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Post by kenny26 on Nov 17, 2005 14:43:10 GMT -5
before people complain about lag on the server and start comparing it to other servers with no lag, try to remember the sheer size of FRC.
it's enormous... there's a dozen towns in the module and most of them are connected by countless maps so you can actually hike from one end of cormyr to the other...
in all of these areas there is rich content like monsters, npcs, hundreds of placables and merchants with extensive inventories.
so one of the main reasons that FRC doesn't run as smoothly as other servers is because of it's size.
i remember getting bored with my old server because i could sprint from one end of the module, all the way through to reach the opposite end in like half an hour.
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Post by moulinous on Nov 17, 2005 14:44:56 GMT -5
total agreement. and to be honest, lagg does seem to me to be reduced quite a bit, thank you to Justi for that
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Sylvenkind
New Member
"_ _ _ _ you! Its magic Im fooling you and you dont like it!"
Posts: 11
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Post by Sylvenkind on Nov 17, 2005 19:56:37 GMT -5
Im not talking about load time the mod i ran last night is 98.5M which is a huge mod, over 1000 areas, and 15 hac pacs for custom content making even more load time
No the lag i refer to is when your in an area, start to walk go all the way down the hall, street or what have you, and then you jump back and end up where you started now that is lag. I personally don’t care if the load time is a bit much; hell simple but large areas can take time to load! My point being the size, of the mod is not a factor here, once an area loads its in your systems memory, page file, and/or video card memory, the only info that transfers then is PC actions, NPC actions if not scripted (ie DM control or battle). (My PC has 1G ram, 256M video card, and a total of 8G for page file or “virtual memory”)
The problem is you guys! You obviously made your mod too good! After running a few test I am 95% sure it’s the number of players, and there locations from the server, (the farther way = more time for info to get to its destination and back) So like I said the problems you guys have a good mod and a lot of players from all over the world (I think you even have a DM from Denmark?)
If I were to take a guess I would say the server is a spare PC on someone’s DLS or worse cable connection in there home! Cable is worse has it is a shared bandwidth so while its fast and may have a max of 5M Down and 720KB up, that’s shared with everyone on that networks back bone. So if your neighbors have cable to they get some of that bandwidth. DSL you get what you pay for (Direct Subscriber Link) So if they say you get 3M down and 386K up that is what you should get (on average). If this is a fact (the Mod on a home PC) the only way around your lag problem without reducing the number of max player is to go to a commercial connection (on average $150 a month) or rent a game server (anywhere from $50 a month or more depending on how many player slots it has or if it’s a dedicated server ($150 and up a month) are a shared “virtual server”.
If you guys rent a server I would talk to the host has you should not have lag IF you’re with in the max player allotment!
Anyway its obvious you have a popular server so hats off to you…….Just wish I could play damn it
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Post by Quadhund/Greenhouse on Nov 17, 2005 20:35:42 GMT -5
Well before you get a swift talking to from everyone else, i will say this.
Before the last upgrade of 1.66 to NWN, the server ran with little to no lag whatsoever. Once the upgrade occurred, that's when the problems began. It was literally the patch that caused the probelms. And justi has been trying non-stop to fix it.
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Post by Talus on Nov 17, 2005 20:47:44 GMT -5
Thanks Quad. Now I need to go get a Band-aid for my tongue
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Post by DM the Usurper on Nov 17, 2005 21:11:37 GMT -5
lol...well we might not have a dedicated "server" which would be nice, but you know how it goes, but Justi has put out a bit of change for the server...it's a pretty nice set up....it's just really a combination of things. Hopefully NWN2 will alleviate some of these problems. But Justi continues to kick butt and put some sweat and tears, and more then likely a drop or two of blood to keep things running and to eliminate this god awful demon Lagamortistron. Hopefully one day FRC will run a lot smoother, but on the bright side..our team has a wealth of knowledge and experience to hopefullly nip alot of this stuff for FRC2. but other than that, I just have to say have some patience with FRC...it's going through it's terrible 2's right now. as always thanks for your patronage and that kinda stuff
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Post by DM Justicar - Creator of FRC on Nov 17, 2005 23:02:56 GMT -5
I will give you the specs of the server and the connection... again.
The server is a P4 3.4 ghz hyper-thread with an 800mhz frontside bus speed and 2 gigs of 400 mhz ram, so the computer is out of the question as an issue, I think, as it is like 20 times the recommended specs.
The connection is a T1, though it is shared by my business. My business doesn't do anything heavy on there, especially at night, where it does nothing.
I am looking into the connection though because it is odd. Sometimes we will have 15-20 on the server with no lag for hours, then suddenly, mega lag.
If you think you're frustrated, you outta walk around in my head for a few minutes.
Now the module has a new core, and the very vast majority of bugs seem to be fixed with that, I have to look at the service. I might try hosting the module at home for a night or two just to see what happens. I have an exceptionally fast cable connection with an average up/download speed of 1000-1200 mps (I think).
I will be looking into a Nic, as that might help control some packet collision, etc.
Basically, I am working on it. But if anybody thinks they can out do what we currently have... contact me if you want to give hosting a try.
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Post by moulinous on Nov 18, 2005 0:26:37 GMT -5
OK, i am trying to hold my tongue as well which is rather strange that the two merchant characters both need band aids soon for biting there tongues here. lol. anyhow, i love frc and do not care if once in awhile the evil lag monster rears his ugly head. i have been killed many, many times because of this beast. it once took me a half hour to friggin' buy potions...but this is Justi's baby and his team has put alot of blood and sweat into it. hats off guys as we are in my mind a true dedicated server to true rping. probaly the only time in history that Kam and Guldar held there tongues...
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Foomanchu
Old School
The next 'Big Thing'
Posts: 299
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Post by Foomanchu on Nov 18, 2005 1:20:25 GMT -5
Sylvenkind...no offense...maybe you know something i don't but...WHY DO YOU HAVE FRIGGIN 8GB RESERVED FOR VIRTUAL MEMORY!?!?!?!? LOL optimal is 1.5x-3.0x your total RAM lol...I have 1Gig of RAM and mine is 1.5Gigs...it's set up good enough to pump out better numbers then it should ...I just don't see why you would do that lol...also...Justi...what is your connection speed!? We run on ADSL and get 5Mbps (tops out at 640KB/second while downloading TOPS..like..from the ISP lol we average 520!) and it never slows down if you only have a 1 megaBIT per second download speed...that may not be good lol...but hey! what do i know! i've never hosted a NWN server before haha cheers Jordan ::EDIT:: i forgot to add that i'm not sure what our upload speed is on our connection which has a big part
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Sylvenkind
New Member
"_ _ _ _ you! Its magic Im fooling you and you dont like it!"
Posts: 11
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Post by Sylvenkind on Nov 18, 2005 17:06:16 GMT -5
Foomanchu wrote: Sylvenkind...no offense...maybe you know something i don't but...WHY DO YOU HAVE FRIGGIN 8GB RESERVED FOR VIRTUAL MEMORY!?!?!?!?
Well first I have a lot of HD space second I run many things at one time, I also don’t allow page file on my system drive. Also for the games I play, many are resource hogs one of these games is Americas Army that is a very lag heavy game and needs a large page file (its crashed saying it ran out of page file space). It also makes up for some of the deficiencies my PC has (processor and motherboard are slower then most gaming PCs)
Please don’t take offence to what I have said im not knocking your server or the mod just the lag……Which from what I see not is not server side but probably more where the player logged on are located. Again a testament too how good it must be! I mean there are a lot of servers that cant get 1 player. And BTW the server sounds very nice speck wise!
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Post by DM Justicar - Creator of FRC on Nov 18, 2005 17:20:48 GMT -5
Maybe just try playing when the ping isn't too bad for you. You might just be having bad luck. Also, to Fooman... I think I got my kps confused with my mps... I think my mps is somewhere around 11 mps. Anyway, it's fast.
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Post by kenny26 on Nov 18, 2005 18:05:02 GMT -5
i still believe the size of the server has something to do with the lag. it's a simple logic, the more the server has to keep track of at once, the more lag it will create. about the physical location of the players, i think that might be an issue too, but i'd hate to see servers restricted to americans only... the international player base gives a great deal of different points of views and keeps things interesting. but i'm getting side tracked here... the reason why many servers are laggy is in fact because of the game engine. when bioware made nwn, it was meant to be a single player game with the possibility of going online. they never designed the gaming engine to run persistant worlds running 24/7... so before you blame people, point your fingers at an anonymous corporation! ;D hopefully they will have learned a lesson, and keep persistant worlds in mind when they make nwn2. p.s. don't quote me on this. i heard a friend say it, but it does sound plausible to me.
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Post by marklar on Nov 19, 2005 18:30:54 GMT -5
lol justi that makes TONS more sense!!! haha! and sylvenkind...i still think that's a wack size for VM lol that's HUGE ... how much ram do you have!!?!? i've NEVER heard of an error like that! lol and I've never seen a computer recently that lags on Americas Army...it's the Unreal II engine which is very scalable! lol sorry dude...never heard of lag issues with that game but hey w/e
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Sylvenkind
New Member
"_ _ _ _ you! Its magic Im fooling you and you dont like it!"
Posts: 11
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Post by Sylvenkind on Nov 20, 2005 11:56:44 GMT -5
LOL Americas Army has some of the worse lag, the more they try to make it "life like" the worse the lag gets LOL I only play 2 games online: AA I play the most, NWN in second place for time, but only because im management in my AA clan mofsw.com/AA2/html/ If you play AA come take a look, good for a laugh most the time, Im MoSW_WALKER only palace Im not Sylvenkind. And i cant tell you how many times Lag has caused a fatal fall!
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Post by DM Grizwald on Nov 20, 2005 20:19:20 GMT -5
you know....im reading this and thinking to myself "WHAT THE *bleep-itty-bleep* ARE YOU GUYS TALKING ABOUT". From the line above, you guys have probably realized i know nothing of computers and just play the damn game and i have fun doing so. Sure lag can get to you but i mean life goes on and stuff happens. I've tried other servers and nothing compares to this one. *hands both Moolinous and Talus Deva a band aid* you poor little muffins, i hope that heals well.
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Post by moulinous on Nov 20, 2005 22:33:21 GMT -5
Did you just call me and Kam muffins? Kam, i think we need to raise prices for ALL druids now.
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