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Post by manyasone on Feb 14, 2005 6:56:29 GMT -5
Yeah... Unfortunately, lately, I've been caught up in player disputes where two newer players are going at it ooc about rules and I think to myself "I know the rules pretty well now, maybe I can help end this dispute" and I end up getting sucked in.
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Post by Kolfrosta on Feb 14, 2005 18:38:09 GMT -5
Much as I dislike to get "sucked in" to such things, sometimes it is the only way to help save the RP experience for others. I got caught up in a bad situation recently (yesterday), and did the only thing I could think of....move the situation away from Isinhold......fortunately, a DM did come along eventually, and the problem was taken care of....
To the DM who handled our "thief" (How dare he steal Shari's uniform!) ...thank you very much
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Post by DM Richard (Retired) on Feb 14, 2005 19:10:01 GMT -5
Taking it away from Isinhold was and is a huge help! Thank YOU for your help too.
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Post by manyasone on Feb 23, 2005 20:04:18 GMT -5
MANY AS ONE'S FOURTH TIP ON ROLEPLAYING:
You died, oh no.
Okay, if you are partied with a group and you die, then after the battle clears, they raise you, ACT LIKE YOU WERE JUST RAISED FROM THE DEAD.
The process of returning someone's soul into their body is a discomforting process to say the least.
First of all, your body is mangled and while the raising heals you, it only heals you to 1 hit point. You're still really messed up and shouldn't be all too egar to jump into another battle without sitting for a rest (at the very least).
Second, having your soul forced from your body when you died, then having it ripped back into your body while it was on its marry way to fugue is a horribly draining experience.
Seeing that this is a video game, I can understand that if you are raised in mid-combat, that you quaff some potions and keep fighting.
But, for those scenarios where the battle has ended and folk are raising you, please, roleplay. Don't just get up, smile, and say "Let's get moving"
Now for ressurection. This restores you to full hit points. This is good. This removes the trouble of having a mangled body at 1 hit point. However, the ill-effects from being raised (as stated above) are going to apply to you.
Keep this all in mind. happy trails!
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Post by manyasone on Mar 10, 2005 15:00:00 GMT -5
MANY AS ONE'S FIFTH TIP ON ROLEPLAYING:
PLEASE do not metagame! I will smash you!
ManyAsOne's Dictinary Metagaming (pronounced "met-a-gay-ming"): Metagaming is the action of taking ooc (out of character) knowledge of the game and using it IC (in character).
Example: Steve, a player, knows that there is a key to a gate in a dungeon because he found it once with his character Niblix. Now Steve is using that knowledge with another character of his name Jax. This is meta-gaming.
Do not metagaming... Go to great lengths not to metagame...
One of my characters knows the location of Raven Rift's cult HQ, but my other character, Melkroth, doesn't know and has hired someone to find out. I'm actually paying to not metagame.
DO NOT METAGAME!! I WILL CRUSH YOU! I HATE IT! GAHH!!!
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Post by thogrimur on Mar 10, 2005 15:20:24 GMT -5
I have a question on this that has been naggin at me for awhile. Often I get tells from players asking "where are you or "invite me to party so I can find you"...or "come to Isinhold quick we are going to adventure"...things like this. To me this is metagaming as well, since IC I have not have this knowledge. While I caved to this in the past, the last few weeks my reply is simply, "You know where I live and hang out in Redmist...you'll have to come find me" or simply, 'sorry, I want to RP and travel with you but my character has no IC reason to go to Isinhold at this time..." Am I being to strict in my interpretation of this?
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Post by DM Richard (Retired) on Mar 10, 2005 15:46:54 GMT -5
From a roleplay situation I have to think you are being more strict than you need. There is no way for a player to question NPC's about have you passed by. Although for those really interested in RPing it out they could send YOU the tell.
*tell sent to Torin* (to the isinhold militia, west gate) "Good day sir! Have you by chance seen Torin around here lately?
*Torins reply* Not today sir. I've had a peaceful day for once.
*to Torin* (to east gate militia) You seen Torin today sir?
*Torins reply* Aye she headed out this way this morning and I've not seen her return. Bright and chipper young thing isn't she!
Player now knows to head east.
Once a character knows anothers hangouts (which they should know, if they really get to know each others characters) it becomes easy to narrow the search.
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Post by thogrimur on Mar 10, 2005 16:18:20 GMT -5
Aye, thanks Dm Rich! My concern really was getting the "Come meet me here at 'x'" from players I have previously had little or no interaction with. And getting invites from players I haven't met...that are in another city at the time of invite.. But I like the suggestions you offer on how to RP the interaction with the Npc's... And I think I'll lighten up a bit! Thanks again!
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Post by Talus on Mar 10, 2005 20:58:31 GMT -5
Actually one way I do this is leaving notes with a innkeeper. *your recieve a note next time you walk into the Regal* things like that. Just an idea don't know if it is the right thing to do but no one has said anything*shrugs*
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Post by DM Richard (Retired) on Mar 10, 2005 21:29:42 GMT -5
Don't forget the message boards in the inns. You actually can leave messages.
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Post by thogrimur on Mar 10, 2005 22:39:01 GMT -5
I was just about to add that. I check and post the local boards in Redmist frequently...and always check the boards where I travel. (with the exception of Isinhold, unless the tavern is empty) I also have a message system in place with those I party with. Predetermined locations for messages to be left (pinned to the underside of this bench...etc) The messages are pre-written though, and generally indicate merely where I had intended to journey at the time I left Redmist. The fun comes when I actually end up somewhere else, but read the party member the old note as that is what the note says!! ((They actually have to send me a tell indicating that they are checking for the message)) Maybe considered a little hardcore, but I enjoy the realism. I think/hope they do too! heh heh. Sorry if this thread has steered a little off course MaO...please don't CRUSH me. ;D My concern was if the tell/invite from those I have not met or have had limited contact with would be considered meta...to me it is as it fits the definition posted above...and there are so many ways to avoid it if you try!
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Post by manyasone on Mar 11, 2005 15:54:08 GMT -5
Don't worry... I won't crush you. *smashes instead*
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Manshin
Old School
FRC2 Build Team
Posts: 703
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Post by Manshin on Mar 11, 2005 22:23:08 GMT -5
On the other side of the coin. Many people dont have a lot of time to spend wandering around looking for people to join their group. I think it is perfectly reasonable to use tells to locate groups who would like to put a little "multi" into a multiplayer game. You have the right idea, if this is not how you want to play, than do your thing, but players certainly shouldn't be considered to be metagaming if they want to find their friends to play for an hour or whatever.
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Post by Occumfresleven on Apr 8, 2005 19:40:05 GMT -5
it'd be like playing PnP and making the players go in different rooms when seperated ingame if people didn't use tells IMO
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Post by DM Justicar - Creator of FRC on Apr 8, 2005 20:28:24 GMT -5
On the other side of the coin. Many people dont have a lot of time to spend wandering around looking for people to join their group. I think it is perfectly reasonable to use tells to locate groups who would like to put a little "multi" into a multiplayer game. You have the right idea, if this is not how you want to play, than do your thing, but players certainly shouldn't be considered to be metagaming if they want to find their friends to play for an hour or whatever. It is absolutely legal to use tells to join parties. It is absolutely illegal to ask for a metagamed raise/ress/help cause you (or your party) can't handle the area. So, example.. if you die, DO NOT send a tell to a buddy. Good example... You just arrive on the server, have an hour to play, and you see a friend on... send them a tell, that's ok. BUT! IF they are DEAD... leave it alone. If I need to explain this further, please let me know, but I feel it is pretty self evident.
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Post by thogrimur on Apr 8, 2005 20:30:48 GMT -5
Heh heh...yeah this is how we did the PnP...if you were not with the group then you get to go play the sega for awhile! We'll come get you when it's your turn. And yeah, I can relate that it is easier to send the tells to your friends especially if you don't have a lot of time on to play. My only concern with this was that I was getting these tells from strangers or near strangers, not from those I travel with on a regular basis...at the time I wasn't sure if this was considered metagaming...and the ruling was that I was being too strict in my interpretations...and...as advised, I have lightened up on this!
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Post by DM Justicar - Creator of FRC on May 9, 2005 15:00:11 GMT -5
I removed all references to vegetables from this topic...
Play through. ;D
P.S. If you don't know what I am refering to, it is better that way.
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Post by hoffman900 on May 9, 2005 21:18:12 GMT -5
I removed all references to vegetables from this topic... Play through. ;D P.S. If you don't know what I am refering to, it is better that way. Sorry if I offended anyone, it's not always easy being a level 5 vegan...
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Post by Talus on Jan 7, 2006 13:07:30 GMT -5
Was rereading this some...good stuff. So....
*BUMP*
Also, if you emote facial expressions with a hood up, I would assume I could see your face. So if you want to be disguised, don't *smile*.
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racestark
Proven Member
R-E-A-D-A-B-O-Okay!
Posts: 241
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Post by racestark on Jan 7, 2006 13:33:01 GMT -5
Also, if you emote facial expressions with a hood up, I would assume I could see your face. So if you want to be disguised, don't *smile*. Or you could do it using the "whisper" channel. If someone's close enough to hear a whisper, it's probably a good summation that they can see what's going on under that hood.
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Post by Quadhund/Greenhouse on Jan 7, 2006 13:33:27 GMT -5
LOL I just reminded a player of this last night. And Talus, the polite thing to do is ask if you can see their face, even though it gives them the opportunity to lie and say, "Ummm no, i ummm have a scarf on, yeah thats it" (btw the player i was talking to, I dont think you were lieing), and gives them the knowledge ooc they are being watched. Being one of those sneaky people, I know how frustrating it is when someone assumes something about your disguise and typing *disguises voice* or *hides expression under hood* does get tiresome to type after a while. So a little bit of effort on both sides.
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Post by Talus on Jan 7, 2006 13:52:33 GMT -5
I know how frustrating it is when someone assumes something about your disguise and typing *disguises voice* or *hides expression under hood* does get tiresome to type after a while. So a little bit of effort on both sides. True enough...but why would you emote hiding a expression I can't see if it is hidden. Did that make sense? And yes voice disguises get tiresome....I try to do the *disguise voice* every third or fourth line just incase someone new arrives. I stumbled on to a couple folks chatting in the middle of Isinhold, and listened to them for a good 5 minutes. I knew they probably were disguised so I asked to make sure. I also try not to talk alot if I am in disguise. I figure the more you speak the more likely that you will make a mistake. Just my thoughts though...
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Post by moulinous on Jan 7, 2006 15:27:33 GMT -5
just a guess, but have you ever worked in sales talus? guldar has and one of the first things you learn is you can hear a smile in someones voice. thats why i type it out, and also, becuase guldar is never in disguise, but i do see your point for all of you constantly in disguise people.sheesh, i just think that all of you people constantly in disguised must be really really really ugly...lol, just kidding, kinda. but that is why i still type up my smiles even when my hood is drawn up as i think you should still be able to see a person even when their hood is up, i think you should hafta buy those disguise kits if you are constantly going disguised, how far could a simple hood pull up go?
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Post by Talus on Jan 7, 2006 15:31:54 GMT -5
There are certain hoods that say in there dscription that they hide your face. And since there aren't seperate hoods and face masks, unless you always want that weird bandit head. Then I assume the hoods are masks also. And there are no disguise heads for female characters. (your welcome Tori,Valla and any other disguised female characters) So the hood or helm is the only option.
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Post by moulinous on Jan 7, 2006 15:33:25 GMT -5
doesnt a certain guy sell a disguise kit in the reagal?
*looks down and reads post*thats all it does?wow, thats crap, nevermind then...
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Post by Talus on Jan 7, 2006 15:34:01 GMT -5
doesnt a certain guy sell a disguise kit in the reagal? Yes and it's a mans head
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Post by DM Grizwald on Jan 7, 2006 15:43:04 GMT -5
ok about his mask...would the voice of the person sound muffled or is it still the same?
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Post by Talus on Jan 7, 2006 16:12:44 GMT -5
ok about his mask...would the voice of the person sound muffled or is it still the same? My opinion, it would be just as muffled as someone talking through a scarf. The disguise head is not something you pull over your head, but more a reflection of the efforts to disguise yourself, with various disguising things(make up, false hair, etc..). So no muffling there either. Voice disguise would be something you would have to try to do. Just my opinion here.
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Post by DM Grizwald on Jan 7, 2006 16:34:48 GMT -5
ok so what about helms...how's the voice get affected by those then?
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Post by Talus on Jan 7, 2006 16:42:32 GMT -5
ok so what about helms...how's the voice get affected by those then? *shrugs*I would think it would muffle somewhat, but not horribly. I don't know really though, haven't ran into lots of people in helms I talk to on a regular basis. I think what you really mean Clark is "When can i call for a Bluff check?" ;D That is up to you, I would say. I mean if someone walks up to you and does something suspicious, call for one if you like. Sitting in a inn with your helm on would suspicious in my book, but maybe not in someone elses. But i have had long talks with people that were disguised, and only called for a bluff, when there was something to draw my characters attention. But I think this maybe should be under a different thread. Oh by the way...this is all my opinion, no DM in front of my name, so I could just be blowing hot air here.
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