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Post by Kolfrosta on Mar 9, 2005 5:07:05 GMT -5
OK....from what I'm gathering, Blackguard are the "ultimate EVIL" ....on par with Demons and such. If they are "exuding Evil from every pore in their body", they are quite detectable to the Pally. I see confrontations in the future for my, "not so in your face" Paladin. I don't think a Pally, even though the blackguard hasn't done anything overt, would abide their presence in Isinhold or any other town, and would seek to drive them off...through RP or direct conflict. Afterall, such a corrupt influence cannot be good for any in Isinhold, and action is warranted. I think that can be arranged.
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Post by thogrimur on Mar 9, 2005 6:08:51 GMT -5
There are evil characters on this server!?! gosh, everyone has always been sooo nice. What will be nice is to see some conflicts brewing! What I would love to see happen are more bands of evil pc's partying together for strength...bullying around (without griefing) those they come across who are alone or in a weaker group. (Still, I agree that there should be at least some consultation before a DM shifts a players alignment, but then...does the god consult the paladin before stripping them of their powers when they break the faith? Does he ask them why? No. He sees the breaking of the code, and smites. The powers can be restored in time, perhaps through a quest given by the NWN DM stripsters) To further the issue, perhaps their should be some DM consultation required before characters can progress in prestige classes at all, to ensure that everyone is on the same page regarding the pc's plans and ambitions and alignment perception...if it is all valid, then no worries...Blackguards of Cyric, to whom lies and deceit are bread and butter, would IMO be justified in the case of cozying up to the do-good's and trying to bring them down from the inside...otherwise, find other evil agents who are not blackguards to do the spying... A simple PM to a DM to get the nod - should be sent well in advance of hitting the level required to take the prestige, as the PC should have a stated case for the development of the character and the DM should have the opportunity to review the RP of the character as he makes this progression. I also think this a good call for multi-classing, in order to prevent, or at least slow, multi-classing simply to obtain the benifits of the new class...at least until the day (if it comes) where there will be specific trainers available. Which would be cool. The alignment system is not perfect, nor will it ever be. But it is all we have ever had to go on. Make your choices well at the beginning...and if the alignment shifts over time according to your actions...at least you won't suffer the traditional xp loss associated with it that the ol PnP games offer! *counts blessings*
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Post by DM Richard (Retired) on Mar 9, 2005 8:06:45 GMT -5
"One the otherhand I think it would be great if a subtle blackguard joined up with a Paladin's team, then there could be subtle attempts to undermine a Paladins beliefs, standards and maybe his/her reputation."
The Blackguard might want to, but why would the Palidin let him? Why would the Palidin let someone that he sensed as evil join his group when they are going out to risk their lives?
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Post by Quadhund/Greenhouse on Mar 9, 2005 11:37:40 GMT -5
All I get from this arguement is that the blackguard is the mirror image of the paladin, on the evil side that is. Think about what a paladin would do if he came across a creature he knew to be evil. Thats excatly what a blackguard would do to a good creature they came across. I think to make this even on both sides, blackguards should have the ability to detect alignment as well. I think both would be wanting to wipe each other off the face of Toril. That would be their gods edict, right? I think even cyric would want to extinguish all the goody two shoes paladins running around. I mean, how are you supposed to decieve someone who can detect that you are trying to decieve them (if I know you are evil, I'm not going to trust a word you are saying)? One main difference I see for paladins confronting blackguards and vice versa is how the paladins and blackguards attack each other. I can see blackguards setting traps for unwary paladins and sneaking up on them (thats why they have sneak attack right ? ) As for decieving characters and bending them to their will, i think that would work on most anyone besides a paladin. I dont think that blackguards are the reason most paladins fall from grace. I think th only thing that would be capable of making a paladin fall is the gods themselves. Unfortunately for all those evil doers out there, there really isnt a safe haven for them to retreat from the paladins.
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Post by Grozer on Mar 9, 2005 13:31:56 GMT -5
PS.. in PnP a Blackguard must have made contact with a Fiendish Outsider (Devil or Demon) before they can even be considerred for the prestige of this class. I hope this puts things in proper perspective for you all. Actually I was kinda hoping that this would have happened as it would be a great RP opportunity as well as possibly lead into a religious quest. I did consider sending the PM and asking, but thought better of it as I know the DM team is still really busy with builds, etc. See I ain't so evil after all!! It may in fact be true that Isinhold is not a safe haven for Blackguards to be played if they are played to the fullest. *shrugs* So go somewhere else. Actually, I only made that comment because IMHO I would expect evil characters to create an underground, if you will. In reality, most evil PCs wouldn't care if a town wasn't safe... they dont turn to that way of life for safety reasons. So will the DM team put something in place? Ranan ain't the first evil character in Cormyr so I wouldn't expect him to establish something by this timeframe it should already exist.
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Post by DM Justicar - Creator of FRC on Mar 9, 2005 13:37:47 GMT -5
Actually, for the record, there are a couple of "dark holds" out there.
We will be adding more, and there are several temples/shrines, both good and evil on the way.
Basically, the module has reached a stage where the real growth and the "coming alive" of the world is taking shape every day now.
I have been personally relieved to see that legitimate bugs/exploits are dwindling to all time lows. This frees me up to build areas and flesh out existing ones, as I am certain everyone who plays regularly has noticed.
The best is really yet to come...
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Post by Lord_Raven88 on Mar 9, 2005 15:00:40 GMT -5
You are I feel correct when you say that terrorists are not blackguards and may not even be evil at all... Nor is the Emperor from Star Wars a Forgotten Realms Blackguard, nor was he the Emperor while he was the politician. If he was a Blackguard, say for a minute he was, when he ascended to his Evil dominion *took his Blackguard levels* my guess is he did not hang out with Jedi's anymore (without throwing down and they always seem to know when the other side is around too, hmmm) or hang around the Coruscant campfire without an army of Stormtroopers to defend him. The Emperor was a Sith Lord before he became a politican, he had been working for years to take over the rebuplic. Anyone who follows the dark side of the force, begins to get physically corrupted by the evilness of it. So as a Sith Lord epitomises evil and corruption at it's worse, and a Jedi epitomises goodness at it's finest, I believe they that are the SW equivalent of Paladins and Blackguards. This discussion about evil reminds me of a discussion about Law I had recently... A character was breaking the laws of Isinhold and when her alignment was adjusted her argument was that her actions didn't violate her own idea of what Law was.... "Well then I guess no-one violates their own idea of what law should be by that argument." I said as I moved her towards chaos with no regrets. I totally agree with what you did, law, chaos and neutrality are fairly clear cut, it's the good and evil business that is a bit harder Blackguard - from the NWN - HoU rulebook A Blackguard epitomizes evil. He is nothing short of a mortal fiend, a black knight with the foulest sort of reputation. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness. Epic Blackguard- The Blackguard is a twisted reflection of the epic paladin, radiating evil power from every pore of his/her body. PS.. in PnP a Blackguard must have made contact with a Fiendish Outsider (Devil or Demon) before they can even be considerred for the prestige of this class. I hope this puts things in proper perspective for you all. Good points about the Blackguard, perhaps the Blackguards evilness is very easy for a Paladin to see (unless they have some sort of protective magic, which should be a must) It may in fact be true that Isinhold is not a safe haven for Blackguards to be played if they are played to the fullest. *shrugs* So go somewhere else. And I am not singling anyone out for this. This goes for all Blackguards from now on, note this does not apply to evil thieves.. evil fighters, evil clerics... evil anything besides Blackguards. If someone doesn't want to play Evil, rank, foul, twisted, merciless, sick, scum of an individual then be a 'lowercase' evil fighter... no harm no foul. But please do not degrade the good name of EVIL. muaheh... DM Gustyrill Maybe a Paladin would attack a Blackguard in town, if they do so, then they should be prepared for the full force of the law to come down on them. Also if I saw someone label someone else as evil and then attack them, I would attack the aggressor, for their unprovoked actions. I would also press for charges to be raised against the law breaker, and expect him/her to be punished for their actions [Judge]How does the accused plead on the charges of assualt, attempted murder, disobeying a lawful officers command. [Paladin] I'm innocent your honour! [Judge] Very well explain in your own word what happened. [Paladin] Well your honour I was standing by the front gates when this vile abomination of a man walked into town, the more I gazed upon him the more tainted I felt by the evil and malice of the fiends soul. So I did what any good citizen of the land would do, I commanded the vile wretch to leave immediatly, or else he would feel my wrath. He declined , then we began a heated debate, where I was forced to draw my sword and attempt to slay him. [Judge]Firstly have you ever met this man before. [Paladin] No your honour [Judge] Have you any proof of these wicked deeds you claim he has done. [Paladin] Er. no your honour, but I can sense the taint of evil upon his soul [Judge] Are you a member of the Town guard. [Paladin] Um, no your honour [Judge] Then what right did you have to attack this man unprovoked, you bring disgrace and dishonour upon the name of your church and on the names of Paladins in general. [Paladin]But your honour he is evil and vile, he needs to be cleansed from the earth, can you not feel it. [Judge] Frankly no I can't feel a thing, what I can see is a man who has been harrassed and brutally assualted, and what witnesses have seen, is that you walked up to this man, harrassed him, then drew your sword and attempted to kill him, all the while he never tried to defend himself, and he asked you repeatedly to put down your sword. You managed to near fatally wound him before the town guards arrived, they commanded you to stop!. An order which you disobeyed! and had to forcefully restrain you from further injuring the defendant. Due to these facts I have no recourse but to find you guilty on all 3 charges. [court scene closes] I honestly don't see how a Lawful Paladin could get away with harrassing and trying to harm a blackguard within town, and not being punished by the law for his crimes, especially if the blackguard tried to act reasonable and defuse the situation. Also an alignment shift away Lawful would be required. And before anyone says it, yes a blackguard probably would want to try to defuse the situation(I would if I was one), especially since it puts the Paladin in a bad light before everyone else, and they can then play on the sympathy of others as they are the injured party. What a fantastic was of discrediting the Paladin and his faith. ;D "One the otherhand I think it would be great if a subtle blackguard joined up with a Paladin's team, then there could be subtle attempts to undermine a Paladins beliefs, standards and maybe his/her reputation." The Blackguard might want to, but why would the Palidin let him? Why would the Palidin let someone that he sensed as evil join his group when they are going out to risk their lives? Where there is a way to detect evil there is a way to hide it. ;D Whew long post hopefully I made sense.
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Post by Kolfrosta on Mar 9, 2005 16:00:06 GMT -5
I would hope most paladins, when faced with charges against them, and they know the charges are correct, they would admit their guilt. Paladins know the law and must support it, and should be avoiding attacking anyone in a town where such is unlawful, unless they are defending themselves or another. To deny the charges, or proclaim innocence when they know they did the deed, would be tantamount to disgrace and dishonor. Admitting one's error goes along with that "right thing to do" (i.e. good). However, the wise and/or clever paladin knows how to turn a confrontation to their advantage, be it a parley of words or blades, and let everyone around them see the fiend for what he truly is.......regardless of thier attempt at deception...or "hiding" their true colors. Then again, as a paladin does not hide their faith, why would a Blackguard? For fear of discovery? And if so...well, how the heck did some God choose them to be their unholy Champion of Darkness if they were afraid of being seen as such? I'm not trying to attack anyone, just trying to understand the Blackguard concept a little more....and please...don't refer me to a source book..I don't have anything 3rd edition....played second ed, and this is what I draw my knowledge from....all those years ago.
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Post by Grozer on Mar 9, 2005 17:37:10 GMT -5
TEXTThen again, as a paladin does not hide their faith, why would a Blackguard? For fear of discovery? And if so...well, how the heck did some God choose them to be their unholy Champion of Darkness if they were afraid of being seen as such? It really has nothing to do with fear, more of a calculated effort. In summary, it’s about being smart. There is no benefit to the evil doers from overt criminal or malicious actions within town in front of other residents. You’d be hunted down by every goodie goodie and have less chance of converting the masses of vulnerable and disillusioned souls. Also let’s not forget the value in being able to blend in... you kinda know what's going on and get a pulse on their activity. For me it’s about alignment. LEs bend laws and society to support their goals; they are calculating and mechanical. CEs are generally the type that would use random acts of violence to further their evil plans. In the end what is really important to their god? ... delivering results... how that's done on the other hand it a different matter. *Ranan listens intently and laughs* "ahhh.... the seeds of destruction are sown by their own hands."
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Post by Quadhund/Greenhouse on Mar 9, 2005 18:28:23 GMT -5
I dont think the blackguards job is to convert, i think it is to push forward his/hers deities will. Thats just my opinion though. I thought it would be more fitting for a cleric to do conversions. Just like a paladin is a champion of good, and all s/he ever does is good things that is their gods edict, so to does a blackguard. Both types are extremely proud of what they do, I would think almost to the point of getting in each others faces whenever they came in contact. They just hate each other and I think subtlety gets thrown out the window when they come into contact with one another...
Just my 2 cents though, as i dont play either good or bad. I like the fence, it feels gooood ... ;D
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Post by Lord_Raven88 on Mar 9, 2005 19:53:14 GMT -5
I dont think the blackguards job is to convert, i think it is to push forward his/hers deities will. Thats just my opinion though. I thought it would be more fitting for a cleric to do conversions. Just like a paladin is a champion of good, and all s/he ever does is good things that is their gods edict, so to does a blackguard. Both types are extremely proud of what they do, I would think almost to the point of getting in each others faces whenever they came in contact. They just hate each other and I think subtlety gets thrown out the window when they come into contact with one another... Just my 2 cents though, as i dont play either good or bad. I like the fence, it feels gooood ... ;D I think a Blackguards role would be similar to a cleric. To promote and further the cause/will of their deity. So if a deity wants an army raised to destroy a city or a sect of worshipers, then the blackguard would do it. If the deity wanted someone to infiltrate a city/organisation then the blackguard/cleric would do this in a subtle way. I Imangine that a Black guard has a very close relationship with his church. Generally a Blackguard is best as an NPC, then the DM can give him an army of loyal followers to do the blackguards and their deities will, and then the BG can shine as a true uber villian with no need to hide his true colours. But since we have PC's as BG's this is where it add the further complications, as if they are blatant they will be killed, so I'ts hardly fair to say that if you are a BG you must proclaim to all and sundry your vile nature, I think what is required for the PC's in question is a reason for the BG's presence amongst the normal/adverturing populace. Perhap Ranan has been commanded by his deity/church to perform some action, which thus requires him to hide his nature. Either way it's not realistic for us to demand a player RP their PC in a certain way, or to punish them if they don't RP in the way we would expect a BG. It might be a good idea for all BG's to send a PM to the DM's so they know the reasons and motivations for the characters actions and goals, then they will only be hassled by the odd prying Paladin, assuming that detect evil is allowed of course.
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Post by Ixiume on Mar 9, 2005 20:21:53 GMT -5
Personally I think that blackguards would want to avoid Good in town at all cost because usually Good hang’s out with other Good Then before you know it you got a army on your hands, And diffidently they would avoid Paladins like the plague because they are arch enemies So, confrontation should be held out of town because a paladin would not what to break the Law and Attack in town except if you are attack In town which is Mighty bold of a blackguard to do. If you are a blackguard and you Must come into town There is many ways to do this Come in invisible or in disguise but remember Paladins with DE can bring you lots of trouble, if war breaks out in town the Purple dragons might show up…
As for Different levels of Being Evil and blackguards being at the Top ((I would consider Epic Clerics there also)) if you are a paladin you feel more pain the worse the Evil is when you DE , ((I think this is true)) If you detect Someone Who is evil but Not As evil as a blackguard I would think a Paladin would Keep a watchful Eye on that person but not condemn them, but remember Helping evil get Gold and Items is a act of evil within itself So you certainly do not want To go slay a bunch of monsters and take there hoards with someone who is evil that just helps them Progress.
My suggestion to you is if you are playing a Blackguard Find some Pcs the same or around the same lvl who share the same ideals toward yourself Befriend them and promise them Gold and riches and Power protection. In return adventure with them **and have them go buy supplies because they are going to be less noticed then you.** Find a meeting place there is tones of them On FRC I have noticed, you should be sticking with Other evil characters to adventure with because If paladins are true to there deity they wouldn’t let you in there group to adventure bottom line. ((That is if they used DE)) This doesn’t mean you have to use DE on everyone you meet maybe you use it on suspicious people.
If somehow a blackguard did manage to get into a group of Paladins most likely they would fall from grace from their Deity ((that has to be one Low wisdom & Intel paladin ;D)) if you are a blackguard This doesn’t mean you cant Wait for the Right time to strike All it means is that you Have to keep a low profile you can still Plot the destruction or the building of whatever Dark evil plot you have. If you are a Paladin you are gonna want to search out and Destroy these Places of darkness Get together a few more of your Paladin buddies and see what you can do about this use the Law to your Advantage Gather evidence So when the Time comes they can be Executed in court Of die in a Epic battle
Anyway this is all just my opinion
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Post by prophyet on Mar 9, 2005 20:48:34 GMT -5
Dont confuse Blackguards or Paladins with their priests.
Blackguards and Paladins are the swords of thier gods. They serve a completely different purpose than clerics.
Emperor Palpatine was NOT a Black Guard, he was the equivialent to an evil High cleric, He strategized and plotted and out-thought his enemies, when it came time to openly elimate his foes, he would send Darth Vader or Maul or Sidious to do his grunt work and kill all in his way.
Darth vader was his blackguard, Definately not the best at subversive treachery, but when good needed smiting, he was more that ready kill all who challenged him and was a brilliant millitary strategist.
Obviously when the Emporer was talking to the Jedi and twisting their actions, he had some way of hiding his presence to them, but they do admit to having thier powers weakened.
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Post by prophyet on Mar 9, 2005 21:09:17 GMT -5
But hell, We do need an official DM stance on the RPing of detect evil.
I feel it is core to the Paladins abilities, but that also brings into debate the use of the Undetectable Alignment spell that paladins and clerics can cast.
With that in the game book, the Zone of Truth spell would need a ruling on as well, since that would be another information gathering tactic a paladin or cleric would use.
But these are actual spells and would need to be memorized at the expense of real in-game spells, only a DM could insure that this is being obeyed.
All I wanted to do was play a good paladin. But if some abilities are allowed, then others will need to be allowed. It is making my head swim.
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Post by theseeker on Mar 9, 2005 21:23:00 GMT -5
indeed bg are fighters of the faith/ then allso take in the teniths of the god they follow as well.. maybe a combo of bg and cleric would be act diffrent from a fighter bg .. ranks in a gods faith etc.. you have to act in a way that reflects your training and power/ eg lv.. if your a higher lv you would act diffrent than a lower lv
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Post by Grozer on Mar 9, 2005 21:30:07 GMT -5
My suggestion to you is if you are playing a Blackguard Find some Pcs the same or around the same lvl who share the same ideals toward yourself Befriend them and promise them Gold and riches and Power protection. In return adventure with them **and have them go buy supplies because they are going to be less noticed then you.** Just to be clear, Ranan's goals have never included partying with Paladin's, although they would be easy to skim from! It is making my head swim. See we can agree on something! maybe a combo of bg and cleric would be act diffrent from a fighter bg .. ranks in a gods faith etc.. you have to act in a way that reflects your training and power/ eg lv.. if your a higher lv you would act diffrent than a lower lv Since you bring up that point, again disclosing way too much but that is exactly the situation.
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Post by Munroe on Mar 10, 2005 2:41:21 GMT -5
Several points I would be quick to make: A paladin's Detect Evil is usable as much as he wants per day, but it is not "always on". The paladin does have to concentrate to use the ability. Any paladin walking around using Detect Evil all the time on everyone he meets is rather rude. Even if a paladin does detect evil on someone, the paladin should really only be acting to find evidence of that evil person committing a crime. Being evil is not itself a crime, but only grounds for suspicion. In the case of a Blackguard, as in the case with evil priests and evil outsiders, and any other evil a paladin might detect, the more evil the detected evil is, the greater time it actually stuns the paladin, so if the Blackguard did not want a confrontation, he would have time to get away, and if he did want a confrontation, the paladin is stunned and flat-footed. If the Blackguard chooses not to attack, and not to make haste away from the paladin's gaze, he has to worry about the paladin meddling in his affairs. Given the intensity of his evil, the paladin should feel obligated to meddle in the blackguard's affairs. The paladin should be looking to find out who he is, what his interest is in town, and what evil scheme he is hatching. Again, this would only be after the paladin has Detected the Evil on the blackguard. Of course any Blackguard worth his salt isn't going to go striding past a paladin anyway, he's going to send minions to do his bidding. These minions may not even know the Blackguard is evil, but he probably wouldn't need them to know for his plans to come to fruition. Of course the Evil of a Blackguard isn't the only way to recognise one. Given just how evil they are, unless they are relying on subterfuge, they should look the part. A paladin might see one and think "I SHOULD detect evil on him." I always think a good example of what a Blackguard might look like would be The Kurgan from the movie Highlander. He's the kind of guy that comes into town and that's when you realise you're definitely ready to move to another town.
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Post by narayan on Mar 10, 2005 5:20:49 GMT -5
I always think a good example of what a Blackguard might look like would be The Kurgan from the movie Highlander. He's the kind of guy that comes into town and that's when you realise you're definitely ready to move to another town. Exactly....
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Post by tskfrc58 on Mar 10, 2005 5:25:47 GMT -5
hmm...how about a rampaging horde of locusts preceding the arrival of four riders ...hmmm....
over the top?
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Colds
New Member
Posts: 17
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Post by Colds on Mar 10, 2005 7:45:39 GMT -5
I find it a bit funny that while the paladins can't really do anything legally if they discover a villain in disguise, that there is nothing morally prohobiting for the villain to lop the paladin's head off in the woods and blame it on the bandits. Heh.
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Post by prophyet on Mar 10, 2005 17:10:21 GMT -5
There are good and bad points to everything.
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Post by Occumfresleven on Mar 10, 2005 20:47:25 GMT -5
I don't see the point in detecting evil, or even caring if you're a Pally/holy cleric/honorable samurai if people can run around doing lame acts of blasphamy in RP, from telling you his PC is feeding undead, to a wizard blatently dishonoring a Samurai (in RP, there'd be a challeneg in a hear beat) if there's no way PvP can happen unless both parties consent.
I'm all for being civil, and what not, but sometimes people get in yourface in RP, and the situation would call for a fight. Yet "offenders" are protected, not having to follow through with action that their words imply.
Just my thought on the issue.
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Post by Quadhund/Greenhouse on Mar 11, 2005 0:45:59 GMT -5
If you truly are an RPer, then you accept the consequences of your characters actions. That means that if you talk a lot of crap to an honorable samurai and then he says he wants a fight, and your character refuses, you better have a good reason in game, otherwise i would call a dm. In game abuse is not tolerable if you arent willing to expect consequences. Funny thing is, there would be a lot more PvP if it werent for that stupid CR in the character sheet (not saying that I want it gone, its just an easy way to metagame). But this isnt the topic is it? I see it this way. If the baddies or goodies dont want to fight, they dont have to, so long as they have a good reason. Now dont come talking trash to hroth and expect me to back down unless you got a good IG reason. I may not kill ya because 1 hp is still alive
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Misha Aogail
Old School
Player of: Torian Burrfoot, Misha, Whisper, and Oriana Gant
Posts: 324
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Post by Misha Aogail on Mar 11, 2005 9:26:07 GMT -5
Tori's gotten herself into two fights... Actual PVP fights... The first one was against one who's CR was Impossible. Did she back down? Nope. Kept on swinging... Sure Tori didn't win that fight, but hey, it gave her something to work towards. The next fight was against a dwarf who's CR was Easy. Tori still got her butt kicked, but it was a closer match. In both these instances, Tori came out knowing she needed to train more and get stronger for the next time someone tried to insult her.
I will say this though, people who hide behind the rules to protect themselves and make themselves, more or less 'invincible' when it comes to player interaction, should not be playing in an RP server. There's one person in particular that I know of that is no longer playing on the server. I told him through a tell that he had better watch his back when it came to insulting Tori. He sent tells back saying that I couldn't touch him through PVP 'cause he didn't have to agree to it and that if I were to RP it out, he'd just ignore it 'cause that was the rules. And if I still insisted, he'd tell the DMs I was griefing him. I mean, suppose I had hired an assassin to take him out, and the assassin did... He'd probably b***h the assassin out, then do the same to me because I sent the person in the first place, all while complaining to the DMs about it as well. It's pansies like these that I positively hate because they make what could be an interesting RPing scenario null, void, and nonexistant.
I think everyone should think before they act. I mean if you're insulting a wizard, or a high strung halfling, and they call you out to a fight, be prepared for one or be prepared for someone else to take you out... Some people have connections...
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Post by Forum Administrator on Mar 11, 2005 9:37:26 GMT -5
Tori's gotten herself into two fights... Actual PVP fights... The first one was against one who's CR was Impossible. Did she back down? Nope. Kept on swinging... Sure Tori didn't win that fight, but hey, it gave her something to work towards. The next fight was against a dwarf who's CR was Easy. Tori still got her butt kicked, but it was a closer match. In both these instances, Tori came out knowing she needed to train more and get stronger for the next time someone tried to insult her. *Chuckles* Now dear, I believe little Tori must've forgotten when she pleasantly handed a sorry human male's butt to him on a silver platter not too long ago. See? Tori can fight back. Cheers, DM Bassa
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Post by DavidBluth on Mar 11, 2005 10:42:05 GMT -5
I agree with Tori. You bother Natharry, unless he feels that it's more trouble than it's worth, and he'd Hold ya, Blind ya, Curse ya, and Energy Drain ya, if not kill you outright for insolence to a not exactly stable wizard. If he's gonna be called Natharry the MAD, don't expect to walk away without alot of pain.
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Post by Mr. Baboon on Mar 11, 2005 10:57:15 GMT -5
Jafar tries to act very tough. He's kinda sissy right now though - he tries to talk his way out of fights, rather than into them, but when he has to, it's Parry Mode and Pray. I mean, the guy was a Treasurer and a Quartermaster before he went on the lamb, so he's still learning to fight well - just imagine your accountant, or a secretary in a fight.... hehe
But yea, he won't back from a fight. He might down a potion of speed and a potion of invisibility, haul it out of town and hide out for a couple of RL days... but that's... strategy. Yea. That's it.
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Post by DavidBluth on Mar 11, 2005 11:22:33 GMT -5
All well and good, that's not using the PvP rules iresponsibly, that's IC logic : I'm gonna get Wailed on, best run like hell before I get a round way trip to the Fugue ;D
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Post by Occumfresleven on Mar 11, 2005 15:27:28 GMT -5
yeah, i totally agree with you guys; everybody is responsible for their own actions. People hiding behind such a rule are useless and totally ruin the RP experience for the whole group. Kojiro killed a dwarven wizard (not to mention the attitude Samurai have toward wizards) because he joined the group, and wouldn't shut up about why we shouldn't be in the crypts, totally insulting the whole party. I gave him chance after chance to leave, told him that he if he said another word (after a long series of insults that anybody would've killed him on the spot ), and he still wouldn't, so I told him to prepare himself, and killed him. Sometimes people don't know to be responisble, sucks when people get an ego trip that's protected by the rule, but I took him not leaving after many many warnings as him consenting to PvP (no tells were exchanged). If he'd been impossible to Kojiro, he would've still been challenged... I don't mind my Samurai dying in a situation that he is RPable -- makes life exciting, just waiting for a lvl 20 figher to talk trash to lvl 5 Kojiro; all that's required in the code is that there's a fight, not that you win... and when he dies, I'll probably make a new PC. After all, having just one character for too long is boring to me!
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Post by Islodain on Mar 11, 2005 16:01:13 GMT -5
I agree, if you ask someone to stop several times and they keep aggravating or pushing buttons and you tell them this is your final warning next time we will fight or or something real similar this to me is accepting PVP. On another note, if I am fighting 4 ettins next to a loot pile and you come up and loot that pile while I am fighting, you just accepted PVP as well, unless you can convince me otherwise.
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