of a Phoenix on Nov 14, 2019 13:43:04 GMT -5
Giving this thread a bump, it was fun. I had a random conversation that reminded me of it.
It's a lengthy but entertaining personality, alignment, and class quiz. So grab a drink if you take it.
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crawlingchaos63
New Member
he that dont expect nothin'... wont ever be dissapointed
Posts: 42
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Post by crawlingchaos63 on Nov 14, 2019 14:45:36 GMT -5
Neutral Good Human Rogue......huh,
sounds a lot like Otter
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Post by malclave on Nov 14, 2019 15:37:44 GMT -5
True Neutral Elf Paladin/ Wizard sounds a lot like I have no idea what I'm doing in life
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Post by davenutninja408 on Nov 14, 2019 16:13:45 GMT -5
Lawful neutral dwarf paladin... accurate.
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Post by ShadowCatJen on Nov 14, 2019 18:50:21 GMT -5
True Neutral Human Monk (4th Level) ... huh! I guess?
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Post by Sioladuil on Nov 14, 2019 19:29:40 GMT -5
I'm not buying it.
True Neutral Half-Orc Paladin/Sorcerer (3rd/2nd Level)
Ability Scores: Strength- 11 Dexterity- 11 Constitution- 13 Intelligence- 13 Wisdom- 15 Charisma- 14
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race: Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.
Primary Class: Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by Raven Credale on Nov 14, 2019 21:07:43 GMT -5
Lvl 2 Neutral Good Human Monk
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 12 Intelligence- 14 Wisdom- 13 Charisma- 12
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Post by Marriah on Nov 14, 2019 21:54:34 GMT -5
Neutral Good Human Fighter (5th Level)
Ability Scores: Strength- 16 Dexterity- 16 Constitution- 15 Intelligence- 15 Wisdom- 14 Charisma- 14
O.o
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Post by mandene on Nov 15, 2019 15:55:32 GMT -5
Maybe we should use this and "play ourselves" on new characters event๐
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Post by iangallowglas on Nov 15, 2019 18:52:55 GMT -5
Lawful Good Human Fighter/Wizard (4th/3rd Level)
Ability Scores: Strength- 11 Dexterity- 12 Constitution- 13 Intelligence- 14 Wisdom- 13 Charisma- 12
Ability wise - Nothing exciting, but above average in most things, so I'll take that. Class Wise - These feel spot on.
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