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Post by Munroe on Oct 28, 2008 14:05:42 GMT -5
If it maintains its intelligence in undeath, and assuming from and cleave that it's a strength fighter... 3. Alertness 4. Improved Overrun (great to take down those back-line clerics and mages) 5. Combat Expertise 6. Necromantic Presence (Libris Mortis, p. 28) 7. Improved Disarm/Improved Trip (either one would be just as upsetting to the players) 9. Lifesense (Libris Mortis, p. 28) If it has lower mental stats than are required, Lifesense could be replaced with Improved Critical with its weapon. I don't really want to use Necromantic Presense because it makes the zombies stronger against Turning and that's not really a direction I want to go with the zombies. The Lifesense I am not sure about but I kind of like it. I had considered it before but I thought it might make the zombie lord too strong. I may keep it though since he's supposed to be moving around town and not being seen. Perhaps because he can always tell where people are with the Lifesense. I'll probably take out Necromantic Presense and put in a Taint Feat, but other than that those sound like a good set of feats. I might swap a grapple-based feat for the trip/disarm feat though. I always imagine zombies being very grabby.
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Post by Munroe on Oct 28, 2008 23:35:07 GMT -5
Here are the feats I decided on: 1 ( , Combat Expertise) (general, racial) 3 Daunting Presence (LM 25) (general) 4 Imp. Overrun (fighter) 5 Combat Reflexes (fighter) 6 Conductivity (UA 92) (general) 7 Riposte (DC 105) (fighter) 9 Imp. Combat Expertise (CW 100) (general) Conductivity is a Spell-touched feat from Unearthed Arcana. (Unearthed Arcana is strictly variant rules but I allow the spell-touched feats and Item Familiar feat from Unearthed Arcana, as well as the monk fighting styles variant but so far no players have employed them.) Conductivity allows the character with the feat to essentially fire off half of the damage he just received from electricity at a secondary target. (The archivist in the party recently used Arc of Lightning from Spell Compendium with a lot of success. I am gambling he will use it again, and the final confrontation of that adventure takes place during a horrible thunderstorm too.) Riposte, from Dragon Compendium, allows a character to make an attack of opportunity against the first character to miss him during a round where he uses Combat Expertise.
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Post by Munroe on Nov 3, 2008 15:06:17 GMT -5
Here's the latest roleplaying product I've decided to buy: paizo.com/store/byCompany/t/tinkeredTacticsI got the Combat Tiers Family Pack. Basically elevated 1 inch grid platforms for use for flying creatures or mixed elevation. Hopefully the family pack will be enough to satisfy me. At least it isn't like books where I constantly find myself buying more...and more...and more.
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Post by Munroe on Nov 8, 2008 14:59:20 GMT -5
I've got these on order from www.aleatools.com: They're 1 inch magnetic discs (I also ordered some of the 2 inch variety) that can be used for color-coding status of miniatures on the battlefield. I didn't order any of the magnetic backing for the miniatures though. If I decide I want to actually have the minis stick to them, I'll order that later. I mainly plan to use them to differentiate between multiple identical miniatures on the board. Last session the group fought 6 lizardfolk (medium), 4 poison dusk lizardfolk (small), and 3 blackscale lizardfolk (large). When the minis started moving around on the grid, telling which one was which got complicated so I intend to color-code them. If you're curious, the lizardfolk were able to capture the party and take them to their leader without any casualties. Now the PCs are allied with the lizardfolk against another tribe of undead lizardfolk.
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Post by Munroe on Nov 16, 2008 8:17:14 GMT -5
Had a session tonight after months of hiatus while I bought accessories and planned.
The players stormed a keep. By "stormed a keep," I mean they went over the wall in an attempt to be stealthy, got in a scuffle with a shadar-kai patrol, and ended up fighting three encounters at once.
That took all evening, mainly because we play very slowly. It took 10 rounds from start to finish (counting a surprise round). In real life that was something like four hours.
The fight turned out to be incredibly easy for them because of a well-placed Entangle spell that grabbed most of the enemies and held them for the whole fight. (It's a good thing too, they're days from the nearest town and don't have much by way of healing supplies.)
The Archivist cast a spell (Dark Way) that put a magical bridge over the Entangled area and the Barbarian went across it to attack the guys entangled without getting entangled himself. (The barbarian had originally intended to just take a long jump into the Entanglement to try to close on the guy stuck in it but the magic bridge was cool.)
Both the animal companions were stuck in the Entangle for its full duration.
This session we used the Critical Hit Deck, Critical Fumble Deck, Combat Pad, and Alea Tools Magnetic Markers, which were all new to the players.
The Combat Pad helped us go a lot faster than before. I've always had trouble staying on top of whose turn it was, and tracking spell duration for spells, and adding new enemies to the initiative order. The Combat Pad has a round tracker on it, and adding enemies is as easy as rolling their initiative and inserting their magnets into the initiative order. (I could have gone with the pad being a bit longer though, with three encounters combined, I ran out of room once.) Moving a magnet into the "delaying" column let me know a person was waiting to act and the very fact that there was a delaying column probably encouraged my players to take advantage of that option when they wouldn't otherwise. When someone cast a duration spell, I just wrote it in the notes column with the round it would expire. I could have done that on paper too, but I definitely think the Combat Pad was a good investment. (Probably moreso than a lot of the books I buy.)
The Alea Tools worked well for keeping track of which enemy was which. That's what I was using them for--I color-coded enemies that used the same model. The only problem with them was that they were magnetic and sometimes would repel or attract each other when the guys they were marking were sitting side-by-side.
My brother was dreading the Critical Fumble deck and, wouldn't you know it, he was the only person who critical fumbled all night. His fumble caused him to go deaf and lose the benefits of Inspire Courage. He got to draw two cards and pick between the two results because he has Weapon Focus and the Fumble card rules provide a benefit to that.
There's a guy who plays in our group that is a friend to one of the other players. I've only met him twice (in the two sessions he has been in). He plays a gnome and is really easy-going about the game in general. He was really eager to get to use the Critical Hit/Critical Fumble cards. He was one of the two players to score critical hits in the evening so he did get to draw a card. (In both cases the damage from the hit was enough that the monster died before the other effect of the crit card could take effect.)
We did have one player miss this session but it was OK because there are too many players in the group anyway. If everyone shows up, we're short a chair. The one who missed this session will probably be able to make next weekend and everyone else indicated they could make it as well if it is next weekend, so we'll have to figure out how to handle that. I tend to stand-up a lot anyway while we're playing (and walk around the table so I can reach combat) so I suppose I could just stand. I don't know where I'd put my notebooks and books though.
Next session they're going to walk into the building. This time they were just in the courtyard.
Anyway, I'm off to figure out how much XP they got. (I usually handle XP between sessions and they split the loot at the start of the next session.)
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Post by brian333 on Nov 17, 2008 9:05:11 GMT -5
I used to drag my drafting table to the dining table to keep my DM stuff separate from the player stuff. It's one of those tube-and- formica things with a tilt-top. I also kept a map or two taped to the board for quick reference and plotting unseen enemies. (I use dry-erase markers.)
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Post by Munroe on Nov 17, 2008 10:28:56 GMT -5
I used to drag my drafting table to the dining table to keep my DM stuff separate from the player stuff. It's one of those tube-and- formica things with a tilt-top. I also kept a map or two taped to the board for quick reference and plotting unseen enemies. (I use dry-erase markers.) Well, the guy who said he wouldn't be available until Thanksgiving has already backed out of the next session and indicates he probably won't be available to play until Christmas. I really wish he'd just say he's no longer interested in playing. But on the upside, since he won't say that maybe it means he's not quite ready to give up, he just doesn't have the time.
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Post by Munroe on Nov 23, 2008 1:33:10 GMT -5
Well, my session this evening fell apart.
One guy called and canceled because he had a headache. One guy, who had responded via e-mail that he and a third guy would be able to make it, seemed surprised when I called to find out where they were. He contacted the third guy, who was unable to come. (He had apparently said the third guy could make it without speaking to him.) He said he would be here around 8:30pm then at 8:45pm we saw him log onto WoW on Xfire so messaged him and he canceled then.
The other two guys, the two who were here, weren't willing to play with just the two of them.
To quote a translation of Jean-paul Sartre, "Hell is other people."
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Post by Munroe on Jan 19, 2009 1:03:42 GMT -5
Well, my session this evening fell apart. One guy called and canceled because he had a headache. One guy, who had responded via e-mail that he and a third guy would be able to make it, seemed surprised when I called to find out where they were. He contacted the third guy, who was unable to come. (He had apparently said the third guy could make it without speaking to him.) He said he would be here around 8:30pm then at 8:45pm we saw him log onto WoW on Xfire so messaged him and he canceled then. The other two guys, the two who were here, weren't willing to play with just the two of them. To quote a translation of Jean-paul Sartre, "Hell is other people." I tried to have a session the week following that too. It also didn't have enough people show up, so I gave up on trying to get one together for a while and decided to wait to see if the players ever bring it up. Well, one does regularly, which is good. One of the ones who couldn't make it in the time above finally messaged me on Thursday and asked when we were playing, and said he was looking for some D&D action. I put together a game for Saturday and only two people missed. Technically three, but the one guy doesn't count anymore since he always misses. It didn't cause a cancellation cascade though, and we had a game with three adventurers and the DM. The other two adventurers were there as NPCs since I'm running out of excuses as to why people vanish. I'm not holding it against anyone who couldn't make it this time since it was only on two-days notice. I couldn't reach one of the players at all to notify him. (Well, aside from the e-mail mailing list, but my players are notoriously bad about checking their e-mail.) The party spent five hours actually playing. They killed one evil cleric, defeated, bound, and dispelled 4 dominated characters, and interrogated them, and ran away from one will-o-wisp, not necessarily in that order. The barbarian is cursed with a -6 Strength penalty though. I don't think any of the characters in the party has Remove Curse and the party is 50 miles from the nearest civilization they know of. (They could probably go back a little and ask their lizardfolk cleric ally to cast Remove Curse, but I'm betting they won't think of that.) They want to recruit the four NPCs they rescued into joining their party. (Three level 1 wizards (evokers) and a level 3 cleric of Mystra.) In attendence: Boris: level 7 CG human barbarian Kel'Tharas: level 6 NG half-elven druid of Mielikki (and his wolf) Shalious: level 6 NG half-elven ranger of Mielikki (and his collie) As NPCs this time: Archibald: level 8 LG old human archivist of Kelemvor Glisto: level 5 CG gnome bard Completely absent: Nicholai: level 5 CN human fighter Takor: level 4 CG gnome sorcerer (same player as Glisto, he lost Takor's character sheet so Takor will eventually probably be an NPC since Glisto is his cousin and is trying to find him.) Since I used the bard and archivist as NPCs, I went ahead and awarded them some XP (equivalent to defeating a CR 5 creature in a 4 person party) and Glisto will probably hit level 6 next session if he plays. (I hope so, I'd really like to close the level gap some.) You may have noticed, the party does contain Boris the Barbarian and Archibald the Archivist. Because of the opportunity for onomatopoeia, they have also been anthropomorphized as a bear and an aardvark respectively--Boris the Barbarian Bear and Archibald the Archivist Aardvark. The other characters are harder to anthropomorphize because their names and classes don't start with the same letter. On a related note, Shalious's player really wants to gain the werecollie template, but not on his current character. (His next character will probably be a Scout and he wants the were-collie template on it.) Yes, he wants to be a weredog, specifically a werecollie. He really likes collies. His current animal companion is a collie as well. I showed the players some of the Paizo books I've been getting recently and now the guy who actually does talk about playing regularly has indicated he is looking forward to when he gets to play in the Pathfinder setting. I think he's really easily convinced by great artwork and Paizo is loaded up on great artwork. Of course I'm looking forward to playing in Golarion (the Pathfinder setting) too, but we're in the first book of three in a multi-book FR story arc, and I'd like to finish that first. Edit: Oh yeah. I only learned recently that apparently Kel'Tharas is some sort of big-wig villainous character in World of Warcraft. I try to encourage my players to have unique names, but this one got by me since I don't play WoW. I can live with it though, I guess. It's not like he's named Anakin or Alucard.
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Post by Munroe on Feb 5, 2009 18:32:45 GMT -5
*rubs his hands together evilly*
I just got Ravenloft: Masque of the Red Death off of Ebay and I've got Ravenloft: Denizens of Dread on its way from Paizo. I already have the Ravenloft Player's Handbook (the 3.5e Ravenloft campaign setting) so now I just need the Ravenloft Dungeon Master's Guide and I think I will have all the books those books reference.
*cackles maniacally*
Next on my 3e/3.5e Scavenger Hunt: 1.) Ravenloft Dungeon Master's Guide 2.) Call of Cthulu d20 3.) d20 Modern Dark Matter Campaign Setting
I still want to get Complete Arcane, Complete Mage, Complete Divine, and Complete Champion, but I'm just not highly motivated to get those right now.
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Post by The Supreme Watcher on Feb 6, 2009 1:51:58 GMT -5
I wasn't aware you were interested in D20 Modern, Munroe...
And I'm going to be getting the EXODUS handbook from Glutton Creeper Games, it used to be the Fallout: A Post Nuclear Roleplaying Game book, but Bethsoft made them change it.
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Post by Vlad on Feb 6, 2009 6:23:34 GMT -5
*rubs his hands together evilly* 2.) Call of Cthulu d20 I have this book. It is a great one. I am sure you will like it. There is a chapter titled Lovecraftian D&D canpaigns. It is my favorite one. ;D
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Post by Munroe on Feb 6, 2009 12:46:43 GMT -5
I wasn't aware you were interested in D20 Modern, Munroe... And I'm going to be getting the EXODUS handbook from Glutton Creeper Games, it used to be the Fallout: A Post Nuclear Roleplaying Game book, but Bethsoft made them change it. I'm mildly interested in d20 Modern because it's more options. I have d20 Modern Core Rulebook and Urban Arcana (aka Greyhawk meets d20 Modern). I'd like to have the d20 Modern Menace Manual and d20 Past, as well as perhaps one of the d20 Modern future books. (I think there are two.)
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Post by The Supreme Watcher on Feb 8, 2009 14:41:53 GMT -5
I would move across the country to play D20 Modern with you, Munroe.
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Post by Munroe on Feb 8, 2009 23:44:10 GMT -5
I would move across the country to play D20 Modern with you, Munroe. Haha. I don't think the quality of my games is that high, but we'll just keep that option open if I'm looking for a d20 Modern group. Right now I'm trying to find Masque of the Red Death character sheets online. It uses all custom classes so I figured it would have its own character sheets but it's simple enough, I can probably just go with a standard 3.5e D&D sheet, I guess. I really hoped to find one with the expanded skill list on it though. Oh well. I told my players about Masque of the Red Death during our last D&D session (Saturday night) and asked them what classes they wanted to play. Aside from my brother, who doesn't want me to run an alternate game, the other players were excited and all but one immediately knew what classes they wanted, even without hearing detailed class descriptions. (The one couldn't pick a class and wanted to hear all the descriptions. The group eventually decided he should play a dandy.)
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Post by Munroe on Feb 11, 2009 1:45:21 GMT -5
OK, so I'm failing at finding a character sheet for Masque of the Red Death. I might look at adapting a d20 Modern sheet for it.
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Post by Vlad on Feb 11, 2009 4:19:47 GMT -5
OK, so I'm failing at finding a character sheet for Masque of the Red Death. I might look at adapting a d20 Modern sheet for it. Is Masque of the Red Death that different than Ravenloft? Can't you use the one that is in Feast of Goblyns?
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Post by Munroe on Feb 11, 2009 11:12:43 GMT -5
OK, so I'm failing at finding a character sheet for Masque of the Red Death. I might look at adapting a d20 Modern sheet for it. Is Masque of the Red Death that different than Ravenloft? Can't you use the one that is in Feast of Goblyns? Feast of Goblyns is for AD&D. I have 3.5e Masque of the Red Death. I could use a Ravenloft 3.5e character sheet but Masque of the Red Death has more skills than Ravenloft or standard D&D. (Ravenloft 3.5e only has one more skill that I remember--hypnosis.) Most of the skills are Knowledge or Profession skills so it may be easy enough to adapt. Right now I'm just thinking of making a Skills page in Word or something to use with a standard character sheet.
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Post by brian333 on Feb 11, 2009 11:39:15 GMT -5
Back in the day before printers were.... well, back before printers, actually, we had one pad of character sheets which ran out so fast we would erase dead characters and recycle the sheets untill they had eraser holes. After that we pretty much had to make our own character sheets. Just as a tradition, I still make my own character sheets by hand. (I now have a file I call "Valhalla" where all the dead characters go. We used to go through them while waiting for players to arrive telling stories about this or that dead character, but that's beside the point.
My question is: how feasable is it to produce a document in, say, Paint or Notepad, and then print out as many as you need? Or are you trying to support your local hobby shop with your patronage?
If this isn't an option, try checking your game's website, as I'm certain they would have something they could mail to you for a suitable fee.
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Post by Munroe on Feb 11, 2009 12:18:02 GMT -5
Back in the day before printers were.... well, back before printers, actually, we had one pad of character sheets which ran out so fast we would erase dead characters and recycle the sheets untill they had eraser holes. After that we pretty much had to make our own character sheets. Just as a tradition, I still make my own character sheets by hand. (I now have a file I call "Valhalla" where all the dead characters go. We used to go through them while waiting for players to arrive telling stories about this or that dead character, but that's beside the point. My question is: how feasable is it to produce a document in, say, Paint or Notepad, and then print out as many as you need? Or are you trying to support your local hobby shop with your patronage? If this isn't an option, try checking your game's website, as I'm certain they would have something they could mail to you for a suitable fee. It probably wouldn't be a problem if the company actually still supported the game, but Masque of the Red Death was published by Sword and Sorcery (a White Wolf imprint) under license from Wizards of the Coast. In 2004 Wizards of the Coast didn't permit Sword and Sorcery to renew the Ravenloft brand (which includes Masque of the Red Death) so they don't publish new material for the game. (WotC cut them off on rather short notice, they had a book that was in final editing that they couldn't publish because they lost the license. They did post it with no further editing as a free PDF download though, which was nice of them.) I've checked their website to see if they had a character sheet posted for the game and they don't. When I say I'm looking for a character sheet, I usually mean I'm looking for a PDF to print. There's not much market for commercial character sheets now really. I know WotC still sells an official character sheet pack for every new edition, but you can download the sheets from their website and print them. As for how feasible it would be to make the sheet on my computer myself, it wouldn't be that hard. I was just hoping I could find where someone had already one the work for me. rpgsheets.com says they have one, but I get an error message every time I try to download it.
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nura
Proven Member
Posts: 129
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Post by nura on Feb 11, 2009 12:26:17 GMT -5
I got a simple edit6able pdf char sheet for 3rd ed and a couple more complicated pdf sheets for 3.5 they can all be printed ant used the old pen paper and eraser method of course ill look em out, let me know if your interested.
danny
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Deleted
Deleted Member
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Post by Deleted on Feb 11, 2009 12:39:53 GMT -5
Is there not a character sheet in the book? If there is, I can hook you up with a printable copy in short order after work.
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Post by Munroe on Feb 11, 2009 12:44:47 GMT -5
Is there not a character sheet in the book? If there is, I can hook you up with a printable copy in short order after work. I didn't see one in the book. I have a printer/scanner/copier so if there was one in the book, it wouldn't be a problem.
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Post by Vlad on Feb 11, 2009 14:40:44 GMT -5
Is Masque of the Red Death that different than Ravenloft? Can't you use the one that is in Feast of Goblyns? Feast of Goblyns is for AD&D. I have 3.5e Masque of the Red Death. I could use a Ravenloft 3.5e character sheet but Masque of the Red Death has more skills than Ravenloft or standard D&D. (Ravenloft 3.5e only has one more skill that I remember--hypnosis.) Most of the skills are Knowledge or Profession skills so it may be easy enough to adapt. Right now I'm just thinking of making a Skills page in Word or something to use with a standard character sheet. Oops....I didn't know there was a 3.5 Masque of the Red Death...*hides all his out of date AD&D sourcebooks*
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Post by Munroe on Feb 11, 2009 16:50:06 GMT -5
Feast of Goblyns is for AD&D. I have 3.5e Masque of the Red Death. I could use a Ravenloft 3.5e character sheet but Masque of the Red Death has more skills than Ravenloft or standard D&D. (Ravenloft 3.5e only has one more skill that I remember--hypnosis.) Most of the skills are Knowledge or Profession skills so it may be easy enough to adapt. Right now I'm just thinking of making a Skills page in Word or something to use with a standard character sheet. Oops....I didn't know there was a 3.5 Masque of the Red Death...*hides all his out of date AD&D sourcebooks* Here's the Amazon entry for it: www.amazon.com/Masque-Fantasy-Roleplaying-Ravenloft-Campaign/dp/1588469794
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Post by Munroe on Feb 25, 2009 14:48:07 GMT -5
The last couple sessions have been interesting. If you happen to be playing Cormyr: The Tearing of the Weave, the post below contains spoilers. Session before last, the party was joined by a number of level 1 wizards (evokers to be more precise). I got confused at one point and had one of the evokers cast Burning Hands on a thoaqqua (a fire worm) that the party druid had summoned. Dumb because 1.) it was an allied summon. 2.) it was immune to fire. I didn't let on that it was my fault, not the NPC's fault, so the party thinks that guy is a little on the dumb side. Last session he cast Ice Dagger on an enemy outsider that resisted the damage. Ice dagger does 1 point of cold splash damage to adjacent squares though, so he hit several of the party members with the splash damage. Last session, the party fought a khumat, an evil outsider from the Plane of Shadow that is an anthropomorphic crocodile comparable in size to an ogre. The party's level 7 barbarian was the first one in the room with it and it attacked him with its bite attack for 30 damage (2d8+18 damage). It also has Improved Grab and can start a grapple with a successful bite attack without incurring an attack of opportunity so it had him grappled (after the opposed grapple check, of course). The party was "deeply concerned." (The party bard, druid, and archivist only have about 30 hp each.) The barbarian failed to escape the grapple on his turn, but he did activate his barbarian rage. The party's level 6 ranger hit with a critical hit from his +1 composite longbow and drew a card from the GameMastery Critical Hit deck we used. The card indicated he hit for normal damage and the khumat was stunned for one round. Since the khumat was stunned, the barbarian was able to escape its deadly maw. The druid's wolf succeeded on a trip attempt and pulled the beast down. When the khumat eventually attempted to stand, the barbarian got an AoO on it and he criticaled. (He criticals on 17-20 with his +2 greatsword and Improved Critical.) I normally make the players draw Critical Hit cards but he wanted to roll double damage and I wasn't thinking so just gave him that option. He did 44 damage. (He was buffed with Bull's Strength, bardsong, and Dark Knowledge: Foe for damage bonuses.) After he rolled damage, we looked at the Critical Card to see what it would have done. It would have done normal damage but broken the creature's jaw, preventing it from using verbal components or a bite attack, which also would have helped significantly but probably would have caused the fight to last another round. (I think that would have been cooler and in the future I'm going to remember not to give the option of drawing a card or rolling standard crit damage.) The khumat stood up and used its tailslap (1d12+18) to smack the wolf that had tripped it, then on the barbarian's next turn (which immediately followed the khumat's turn), he finished it off with his two normal attacks. (He didn't use because he was worried he wouldn't be able to hit it.) When the khumat died, its body vanished by fading into shadow and disappearing, leaving only its gear behind. (I try to have my outsiders die in fun and fancy ways.) Since the party has been fighting a lot of enemies with Hide in Plain Sight (shadow fey and creatures with the dark template) and Shadow Blend (shadow mastiff), they weren't convinced it was actually defeated. They freed the khumat's prisoners/future meals, and headed out. They were attacked in the courtyard by a Will-o'-Wisp they had dodged previously by use of a Wind wall spell. The Will-o'-Wisp threatened them some as it fought but I didn't get a chance to have it escape to torment them later because of a lucky shot from the ranger before it had a chance to fly away. Two of the four low level NPCs with them departed to head back to Wheloon (escorted through the swamp by lizardfolk guides) to update the authorities on their progress while the other two low level NPCs stayed with the party. The lizardfolk chieftain awarded the party all of his magical items in response to the service they provided his tribe. (A scripted response in the pre-fab adventure.) The level 5 bard leveled up to level 6 and took his first level of rogue. The level 3 NPC cleric of Mystra hit level 4 and I need to level him up before next session. He and one of the NPC evokers are continuing on with the party. The NPC evokers had enough time to consult with each other and share the spells they had mastered on level-up (to level 2) so the one evoker has access to all the spells they all knew now. (Magic Missile, Mage Armor, Burning Hands, Persistent Blade, Ice Dagger, Shocking Grasp, Ray of Flame, Benign Transposition, and Protection from Evil.) The lizardfolk allies established a base of operations on the Material Plane side of the portal to the Plane of Shadow, and next session the party expects to go through the portal with their NPC cleric, the female NPC evoker, and a new level 2 NPC lizardfolk ranger who is eager for a fight. After that fight with the khumat, I'm excited. That fight has me stoked.
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Post by Munroe on Mar 10, 2009 3:07:39 GMT -5
This past weekend the party went through the portal.
The archivist wasn't with the party, he had been talking to the lizardfolk when the party went through (aka the player was absent), and the party split on the other side, exploring their new location. The druid yelled something and alerted the enemies to their presence. The druid's player wasn't feeling well so he left early, which I explained as the druid having turned into a medium squid to trail a boat.
The remaining party was the barbarian, the ranger, and the bard. They were accompanied by three NPCs, a level 4 male Calishite cleric of Mystra, a level 2 female Chondathan evoker, and a level 2 lizardfolk ranger.
They fought a Ghirrash that had four claw attacks and a paralytic bite attack. The bard summoned a swarm of bats that prevented the ghirrash from attacking on a few turns because he was nauseated. When he did attack the barbarian (Boris the Barbarian), he messed him up good. The first time the barbarian saved against the paralytic bite but the second round in which he was attacked, the paralysis hit and he was in trouble. Dava the level 2 evoker used Benign Transposition and swapped the half-elven ranger with the paralyzed human barbarian. The Mystran cleric grabbed the paralyzed barbarian and pulled him backwards with him through the portal back to the Prime Material Plane. The ranger ordered his dog back on its turn but it acted in a new round and the portal was closed. (It opens every 1d3 rounds.)
Undead lizardfolk were closing in on the party while they were fighting the ghirrash and the bard's crossbow broke when he took at shot at one of the undead lizardfolk. The undead lizardfolk closed with the bard and he lost a cantrip to its Weave Drain aura at the start of his next turn.
The lizardfolk ranger NPC hit the ghirrash with its claws so the ghirrash hit it back. It knocked the lizardfolk ranger to bleeding.
The portal opened again shortly thereafter and the party was able to make it back through to the Prime Material plane. The druid and his wolf were left in the Plane of Shadow. The half-elven ranger was able to drag the unconscious lizardfolk ranger through the portal and the Mystran cleric and an allied lizardfolk cleric were able to heal them on the other side.
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Post by Munroe on Mar 20, 2009 22:41:24 GMT -5
I just ordered Ravenloft Dungeon Master's Guide off of Ebay. I overpaid a bit but I think it's worth it.
Tomorrow the party will likely be going through the portal *AGAIN*. I got an e-mail back from the guy who used to play the party fighter and he said he'll be able to make it this weekend. (He hasn't played for months and months.) So I'm trying to figure out where he was and how he caught up to the party in the middle of the Vast Swamp. He knew they were going there so I guess he could have just followed behind. He's CN, so I don't really have to explain why he randomly left because he plays the character as greedy and self-absorbed.
I'm also thinking about the future though and how he's going to disappear again after this session (because I don't expect him to make it regularly). I'm pretty sure it's just because he's insane.
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Post by brian333 on Mar 22, 2009 23:14:15 GMT -5
Ah yes, the fighter disappeared on another of his drug-and-hooker binges, and now comes crawling back to the party! Don't trust him, he'll do it again once he has a few coins to rub together!
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Post by Munroe on Mar 23, 2009 7:14:21 GMT -5
Ah yes, the fighter disappeared on another of his drug-and-hooker binges, and now comes crawling back to the party! Don't trust him, he'll do it again once he has a few coins to rub together! Actually, I just said he had gone back to town (which is a VERY long walk). He got his masterwork longsword enchanted to +1 then just followed the trail back to the party. (Luckily, all the party members have maps to their ultimate destination as part of the plot.) Since the party tends to take long periods to stop and rest up, he had no problem catching up to the party, even though he went back to town. He also apparently defeated a crocodile at some point in the swamp because he showed up wearing a crocodile skull on his head. When the party defeated the ghirrash (the one that beat them back through the portal in the previous session), the barbarian performed a coup de grace on it and decapitated it with his greatsword. The druid took its head and plans to wear it like the fighter is wearing the croc skull. Most of the time I have outsider corpses disappear dramatically when they're defeated but since they were on the Plane of Shadow when they defeated it, and it's native to that plane, I figure its corpse remained.
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