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Post by Quadhund/Greenhouse on Jan 30, 2006 13:55:58 GMT -5
Just wondering if you have a longsword that has +3 attack bonus(and 1d4 lightning ), if you cast greater magic weapon (15) on the weapon (giving it +5 enhancement bonus), do you get a +5 bonus to your attack? or is it only +2? I would assume they stack since one is enhancement at the other is just attack bonus (seems that attack bonus always stacks from what i can see with potions of bless and aid).
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Post by ChrilWavingdark on Jan 30, 2006 15:08:12 GMT -5
I am pretty sure it overrides the lower enchantment and makes it +5
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Post by marklar on Jan 30, 2006 16:27:24 GMT -5
i'm with chril on this one
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Post by DM Grizwald on Jan 30, 2006 16:48:07 GMT -5
me three
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Post by soulfien on Jan 30, 2006 16:55:24 GMT -5
having tested this already with my +1 staff, I can honestly say that it doesn't stack.
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Post by DM Richard (Retired) on Jan 30, 2006 18:23:23 GMT -5
Plusses do not stack on items. It doesn't matter if it is an adjustment or an enhancement bonus. The best bonus will override all others.
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Post by Munroe on Jan 31, 2006 3:12:55 GMT -5
Right.
Attack+4 and Enhancement+5 will give Enhancement+5 only.
Also, added damage of the same type as the weapon won't stack with Enhancement bonus either.
Example: A club (1d6 bludgeoning) with +2 Enhancement +1 bludgeoning damage vs. undead
Is the same as a club with +2 Enhancement only, even against undead.
However, example 2: A rapier (1d6 piercing) with +2 Enhancement +1 bludgeoning damage vs. undead
Will do 1d6 (piercing) + 2 (piercing) +1 (bludgeoning) vs. undead.
This is because Enhancement is of the same damage type as the base weapon so on a bludgeon weapon it is bludgeoning, on a piercing weapon it is piercing.
Now if you have a Cormyrian bastardsword: +3 enhancement +4 attack vs. orc
Then it will get +4 to attack vs. orc but still only +3 damage.
I'm not sure how the damage would work on a morningstar (which is bludgeoning and piercing). I would assume neither bludgeoning or piercing would stack with an enhancement bonus.
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Post by Quadhund/Greenhouse on Jan 31, 2006 9:19:10 GMT -5
Thanks guys. I tested this last night. I just figured that cause aid, bless, and prayer all stack, that this might too. Boy I can't wait for NWN2 and 3.5 edition where anything not of the same type stacks. (sara) why dos everyone thing powerfully weapon = better attack? really not about the sword or weapon...how you use your head in the fight that matters ^_^ I would argue that it's how you use your head before a fight that matters
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Post by ChrilWavingdark on Jan 31, 2006 9:45:53 GMT -5
Lol yeah hroth always comes into a fight with something that is gonna make him win. Lol I recall him owning a poor rogue, monk, and arcane archer. *sigh* such pain.
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Post by Quadhund/Greenhouse on Jan 31, 2006 11:04:04 GMT -5
LOL that wasnt even half of the tricks up his sleeve! But yeah, all my PvP events have gone one way or the other solely based on whether or not i was prepared. Funny thing is, most battles go according to plan, so long as i am the one initiating them. And Sara is right, it is never about the weapon you have ... its about all the other crap you have in your inventory . You guys were lucky we were in a town and I just handed you over to the guards, otherwise you might not have "survived" (Chril knows what i mean). Just wait till next time ...
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Post by marklar on Jan 31, 2006 14:18:39 GMT -5
Lol yeah hroth always comes into a fight with something that is gonna make him win. Lol I recall him owning a poor rogue, monk, and arcane archer. *sigh* such pain. lol yeah 2 traps in my face didn't work out so nice for me, then there was the other time we fought...even fight till he busts out the grasping hand lol no worries i've got tricks of my own now you wait and see. OH and i seem to remember i wasn't just handed to the guards the one time, i don't think the pigs got very full after eating a little poor elf. back onto subject! weapons definatly aren't everything, chril's beat me in OOC fights because he's used his head more. i wonder if in NWN 2 GMW and stuff will work on bows *prays*
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Post by DM Grizwald on Feb 4, 2006 20:30:06 GMT -5
Lol yeah hroth always comes into a fight with something that is gonna make him win. Lol I recall him owning a poor rogue, monk, and arcane archer. *sigh* such pain. lol yeah 2 traps in my face didn't work out so nice for me, then there was the other time we fought...even fight till he busts out the grasping hand lol no worries i've got tricks of my own now you wait and see. OH and i seem to remember i wasn't just handed to the guards the one time, i don't think the pigs got very full after eating a little poor elf. back onto subject! weapons definatly aren't everything, chril's beat me in OOC fights because he's used his head more. i wonder if in NWN 2 GMW and stuff will work on bows *prays* keep dreaming
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Post by Forum Administrator on Feb 12, 2006 11:44:57 GMT -5
I'm not sure how the damage would work on a morningstar (which is bludgeoning and piercing). I would assume neither bludgeoning or piercing would stack with an enhancement bonus. 1. Morningstars have Damage Type Bludgeoning, not Piercing. Though, perhaps it should have the Piercing Damage Type associated with it as well, just for the sake of realistic behavior.2. A Scythe, for instance, carries two different Damage Types with it; Slashing and Piercing, which means: Example:A warrior with a +2 Enhanced Scythe is fighting an enemy that is immune to all Slashing weapons. But since the Scythe is also a Piercing weapon, it will do normal damage towards the enemy, thus overriding the enemy's immunity to Slashing weapons. In short, weapons such as Scythes have an advantage over weapons with only a single Damage Type (Slashing/Piercing/Bludgeoning). Cheers, DM Bassa
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Post by Forum Administrator on Feb 12, 2006 11:52:28 GMT -5
I would argue that it's how you use your head before a fight that matters Before, or during... it's a rather relative resolution. Though, I'd tend to agree with QuadHund's point of view since he plays a rogue that simply needs to consider his priorities and take of action before the battle commences. Funny how the situation evolves, I'm already amused by visions of the powerful warrior leaping headstrong into the fray against the powerful wizard. *Shakes head in disbelief*Cheers, DM Bassa
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Post by Munroe on Feb 12, 2006 12:59:26 GMT -5
I'm not sure how the damage would work on a morningstar (which is bludgeoning and piercing). I would assume neither bludgeoning or piercing would stack with an enhancement bonus. 1. Morningstars have Damage Type Bludgeoning, not Piercing. Morningstars do bludgeoning and piercing damage in both Neverwinter Nights and D&D 3.5e. (I don't have the book for 3e to check it.) In earlier releases of NWN (pre-HotU), they did only bludgeoning damage.
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Post by Forum Administrator on Feb 12, 2006 13:06:33 GMT -5
Odd. The toolset did not show any Piercing Damage Type.
*Shrugs*
Cheers, DM Bassa
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Post by Dachshund on Mar 1, 2006 7:55:58 GMT -5
Are you sure that's how the damage reduction works against weapons with 2 damage types?
I've found that against a halberd (Piercing and Slashing) an item with either Piercing or Slashing damage reduction would protect against it.
I wrote to Bioware about that error, but I don't know if it's been fixed yet.
Snubletraad.
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Post by kenny26 on Mar 1, 2006 22:02:24 GMT -5
In D&D 3E, weapons that have multible damage types handle differently against damage immunities. The scythe which is slashing and piercing will do 50% slashing damage and 50% piercing damage, so against creatures immune to piercing weapons, the scythe deals half damage. To further complicate matters, some types of attacks inflict all three kinds of damage (bite attacks, for an example), and then you have to split the damage into one third of each type to calculate damage against creatures with immunities. Imagine the look on the DM's face when you tell him your animal companion is gonna bite the skeleton... ;D "Ok, that's 22 points of damage, divided by 3. That's 7,3333333 of each type of damage, and the skeleton halves the damage done by 2 of them, so your animal companion deals (7,33333333 + ((7,3333333/2)x2))..." Obviously, the way the game engine handles this is one shortcut bioware did well to take...
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Post by DM Justicar - Creator of FRC on Mar 2, 2006 3:40:58 GMT -5
Speaking of the "rules" as some of you like to call them ; DM Heimdall so eloquently spurred me into thinking earlier today: What ever happened to THAC0? For that matter, DM's generally round up. Unless they dislike you. But they all hate you... unless they like you. Erm, yeah. ;D Even so, we try and give equal love to all the playas in our house... My apologies for hijacking and playa hatin'.
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Post by Munroe on Mar 2, 2006 18:09:21 GMT -5
I always hated THAC0. :-P
My understanding is in D&D there are no fractions, unless a rule states otherwise, I always round down. 5.9 is still 5, 6 is a new plateau.
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Post by marklar on Mar 2, 2006 19:30:34 GMT -5
I always hated THAC0. :-P My understanding is in D&D there are no fractions, unless a rule states otherwise, I always round down. 5.9 is still 5, 6 is a new plateau. i hate THACO aswell... the lack of fractions in PnP could just be for simplicity, where with computers hell it can do all the calculations it wants aslong as i don't have to. besides in a case like kenny posted there has to be fractions 14.6666666 lol imagine trying to keep track of the skeletons health. BTW kenny you only needed 1 set of brackets, lol i got lost for a sec because of them
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