Let me give credit where it is due. This is not my work but an old post by Darkblack on another forum.
His list had all the orders from the monk orders sidebar in
Forgotten Realms Campaign Setting, we have added orders that appear in
Deity Do's and Don'ts, a WotC web enhancement for
Faiths and Pantheons.
*Orders with an asterisk appear in Deity Do's and Don'ts, a web enhancement for Faiths and Pantheons. Other orders appear in Forgotten Realms Campaign Setting. Note that Hin Fist is listed in both sources but only has deities listed in Deity Do's and Don'ts.Monastic Orders
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Broken Ones (Good)
Deity: Ilmater
Multiclass options: May multiclass freely as clerics, divine champions (HotU) (others listed, but not an option).
Background Info: No great monasteries, though many monks of Ilmater stay in the area of the Dalelands, staying the temples of Ilmater.
Brotherhood of the Scarlet Scourge (Evil)*
Deity: Yurtrus
Multiclass options: May multiclass freely as clerics
Background Info: Monks of this strange orc order bleach their hands white and grow their nails very long. Before combat they dip their nails in a powder made of blood infected with the red ache (see Disease in the Dungeon Master's Guide), which lets them infect their opponents.
Brothers and Sisters of Pure Flame (Neutral)*
Deity: Kossuth
Multiclass options: May multiclass freely as clerics
Background Info: This order (and the other two orders of Kossuthan monks) is very insular and has a rigid tradition of study and fighting style, as well as behavioral taboos. These monks seek a balance between the purifying aspect and the destructive aspect of Kossuth's flame, and are the mediators of the three orders. Most of them learn Ignan to better communicate with fire elementals.
Children of the Passive Voice (Neutral)*
Deity: Oghma
Multiclass options: None. Children of the Passive Voice may not multiclass.
Background Info: These monks serve as guardians to libraries and abbys, and sometimes are sent to find lose stores of knowledge.
Dark Moon (Evil)
Deity: Shar
Multiclass options: May multiclass as sorcerers so long as their monk level and socerer level stay within two levels of each other.
Races: Human mostly, occaisionally half-orc, shade or drow.
Background Info: Maintain open temples only in lands ruled by eveil overlords. Otherwise temples are out in remote locations, back alleys or the underdark.
Disciples of the Changeless Face (Neutral)*
Deity: Grumbar
Multiclass options: May multiclass freely as fighters
Background Info: This stoic and spartan order is obsessed with preserving the knowledge of how things are (from laws to traditions to manners of speech) so that change can be detected and countered (which often involves beating into a pulp someone who disagrees).
Disciples of the Phoenix (Good)*
Deity: Kossuth
multiclass options: May multiclass freely as clerics
Background Info: This order (and the other two orders of Kossuthan monks) is very insular and has a rigid tradition of study and fighting style, as well as behavioral taboos. They are the most likely to espouse the purifying and redeeming aspects of their deity's element.
Disciples of Saint Sollars (Good)*
Deity: Ilmater
See Yellow Rose entry.
Disciples of the Salamander (Evil)*
Deity: Kossuth
Multiclass options: My multiclass freely as clerics
Background Info: This order (and the other two orders of Kossuthan monks) is very insular and has a rigid tradition of study and fighting style, as well as behavioral taboos. Some of these monks rival a Talosian fanatic's love of destructive fire, but most see it as a necessary tool for renewal in the world. Many of them bear brands of magical symbols on their bodies and decorate themselves with fiery tattoos.
Disciples of the White Rod (Evil)*
Deity: Loviatar
Multiclass options: May multiclass freely as clerics
Background Info: Monks of Loviatar prefer using their bare hands to inflict pain rather than using weapons. When forced to use weapons, they prefer nunchaku with white-bleached leather wrappings on the hilts.
Hin Fist (Neutral or Good)*
Deities: Arvoreen, Cyrrollalee, Sheela Peryroyl, Urogalan, Yondalla (non-exclusive)
Multiclass options: May multiclass freely as fighters, rogues and paladins (paladins of Yondalla only)
Races: Halfling, occasionally gnomes or dwarves study with Hin Fist.
Background Info: Lurien, a country inhabited almost entirely by halflings, is where the majority of monasteries are for the Hin Fist, though there are a few elsewhere as well.
Long Death (Evil):
Deity: None. Worship priciple of Death regardless of deity with Deat portfolio.
Multiclass options: May multiclass freely as fighters, assassins, and blackguards
Background Info: Strong order in Thay, not sanctioned by Red Wizards. Clerics of Kelemvor should hate this order, Velsharoon, wishes to use them somehow, and clerics of Myrkul see them as part of the previous lord of the dead's plans.
Old Order (Neutral, Sometimes Good, Rarely Evil)
Deity: None. They follow a deity who is long dead or never existed here.
Multiclass options: May multiclass as rogues, sorcerers, and shadowdancers, but must maintain more monk levels than the combination of the other classes.
Background Info: Never have huge monasteries but this order has spread widely throughout Faerun.
Order of the Iron Gauntlet (Evil)*
Deity: Bane
Multiclass options: May multiclass freely as assassins, fighters
Background Info: A small sect within the Zhentarim, these monks train in stealth and assassination. Currently they are few in number but their leader has been recruiting widely.
Runeclaws (Evil)*
Deity: Luthic
Multiclass options: May multiclass freely as clerics (another listed but not an option).
Background Info: Because in many orc tribes females are not allowed to touch weapons, unarmed combat has become a means for female worshipers of Luthic to defend themselves against raiders from other tribes. Some female orcs that are too old for childbirth (particularly older wives of the chief) become runeclaws to prove they are still useful to the tribe.
Serpent Guards (Evil)*
Deity: Tiamat
Multiclass options: May multiclass freely as assassins, fighters, rogues (another listed but not an option).
Background Info: These fanatics guard temples, serve as minions to dragons, hunt dragonslayers, and assassinate those who pry to closely into the activities of the church. They are active in Unther and have been known to attack Mulhorandi soldiers.
Shining Hand (Good or Neutral)
Deity: Azuth
Multiclass options: May multiclass as wizards as long as their monk level equals or exceeds their wizard level.
Background Info: Oldest order in Amn, though with magic use being cracked down upon, the Shining Hand has gone underground.
Sun Soul (Good or Neutral)
Deity: Lathander, Selune, or Sune
Multiclass options: May mutliclass as one other class as long as their monk level remains the highest level
Background Info: Most likely to have monasteries in outlying wilderness areas.
Yellow Rose (Good or Neutral)
Deity: Ilmater
Multiclass options: Multiclass freely as rangers, shadowdancers
Background Info: Also known as Disciples of Saint Sollars. Monastery fround in the Earthspur Mountains of Damara. Order known for loyalty, and destruction of enemies. Respected for Truth and Diplomacy, they also travel with Paladins of the Order of the Golden Cup, or other Ilmaterian Paladins.
Zealots of the Written Word (Good)*
Deity: Deneir
Multiclass Options: Multiclass freely as clerics
Background Info: These monks accompany clerics of Deneir on quests, assist in moneymaking efforts for the church, and are as fond of recording information as any devout worshiper of Deneir.
Edited 2008.03.17 by Munroe. Added orders from Deity Do's and Don'ts. Happy Saint Patrick's Day.