Foomanchu
Old School
The next 'Big Thing'
Posts: 299
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Post by Foomanchu on Nov 3, 2005 15:45:29 GMT -5
heh, monks don't run...they walk...when you see a blurry thing fly past you, that's a hasted monk walking! lol well my opion here is that walking is good in town. out of town i find it a huge annoyance as i don't have all day, infact i have VERY little time to play nwn lately, and yes, by the time we get anywere i have to go, or it crashes lol. funny thing is...walking in town, for me at least, I end up walking past ppl before they have a chance to say hi and being the way my character is, he usually isn't the one to strike up a conversation anyways so yeah, walking in town = good, out of town = bad
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Post by ChrilWavingdark on Nov 3, 2005 15:57:23 GMT -5
Personally I find it annoying with when i am with a group and we run everywhere. If the group is doing it however I have little choice because I will get left in the dust.
Walking out of town promotes roleplay as you have time to stop and type and you can still keep up with the person walking.
It is also safer as you don't have the lone fool(monk) who runs ahead spawns stuff or dies. Also I can't use my number on skill when the party is running everywhere, what is that skill you say? Stealth! It's what makes Chril who he is. If he can't stealth he gets very angry lol!
Some of the funnest time I have ever had was WALKING through the bramblewood with aelrik or atticus. I am just as pressed for time as jorban but I still think some things should just be done right. lol Sorry I will stop ranting.
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Post by Talus on Nov 3, 2005 16:01:47 GMT -5
Wow, something Chril and Kam agree on. ;D
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Foomanchu
Old School
The next 'Big Thing'
Posts: 299
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Post by Foomanchu on Nov 3, 2005 16:09:28 GMT -5
walking is for the weak!!!
p.s. running ahead and spawning creatures, and the random deaths = a direct result of lag
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Post by ChrilWavingdark on Nov 3, 2005 16:11:29 GMT -5
Yeah I give you that lag likes to warp you places. But I have been with many people back when I first started playing Chril where lag wasn't an excuse who felt the need to run ahead. But take what I am saying as " you must walk no matter what!!!!". Running to a friends rescue, or running from the dms rath are both perfect examples of when I wish I was a fricken monk lol.
LoL Kam! Chril is just trying to be friendly. You totally take his actions the wrong way!
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Post by Talus on Nov 3, 2005 16:15:55 GMT -5
Well I notice that lag gets worse when i run, or at least the results of moving are worse because you end up further from where you anticipated.
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Post by Quadhund/Greenhouse on Nov 3, 2005 16:32:06 GMT -5
When anyone mentions running everywhere I just picture Gimli from the two towers.
"Keep breathing, thats the ticket!"
So yeah, even dwarves get tired. In PnP, running at full sprint causes you to make a constitution check. That check results in the number of rounds you can maintain your pace. After that you have to stop and rest.
The reason everyone runs everywhere is because bioware thought the game would be too slow if they built it like PnP. So they upped the speed to make it more exciting.
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Post by thogrimur on Nov 3, 2005 17:04:08 GMT -5
Personally I find it annoying with when i am with a group and we run everywhere. If the group is doing it however I have little choice because I will get left in the dust. Walking out of town promotes roleplay as you have time to stop and type and you can still keep up with the person walking. It is also safer as you don't have the lone fool(monk) who runs ahead spawns stuff or dies. Also I can't use my number on skill when the party is running everywhere, what is that skill you say? Stealth! It's what makes Chril who he is. If he can't stealth he gets very angry lol! Some of the funnest time I have ever had was WALKING through the bramblewood with aelrik or atticus. I am just as pressed for time as jorban but I still think some things should just be done right. lol Sorry I will stop ranting. Hey thanks man...too bad you are an evil bastage and we cannot travel together all that often!!! Anyway, I do have to agree...people who run around really irk me off. (monks, I know you cannot help it so I am not including you in this generalized statement of angst!) What I tell the runner = "Go on and run on ahead of the group. I will carry your body to the nearest temple for a proper burial." (i.e. - no raise for you)
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Post by ChrilWavingdark on Nov 3, 2005 17:19:34 GMT -5
Lol you tell em aelrik your bad ass!
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Post by Talus on Nov 3, 2005 17:22:12 GMT -5
I used to travel with a monk that was pretty good about not getting way ahead. shorter distances between clicks and waiting on me. Made RP during travel alot easier.
On the other hand I have seen some monks that are so far ahead they are killing stuff, and I wasn't getting any XP, and that was with me running to keep up.
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Post by Grozer on Nov 3, 2005 17:59:10 GMT -5
It is also safer as you don't have the lone fool(monk) who runs ahead spawns stuff or dies. did you mean lone fool(monk)... or lone fool (Jorban)? I swear Ranan is gonna make him undead one of these days! ...i'm kidding Jorban...Also I can't use my number on skill when the party is running everywhere, what is that skill you say? Stealth! It's what makes Chril who he is. If he can't stealth he gets very angry lol! Umm... I would say stealth "doesn't" make Chril anymore! LOL
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Post by Talus on Nov 3, 2005 19:59:14 GMT -5
Also I can't use my number on skill when the party is running everywhere, what is that skill you say? Stealth! It's what makes Chril who he is. If he can't stealth he gets very angry lol! Umm... I would say stealth "doesn't" make Chril anymore! LOL Don't matter what be makin 'is sorry arse up. I be the one that gonna be puttin 'im back ware 'e belong
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Post by ChrilWavingdark on Nov 3, 2005 21:37:41 GMT -5
*I'll give you one thing pirate, you are determined.* lol kam your a good guy and a blast to rp with! Lol yes Ranan I meant lone fool jorban, sometimes marklar likes to follow in his footsteps.
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Post by DM Grizwald on Nov 4, 2005 13:32:19 GMT -5
So true chril well said
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Post by marklar on Nov 22, 2005 4:33:24 GMT -5
lol all i have to say dave is this. well said? you haven't seen or been with us fight in how many months dave? that's what i thought. i don't know why but marklar likes to run at things he's supposed to be shooting at. he's an archer but if things run away (and he can see then and their in range) he chases! why i will never know.
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Post by Booze Hound on Dec 2, 2005 12:47:50 GMT -5
know what...run your little heads off in the wilds I don't care. But I swear, if I see you running through an area and leave a pile of spawns behind you get reported. I have seen this way too much and man does it piss me off after all everyone does to get this fixed. run as ya please, just clean your mess up.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Dec 2, 2005 14:38:50 GMT -5
know what...run your little heads off in the wilds I don't care. But I swear, if I see you running through an area and leave a pile of spawns behind you get reported. I have seen this way too much and man does it piss me off after all everyone does to get this fixed. run as ya please, just clean your mess up. glad you weren't there when I was hasting out of the cave last night. I left at least 20 kobolds behind. .... 1 dead party member......... and two very very very PO'd Dragons. Did I mention that I'm 10th level and had no buisness being there anyway except that the way the adventure was presented to me IC... I couldn't refuse it. Darn greedy money grubbing dwarves. But seriously though.. everytime (of late) that I have had to leave spawns behind due to inability to kill them I have sent a quick message on the DM channel telling them I did and why I couldn't handle it myself.
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Post by Booze Hound on Dec 2, 2005 14:47:45 GMT -5
PM a DM is one way to clean your mess up. it makes sense that someone would stumble into that cave thinking it was just kobolds, but have to flee. everyone has to run away sometimes, it only makes sense, and you may have stirred up more than you could chew. It happens. And when it does, I think...maybe a DM could back me on this or tell me to shut up either way...that if ya gotta bail, and ya get away clean, that asking one of them to sweep those mobs away for lag reasons is a reasonable thing to do. Though I don't think that if you go in there with an invis potion and haste potion and loot everything and run you should be allowed to do anything other than get entangled in the lair to await to be eaten at the dragon's leisure.
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henny
Proven Member
No Comparison. Period.
Posts: 218
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Post by henny on Dec 2, 2005 14:54:32 GMT -5
inviso potion... darn...I knew I was forgetting something. Note to self:Next time that dwarf drags you somewhere, take the inviso potions and haste potions. Would have made getting away from the kobolds about 100 times easier.. *shakes head in wonder at himself*
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Post by moulinous on Dec 2, 2005 14:58:57 GMT -5
Whoa der there yah little gnome. Yah wanted to come as much as Guldar did an we was jist suppose to look at dat damm ting we was. How was me to know dat dragons do not like guest and seems to adore dwarf meat? Heck, me even thought dat maybe dem tricky kobolds were cooking up duh dragon an dere was no dragon anymore as me heards dat some big sword swinging muck mucks alreadys killed it. Guess deh never did did thays?
//as for spawning things that sometimes i cannot handle is the hazard of the business. yes i hate cleaning up someones else's spawns but to say that i have never ran and left spawns before would be a lie on EVERYONES part here as sometimes running is much better then dying. I try to always clean up my messes but sometimes i am low on potions or heal kits or even just common sense and must run my happy little butt out. should we pm you dms if this happens? would love to hear from one of you mythical figures if possible on this...
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Post by DM Valkyrie on Dec 2, 2005 15:08:43 GMT -5
If you run into a bunch of monsters you can't handle and have to run from, I have no problem coming along and taking care of them, and I would be happy to. Just drop a line. ;D
HOWEVER, be forewarned, if I see you went in and Ninja looted the place then ran, then called me to take care of the spawns....I will take care of not only the spawns, but the player that spawned them in the first place.
And I'll be more than mildy miffed....
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Post by MTGPackFoils on Apr 16, 2006 14:19:56 GMT -5
Hold the shift key can be a pain, so with my characters I do either of the following:
if it's an elf...sneak if it's a human...search
this way I'm walking when out and about...
The only time my elves don't sneak is in town...
It's real simple. Please don't cause lag. I may have to bring Garland back to decapitate you.
;D -Scott/mip(23) ps:...I can type, walk, and chew gum at the same time
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Post by Munroe on Apr 17, 2006 18:36:14 GMT -5
There are multiple and numerous ways to walk.
1. For any non-elves, go into Search mode. (Elves don't have this option.) For elves with crappy stealth, using stealth works instead but elves with decent stealth won't be seen by some other characters. I would not suggest using stealth to walk.
2. Use drive control and define a walk forward key. I use ASDF as strafe, back, forward (run), and strafe, but I have E bound to forward (walk).
3. Hold shift when playing with mouse control and you'll walk to your destination.
4. With mouse control, click closer to your character. If a character is directed to go somewhere very near the character (within say 10 feet) the character walks instead of running.
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Post by Grozer on Aug 15, 2006 11:10:16 GMT -5
*BUMP*
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Post by tskfrc58 on Dec 3, 2006 13:02:37 GMT -5
So then, whats the final verdict? is running ...when alone and not near anyone else...or in party...banned or no?
Understanding that ther eis a difference between running through an area leaving spawns (unless they are really MEAN spawns, far beyond your character, and you dont have a choice, bieng as they just ate the rest of your party), and running through an area because maybe you dont have the patience, time, or control to crawl through areas that nobody is around because you want to get to areas that you can have some fun?
I think you need to put it in the rule book about no running period unless you have a RP reason for it, as i beleive it is creating an issue for your players that vacillate between hard core RP mode some days, and "I just want to go off and kill something" mode on other days.
I had an interesting discussion with one of the DM team on this issue, and, although intent may not have been to smite a player or insult a DM, the comments and statements were...testing at times.
For the time i have been here i have had some really great RP moments, interactions, etc, that have drawn cheers for RP, other times i have been guilty of , not-so-good gameplay. But the thing is, I try to avoid situations that would take away from OTHER people's play. And, despite the fact that a DM may be lurking invisible somewhere, I am not too keen on walking the entire length and breadth of the map, if im by myself, the chances of detection by other PCs is low, or im just out and out exploring areas that even I havent spent much time in.
I make it a point that if i DO see any PC's around....on comes "search mode" and im walking along just like the rest of them. Albeit i may be invisibly "shadowing" them for RP purposes, because Miraster (Uthar) happens to have some dark interest in them.
Clarification, then, as there are several posts in both directions, above, by several DM's. Whats the FINAL word on it?
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Post by hexer on Dec 3, 2006 13:24:50 GMT -5
Here is a tidbit from the rules revisions which should be done and ready for the players shortly:
Its a big pet peeve amoungst the staff, its true. Its difficult to interact with players who run everywhere. I mean, if someone is hauling ass through town and a DM tries to possess an NPC to talk to them, maybe give them a quest, by the time the DM's actually possessing the NPC, the player is already at the far end of the map.
This rule's twice as important when you're alone. If you're running everywhere, it appears to the DMs that you're just in a big rush to get to the next dungeons so you can run around in there and give as much xp and gold as you can in the shortest amount of time. Running solo is a good way to have a large amount of spike traps suddenly slow you down.
This isn't a race, folks. If your main goal on the server is to get 'teh uberz l00t' and 'teh mad Xpz' as fast as humanly possible, you're in the wrong place. This server isn't for you. Running is a nuesance. It becomes problematic because it often ruins the ambience we're trying to create here for not only DMs, but players as well. Nothing's worse than roleplaying an intense scene and having someone run back and forth around you, stopping long enough to say 'u want 2 go 2 teh dungein?'.
We're a roleplay-oriented server. We expect people to be in character at all times and to roleplay.
There are, of course, exceptions. If you're running from some big fanged beast that's out to rip you a new a-hole or running to get some medical aid for a friend, that's valid. And, as a general rule of thumb, its okay to run in combat situations.
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Dec 4, 2006 9:41:34 GMT -5
So....what if your character, not yourself, is out to get the faerunian equivalent of 'teh uberz l00t'?
;D
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Post by Booze Hound on Dec 4, 2006 14:56:20 GMT -5
then said character is likely not going to live long running around like a chicken with his head cut off.
a character could be out to find an uber weapon, that could be his ultimate goal (thinks of some hin) fine, but none the less, that isnt gonna make us happy to see him run around looting like a farm machine.
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Post by hexer on Dec 4, 2006 15:43:44 GMT -5
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