Lorelei Marlin
New Member
In game, I am known as "Lorelei Marlin".
Posts: 9
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Post by Lorelei Marlin on May 14, 2015 10:59:47 GMT -5
I'm a newish player to FRC. Last night I was puttering around trying to make arrows, and I tried a variety of things: do I put the items on the wood crafting table? Which items? Wood planks, feather, and or a shaft? At one point I right clicked on "Feathers", selected "Use" and then selected some wood planks-- turns out that's not how you craft arrows. But when I made this mistake, a new dialog popped up with a title like "The Book of Crafting; would you like to read it?" This dialog described the crafting system in some detail, and provided many hints for items that could be used in crafting. This was a goldmine of information!
Unfortunately, it was a bit hard to read all of this information in the dialog window. Is this "Book of Crafting", or whatever it's called, available in actual book format? If not, how can I read it again, short of making another crafting mistake? Can this information be made available in book format, perhaps for a few GP? In roleplay terms, since this Basic information is apparently available to anyone who tries to craft, it should available in an obvious format. Currently, the only way I can find this information is by clicking through an obscure command sequence.
This would make the information available to those who want it. As a new player, understanding the game mechanics behind crafting is a bit difficult, and those mechanics interfere with RP a bit.
Or, maybe it is available now and I'm just missing something.
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Post by Pedantry INC on May 14, 2015 11:41:38 GMT -5
I've really got to get that into my forum section. I think I figured out how I want to do the deities over view. Maybe I could bump the index around and put crafting first, but I wanted to keep IC type stuff separate from system stuff. Maybe I should just make a separate "Guide to FRC systems" post instead. Urgh, so much to do!
I think for now the most common way to learn is trial and error which I think is a bit silly. It's one thing to rp learning how to craft ic, it's another thing to be caught up in a mess cause the system isn't intuitive at an ooc level.
I don't think i've ever seen an ingame copy of the crafting book and it might not be very relevant these days with the changes that have been made here. If anything I can try to take the time to get my hands on it and see if I can convert it into a forum post or an actual physical book that could go into the DMFI shop in the welcome room.
Maybe there is one in the palette, I've really got no idea!
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Post by Syd's Blue Sky on May 14, 2015 20:28:20 GMT -5
I've really got to get that into my forum section. I think I figured out how I want to do the deities over view. Maybe I could bump the index around and put crafting first, but I wanted to keep IC type stuff separate from system stuff. Maybe I should just make a separate "Guide to FRC systems" post instead. Urgh, so much to do! I think for now the most common way to learn is trial and error which I think is a bit silly. It's one thing to rp learning how to craft ic, it's another thing to be caught up in a mess cause the system isn't intuitive at an ooc level. I don't think i've ever seen an ingame copy of the crafting book and it might not be very relevant these days with the changes that have been made here. If anything I can try to take the time to get my hands on it and see if I can convert it into a forum post or an actual physical book that could go into the DMFI shop in the welcome room. Maybe there is one in the palette, I've really got no idea! Literally Levedara. All the chicks at her feet are prolly the RCMH or something.
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Post by DOT on May 14, 2015 21:03:16 GMT -5
I always thought it interesting, what if a character wrote a guide book ic, master apprentice style or black market or even a 'pay me so much money or ill release the secrets' book
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Post by Fluffy the Mad on May 14, 2015 21:40:46 GMT -5
Literally Levedara. All the chicks at her feet are prolly the RCMH or something. Though the RCMH already has their own version of an IC crafting guide that has yet to be released to the public at large. The info from the prompt might be useful as a book from the vendors.
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Lorelei Marlin
New Member
In game, I am known as "Lorelei Marlin".
Posts: 9
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Post by Lorelei Marlin on May 15, 2015 23:00:29 GMT -5
Aha, apparently this text is borrowed the HotU manual. I didn't know that this was part of the regular NWN. The text in the following link is not an exact match, and the text does vary a bit, and this may not actually represent the crafting system that FRC uses, but this is the gist of what I read. mocagh.org/bioware/nevnights-underdark-manual.pdfHere is a sample of the text: """ """ There is much more.
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Post by Pedantry INC on May 16, 2015 5:50:01 GMT -5
As I feared, this largely doesn't apply to FRC.
I'd like it kept in mind that this is a quick off the top of my head post, I haven't had coffee yet and I'm not wearing my glasses so errors and omissions are quite feasible! (thus i welcome any comments with corrections or additional notes)
Craft Armor and Craft for the purposes of modifying item appearances has been modified: it is automatically successful and costs no gold. to change the appearance of an item there is no DC, an no cost. This is still done though the radial crafting menu. Note that crafting armor and weapons is something that should be avoided in public of course - some appearances can cause people to lag and it's pretty weird to watch someones clothes morph.
Craft has several options with varying dcs and costs, as well as no longer using the radial menu. There is:
+ Leather armor crafting: - Requires respectively to use the leather tools inventory, crafting pattern, raw material, and a leather working bench station. The raw material and pattern are put into the workbench and when it is closed a dialogue menu appears. - Options include leather, studdeded leather, masterwork, and unique. (possibly padded?) - patterns can be purchased (or found?) - Raw material examples, leather hide, fine leather hide, fine [exotic creature hides]. Deer, boar and bear can be sources of leather and fine leather. More dangerous creatures provide the others. Having 5 or more craft armor ranks allows hides to drop at a frequent rate. - Some unique recipes include +1 stealth enhancing armor, or +1 cold resistance armor. One can make rough guesses by the type of creature that the hide comes from.
+ Wood armor crafting: - Requires respectively to use the woodworking tools inventory, crafting pattern, raw material, and a wood working bench station. The raw material and pattern are put into the workbench and when it is closed a dialogue menu appears. - Options include breastplate, curiass, masterwork. - patterns can be purchased (or found?) - Raw material examples, oak wood, ironwood, duskwood. These are usually found as loot drops to my knowledge. - I'm not sure about more recipes or unique recipes here, it's just an area I haven't played in.
Fenix let me know that oak wood doesn't work
+ Metal armor crafting. - Requires respectively to wield a smithing hammer, base template, raw material, and an anvil work station. The raw material and base template put into the workbench and when it is closed a dialogue menu appears. - Options include pretty much all the heavy armors from chain to full plate. - base templates can be purchased (ie: steel tower shield body, helmet pot etc) - raw material examples are steel, adamantine, mithril and are typically found as loot drops (steel can be purchased) - steel allows masterwork (+1, weight reduction), adamantine is a +2 enhancement, mithril is +1 and lowers spell failure. - mithril shields do not come with the freedom property of the standard crafting system
+ Weapon crafting - materials function in the same way in respect to tool, raw mat, pattern/template, crafting station. - wood produces bows; ironwood for +1, duskwood for +2, along with additional properties such as mighty. - leather can be used to make monk gloves with a pattern, possibly only masterwork at this time - metals for weaponcrafting are steel, adamantine, and cold iron. adamantine weapons are +2 than usual, cold iron does extra damage to fey and outsiders.
+ Racial Metals - There are both dwarven steel and elven steel recipes - I believe the dwarven steel is largely weapons while elf steel is lighter masterwork armor. I'm really not sure on this as I haven't seen either of them used much. - I believe it is more difficult for members of other races to use these metals, or maybe impossible. Unclear.
+ Imbuing - this is a special crafting system on FRC using gems to enhance weapons and armor. - to enhance an item it must be a +1 or better armor or weapon. Weapons that are +3 enhancement cannot be further enhanced. Armors with certain values cannot be enhanced (Maximum property limit) - the enhancements for armor are +1 stat or +2 stat, for all phyical or mental stats. - the enhancements for weapons are permanent elemental damages: 1 damage and 1d4 damage (is there a middle step of +2 damage?) - to imbue items a character must have access to a 'magical forge', to place in the required gem and item to be enhanced. upon closing a dialogue window will appear with prompts. They must also have the appropriate spell available to cast - the prompt informs the player if he does not have the right spell. - learning which gem is which is a pretty ic thing to do.
+ Herb crafting - uses alchemy tables, requires only raw item and base item (no tool). - can make poisons and healing salves - uses base item of 'distilling agent' - raw materials cn be picked in herb gardens and sometimes dropped by monsters.
the dialogue menu that prompts when you close the crafting station with materials will tell you the DC and the Cost to make and give you the option of 'no'.
Funny that this started over arrows, I'm not actually sure how those work anymore in all of this.
Hope this helps for now until I can do something a bit more 'formal'
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Post by Razgriz on May 16, 2015 8:04:08 GMT -5
It is +15 cold resistance and +1 AC. Never crafted the stealth one though.
Crafting of small, large and tower mithral shields is possible and allowed now (No more freedom as item property for those) These I think are +1, have weight reduction and *possibly* reduced spell failure.
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Lorelei Marlin
New Member
In game, I am known as "Lorelei Marlin".
Posts: 9
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Post by Lorelei Marlin on May 18, 2015 19:59:32 GMT -5
I always thought it interesting, what if a character wrote a guide book ic, master apprentice style or black market or even a 'pay me so much money or ill release the secrets' book Whoa wait! Can we write books in game? I've tried the book and ink from a shop in Greatgaunt, and I can right click on the ink and apply it to a book, but it didn't do anything but say "you scribble on a page" or something similar.
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Post by Pedantry INC on May 18, 2015 20:03:53 GMT -5
Examine the quill, it will give you the writing instructions
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Post by Fluffy the Mad on May 18, 2015 20:06:23 GMT -5
I always thought it interesting, what if a character wrote a guide book ic, master apprentice style or black market or even a 'pay me so much money or ill release the secrets' book Whoa wait! Can we write books in game? I've tried the book and ink from a shop in Greatgaunt, and I can right click on the ink and apply it to a book, but it didn't do anything but say "you scribble on a page" or something similar. There are a number of commands for writing in-game, I believe they're mentioned somewhere but I don't have my notes with me at the moment. Most use the exclamation point as a command identifier, such as !w if memory serves. You can write singular books, and possibly ask a DM to duplicate them for you.
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Post by Extropy on May 19, 2015 0:04:34 GMT -5
The commands are in the description of the quill.
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Lorelei Marlin
New Member
In game, I am known as "Lorelei Marlin".
Posts: 9
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Post by Lorelei Marlin on May 21, 2015 15:50:04 GMT -5
The guide above is great!
In some NWN games, certain items require multiple resources. Studded Leather requires three animal skins, for example, while normal leather armor only requires one skin.
Is that the case here? I tried to make masterwork studded leather armor last night using three skins and a leather armor pattern, but no dialog popped up. I have yet to see a studded leather armor pattern in the four cities and 20 storefronts that I have visited.
-- Lorelei
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Post by Extropy on May 21, 2015 20:01:30 GMT -5
There is no mechanical difference between studded leather and hide, so only one version is craftable (hide).
We decided not to emphasize quantity of resources for a variety of reasons (it's not meant to be a grind to get 9 ingots for full plate for example), so you don't need more than 1 ingot or hide for any recipes currently.
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Post by The Tallest Dwarf on Jul 2, 2016 19:05:01 GMT -5
Bumping because this is still extremely useful.
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Post by DOT on Aug 2, 2016 22:58:05 GMT -5
Just a thought... a "printing press" might be interesting in some sort of shrine of Gond.
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Post by hellscream123 on Feb 16, 2019 0:26:08 GMT -5
Bubump
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Post by ShadowCatJen on Feb 18, 2019 21:31:16 GMT -5
Okay, before I start barking up the wrong tree let me ask this here.
Is there, at all, enchanted cloth armor crafting?
I've gone to a lot of NPC merchants in various towns (granted not all of them yet) and I've not seen a single pattern to be able to make a 0 AC cloth armor with an enchantment. Do they even exist?
Is enchantment onto cloth armor just a matter of using the gems?
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Post by hellscream123 on Feb 18, 2019 21:45:45 GMT -5
Gems onto specific materials. (Silk and darkleaf)
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Post by ShadowCatJen on Feb 18, 2019 22:33:48 GMT -5
Gems onto specific materials. (Silk and darkleaf) Thank you! Still going to RP the learning curve for Myn, but glad I can OOCly get her business done.
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