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Post by 828stingstingneo on Dec 29, 2010 11:00:12 GMT -5
These Illithid sound like the Go'auld. ;D
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Post by Micteu on Dec 29, 2010 13:21:34 GMT -5
So, back to my question, there is no reference to a progenitor race like Star Trek uses to explain why everything looks alike?
And back to the Illithids again. How does that central brain thingy work?
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Post by Kelandros Armelis on Dec 29, 2010 13:59:04 GMT -5
Short answer to the elder brain question without quotations:
When an ilithid reaches the end of it´s life it merges with the the elder brain (a pool with a big brain). It hopes that it´s memories will live on but are ultimatly destroyed when it merges and the hivemindlike elder brain takes over, learning from the experiences of the now dead ilithid to increase it´s own abilities. It is the leader of an ilithid community.
Guess that´s why the ilithids take such great offense in alhoons as you could say they "steal" the knowledge that could benefit the whole community.
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Post by The Supreme Watcher on Jan 13, 2011 0:14:31 GMT -5
What was the Dawn Cataclysm? What are some of the actions that went with it? When and how did it happen?
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Post by Deleted on Jan 13, 2011 13:06:34 GMT -5
What was the Dawn Cataclysm? What are some of the actions that went with it? When and how did it happen? Source: Grand History of the Realms page 64.
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Post by Teneas on Jan 13, 2011 13:14:11 GMT -5
What was the Dawn Cataclysm? What are some of the actions that went with it? When and how did it happen? Source: Grand History of the Realms page 64. Is such obvious surprise required when dealing with it? *points up*
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Post by Deleted on Jan 13, 2011 13:21:37 GMT -5
At least he doesn't look bored with the history lesson right?
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Post by Munroe on Jan 13, 2011 15:30:10 GMT -5
The artwork in Grand History of the Realms is mostly recycled from other WotC books. If you look at that artwork, he actually has symbols of Pelor on his chest, staff, and pulpit. That character is a Pelor cleric of Greyhawk campaign setting, not a Lathander cleric. Source: Grand History of the Realms page 64. Is such obvious surprise required when dealing with it? *points up*
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Post by The Supreme Watcher on Jan 13, 2011 16:18:03 GMT -5
Is that the only elaboration on the Dawn Cataclysm? Specifically, I would like to know more of what occurred between Helm, Murdane, Umberlee, and Lathander.
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Post by Deleted on Jan 13, 2011 17:09:40 GMT -5
Is that the only elaboration on the Dawn Cataclysm? Specifically, I would like to know more of what occurred between Helm, Murdane, Umberlee, and Lathander. To be truthful I didn't even read what I posted, I was in a hurry on my lunch break and just figured that a whole page dedicated to 'The Dawn Cataclysm' might be more informative. I'm sorry for my failure (seriously, not sarcastically..but still kind of sarcastically) as a loremaster. I'll look into it more deeply and see what I can come up with when I have more time..which isn't really now. Tune in around 9-10 pm cst and maybe I'll have an answer for you.
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Post by The Supreme Watcher on Jan 13, 2011 17:49:30 GMT -5
Most gracious thanks, Loremaster. It's a topic I've been wondering about since I discovered that Lathander got Murdane killed, and there was tension between Lathander and Helm.
I don't have the mighty resources of our Lore Quarter, though, so I turned to the professionals.
Thanks for whats been provided already - you have made me even more ravenous for knowledge.
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Post by Deleted on Jan 13, 2011 22:49:44 GMT -5
A divine event naw known as the Dawn Cataclysm resulted in numerous transformations among the deities, though the only known impacts on Toril came from a schism in Tyche’s church that led to her demise and the rise of the goddesses Beshaba and Tymnra. The schisms took place during the 8th. century DR.
Some centuries before the Dawn Cataclysm (mortals have difficulty dating events involving the deities), the first Magister, Azuth the High One, battled his rival Savras the All-Seeing for supremacy in,service to Mystra. The battle lasted years, ending when Azuth finally imprisoned Savras in a magic staff. Other events in this time period may be tied to the Dawn Cataclysm, such as the ending of the second empire of Unther, the formation of the Harpers, the arrival of demon-king Iyachtu Xvim the Baneson in Westgate, and the imprisonment of Moander.
Source: FRCS page 264. |
The deities also have the legacy of the Dawn Cataclysm to contend with. They remember the horrendous destruction in the divine world the last time they warred en masse, so open conflicts between deities are rare. The presence of Beshaba and Tymora, whose births came from the fall of another deity at that time, serve as a reminder of the consequences of war in the heavens.
Source: Faiths and Pantheons page 4. |
These are all of the 3.x references I have located, I'll move to 2e next.
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Post by Deleted on Jan 13, 2011 23:52:25 GMT -5
www.candlekeep.com/fr_faq.htm#_Toc16090473After finding this, I am disheartened in further searching. I think I have found all that there is. The link explains a tiny bit more and gives a reason why more isn't explained.
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anerwyn
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Post by anerwyn on Jan 16, 2011 23:59:29 GMT -5
Well the dawn thingy aside...
I'm trying to find as much info as I can about the Hinfist order, Lurien lightfoot society (particularly the capital city, I forget it's name), and paladins of yondalla. This is all info I'd like to have to play Amaryllis, but I'm finding it extremely difficult to find anything on the subject.
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Post by ancientempathy on Jan 17, 2011 0:46:33 GMT -5
I'm trying to find as much info as I can about the Hinfist order Off the top of my head I think a good sourcebook to check for hinfist order information may be the Champions of Valor. It'd likely also talk about paladins of Yondalla, but dont hold me to it. I'm too booked to be presenting these types of info in great detail though, however hopefully this helps searchers. Information on Lightfoot Hin can be found here that'll likely help: frc.proboards.com/index.cgi?board=frclotlraces&action=display&thread=14170Luiren is lands within the Shining South. Its information can be found here: frc.proboards.com/index.cgi?board=frgeo&action=display&thread=14721There /is/ further information on the Shining South, infact there's an entire sourcebook about it. pulling information from it on Luiren would take a ton of time though...The capital details itself is more manageable That's all I can offer at this time
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Post by ancientempathy on Jan 17, 2011 0:48:29 GMT -5
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thriminak
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Post by thriminak on Jan 19, 2011 15:16:05 GMT -5
Maybe some information on the Companions of the Noble Heart could be found?
This is an order of Ilmatari that supports divine champions, paladins and more martial minded Ilmatari that seek out the cruel and torturous. Considered extremely militant by most the faith, they are often regarded as 'on the fringe' by other orders of the Crying god. This is all I've been able to find.
Thank you.
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Post by ancientempathy on Jan 19, 2011 15:39:43 GMT -5
...Please refer to the link in my previous post.
That's about all there is on them
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thriminak
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Post by thriminak on Jan 19, 2011 16:23:35 GMT -5
Alright, seems to be about what I already found heh. Thanks a bunch for that, and your massive lore efforts for the server as a whole.
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Post by The Supreme Watcher on Jan 19, 2011 23:42:32 GMT -5
What occurs to infants that die in Faerûn?
Do their souls appear as they would as adults in the afterlife?
Do they go to a particular deity's domain, or the deity of the parents'?
Since they do not have the ability to consciously worship, do they go to the Wall of the Faithless?
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Post by Munroe on Jan 20, 2011 0:36:18 GMT -5
Pretty sure there's no official answer to that question.
If I were to hazard a guess, I might guess they're under the stewardship of their racial deity or their pantheon's deity of birth/fertility/children until they're old enough to have a patron.
What form they take as petitioners, I wouldn't hazard a guess.
Of course if there is an official answer, I'd be interested to hear it. I just really doubt there is one.
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Post by EDM Entori on Feb 2, 2011 14:59:14 GMT -5
How does lycanthropy work in FR. I've never seen anything but hints to it, so I've been curious.
also this.. I got it from FR wiki.
is this a race, or is it just something sort of addative to FR.
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Post by The Supreme Watcher on Feb 2, 2011 16:11:36 GMT -5
Shifters are a race in 4e Forgotten Realms. They have no bearing on our PW.
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Post by Deleted on Feb 2, 2011 20:03:40 GMT -5
How does lycanthropy work in FR. I've never seen anything but hints to it, so I've been curious. also this.. I got it from FR wiki. is this a race, or is it just something sort of addative to FR. It works exactly as it does in the 3.5 Monsters Manual. Lycanthropy is an affliction template. It does not change the base race of a character, only gives them the properties of the template and they gain the shapechanger subtype.
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Post by Deleted on Feb 2, 2011 20:04:25 GMT -5
Shifters are a race in 4e Forgotten Realms. They have no bearing on our PW. This is correct.
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Post by EDM Entori on Feb 2, 2011 20:57:38 GMT -5
How does lycanthropy work in FR. I've never seen anything but hints to it, so I've been curious. also this.. I got it from FR wiki. is this a race, or is it just something sort of addative to FR. It works exactly as it does in the 3.5 Monsters Manual. Lycanthropy is an affliction template. It does not change the base race of a character, only gives them the properties of the template and they gain the shapechanger subtype. I no longer have my sourcebooks due to a hard drive failure.. could you summarize.
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Post by EDM Entori on Feb 2, 2011 20:58:10 GMT -5
Shifters are a race in 4e Forgotten Realms. They have no bearing on our PW. much thanks
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Post by Deleted on Feb 2, 2011 21:04:12 GMT -5
It works exactly as it does in the 3.5 Monsters Manual. Lycanthropy is an affliction template. It does not change the base race of a character, only gives them the properties of the template and they gain the shapechanger subtype. I no longer have my sourcebooks due to a hard drive failure.. could you summarize. www.d20srd.org/srd/monsters/lycanthrope.htmHere's a pretty good summary.
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Post by The Supreme Watcher on Feb 2, 2011 21:05:23 GMT -5
From the D20 SRD...
Lycanthropes are humanoids or giants who can transform themselves into animals. In its natural form, a lycanthrope looks like any other members of its kind, though natural lycanthropes and those who have been afflicted for a long time tend to have or acquire features reminiscent of their animal forms. In animal form, a lycanthrope resembles a powerful version of the normal animal, but on close inspection, its eyes (which often glow red in the dark) show a faint spark of unnatural intelligence.
Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid or giant who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.
A lycanthrope in its humanoid (or giant) form uses whatever tactics and weapons are favored by others of its kind, though it tends to be slightly more aggressive. A lycanthrope possesses the senses of its animal form, including scent and low-light vision, and it has a deep empathy for (and ability to communicate with) animals of its animal form. An afflicted lycanthrope damaged in combat may be overwhelmed by rage, causing it to change to its animal form involuntarily.
A lycanthrope in animal form fights like the animal it resembles, although its bite carries the disease of lycanthropy. It is preternaturally cunning and strong, and possesses damage reduction that is overcome only by silvered weapons.
Finally, a natural lycanthrope (or an afflicted lycanthrope that has become aware of its affliction) can assume a hybrid form that is a mix of its humanoid and animal forms. A hybrid has hands and can use weapons, but it can also attack with its teeth and claws. A hybrid can spread lycanthropy with its bite, and it has the same damage reduction that its animal form possesses.
Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace
A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.
Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.
A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.
Weretigers in humanoid form tend to be sleekly muscular, taller than average, and very agile.
Werewolves in humanoid form have no distinguishing traits.
Lycanthropy As An Affliction
When a character contracts lycanthropy through a lycanthrope’s bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC. The character remains in animal form, assuming the appropriate alignment, until the next dawn.
The character’s actions during this first episode are dictated by the alignment of its animal form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a DC 15 Wisdom check, in which case he becomes aware of his lycanthropic condition.
Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a Control Shape check (see below) to resist changing into animal form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the alignment of his or her animal form.
A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes.
Once a character becomes aware of his affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape check DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.
Edit: Beaten by Highherald! RAGE!
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Post by EDM Entori on Feb 2, 2011 23:40:18 GMT -5
can a Chromatic dragons Alignment change?
or are they bound by the alignment of their color? or is there a range
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