Gusty
New Member
Posts: 58
|
Post by Gusty on Feb 20, 2005 8:10:44 GMT -5
There was an ill-fated group I once knew. Who thought they knew what was before them based on previous experiences in the same area... tsk tsk... thinking they had enough healing supplies to enter a new area though unexpected encounters had reduced their supplies, unwisely they decided to press on, while the front door and easy escape beckoned...
Needless to say, what they found was not the same as it had been before. Do not presume to think that things stay the same from day to day. Because something has been the same for a month does not mean that today will not be the day that it is slightly different or totally different. Even if it goes back to the old way tomorrow. Never take anything for granted. It is a good idea to stock up on inviz potions and potions of speed, and remember to keep 'running away' in your arsenal of tactics... Fall back, regroup, or fall back and flee. The choice ultimately between living and dying is your own.
Good luck, have fun - G
|
|
|
Post by sharrington on Feb 20, 2005 9:57:23 GMT -5
For those that don't know Gustyrill.. he's trying to steal the portfolio of the 'GOD WHO HUMBLES STUPID PLAYERS' LOL By the way I loved that spawn gusty where your elementals attacked before we finished transition and the lowest level character had the fastest machine/connection so was the first to get through and died before we even materialized..LOL That was humbling ..... poor Tabitha/skippy
|
|
|
Post by DM Richard (Retired) on Feb 20, 2005 13:49:39 GMT -5
*trys to defend his portfolio*
|
|
|
Post by Kolfrosta on Feb 20, 2005 14:11:20 GMT -5
Um....speaking as one of another "ill-fated" group....(I don't really think Manshoon needed the "extra help" ....) but could it be possible if you do arrange a "horrific end" to at least stay around to watch the "impending devastation"? We wouldn't want to begin to think the DMs are here just to intentionally kill off our characters when they feel a whim to do so. All those areas you guys have spent so much time building would begin to go unused if all we have to look forward to is dying and going backwards in levels everytime we venture forth..... Death is no fun when it costs 1700XP each time, not to mention the 26K+ invested in healing items to help ensure survival and lost when there is no escape from such "nicely" laid death traps. Definately no risk vs reward balance there. And for the record, when I do find something that outmatches Sharita, I have no problem letting her use her head and wisdom (INT 13, WIS 15) to decide to delay a confrontation until it can be met with proper reinforcements. On the downside, she would never leave anyone behind, even in the face of DM generated impossible odds. Even if the DMs have no qualms about dropping baddies and abandoning the players......
|
|
|
Post by manyasone on Feb 20, 2005 16:30:44 GMT -5
Gusty
Heh. My VERY paranoid Red Wizard keeps ten of each with him at all times. Being raised within an organization that thrives on inner strife helps him survive (though in an incident recently, he could have gotten away with ease because his party lay dead and he escaped. Too bad that sometimes my own nice-ness gets in the way of how my Red Wizard might really act. So, he went back and raised one of them only to be decimated.)
|
|
|
Post by thogrimur on Feb 21, 2005 15:27:12 GMT -5
Maybe this was an accident? Perhaps the DM at the time had a crash and wasn't able to get back on? Seems odd that it would go down like that...I don't think that the DM's WANT to kill us...I sure hope not!
Sometimes real life can get in the way and the phone can always ring with unfortunate news that cannot wait, a knock at the door, etc...
I don't really know...just my nature to always think of the what if's...
|
|
|
Post by manyasone on Feb 21, 2005 16:41:37 GMT -5
Well, the fact of the matter is that you should be on your toes. In PnP, the DMs control your enemies and ARE trying to kill you or hinder you in some way. That's the point of the game. Stay on your toes and outsmart your enemies.
Do not rely on the fact that you know the location of every spwan in a certain area. It is quiet possible, and reasonable, that anything from a maurading Orc tribe to a cabal of Zhentarim wizards have taken an area and made it their own.
In short, welcome to the Forgotten Realms, a place filled with danger around every tern where many adventurers reach fame and fortune, and others meet their doom.
|
|
|
Post by DavidBluth on Feb 21, 2005 17:46:13 GMT -5
Some places really do not need spicing up to make them hard, particularly Manshoon and his guards. DMs adding suprises in places that are walk throughs is one thing, but truning nearly immpossible fights into hopeless bloodbaths in places where sealed doors behind you make escape near impossible is quite another. As well, I don't know about other people, but when I go invisible near a group of monsters, they still chase me, even though Nat is invisible and shouldn't be chased by mummies or Zhents or what not, who aren't magically altered to see him.
|
|
|
Post by Kolfrosta on Feb 21, 2005 18:29:44 GMT -5
OK....I'll admit to being a little more than mildly miffed when I posted above. Yes, I am aware this FRC where there are things that are trying to kill you....that's half the fun, seeing what your character can handle.
One good point, I didn't consider the real life side as Thogrimur pointed out. My bad. And well, no, I don't honestly think the DMs are out to purposely kill off their player's characters.
I've noticed that yes, the baddies can still hit you even when you are invisible, if you are right next to them, just as we can attack the baddies that are inivs right next to us. This I don't have a problem with.....that's actually fair.
In short, after talking with the DM, things have been amicably resolved. ;D
|
|
|
Post by DM Justicar - Creator of FRC on Feb 21, 2005 18:35:05 GMT -5
I wasn't gonna get involved here, but I am hearing ALOT of needless bellyaching.
Gusty is right... oh so right.
Alot of folks here have complained, vetched, whined and moaned that there was not enough "DM interaction" with the world.
Now that you are getting even more DM interaction, I am seeing the EXACT same people complain that they are getting DM interaction, hehe. Now that's hilarious.
I am just gonna roll my eyes and chalk it up to human nature.
But having said that, if you feel overwhelmed in an area, you think maybe it's a good idea to get out?
Never tell a DM what he should and shouldn't spice up based on your metagamed perceptions.
Choosing not to run is up to the individual, not the DM who spent the time to set up encounters on the fly. If your group can't hack it, DO NOT proceed with mission as planned...
|
|
|
Post by DavidBluth on Feb 21, 2005 21:22:24 GMT -5
I know I was real angry when I posted that, and I know you are right, but it is just getting annoying that no one is willing to go anywhere with even the slightest hint of risk to there XP total. Sorry I sounded so mean about the whole thing.
|
|
|
Post by Blackstaff on Feb 21, 2005 22:23:52 GMT -5
Just a tip even thought most players that have posted here are way higher level than me and probably know better since they obviously have survived for so long. If you are a spell caster summon some minion. Even if the odds are stacked against you a summons should last long enough for you to quaff that potion of speed or inviso that will take you to the screen exit.
|
|
|
Post by manyasone on Feb 21, 2005 23:31:02 GMT -5
Amen!
|
|
|
Post by Kolfrosta on Feb 22, 2005 5:22:28 GMT -5
Actually, I'm liking the increase in DM interaction, amd I like finding "surprises....and yes.....Shari will try to leave when outmatched. Doesn't always work out. Such is virtual life.
|
|
|
Post by Quadhund/Greenhouse on Feb 22, 2005 10:48:43 GMT -5
Alot of folks here have complained, vetched, whined and moaned that there was not enough "DM interaction" with the world. What?! I never vetch because, well, I dont know what that means. I agree here that DMs are not there to just hand out xp, they are there to make things interesting. I mean, even if you have to run, perhaps you can find the nearest purple dragon and have they come with you to help rescue the rest of your party. If things turn really nasty, and the situation becomes impossible to escape from, well I might have been upset too, but I think that there is always a way out...
|
|
|
Post by Ixiume on Feb 22, 2005 22:53:58 GMT -5
The Dms are not there To Hand out Xp, Gold or items etc... they are donating there time to make things More interesting, it sounds like he was doing his Job Just becuse a mishap Happend dosent mean he whanted to kill or had eny desire he most likly whanted somthing challenging for you guys and thats just how it happend. There is always somthing you can do to get out of it like run turn invis use scrolls potions etc.. I am shure it wasent a "imposible spawn" because there is verey Few "imposible Spawn"IMO. and remember You can always get lucky or unluky in the game
|
|
|
Post by DavidBluth on Feb 22, 2005 23:54:31 GMT -5
They were actually all rated Impossible for me, but that is besides the point.
|
|
|
Post by sharrington on Feb 23, 2005 6:01:09 GMT -5
just want to say that my earlier post was not a gripe.. it was a fun observation.. we wiped the floor with his spawn.. it was just fun cause the worst person vs. what he spawned in was the first one to materialize and all the huge lightning elementals targeted on her. We ripped em all apart in retribution and then raised boor skippy.. were not upset.. it was just poor transitioning thats all.. if we had done it true PNP it would have been warrioirs go in hte door way first the mages last
Love those spawns.. waiting for my personal red dragon spawn... that is when I figure out which DM hates me the most .. at any given time LOL
|
|
Gusty
New Member
Posts: 58
|
Post by Gusty on Feb 23, 2005 19:43:08 GMT -5
No we are not here to kill you, Nor are we here not to kill you either... (unless you are desecrating Bane's temple and Bane is watching, I mean... really...)
I made this post so that characters would know what to expect in the future, so they can choose to be prepared for it or not... so they can remember the run option that so many seem to forget... and to relieve my guilt over someone dying through their own actions in the future, guilt which I now no longer have...
|
|
|
Post by DM Richard (Retired) on Feb 23, 2005 20:17:07 GMT -5
I'm a player in a PNP game every other week. This last weekend I tried to talk everyone into fleeing from this one creature that we were not having any luck in hurting.
Everyone kept trying to come up with a way to defeat it even after it ripped half of a house apart and ate it while trying to get to them. After much destruction on its part and no success on our part, most of them decided to join me in the truck as I was about to drive off.
One character however couldn't leave well enough alone. He questioned where the 10 pound container of gunpowder was at instead of jumping in the truck. At this time the creature had just finished stuffing the rest of the house into its beak. Well needless to say that one character is now on another plane of existence and the rest of the group is trying to talk my sensible character into a rescue attempt. HAH!
|
|
|
Post by DM Justicar - Creator of FRC on Feb 24, 2005 4:51:13 GMT -5
I'm a player in a PNP game every other week. This last weekend I tried to talk everyone into fleeing from this one creature that we were not having any luck in hurting. Everyone kept trying to come up with a way to defeat it even after it ripped half of a house apart and ate it while trying to get to them. After much destruction on its part and no success on our part, most of them decided to join me in the truck as I was about to drive off. One character however couldn't leave well enough alone. He questioned where the 10 pound container of gunpowder was at instead of jumping in the truck. At this time the creature had just finished stuffing the rest of the house into its beak. Well needless to say that one character is now on another plane of existence and the rest of the group is trying to talk my sensible character into a rescue attempt. HAH! Classic. Damn Right. Learn from this!
|
|
|
Post by thogrimur on Feb 25, 2005 4:06:45 GMT -5
Along a similar note -
"When not to run"
I found myself guilty of this myself this very evening and missed an RP opportunity I am still kicking myself for, but once it happened I had to move on...
Running through towns -
My character really does hate running all over the place. When the people she is with do run, she tries her best to keep up, but is usually panting and out of breath and tends to lag behind. However tonight she was on a mission of some personal urgency and found herself running through Isinhold...
As I ran I passed several players who appeared to have been in a recent fight...but by the time I thought that I should talk with them and perhaps beg them to come with me, I had already run by and the moment was lost...
My apologies to those I ran by without a word or *emote* I have the settings set so that names are turned off so I don't even know who you are...
|
|
|
Post by Talus on Feb 25, 2005 4:16:22 GMT -5
Along a similar note - "When not to run" I found myself guilty of this myself this very evening and missed an RP opportunity I am still kicking myself for, but once it happened I had to move on... Running through towns - I totally agree with this. A character missed a chance for DM interaction yesterday morning. I was chatting with the bard in the Regal Griffon, he was take requests ;D He ran right through the inn and didn't say Hi or greetings nothing could have had a lot a fun but he ran right through. ah there I go rambling again
|
|
Misha Aogail
Old School
Player of: Torian Burrfoot, Misha, Whisper, and Oriana Gant
Posts: 324
|
Post by Misha Aogail on Mar 10, 2005 16:18:44 GMT -5
One thing I've noticed too is that all the really cool RPing happens when Tori's out doing her job... I mean it's fun tracking down people and learning the things you're hired to do, but then getting back to Isinhold and people talking excitedly about one thing or another... It's times like that I could make a copy of Tori just so I wouldn't miss out...
|
|
|
Post by Quadhund/Greenhouse on Mar 10, 2005 17:17:13 GMT -5
Dont worry Misha, I feel the same way. It feels to me that since us starting to hang out a lot more, we miss more of the DM stuff, and that bums me out as well. But think of it this way, once we get all this great RP out of the way, we can go back to hack and slash, right?
|
|
|
Post by Kolfrosta on Mar 10, 2005 21:36:28 GMT -5
I hear ya...seems the most interesting things happen in Isnhold if Shari is away somewhere esle, then she gets to walk into town and hear the "And where were the Silver Shields when all of this was happening?" routine......
|
|
|
Post by Grozer on Mar 11, 2005 10:34:16 GMT -5
"And where were the Silver Shields when all of this was happening?" routine...... It's OK, we don't need no shields in town... its fine really!
|
|
|
Post by Mr. Baboon on Mar 11, 2005 10:50:14 GMT -5
Knowing when to run might also apply to different things.
Example: The first time my character saw an ogre (just one), he ran like the hounds of hell were on his heels. No matter who you are, you had to have heard stories of how terrificaly terrible Ogre's are. The people in my party were confused as to why I was running, and cut them down. However, when you think about it realistically... even if you're confident in your fighting, the first time fighting something monstrous and over twice your size, would you stand around and hack away, even with some training in weaponry? I'm a big guy irl, so I wouldn't ;D but that's beside the point.
Sometimes, it makes more sense to run as a character, despite your OOC knowledge.
|
|
|
Post by DM Richard (Retired) on Mar 11, 2005 14:38:29 GMT -5
It's actions like these that we DM's will award extra exp over.
|
|
|
Post by Kolfrosta on Mar 11, 2005 15:10:26 GMT -5
Maybe once in a while, the "routine" would be fine.....but everytime something happens? Its getting really old, and it's beginning to become "not fun", especially when it is the same characters shooting their mouths off.... but, no extra XP for avoiding the "RP traps" in Isinhold.
|
|