|
Post by DM Justicar - Creator of FRC on May 10, 2006 13:20:18 GMT -5
Alright. No more excuses for not going deeper into the module. The vast majority of places to buy healing supplies have been reduced in price to be even lower than Isinhold. Isinhold is no longer the cheapest place to get healing supplies. Enjoy! Cheers!
|
|
|
Post by sneakingyoda on May 10, 2006 13:31:09 GMT -5
You don't know how much this rocks my little world.
|
|
|
Post by DM Grizwald on May 10, 2006 23:18:24 GMT -5
oh yeah!
Life is now SAWEET
|
|
|
Post by Booze Hound on May 11, 2006 0:34:52 GMT -5
ask and thou shalt recieve. Did Justi just make that little announcement from a burning bush?
|
|
|
Post by Aodhan the Unusual on May 13, 2006 0:45:01 GMT -5
Healing supplies may be cheaper, but are the baddies easier?
|
|
Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
|
Post by Driderman on May 13, 2006 4:51:00 GMT -5
Good point. For those of us who don't care much about pricings, but who're only a meager lvl 6 straying too far from Isinhold means awful, horrible death. And btw, I tried going west. And died Of course, the server is party-focused, but mostly when I'm online, there's not a lot of others about and if there are, they usually between lvls 10 -20, which means no fun in partying for either of us. Also, even if they're about my level they're usually out playing with their long-time friends, which of course is fine but doesn't help me much Personally, I'm getting a bit tired of having only 3 or 4 areas where I can go without getting killed and getting stomped hard everytime I go for a bit of exploring. Of course, I could just stay at the Griffon rp'ing but if I'm the only one online....no fun. Besides, sometimes you just need to kill stuff ;D At any rate, dont take this as hard critique, I love this server, just chiming in with a few opinions is all
|
|
|
Post by MTGPackFoils on May 13, 2006 6:24:52 GMT -5
Good point. For those of us who don't care much about pricings, but who're only a meager lvl 6 straying too far from Isinhold means awful, horrible death. And btw, I tried going west. And died Of course, the server is party-focused, but mostly when I'm online, there's not a lot of others about and if there are, they usually between lvls 10 -20, which means no fun in partying for either of us. Also, even if they're about my level they're usually out playing with their long-time friends, which of course is fine but doesn't help me much Personally, I'm getting a bit tired of having only 3 or 4 areas where I can go without getting killed and getting stomped hard everytime I go for a bit of exploring. Of course, I could just stay at the Griffon rp'ing but if I'm the only one online....no fun. Besides, sometimes you just need to kill stuff ;D At any rate, dont take this as hard critique, I love this server, just chiming in with a few opinions is all I completely understand. One of my characters (Amra) can't go solo much too far outside of Isinhold if at all while another one of my characters (Aeron) is as close to a tank as one can get. It all depends on how you build the character and where you are going. Just hang in there... ;D
|
|
|
Post by soulfien on May 13, 2006 7:07:37 GMT -5
All I can say is patience... patience is the only thing that will get you through those low levels, trust me.... it took me a year to get past those levels because I lost patience several times. Of course, that was just with my wizard... not to mention my fighter, my barbarian, my first rogue, my ranger, and my druid.... They never made it....
|
|
|
Post by Aodhan the Unusual on May 13, 2006 10:28:43 GMT -5
Hun, I have a level 14 that I can't take to many places because she's focused more on stealth than fighting, which makes her really bad for facing baddies without someone else there.
|
|
Manshin
Old School
FRC2 Build Team
Posts: 703
|
Post by Manshin on May 13, 2006 11:59:29 GMT -5
You bunch of silk wearing buttercups. I walked from Isinhold to Suzail at level 4. Of course, I had a couple like-level buds and it was very difficult, but hey, not only is it more effective to travel with a party, but its funner. This IS multi-player. Infact, FRC is designed to be difficult for solo players. The hardcore rules, the nature of the enemies.. doing it as a solo player is nearly impossible. However, you can usually find at least 1 or 2 people close to your level... especially now-a-days. Explore explore... you may dies sometimes, but look on the bright side, if you die, at low level, its a small penalty. Just as one of many examples: Everything from Isinhold to Redmist is easily survivable for lower levels (except one particularly nasty clan of bugbears, watch out for them!), and there is plenty of stuff to do in and around Redmist.
Manshin
|
|
Foomanchu
Old School
The next 'Big Thing'
Posts: 299
|
Post by Foomanchu on May 13, 2006 12:09:49 GMT -5
I play a Monk...and I found that, before the server went to 'hardcore', up until lvl 9 I was a sissy, who had to try his damndest to kill things. Once I hit lvl 9...BAM! I became the god o'war I am today lol A couple of others found that lvl 9 was the turning point in overall greatness as well. Keep on keepin on. the difficulty adds to the realism. that's why we play here.
|
|
|
Post by moulinous on May 13, 2006 16:02:38 GMT -5
I always make time to travel with those lower then me and higher then me...went with some epics when i was a lowely 8th level, no xp....plenty of fun. i am high level yet most of the people i talk to are lower then me. Heck, three of my fav pcs that Guldar would pal around with is 6th level, 8 th level and 16th level respectivly. It is hard to find people of the same level, and though i am a dedicated soloist, i still party and help whoe ever ask it within reason. If it means going someplace with this person or that, who cares? it is not all about xp or what not, sometimes it is about the gold, finding a new place that i might want to revisit later, or futhering a plot, you never know. I have tarvelled with two very high level pcs and it was boring as hell as the dm was really dealing with them more then me, but instead of letting it bother me, i made my guy get involvedmsomehow someway. Maybe a funny line or a quick hit here and there. maybe even throwing a quick cure minor wounds in, at least you are trying to help and it will show. Do not worry so much about levels and just try it, you may never know what happens...
|
|
Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
|
Post by Driderman on May 14, 2006 10:47:18 GMT -5
Everything from Isinhold to Redmist is easily survivable for lower levels (except one particularly nasty clan of bugbears, watch out for them!), and there is plenty of stuff to do in and around Redmist. Yes well walking from Isinhold to Redmist is survivable for my 3/3 fighter/cleric of Tempus with domains Strength and War. If I stay on the road and don't explore. Those dire spiders, ogres and bands of remnant orc mercenaries tend to take the fight out of me pretty quick. Not to mention the stag beetles... *twitches with unpleasant memories* I'm a bit of a solo'er myself, but I sure don't mind partying with the right folks for the right reason. Anyway, no point complaining really. Thats the way the cookie crumbles and all, and when Tempus elevates me to a demipower one day I'll give those stag beetles hell ;D
|
|
|
Post by MTGPackFoils on May 14, 2006 11:59:03 GMT -5
One solution would also be to make Redmist and option to go to after a reset. Some of us who are above 5th level and below 10th level would enjoy, and use, that option.
Just a thought...
|
|
|
Post by Booze Hound on May 14, 2006 16:43:21 GMT -5
One solution would also be to make Redmist and option to go to after a reset. Some of us who are above 5th level and below 10th level would enjoy, and use, that option. Just a thought... I kept wondering why I kept seeing this idea a few times because it seemed strange to me, and then I remembered that there are so many new faces running around, hence so many questions that have been asked before. So, about the door to Redmist... the door that leads to Arabel used to lead to Redmist. It got changes like...hmmm...3 months ago? maybe? before that, you had Shally, Isin, Suzail, redmist, Skull Crag, those were your options. but look at the location of those towns...everyone of them is literally right next to each other! there are no towns between any of them. so honestly, what is the point of having 4 doorways that lead to one small section of the entire kingdom? soo...there was a vote made on the forums for where the door should change to, because it made little sense to have a redmist door since you could easily get there from Isin and Shally, and Arabel was elected. some people...ok a lot of people agree that too much time is spent in isinhold by too many people, so we now have a door that leads to the complete oppoosite side of the kingdom so that we can get out there. Otherwise, it would cost a crap load of moolah to get to Arabel (unless you took a tree from Suzail and a caravan from Eveningstar). So, I am not trying to sound like an ass, but it's 50g to get to Redmist, right? shell it out. If you cant, walk and stick to the road. the worst you ahve to fight is a couple crappy bandits, a couple wolves, spiders and orcs. get a bow or a sling, or some darts, or some throwing axes, or something, and attack them one at a time. this place isnt made for you to be able to whack your way somewhere, you have to THINK every fight you get into, or you are gonna die. that's all there is to it. it's tough, but that's the point.
|
|
|
Post by Munroe on May 14, 2006 18:04:40 GMT -5
It's actually 100 gp to Redmist from Isinhold, but it is also an easy walk. I never take the caravan unless I'm really in a rush (such as finally having enough to buy something in a shop) because the walk is doable. Of course I have died a few times in the process, but usually because I was looking around instead of working specifically for my destination.
|
|
|
Post by Booze Hound on May 14, 2006 18:07:49 GMT -5
ok so after that last post, I thought "maybe I am being a bit harsh, I mean, there are a lot of poeple talking about how hard that trip is, maybe there is something to it."
So I decided I'd give it a try. I have a lvl 4 dwarf barbarian. no magical gear what so ever, he's basically just there so I can roleplay a maniac nasty battlerager when I am bored. So I figured I'd take him out for a test run to Redmist from Isinhold.
I got some throwing axes (3g) and headed out.
First, I wanted to see if just making the walk and staying on the road was possible. I spawned 1 bandit, 1 wolf, and 7 orcs. I killed them all and used 3 heal kits. So I decided to go back, and explore some, and see how the spiders, worgs, and ogres were. I killed 6 ogres and 2 sword spiders. and used 1 heal kit.
so...er...no offense, but try a different tactic. everyone can use a sling. get one. you see those orcs over there? they are stupid. throw a rock at one. he will not tell his friends. he pulls out a bow? duck behind the 15 rocks out there. guess what? he's gonna run over there and he is using a bow WHAM! attack of Oppurtunity! He runs away? throw another rock at him. he shoots? get behind the rock again.
it's not as tough as you all are making out, just think things through.
|
|
|
Post by moulinous on May 14, 2006 18:21:33 GMT -5
I have done it with first level pcs and it is easy...i just want one because i am lazy.... ;D
On a diff note, i just noticed i am old school!
|
|
|
Post by MTGPackFoils on May 14, 2006 19:20:11 GMT -5
I didn't say: "I'm dying on the way to Redmist. Please make a door for me so my travels are easier."
All my suggestions was that if we all want people to get out of Isinhold then perhaps we should give them a door to the nearest town or something to that effect.
I understand the logistics of what you first mentioned in your previous post, but Isinhold is really for new characters isn't it?
I mean us "higher than 5th" level characters do still have use for the town, but if the goal is to see more of the kingdom then shouldn't there be more options to do so besides "start" and "experienced"? There seems to be no middle ground.
At least it's not like it was...when there was only 1 door everyone could get into...back when there was a full band in Isinhold...and we all spawned at the dock.
;D
|
|
|
Post by soulfien on May 14, 2006 20:22:59 GMT -5
I wouldn't mind a door to High Horn to compliment the door to Arabel. I never use the door to Arabel because I can't survive in that area. Hell, I went there with an epic and a near epic and we barely held our own. Someday, though
|
|
|
Post by Munroe on May 14, 2006 20:44:00 GMT -5
I am against a door to High Horn or even a caravan to High Horn. I think there should be some placed that must be reached by walking.
|
|
|
Post by Booze Hound on May 14, 2006 21:28:42 GMT -5
if you are lookig for middleground, take the Shally door, there's notiing between Shally and Suzail worse than there is from Isin to Redmist. mostly.
Or take the Suzail door, you can spend ALL DAY in the kings forest hunting nothing worse than orcs. the same orcs that are between Redmist and Isinhold.
go into the Mistwood, it's goblins out there, they arent so bad.
like I said, there are plenty of doors going plenty of places. I dont know where another door could even go that could be any more middle ground than Shally and Suzail. there is plenty out there for every level, you just have to look for it.
and if you cant survive Arabel, then High Horn would be much worse. the only thing near there are Frost Giants, and they make those Arabel orcs look like ninnies.
|
|
|
Post by moulinous on May 14, 2006 21:33:05 GMT -5
I would like a door into a unguarded dragon hoard as well as a door into a house of ill repute filled with dwarven women, both bearded and unbearded. Oh, and a brewry, like Samwise Adan's Ale out of Lurien, that Hin is a patroit and a beer maker. While we are it, can i also have a door to...what? I am asking for too much? Fine. Just the brewry, if i drink enough, all the women on FRC look bearded anyhow, and i will just ninja loot that green dragons place easy as pie...
|
|
|
Post by DM Justicar - Creator of FRC on May 15, 2006 12:27:16 GMT -5
What's wrong with just walking and exploring the module? If you look around I guarantee you will find something you didn't know was there. Walk, walk, walk.... take a party and walk.
|
|
|
Post by DM Grizwald on May 21, 2006 14:41:59 GMT -5
What's wrong with just walking and exploring the module? If you look around I guarantee you will find something you didn't know was there. Walk, walk, walk.... take a party and walk. I thought Padrin's been everywhere and just the other day i came across some new caves and such. After a month of thinking you've done it all theres always something new
|
|