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Post by TermaForever on Jan 23, 2011 15:09:04 GMT -5
I remember there was a thread on this somewhere and I have not been able to find it, but what are the rules for paladin multi-classing as it pertains to different deities?
I know certain deities allow paladins to multiclass to some classes and not others and since I am playing a paladin and may decide to multiclass down the road it would be helpful to know if I can, in fact, do so and to what classes.
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Spells
Proven Member
Posts: 196
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Post by Spells on Jan 23, 2011 15:31:28 GMT -5
frc.proboards.com/index.cgi?board=lore&action=display&thread=1804The link above should take you to the section over paladin orders, multi-classing and the like . Scroll down the page a ways and you will see what KFC and Munroe put up for information for us (a thank you to both of them them ). Rules I believe to this are that you should only multi-class into classes allowed by your paladins order. So.. a paladin of Mystra should only multi-class into wizard, a Paladin of Arvoreen could multi-class into Cleric, rogue, or fighter. Breaking this rule I believe means that you can no longer take levels in paladin, same as monks. I hope this helps.
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Post by TermaForever on Jan 23, 2011 16:03:54 GMT -5
That is the post I was looking for. Don't know how I missed it...
Thank you.
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Post by DOT on Nov 9, 2019 3:06:21 GMT -5
DM Q&A continued: with respect to the Paladin of Arvoreen, rogue Paladin... what does that look like rp wise?
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Post by DM Sauron on Nov 9, 2019 12:48:40 GMT -5
DM Q&A continued: with respect to the Paladin of Arvoreen, rogue Paladin... what does that look like rp wise? Honoring the universal paladin code, following the deity's dogma and respecting Cormyr's laws are all essential, of course. Many sneaky rogues out there, huh? Feats and Special Rogue Feats:I would try to use Sneak Attack more as a bonus for flanking while fighting orcs with other adventurers. Using it while concealed/invisible, I doubt that it would look very paladin-like. Additionally, I would try to avoid taking the special Rogue Feat: Crippling Strike, because it implies leaving opponents in pain/impaired so that they fight less effectively. To me, the other Rogue special feats seem ok though, especially the defense oriented ones. General Skills:I would play a Paladin/Rogue as someone especially trained to fight and counter the tactics used by evil Rogues, Monks, Assassins and even Shadow Dancers... Instead of taking stealth skills, focus on detection skills (Spot, Search and Listen) Instead of setting traps and/or crafting them, train in finding them and disarming them
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Post by DOT on Nov 9, 2019 12:50:53 GMT -5
DM Q&A continued: with respect to the Paladin of Arvoreen, rogue Paladin... what does that look like rp wise? Honoring the universal paladin code, following the deity's dogma and respecting Cormyr's laws are all essential, of course. Many sneaky rogues out there, huh? Feats and Special Roue Feats:I would try to use Sneak Attack more as a bonus for flanking while fighting orcs with other adventurers. Using it while concealed/invisible, I doubt that it would look very paladin-like. Additionally, I would try to avoid taking the special Rogue Feat: Crippling Strike, because it implies leaving opponents in pain/impaired so that they fight less effectively. To me, the other Rogue special feats seem ok though, especially the defense oriented ones. General Skills:I probably would play a Paladin/Rogue as someone especially trained to fight evil Rogues, Monks, Assassins and even Shadow Dancers... Instead of taking stealth skills, focus on detection skills (Spot, Seearch and Listen) Instead of setting traps and/or crafting them, train in finding them and disarming them Ty! How do you feel about slippery mind?
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Post by DM Sauron on Nov 9, 2019 13:00:07 GMT -5
I don't see any problem with it.
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Post by Munroe on Nov 9, 2019 18:47:57 GMT -5
DM Q&A continued: with respect to the Paladin of Arvoreen, rogue Paladin... what does that look like rp wise? Honoring the universal paladin code, following the deity's dogma and respecting Cormyr's laws are all essential, of course. Many sneaky rogues out there, huh? Feats and Special Rogue Feats:
I would try to use Sneak Attack more as a bonus for flanking while fighting orcs with other adventurers. Using it while concealed/invisible, I doubt that it would look very paladin-like.
Additionally, I would try to avoid taking the special Rogue Feat: Crippling Strike, because it implies leaving opponents in pain/impaired so that they fight less effectively. To me, the other Rogue special feats seem ok though, especially the defense oriented ones.
General Skills:
I would play a Paladin/Rogue as someone especially trained to fight and counter the tactics used by evil Rogues, Monks, Assassins and even Shadow Dancers...
Instead of taking stealth skills, focus on detection skills (Spot, Search and Listen) Instead of setting traps and/or crafting them, train in finding them and disarming them
The multiclassing restrictions by religion/order are as they are. Paladins must be both Lawful and Good, and uphold the Paladin Code. However, bear in mind that what DM Sauron posted about how to play paladin/rogues above (quoted in the Spoiler tag) is a suggestion, not a rule of FRC. There's no specific rule of FRC to prevent a paladin/rogue from taking stealth skills, or any specific rogue abilities. The paladin needs to be able to justify any such abilities as they relate to the paladin's oaths though.
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