|
Post by Defunct Fiddlesticks on Dec 20, 2015 4:28:48 GMT -5
Captain Blake orders any crew not going ashore to give the Tethys a thorough going-over, making sure everything is in good working order before they take their leave. Some capable fishermen among the crew are put to fishing duties off the stern and bow while they relax.
Remembering Kathy's note, he looks for her when he steps ashore but not finding her he continues along and is spotted speaking to people involved in shipping and the port side authorities. He is heard to refer to the action as "paying due respects". The Captain-priest would be offering Valkur's blessing to any ships leaving whose captains felt the need.
Later, once his duties and diplomacy are fulfilled, he appears to be seeking out a small supply of fresh fruit and preserved meat and a keg or two of anything resembling rum to keep the crew happy should they run out. He also asks about for a lanceboard as he has apparently had "no time to buy a new one". The Tethys quartermaster would be sent to collect the goods.
|
|
|
Post by fisheyes on Dec 20, 2015 7:09:50 GMT -5
Yarrick disembarks from the Tethys, strolling through the docks, eventually winding his way towards Old Semport and the Squeaky Wheel, as if by some old sailor's instinct. He spends his time drinking and talking with locals and regulars at the tavern exchanging gossip and listening out for any news. The Squeeky Wheel tavern has good hearty food, dim lighting, watered ale, few patrons and possibly the worst entertainment Yarrick has ever witnessed. When he first entered the tavern a small gnome woman with a long ponytail and an eager, crazed, look in her eyes stood on stage. Beside her was the strangest machine, a monstrous clockwork device with a brass box at the bottom and a whirl of metallic pipes coiling above, ending in several funnels. The gnome woman then pulled a lever on the side of the machine, and it began to hiss and hum, and make a screeching noise like a strangled cat. The small audience cheered at this poor attempt at music, perhaps more at the machine itself, rather than the quality of the music. As the performance ended, she opened a hatch on the box and took out a cat before leaving the stage. The next performers was a trio of two gnome brothers and one human man who told jokes about mages from the Sword Coast and how they fumble and misunderstand Lantan technology. Oddly amusing at times, but mostly the humour doesn't seem to translate very well. It is quickly getting repetitive, and there doesn't seem to be an end to it. The few patrons who doesn't watch the show keep mostly to themselves. In one corner sits two robed and hooded figures playing a card game. They came in after Yarrick, and hasn't spoken to anyone else, except for ordering rum from a tavern wench. Another robed man sits in the opposite corner, his hair long and filthy. He wears the red cords of Ilmater tied around his wrists, and puffs on a long pipe. He plays absently with a pair of dice, and by his feet is a knapsack. At the bar stands a redheaded woman, with strong arms and legs, sipping from a large tankard of ale. Apparently a local, she makes small-talk with the tavernkeep about the weather and the recent executions of pirates. The tavern wench is pretty to look at, a young woman with hazel curls and green eyes. The two men playing cards occasionally glance over to Yarrick, but quickly averts their gaze whenever he looks back. The Ilmateran man coughs and stuffs his pipe, silently watching the tavern wench.
|
|
|
Post by fisheyes on Dec 20, 2015 7:10:43 GMT -5
Kathy walks up to Ahmed as the ship docks. Give me that damn bird. She snatches the bird from his shoulder. Taking it to her room she locks the door. Casting every ward and protection she knows on the door to keep everyone out and the bird in. She turns glaring at the bird. Grabbing up a book she flops on the bed and begins to read. I'm not a damn druid, and now I have to make sure you don't fall to harm. She throws the book against the wall next to the bird. Rolling over on the bed Kathy stares at the wall. "Ships! Shiiiips! Sink sink!" The parrot's voice repeats. "Sink! Sink the ships! Loot the loot! Amn'an ships! C'limshan! Waterdeep Waterdeep!" The parrot's rotten head twists around in a full circle. "Sink sink!" This is going to be a long day.
|
|
|
Post by fisheyes on Dec 20, 2015 7:14:02 GMT -5
Relieved of the odd bird, Ahmed would have disembarked and made his way to the New Semport district... stopping by a roadside eatery for some tea and biscuits. He would sit with his back to the wall, allowing for a view of the street.
"Mmm... most appropriate." Rich merchants and other people who matters mill about in New Semport, trading news of who sleeps with who, and who's getting married or having a baby. More common folk also move about, trading their wares produced in other districts. Many seem to discuss the latest umbrella fashion. Apparently, the umbrellas should be as domed as possible nowadays, not like the flat variants back in Cormyr. The umbrella should preferably extend down over the person's head, concealing their face. Soon an umbrella merchant approaches Ahmed, offering him several different colours and sizes, in varying more or less waterproof materials. Textile umbrellas is popular during the summer, but not so much in the winter. An adamantine net umbrella is fitting for any warrior who wants to be both fashionable and safe, though it doesn't protect against rain. It does protect against sword slashes, but not so much against stabbing. As the umbrella merchant tries to sell his wares, two city guards, clad in leather armour, brass helmets, and carrying heavy clockwork crossbows suddenly makes a pincushion of a pickpocket across the street. In the blink of an eye, the clockwork crossbows fires multiple bolts at once, nailing the poor man to a stonewall. The guards pries him loose with great effort, and hauls him off as shocked merchants and commoners gets a new subject to discuss. The whispering starts quickly by a young woman nearby. The pickpocket was surely a pirate, or smuggler of unauthorized technology. Parents lower umbrellas over their children's faces.
|
|
|
Post by fisheyes on Dec 20, 2015 7:20:35 GMT -5
Elith explores the docks distract. Wearing his typical bold cloak he stops in some shops and taverns, and taking a few Courtesans to a private room. He is last seen heading toward the Palace distract before slipping out of sight in a crowd... The Semport docks district is as busy as any dock district. As Elith explores the docks, he learns there are two neglected shrines, one to Umberlee and one to Valkur. At one end of the docks is a shipyard where they also build ballistae and smokepowder cannons. He passes by several shops along the boardwalk, like Zerok's Wonderous Alchemical Elixirs', Madame Clarise Ma'saze's True Sights, and Frederak and Son's Discount Store. There are several taverns along the boardwalk, like the Rusty Cog, Siren's Abode and Whalekiller's Dice Den. Siren's Abode seems the best choice for the kind of entertainment Elith seeks, and he can easily find a quiet, but stuffy room full of purple pillows and incense. Once he has some privacy, the three, or four, courtesans are eager and willing to please, and offers Elith sweet fruit drinks, and steamed mushroom powder that they sprinkle generously over their sweaty nubile bodies. Six hours later, Elith sways out of the Siren's Abode, crashes into a fishmonger's stall, and wobbles his way around the docks, before finally coming to the Palace District. His head is soft and dull, and the sky has a strange shade of green and the sun burns a blinding white. The memories of round, soft, shapes are a blur in his mind, and the smell of sweat and steamed mushroom powder still lingers in his nostrils and craves for more. There is a large crowd in the Palace District, but with the fog in Elith's head it's hard to make out what's happening, but it seems a festive occasion. At one end of a square there is a clockwork device the size of a caravan wagon with brass wheels and crystal lenses that slowly spin within themselves. At the other end of the square is a man in ragged clothes chained up against a wall. From a wooden platform somewhere in-between, a man in green and gold speaks to the crowd. With the pounding in his ears, Elith can't hear much what he says, but from the people around him it seems an important figure, and the man in ragged clothes is apparently a pirate necromancer. The crowd suddenly goes quiet, and the craving for mushroom powder grows stronger. The man atop the platform raises his arms, and Elith can hear his voice. "...for smuggling of unauthorized technology, public lewdness, piracy and the practice of dark magics, the Ayrorch has sentenced you to death by sunbeam!" There's a roar from the crowd, and they pelt the chained man with rotten fruit and vegetables. The strange clockwork device then begins to whirl and hum, the crystal lenses all aligning and directing a bright sunbeam across the square, above the heads of the crowd, straight at the chained man's chest. There's another roar from the crowd, as they cheer the wonder of Gond, but the cheering soon turns into coughing when the stench from the burning pirate reaches them. The man on the platform exclaims: "Behold, the power of Gond!"
|
|
|
Post by fisheyes on Dec 20, 2015 7:29:40 GMT -5
Gardrak makes his way to the temple of Gond to observe any interesting inventions and pay a small tribute to Gond. As he looks about he mutters to himself, "Holance will be mad that he missed this sight.". Built into the cliffs, the temple of Gond is a massive structure of pillars and brass pipes that spews out steam and covers the top of the cliffs in mist. Outside there are ruins of ancient walls, now covered with moss and ivy, but it looks like there was something here before the temple of Gond. A humming and clanking of metal comes from the temple. Gnomes and humans go about the district, discussing technology, science and the latest inventions. Inside the temple, in the large main hall, there is a huge, eldritch, machine of bronze cogs, chains, tubes, clockwork mechanisms and crystals that move and pulse mechanically like a giant metal heart. Thick hot steam pours out from brass pipes that criss-cross the walls and ceiling. Gardrak can feel the humming and clanking vibrating in his body, and the closer to the machine he gets the thicker and hotter the steam gets. Some pipes are so hot they glow red, and there are warning signs not to touch. The noise from the machine is deafening, and most people inside the temple keep to smaller rooms off to the side where the steam isn't so sticky, and the thick stonewalls makes the noise bearable. A Gondsman, Beriock Stoneturner, explains that the machine was built by the inventor and architect Orialdo SeVicksos during the Time of Troubles. Apparently, the machine turns salt water into drinkable fresh water, but if one directs the fresh water back into the machine, the fresh water is then turned to wine. The wine, if put back into the machine, is then turned to blood. And the machine created blood is turned into salt water if put back into the machine. After the Time of Troubles, Orialdo SeVicksos disappeared, some say out on the Trackless Sea, others that he put himself into the machine, or that he drank the mixtures of saltwater, freshwater, wine and blood and turned into an immortal machine, ascending to Gond's House of Knowledge. The machine has since then been turned into a temple of Gond, where many Gondsmen come to worship and discuss ideas. Whatever the true nature of the machine and its liquids, Beriock and the temple sells bottles of machine created saltwater, freshwater, wine or blood for 1000 gold pieces per bottle. It is said, that if they are consumed in the right order, it becomes an elixir of youth, or even immortality. If mixed in the right order, it can also turn iron into gold. If mixed or consumed in the wrong order, it can turn a man to stone, or have other 'wondrous' effects. There are also other machines in and around the temple, such as the Cog Coil Tower. It is a set of cogs on a high metal spike with chains coiling about it like a snake. At the top is a crystal ball that crackles with lightning. A sooty faced old gnome explains that it's a lightning defence and offence system, intended to be mounted atop high towers to direct lightning bolts on pirate ships. It can also be mounted in a ship's crowsnest for a price.
|
|
|
Post by fisheyes on Dec 20, 2015 7:32:16 GMT -5
Captain Blake orders any crew not going ashore to give the Tethys a thorough going-over, making sure everything is in good working order before they take their leave. Some capable fishermen among the crew are put to fishing duties off the stern and bow while they relax.
Remembering Kathy's note, he looks for her when he steps ashore but not finding her he continues along and is spotted speaking to people involved in shipping and the port side authorities. He is heard to refer to the action as "paying due respects". The Captain-priest would be offering Valkur's blessing to any ships leaving whose captains felt the need.Later, once his duties and diplomacy are fulfilled, he appears to be seeking out a small supply of fresh fruit and preserved meat and a keg or two of anything resembling rum to keep the crew happy should they run out. He also asks about for a lanceboard as he has apparently had "no time to buy a new one". The Tethys quartermaster would be sent to collect the goods. As Captain Blake is about to step ashore, the quartermaster reports that they have 40 days of supplies left, and asks if they should buy more, or save the cargo space for something else. Leaving the Tethys, Captain Blake is greeted by a bald gnome with curled moustache, a fine green vest with brass buttons, a carved cane and a brass monocle to his eye. The gnome has an air of authority about him, and two guards accompany him, carrying heavy clockwork crossbows. He introduces himself as Dockmaster Dinker SeBelbork, and asks Captain Blake to fill in a long-winded document about his ship, himself, cargo, destination, the crew, the other ship, and many other things too. Before he lets Captain Blake go, he asks if there are any mages in his company. Free from the paperwork of Dockmaster SeBelbork, Captain Blake can explore the docks. There are several shops and taverns along the boardwalk, like Zerok's Wondrous Alchemical Elixirs, Madame Clarise Ma'saze's True Sights, Frederak and Son's Discount Store, the Rusty Cog Tavern, Siren's Abode and Whalekiller's Dice Den. There are also two neglected shrines of Valkur and Umberlee. At one end of the dock there is also a shipyard where they also build ballistae and smokepowder cannons. The ships in the docks come from all corners of the Sword Coast, like Luskan trade cogs, caravels from Baldur's Gate and Neverwinter, and dhows from Calimshan. Several vessels accepts Valkur's blessings, among them a large Amnian galleon preparing to set sail for Maztica. In New Semport, Blake easily finds what he's looking for. Fresh food and rum is easily found and collected by the Tethys quartermaster. A lanceboard is also found in a shop next to where a young boy scrubs a blood splatter from a stonewall. He speaks with his friend, how the guards nailed another pirate to the wall. As Captain Blake makes his way back to the ship, he gets the funny feeling he's being watched. A man in a dark hood watches him across the street, but quickly hurries off into an alley.
|
|
|
Post by Defunct Fiddlesticks on Dec 20, 2015 8:15:49 GMT -5
As Captain Blake is about to step ashore, the quartermaster reports that they have 40 days of supplies left, and asks if they should buy more, or save the cargo space for something else.... //snipping for space reasons. The Captain notes the talk of piracy, keenly. Also the man in the dark hood, before he returns to the docks.
He looks over the shrine of Valkur, looking at how disused it is and seeks permission from Dockmaster Dinker SeBelbork to clean it up and make sure it is in good order.
Somewhat later, he explores Frederak and Son's Discount Store looking for something of interest but also appears to like talking to local shop owners.
The Captain also shows an interest in the shipyard and spends some time noting ship's names and weaponry and chatting with other sailors in the vicinity about news from the region.
|
|
|
Post by lucesi on Dec 20, 2015 8:40:03 GMT -5
The Squeeky Wheel tavern has good hearty food, dim lighting, watered ale, few patrons and possibly the worst entertainment Yarrick has ever witnessed. When he first entered the tavern a small gnome woman with a long ponytail and an eager, crazed, look in her eyes stood on stage. Beside her was the strangest machine, a monstrous clockwork device with a brass box at the bottom and a whirl of metallic pipes coiling above, ending in several funnels. The gnome woman then pulled a lever on the side of the machine, and it began to hiss and hum, and make a screeching noise like a strangled cat. The small audience cheered at this poor attempt at music, perhaps more at the machine itself, rather than the quality of the music. As the performance ended, she opened a hatch on the box and took out a cat before leaving the stage. The next performers was a trio of two gnome brothers and one human man who told jokes about mages from the Sword Coast and how they fumble and misunderstand Lantan technology. Oddly amusing at times, but mostly the humour doesn't seem to translate very well. It is quickly getting repetitive, and there doesn't seem to be an end to it. The few patrons who doesn't watch the show keep mostly to themselves. In one corner sits two robed and hooded figures playing a card game. They came in after Yarrick, and hasn't spoken to anyone else, except for ordering rum from a tavern wench. Another robed man sits in the opposite corner, his hair long and filthy. He wears the red cords of Ilmater tied around his wrists, and puffs on a long pipe. He plays absently with a pair of dice, and by his feet is a knapsack. At the bar stands a redheaded woman, with strong arms and legs, sipping from a large tankard of ale. Apparently a local, she makes small-talk with the tavernkeep about the weather and the recent executions of pirates. The tavern wench is pretty to look at, a young woman with hazel curls and green eyes. The two men playing cards occasionally glance over to Yarrick, but quickly averts their gaze whenever he looks back. The Ilmateran man coughs and stuffs his pipe, silently watching the tavern wench. Snorting derisively at the entertainments, Yarrick turns his attentions briefly to the tavern wench and the red-headed woman, certain base instincts pent up by the long days at sea. Pondering whether to start a conversation with either of them he mutters to himself "Easy lad, plenty o' time fer that later."
Instead he approaches the robed and hooded figures playing cards, looking them up and down. "Evening lads. What ye playing there? Care if I join ye fer a friendly game o' cards?" he says, patting his coin pouch suggestively.
|
|
|
Post by Grimnir Gurnison on Dec 20, 2015 9:47:40 GMT -5
Gardrak asks Beriock Stoneturner, "Has anyone ever catalogued the various mixtures and their reactions? I'm Gardrak Fire Rune, a dwarven rune casters from Clan Oghrann. I'm one of the finest weapon and armor smiths in those lands and also make wands as well as brew potions. While my ship is docked I would enjoy an exchange of culture and knowledge if it's possible."
|
|
|
Post by fisheyes on Dec 20, 2015 10:39:26 GMT -5
Snorting derisively at the entertainments, Yarrick turns his attentions briefly to the tavern wench and the red-headed woman, certain base instincts pent up by the long days at sea. Pondering whether to start a conversation with either of them he mutters to himself "Easy lad, plenty o' time fer that later."
Instead he approaches the robed and hooded figures playing cards, looking them up and down. "Evening lads. What ye playing there? Care if I join ye fer a friendly game o' cards?" he says, patting his coin pouch suggestively. Upon closer inspection, one of the hooded figures is a half-orc with a gold ring in his nose and a scar from his ear to mouth. The other is a woman with short hair and a tattoo of sea serpents on her face. They both wear grey robes. The half-orc has a short sword by his side, the woman a bundle of scrolls. As Yarrick speaks to them, the woman looks at him startled, and shakes her head. "Sod off, landlubber." she says and takes a long sip from her tankard. "Easy, Snakes." mutters the half-orc. "Why not let him? I'm winning too easily." The pair exchanges a few glares, whispered words, and vague hand gestures towards Yarrick's coin pouch. Eventually they decide to invite Yarrick. The half-orc introduces himself as Walder and the woman as Snakes. They're playing poker, and by the looks of it, the half-orc is winning with a large pile of coins. Snakes claims that Walder is a cheating, lying, bastard spawn of a kraken. Walder retorts with that Snakes was kicked out of Spellhold for being too crazy. They start a new game with Yarrick and the half-orc sure knows his cards. Snakes seems new to the game, and is no match for either of them. After several rounds of losses for Snakes and about equal wins and losses for Walder and Yarrick, Walder says they're sellswords working for Amnian traders, while Snakes sits mostly silent and orders another drink. She suggests they should get back to the docks, to get away from the maddening torture that is still going strong on the stage, now with a steamlute player. Walder sees through the bluff. She just wants to go because he's ruining her, and insists on another round of poker with Yarrick, raising the stakes with three pouches of steamed mushroom powder, a vial of Calmseas Vomit Oil that should keep any stomach in order through the worst of storms, and half of a genuine treasure map. "So, landlubber. Ye ain't from around here, are ya?" Walder says, and takes a swig of rum. "Ya with Amnians too?" He deals out the cards, while the green eyed wench serves another round of rum. The Ilmateran occasionally watches the card players, but keeps to himself. "Ready for one last round?" says the half-orc. "Real treasure map, honest. What ya got?"
|
|
|
Post by fisheyes on Dec 20, 2015 10:41:42 GMT -5
The Captain notes the talk of piracy, keenly. Also the man in the dark hood, before he returns to the docks.
He looks over the shrine of Valkur, looking at how disused it is and seeks permission from Dockmaster Dinker SeBelbork to clean it up and make sure it is in good order.
Somewhat later, he explores Frederak and Son's Discount Store looking for something of interest but also appears to like talking to local shop owners.
The Captain also shows an interest in the shipyard and spends some time noting ship's names and weaponry and chatting with other sailors in the vicinity about news from the region. Dockmaster Dinker SeBelbork squints and adjusts his monocle at the suggestion to clean up the shrine of Valkur. At first he didn't quite seem to understand what Blake was talking about, but then his face lit up as he remembers. He takes out another long document from a satchel, which he quickly looks over, and notes, that, yes, there is a shrine of Valkur. He allows Blake to clean it up. The shrine is a simple statue of Valkur kneeling at the shoreline, his hand reaching out to help a sailor in the sea. The statue has been eroded by water and is covered in algae, but it still has an inspiring appearance. It feels good to clean it up, and a few sailors and children even comes by and helps Captain Blake. Frederak and Son's Discount Store is a small shop crammed in between larger buildings. It is cramped with barrels, crates, chests and shelves covered with all manner of trinkets. It is mostly fishing and sailing equipment, with a few odds and ends, mostly of little value. A kindly old man with a peg-leg, Frederak the Younger, welcomes Blake into his shop. There are no sons here, but there are portraits of several young men and their ships. After looking around for a moment, the items that seem to be of most interest are a large fishnet of decent quality, a slightly rusty clockwork sextant, and a Lantan heavy diving suit with crystal goggle-helmet, including fifty meter rope. Frederak the Younger is happy for the company, even if Blake doesn't buy anything. Mostly fishing and trading cogs are being built in the shipyard. A burly man by the name of Tiskas Valentos, shipwright and siege weapon expert, gladly points out the ships and explains their weapons. The large Amnian ship, the Glittering Swan, recently bought a Lightning Cog Coil Tower from Lord Mayor Veserac SeLongrish. The airship over there has a crystal sun lens, and the Luskan carrack over there has two rapid steam ballista and armored dragonturtle hull. He motions Captain Blake over behind a warehouse. "Look at this, eh? Ain't she a beauty?" He gestures to a wagon sized clockwork device with a large iron barrel pointing into the sky. "This is me own invention. The Bombard Steam Artillery. It can fling a cannister of compressed alchemist's fire about six hundred yards!" He offers Captain Blake a telescope and points at a small lagoon in the distance. "See that shipwreck?" There's no shipwreck in the lagoon, only bits and pieces of driftwood, and the trees on the beach are all bent away from the lagoon, some are even scorched black. He grins from ear to ear and motions with his arms like an explosion. "Boom!" he laughs. "Burns on the water fer hours too. But ye better avert yer eyes and hold year ears when this one hits." He says the Steam Bombard Artillery is for sale, and that he also has more mundane shipweapons for sale. Like smokepowder cannons, rapid fire steam ballistae and sea dragon flamethrowers. He also has plenty of ammunition; ballista bolts, cannonballs, kraken killer ballista bolts with contact poison, alchemical cannonballs and alchemical ballista bolts that explode on impact. If interested, he's got a more detailed list in his warehouse.
|
|
|
Post by fisheyes on Dec 20, 2015 10:57:50 GMT -5
Gardrak asks Beriock Stoneturner, "Has anyone ever catalogued the various mixtures and their reactions? I'm Gardrak Fire Rune, a dwarven rune casters from Clan Oghrann. I'm one of the finest weapon and armor smiths in those lands and also make wands as well as brew potions. While my ship is docked I would enjoy an exchange of culture and knowledge if it's possible." Beriock leans forward, telling Gardrak to speak louder over the noise from the machine. As Gardrak repeats, Beriock nods, but then shakes his head. "We have records, but they are not for sale. You may buy samples, but not the records. Such is the will of Gond. If there's arcane magic in your potions and wands, then we don't want them here either. Try the island of Orlil if you must dabble with such ungodly powers." Beriock rubs his ear, pondering a moment. "But if you can show examples of Oghrann technology, we would be more interested in that. You're still welcome to buy our machine liquids."
|
|
|
Post by DOT on Dec 20, 2015 11:00:41 GMT -5
Relieved of the odd bird, Ahmed would have disembarked and made his way to the New Semport district... stopping by a roadside eatery for some tea and biscuits. He would sit with his back to the wall, allowing for a view of the street.
"Mmm... most appropriate." Rich merchants and other people who matters mill about in New Semport, trading news of who sleeps with who, and who's getting married or having a baby. More common folk also move about, trading their wares produced in other districts. Many seem to discuss the latest umbrella fashion. Apparently, the umbrellas should be as domed as possible nowadays, not like the flat variants back in Cormyr. The umbrella should preferably extend down over the person's head, concealing their face. Soon an umbrella merchant approaches Ahmed, offering him several different colours and sizes, in varying more or less waterproof materials. Textile umbrellas is popular during the summer, but not so much in the winter. An adamantine net umbrella is fitting for any warrior who wants to be both fashionable and safe, though it doesn't protect against rain. It does protect against sword slashes, but not so much against stabbing. As the umbrella merchant tries to sell his wares, two city guards, clad in leather armour, brass helmets, and carrying heavy clockwork crossbows suddenly makes a pincushion of a pickpocket across the street. In the blink of an eye, the clockwork crossbows fires multiple bolts at once, nailing the poor man to a stonewall. The guards pries him loose with great effort, and hauls him off as shocked merchants and commoners gets a new subject to discuss. The whispering starts quickly by a young woman nearby. The pickpocket was surely a pirate, or smuggler of unauthorized technology. Parents lower umbrellas over their children's faces. Ahmed would note the umbrella merchant's wares, speaking briefly and asking about how the adamantine net is made. He would have paused as the sound of rapid firing bolts let loose in the area.
"That was quite the appropriate display, would you think the fellow might have been better suited with a domed or flat umbrella (ahmed would speak with some grim humor). Now... tell me merchant... are those crossbows they use for sale perhaps, I am curious as to your answer... though we may still discuss this material of yours."
Ahmed would finish a jellied biscuit and dab the crumbs from his mouth with a clothe.
|
|
|
Post by fisheyes on Dec 20, 2015 11:25:49 GMT -5
Ahmed would note the umbrella merchant's wares, speaking briefly and asking about how the adamantine net is made. He would have paused as the sound of rapid firing bolts let loose in the area.
"That was quite appropriate. Now... tell me merchant... are those crossbows for sale perhaps, I am curious as to your answer... though we may still discuss this material of yours."
Ahmed would finish a quaint biscuit and dab the crumbs from his mouth with a clothe.
When asked how the adamantine umbrella is made, the umbrella merchant chuckles nervously and says its a trade secret. He scratches his forehead a moment, and when the clockwork crossbows fire, he seem to pale and shrink back, turning away from the guards. "Oh, those crossbows? Marvellous, aren't they? You can buy some over there." He points at a merchant stall that sells weapons and armour, mostly of the more mundane kind, but a few odd pieces too like clockwork crossbows and harpoons, magnetic bolts, and kraken killer tridents. "I must excuse myself, I have an adamantine order to pick up. A steamy day to you, good sir." the umbrella merchant says, and begins to hurry off.
|
|
|
Post by Defunct Fiddlesticks on Dec 20, 2015 11:33:33 GMT -5
Dockmaster Dinker SeBelbork squints and adjusts his monocle at the suggestion to clean up the shrine of Valkur. At first he didn't quite seem to understand what Blake was talking about, but then his face lit up as he remembers. He takes out another long document from a satchel, which he quickly looks over, and notes, that, yes, there is a shrine of Valkur. He allows Blake to clean it up. The shrine is a simple statue of Valkur kneeling at the shoreline, his hand reaching out to help a sailor in the sea. The statue has been eroded by water and is covered in algae, but it still has an inspiring appearance. It feels good to clean it up, and a few sailors and children even comes by and helps Captain Blake. The Captain is pleased when the clean-up is completed and earnestly thanks those who helped him by telling a tale of his former first mate, One-Eyed Pete, whom he was once marooned with. Pete battled with a shark, was snatched by the beast and Neckan thought he was dead. Pete emerged from the water having lost a hand and won in the end after the Captain tossed him the boat hook and he jammed it in the shark's mouth. They found their way to an island and had shark, crab and seagull meat for a tenday before being rescued.Captain Blake enjoys his visit hugely and spends so long in the shop he almost forgets to leave, listening attentively to stories. He shows great interest in the rusty sextant as he has oil on board the Tethys that will clean the metal up so asks how much it is, along with the fishing net. The Lantan heavy diving suit also fascinates him and he appears to make a mental note of it.Blake is fascinated with the technology and admiringly asks for a price list, particularly wanting to know how much The Bombard Steam Artillery and the sea dragon flame throwers are on at.
He compiles a "wish list" for later consideration..
|
|
|
Post by lucesi on Dec 20, 2015 11:36:51 GMT -5
"Now lets get one thing straight," replies Yarrick his heckles raised. "Either one of you scurvy dogs calls me 'landlubber' again I'll punch yer pox-ridden face so hard yer teeth'll be coming out yer arse. I'm a man o' the sea through and through, a son o' Cormyr. With the Tethyr out in the docks there along with a Thayan ship, the Tub. On our way ter Mazteca we be. And yerselves..where're ye headed to?"
Yarrick glances at the stakes offered.
"Aye always up fer another round. What ye say to a thousand gold coin to match your lot?"
Throughout the game Yarrick matches them drink for drink, though his preference is for rum. He would offer a wide grin to the wench whenever she came to serve them.
|
|
|
Post by offduty on Dec 20, 2015 12:18:34 GMT -5
"Ships! Shiiiips! Sink sink!" The parrot's voice repeats. "Sink! Sink the ships! Loot the loot! Amn'an ships! C'limshan! Waterdeep Waterdeep!"
The parrot's rotten head twists around in a full circle. "Sink sink!"
This is going to be a long day.
Still locked away in her room with the damn bird, Kathy sighs heavily. Listen up you ugly loud mouthed creature we can do this the easy way or the hard way. Either you shut up, or I'll gag you and lock in that trunk. We are stuck together until the Black Jewel returns so get use to it. Shaking her head, Kathy grabs a pillow, covering her ears. Muttering to herself. I can't believe I just tried to reason with a damn bird. I hate animals. When are people going to figure out I'm a mage not a bloody druid? She glares at the dreadful beast across the room. Licios if I don't murder this thing, and you get to live. You are so going to owe me. She rolls over on the bed, covering her head with the pillow. This is going to be a long trip. Oh you are going to owe me!
|
|
|
Post by fisheyes on Dec 20, 2015 13:25:16 GMT -5
The Captain is pleased when the clean-up is completed and earnestly thanks those who helped him by telling a tale of his former first mate, One-Eyed Pete, whom he was once marooned with. Pete battled with a shark, was snatched by the beast and Neckan thought he was dead. Pete emerged from the water having lost a hand and won in the end after the Captain tossed him the boat hook and he jammed it in the shark's mouth. They found their way to an island and had shark, crab and seagull meat for a tenday before being rescued. The sailors and children who helped cleaning the shrine are all happy with the story. Dockmaster Dinker SeBelbork also comes by and thanks everyone for their help cleaning the shrine on his initiative, giving them each a copper piece. He then abruptly leaves. Captain Blake enjoys his visit hugely and spends so long in the shop he almost forgets to leave, listening attentively to stories. He shows great interest in the rusty sextant as he has oil on board the Tethys that will clean the metal up so asks how much it is, along with the fishing net. The Lantan heavy diving suit also fascinates him and he appears to make a mental note of it.Frederak the Younger says the large fishing net is a hundred gold pieces. The rusty sextant however, is three thousand gold pieces. While rusty, it is of a very fine design, and has been in his shop for a long time. The diving suit is ten thousand gold pieces. Blake is fascinated with the technology and admiringly asks for a price list, particularly wanting to know how much The Bombard Steam Artillery and the sea dragon flame throwers are on at.
He compiles a "wish list" for later consideration..Tiskas Valentos holds up a finger and asks Blake to wait a moment while he enters a warehouse. He disappears into the building a moment, and then comes back with a list. He apologises that the list doesn't show any prices, but asks Blake to either come back later, or he can send word to Blake's ship when he has a proper price list. Lantan Ship ModificationsDragonturtle Armored Hull (Good protection against cannonballs and ballista bolts. Cannot be used with Kraken Killer Ship Tar and Hull Spikes.) Kraken Killer Ship Tar and Hull Spikes (Large sea creatures may be poisoned and take damage if attacking the ship. Cannot be used with Dragonturtle Armored Hull.) Lantan Ship WeaponsSmokepowder Cannon (Deck mounted. Requires cannonballs.) Rapid Fire Steam Ballista (Deck mounted rapid firing ballista. Requires ballista bolts.) Sea Dragon Flamethrower (Deck mounted. Short range burst of fire. Requires flamepowder.) Bombard Steam Artillery (Large deck mounted cannon that mechanically throws cannisters of compressed alchemical fire that explodes in large blinding mushroom clouds. Requires fresh water and mushroom cloud cannisters. Inaccurate but extremely powerful with very long range.) Lantan AmmunitionSmokepowder (required for smokepowder cannon) Smokepowder Extra Smoky (creates an obscuring cloud of thick smoke) Flamepowder (creates a short range burst of fire. Requires Lantan Sea Dragon Flamethrower) Basic Cannonballs (basic cannonballs, requires smokepowder and cannon) Basic Ballista Bolts (basic ballista ammunition, requires ballista) Alchemical Fire Cannonballs (fire burns on water, requires smokepowder) Alchemical Fire Ballista Bolts (fire burns on water.) Kraken Killer Ballista Bolts (coated with contact poison that absorbs moisture; does massive damage to krakens, sea serpents and other sea creatures.) Cannister of Compressed Mushroom Cloud (Alchemical Fire Ammunition for Bombard Steam Artillery. Very powerful. Colossal splash damage, burns on water, blinds and deafens onlookers, creates shockwave. Very volatile; keep away from fire!) ((Will get back to prices later.))
|
|
|
Post by fisheyes on Dec 20, 2015 13:54:21 GMT -5
"Now lets get one thing straight," replies Yarrick his heckles raised. "Either one of you scurvy dogs calls me 'landlubber' again I'll punch yer pox-ridden face so hard yer teeth'll be coming out yer arse. I'm a man o' the sea through and through, a son o' Cormyr. With the Tethyr out in the docks there along with a Thayan ship, the Tub. On our way ter Mazteca we be. And yerselves..where're ye headed to?"
Yarrick glances at the stakes offered.
"Aye always up fer another round. What ye say to a thousand gold coin to match your lot?"
Throughout the game Yarrick matches them drink for drink, though his preference is for rum. He would offer a wide grin to the wench whenever she came to serve them. Walder lets out a roaring laugher that makes the Ilmateran turn his head toward the card players. "All right, seadog. A thousand gold is fair." The final round of cards begin. Snakes just watches, and by now she seems very drunk indeed, leaning tiredly on the table, eyes half closed. It is late and most patrons have left the tavern by now, and the entertainment has finally ended. The wench with the green eyes and hazel hair, still works though, and now returns the grins at Yarrick whenever she passes by. "Tethys and Tub, huh. What kinda names are that?" Walder narrows his eyes at the cards and scratches at the scar on his face. "Maztica... Ya're some fine soddin' 'venturers, eh. Maztica's pretty far, ya must be after a good haul if ya're goin' that far. We're not sure where we be goin' ourselves righ' now. Boss haven't made up his head, so we're just sittin' on our arses playin' cards." Snakes tries to stand but leans on the wall, and decides to sit down again. "Curse it all. This ain't worth it." she mutters. "What're ya on about now, Snakes?" says Walder. "The deal, it ain't worth it. We should've taken the Luskan job instead. We can't compete with Mazta... Mazkian... Maztkan 'venturers." "Hey, Snakes... ya're droolin' on yer robes like a kuo-t'a spawnling. Why don'tcha head back to the docks and I'll meet ya back there, aye? Get some proper rest fer once. Ya're no use to anyone when ya can't spit yar words right." Snakes nods, rubbing her face with one hand. It takes a few tries to get up, but with some help from Walder and Yarrick she stands and leaves the tavern. "Right. Just us men left then." says Walder and drains the last of his tankard. He puts down a card on the table. "Let's see who's swabbin' deck t'night." The Ilmateran still watches them from his corner. // Roll bluff, spot, WIS and INT! (in PM) Edit: And maybe Fort too, for the alcohol.
|
|
|
Post by fisheyes on Dec 20, 2015 14:24:35 GMT -5
Still locked away in her room with the damn bird, Kathy sighs heavily. Listen up you ugly loud mouthed creature we can do this the easy way or the hard way. Either you shut up, or I'll gag you and lock in that trunk. We are stuck together until the Black Jewel returns so get use to it. Shaking her head, Kathy grabs a pillow, covering her ears. Muttering to herself. I can't believe I just tried to reason with a damn bird. I hate animals. When are people going to figure out I'm a mage not a bloody druid? She glares at the dreadful beast across the room. Licios if I don't murder this thing, and you get to live. You are so going to owe me. She rolls over on the bed, covering her head with the pillow. This is going to be a long trip. Oh you are going to owe me! After a few more hours, when night falls, Mister Paparillo finally seems to have calmed down. Perhaps it was confused by its new surroundings, or it finally got tired. If undead parrots can get tired that is. Paparillo sits in a corner now, its half-smashed skull occasionally jerking about and staring at Kathy with its one black eye. It pecks at the floor and bangs its head in the wall. A feather twirls to the floor. And then it speaks. "I see you." Except for a few mentions of sinking ships and various Sword Coast cities, it remains mostly quiet and still for the rest of the night.
|
|
|
Post by offduty on Dec 20, 2015 14:52:30 GMT -5
Kathy takes the pillow off her head when she hears the bird say "I see you." and looks at the bird. I see you too. Now what do you want? Sitting up on the bed the tiny mage watches the bird. Reaching for her bag, Kathy takes out a small piece of honey comb. Taking a bite she looks back at the bird. Do you like honey? Breaking off a small piece she offers it to the bird.
|
|
|
Post by lucesi on Dec 20, 2015 15:20:13 GMT -5
"Right. Just us men left then." says Walder and drains the last of his tankard. He puts down a card on the table. "Let's see who's swabbin' deck t'night." The Ilmateran still watches them from his corner. // Roll bluff, spot, WIS and INT! (in PM) Edit: And maybe Fort too, for the alcohol. Yarrick, rubs his chin ponderously, slightly the worse for wear for the drink but still standing.
Right, show us yer cards you scum-sucking mollusc. I'm all in."
Yarrick pools all of his 1000 coin onto the table and slowly reveals his cards...
|
|
|
Post by Grimnir Gurnison on Dec 20, 2015 15:59:13 GMT -5
Gardrak asks Beriock Stoneturner, "Has anyone ever catalogued the various mixtures and their reactions? I'm Gardrak Fire Rune, a dwarven rune casters from Clan Oghrann. I'm one of the finest weapon and armor smiths in those lands and also make wands as well as brew potions. While my ship is docked I would enjoy an exchange of culture and knowledge if it's possible." Beriock leans forward, telling Gardrak to speak louder over the noise from the machine. As Gardrak repeats, Beriock nods, but then shakes his head. "We have records, but they are not for sale. You may buy samples, but not the records. Such is the will of Gond. If there's arcane magic in your potions and wands, then we don't want them here either. Try the island of Orlil if you must dabble with such ungodly powers." Beriock rubs his ear, pondering a moment. "But if you can show examples of Oghrann technology, we would be more interested in that. You're still welcome to buy our machine liquids." "It is not my intent to offend sir." Gardrak retorts, "However, I've been working on more than a few designs that you may find interesting. Dumathoin has blessed me with secret knowledge some that I may not give away or sell either. However, I do wish to possibly see if you might have interest in designs such as those of my terror cock. It's a rooster with an underlying skin of metal and other features. The purpose of which is to protect the flock from predators. As for my metallurgical knowledge? There is nothing arcane about it. I can also brew alchemical mixtures that are products of knowledge and not arcane magic. I built a mechanical crossbow that used to shoot exploding ammunition, but due to an unfortunate altercation it was damaged beyond repair. I've lately been theorizing and designing ideas to create a mechanical suit of mithral armor. I might have knowledge on the wreck of a mithral golem and have been working to figure out a way to recycle it. Such is why I asked about an exchange of culture and knowledge. Perhaps you could help me with this or know someone that might be interested in collaborating with me on such a design? There's another gnome, Skittlethwart, I believe his name is where I'm from and we've worked on a couple ideas. However, we've both agreed to keep them to ourselves until such time as the invention is perfected."
|
|
|
Post by DOT on Dec 20, 2015 15:59:24 GMT -5
Ahmed would note the umbrella merchant's wares, speaking briefly and asking about how the adamantine net is made. He would have paused as the sound of rapid firing bolts let loose in the area.
"That was quite appropriate. Now... tell me merchant... are those crossbows for sale perhaps, I am curious as to your answer... though we may still discuss this material of yours."
Ahmed would finish a quaint biscuit and dab the crumbs from his mouth with a clothe.
When asked how the adamantine umbrella is made, the umbrella merchant chuckles nervously and says its a trade secret. He scratches his forehead a moment, and when the clockwork crossbows fire, he seem to pale and shrink back, turning away from the guards. "Oh, those crossbows? Marvellous, aren't they? You can buy some over there." He points at a merchant stall that sells weapons and armour, mostly of the more mundane kind, but a few odd pieces too like clockwork crossbows and harpoons, magnetic bolts, and kraken killer tridents. "I must excuse myself, I have an adamantine order to pick up. A steamy day to you, good sir." the umbrella merchant says, and begins to hurry off.
"A... steamy... day to you as well."
Ahmed would dip his head politely as he pays for the snack. He slowly gets up, clearly enjoying the fineries of his surround... and then casually makes his way over to the merchant stall that was pointed out. He would take the time to look over any obvious signs of merchant folk and their wares. "Goo-... a steamy day to you. I welcome the opportunity to peruse your wares... might there be any items of note? I had just seen quite the display of those... clockwork crossbows."
|
|
|
Post by fisheyes on Dec 20, 2015 17:29:36 GMT -5
Kathy takes the pillow off her head when she hears the bird say "I see you." and looks at the bird. I see you too. Now what do you want? Sitting up on the bed the tiny mage watches the bird. Reaching for her bag, Kathy takes out a small piece of honey comb. Taking a bite she looks back at the bird. Do you like honey? Breaking off a small piece she offers it to the bird. Mister Paparillo hops closer to Kathy. It regards her, tilting its head this way and that. And then it snaps out at her hand, sinking its beak into her finger for a brief moment. "Shiiiips! Sink sink!" says Paparillo. Yarrick, rubs his chin ponderously, slightly the worse for wear for the drink but still standing.
Right, show us yer cards you scum-sucking mollusc. I'm all in."
Yarrick pools all of his 1000 coin onto the table and slowly reveals his cards... Walder looks uncertain. He may just be bluffing, or he may just have had too much rum. Snot and rum drips from his nose ring. "Let's see then." He puts down his cards, one at a time, and it looks like he's winning. It's very close, but in the end Yarrick has the better cards. "Curse ya, seadog!" He slams his fist into the table, his tankard tipping over. "Ya're a lucky spawnling, but it was a fair game, and better playin' than with Snakes. Enjoy yar bloody powder." He tosses over the three pouches of steamed mushroom powder, the Calmseas Vomit Oil and a small rolled up parchment, supposedly part of a treasure map. "If ya stick around and want yar arse kicked, I'll be at the Rusty Cog in the docks. I better go make sure Snakes isn't sleepin' on the road. Good playin', seadog." He stands, tosses a coin for the wench, and leaves the tavern. "It is not my intent to offend sir." Gardrak retorts, "However, I've been working on more than a few designs that you may find interesting. Dumathoin has blessed me with secret knowledge some that I may not give away or sell either. However, I do wish to possibly see if you might have interest in designs such as those of my terror cock. It's a rooster with an underlying skin of metal and other features. The purpose of which is to protect the flock from predators. As for my metallurgical knowledge? There is nothing arcane about it. I can also brew alchemical mixtures that are products of knowledge and not arcane magic. I built a mechanical crossbow that used to shoot exploding ammunition, but due to an unfortunate altercation it was damaged beyond repair. I've lately been theorizing and designing ideas to create a mechanical suit of mithral armor. I might have knowledge on the wreck of a mithral golem and have been working to figure out a way to recycle it. Such is why I asked about an exchange of culture and knowledge. Perhaps you could help me with this or know someone that might be interested in collaborating with me on such a design? There's another gnome, Skittlethwart, I believe his name is where I'm from and we've worked on a couple ideas. However, we've both agreed to keep them to ourselves until such time as the invention is perfected." Beriock considers the offer, and seems genuinely intrigued by the mechanical suit and golem. "I would have to consult with the temple council and Lord Mayor Veserac SeLongrish for such an exchange. It is not a quick process, I must say. If you are very sincere in your proposal, it would be best if you wrote a formal letter to the Lord Mayor himself. He is a busy man, especially with all the pirate attacks of late. A reply will take a long time. Such requests must go through the right channels." He taps his fingers together. "Would that be all, or did you wish to make a purchase of our machine liquids?" "A... steamy... day to you as well."
Ahmed would dip his head politely as he pays for the snack. He slowly gets up, clearly enjoying the fineries of his surround... and then casually makes his way over to the merchant stall that was pointed out. He would take the time to look over any obvious signs of merchant folk and their wares. "Goo-... a steamy day to you. I welcome the opportunity to peruse your wares... might there be any items of note? I had just seen quite the display of those... clockwork crossbows."
There are several merchants further down the street, but they mostly deal in food, non-magical jewellery, pottery, carpets, textile, and leather. In the merchant stall that was pointed out stands a tall Tethyrian man dressed in rich colours, with a thick black beard and dark eyes. His name is Sharim, and he has a number of weapons for sale, most of which seems imported, but also a fair few Lantan made. Scimitars, spears, swords and daggers are the most common. There is also the Lantan clockwork crossbow, and kraken killer tridents; barbed and coated with contact poison, and yours for a special price, only today, of ten thousand gold pieces, the merchant says. When reminded about the clockwork crossbows, he picks one up, turns it over, pats it, and explains how it functions with wide gestures. "Pull the pin back here, put the bolts in the slot here, but not too many or you'll get it all in your face. Put the pin back. See? Simple, yes?" He demonstrates, pulling the pin back and putting in half a quiver of bolts. He points it at an archery target in the back of his stall, and pulls the trigger. With a rustle of metal and whirl of cogs, the bolts slam into the target. It's not very accurate, and the bolts are spread all over, some even missing, but they are stuck deep in the target. "Five thousand gold pieces, five thousand." he says, patting the crossbow. "Five hundred gold pieces for a large quiver of magnetic bolts. A thousand for explosive magnetic bolts. Can only use it with magnetic bolts, only magnetic bolts. Yes?" He gestures wildly.
|
|
|
Post by Defunct Fiddlesticks on Dec 20, 2015 17:41:00 GMT -5
Frederak the Younger says the large fishing net is a hundred gold pieces. The rusty sextant however, is three thousand gold pieces. While rusty, it is of a very fine design, and has been in his shop for a long time. The diving suit is ten thousand gold pieces. The Captain happily buys the net out of his own coin as he knows it will come in useful for adding fresh seafood to the supplies. He thanks Frederak and blesses him, sharing a bottle of his favorite Seafoam rum brought from Cormyr before he summons a sailor to the shop to help him get the large net aboard the Tethys.The Captain scours the list closely and agrees about the prices being sent to his ship, he returns to the Tethys by the waiting skiff with his net, in a very good mood to show the Quartermaster what's on offer.
Unsure of what happened to Kathy he sends a sailor over to the Tub to check up on her and bring a bottle of wine from his own stash as well as a small taste of the local fruits.
|
|
|
Post by lucesi on Dec 20, 2015 17:55:04 GMT -5
Yarrick grins as he takes his winnings. Revelling in his victory he turns, smiling at the wench.
"Well lass, it's only fair that a winner should share his spoils" he say, sliding over one of the pouches of mushroom powder to her. "Now what might yer name be and if ye're closing soon how's about we enjoy the pleasure o' each others' company?"
|
|
|
Post by offduty on Dec 20, 2015 21:55:25 GMT -5
Kathy jerks her hand back after the bird bites her. I will fix your arse. Try to be nice and you bite me. Chants the words to control undead spell. Now get your arse back on that trunk, and don't you move. Don't make a sound or I swear I will rip your head off. Now get on that truck, and stay silent.
|
|
|
Post by fisheyes on Dec 21, 2015 9:56:55 GMT -5
Yarrick grins as he takes his winnings. Revelling in his victory he turns, smiling at the wench.
"Well lass, it's only fair that a winner should share his spoils" he say, sliding over one of the pouches of mushroom powder to her. "Now what might yer name be and if ye're closing soon how's about we enjoy the pleasure o' each others' company?" The tavern wench takes the pouch of steamed mushroom powder and her face lights up like a black lotus addict getting her dose. She says her name is Molsany, and then Yarrick doesn't remember more for she's already leading him up the stairs to her room. The room has a bed and a small window, and nothing else to remember, for she has such smooth thighs, and her hazel hair smells of cinnamon. One pouch of steamed mushroom powder seems enough to last a tenday, so at this time of night, after so many rum and winning poker over a half-orc, and in the company of such intense green eyes, it's an excellent idea to share half a pouch... ...half asleep and half awake, Yarrick hears loud voices, yelling and crying, and when he squints his eyes open he's blinded by a burning light outside the window. It's noon already. His body is a ragdoll and his head soft like a sponge, and Molsany's green eyes stares intently at him. For some reason, she looks twenty years older and with red hair, but it might just be the powder. She is furious, with muscular arms and a fist that strikes him in the face like an iron gauntlet. His head spins, and Yarrick is pulled from the bed, pushed against the wall, and the crazy woman screams obscenities in Yarrick's face, spittle flying everywhere. Her words are useless since he can't hear anyway, his senses dulled, and his mind still at least twelve hours back in time, tightly held by Molsany's warm embrace. Not until the screaming redhead drags him down the stairs, through the tavern, and tosses him out on the street does he remember her face from the tavern last night when she was chatting with the tavernkeeper. "Don't you ever touch my daughter again!" she yells, looming over him, her face almost as red as her hair. Molsany comes out of the tavern wrapped in a blanket, she begs her mother to stop, but the redhead then strikes her in the face, and drags her inside. A moment later, the redhead appears in the window, tossing out Yarrick's clothes and belongings next to him. "Enjoy your bloody powder!" she yells, echoing the half-orc from the night before. "If I ever see you here again, I'll tear you open from mouth to groin!" Kathy jerks her hand back after the bird bites her. I will fix your arse. Try to be nice and you bite me. Chants the words to control undead spell. Now get your arse back on that trunk, and don't you move. Don't make a sound or I swear I will rip your head off. Now get on that truck, and stay silent. With the spell cast, Kathy controls the undead parrot to stay calm, and it does so for the rest of the spell's duration. When the spell ends, it remains mostly calm, with the occasional mention of sinking ships.
|
|