|
Post by Talus on Jun 19, 2005 14:46:00 GMT -5
So if I am using a different computer and different discs can i still log on and play my characters? Just curious.
|
|
|
Post by Mr. Baboon on Jun 19, 2005 15:00:53 GMT -5
Of course, you silly bear. it's not a Local Character server; the characters are all stored on the server Database. Just login and go to it.
|
|
|
Post by Quadhund/Greenhouse on Jun 19, 2005 15:20:49 GMT -5
just make sure to use the same login and password that you would normally use when logging onto the multiplayer.
|
|
|
Post by soulfien on Jun 19, 2005 16:54:46 GMT -5
wait... if you use a different computer, you'll lose your journal. That is stored locally. I lost 2 pages in my mage's journal by reinstalling
|
|
|
Post by Talus on Jun 19, 2005 18:14:42 GMT -5
Thanks. Wasn't sure if it registered by the disc security code or something.
|
|
|
Post by Grozer on Jun 20, 2005 9:16:08 GMT -5
This is actually a great question. Some servers base your account on CD key. FRC doesnt. I bought a new copy of NWN (won't bore you with the whole story) and can still access my account with the new CD key. Yes you can infer from my statement that I lost characters elsewhere.
|
|
|
Post by Munroe on Jun 21, 2005 0:10:59 GMT -5
Character journals are saved in the localvault folder even of servervault characters. In fact, all characters of the same name share a journal regardless of server. The journal name will be charactername.txt where charactername is the name of the character, such as lydiarosewater.txt for my character Lydia. This can be annoying if you like a name/character concept and you use it two places. That means that if you play on another machine, you won't have access to the previous journal entries and if you are going to delete NWN or format your harddrive, you should back-up the journal text files. They won't be deleted if you simply reinstall NWN but if you delete the folder then yes, they will. I had to reinstall NWN to view the last page of shop inventories with CEP1.51 when I first started playing FRC so I'm speaking from experience.
The CD key is stored in one of the NWN ini files also, it isn't coded specifically to one disc or another. The game just checks for a valid key, could be any valid key. I have a NWN Platinum DVD that I use for faster installation (since it's already patched to 1.61 on install) and I'm using my original NWN/SoU/HotU keys with that install. I can play with either the Platinum DVD or the HotU CD. (I use the HotU CD to play because I figure it is cheaper to replace if it gets damaged.)
Some servers do use the hash of your CD key for storing things in the database though, and in 1.66 there is a feature that can be enabled to protect against account theft by checking the hash of your CD key against the database when the Gamespy Master Server is offline. (If it happens that you switch keys and can't log-in to a server, wait for the Gamespy master server to come back online, it checks by username/password.)
|
|
|
Post by Keetena on Jun 22, 2005 18:53:41 GMT -5
well... not a question... and not anything detailed previously here, but since I didn't find a better place to put.. let's go! DM Gallin avatar is the most cute one! lol Just needed say... now I feel better
|
|
|
Post by Talus on Jun 22, 2005 19:45:12 GMT -5
I would say this is the perfect thread for that ;D
|
|
|
Post by Retired DM Gallin on Jun 23, 2005 0:05:36 GMT -5
Haha, thank you! He's Maho from .Hack//SIGN
~Gallin
|
|
|
Post by Booze Hound on Jun 23, 2005 17:14:44 GMT -5
ok, nother mongoloid computer user question. when I hit Print Screen to take screen shots...where do they go? I figure they are in my NWN folder somewhere, but I'll be darned if I can find them. and I have some good pictures! someone gimme a hint here! ;D
|
|
|
Post by Retired DM Gallin on Jun 23, 2005 17:41:08 GMT -5
They are in the NWN folder, saved as .tga files. Either get a converter to reformat them into jpeg, or download a .tfg viewer. Why did Bioware choose this crazy format? Another great question that can only be answered with "ignorance"!
*Sends out bitter vibes to Bioware*
~Gallin
|
|
|
Post by soulfien on Jun 23, 2005 22:02:03 GMT -5
I really wish the maps were stored locally. *sighs*
|
|
|
Post by Booze Hound on Jun 24, 2005 1:11:32 GMT -5
ah...that's why i can't view them. any idea where i can get one of these converter things so i can see these files?
|
|
|
Post by Keetena on Jun 24, 2005 5:32:53 GMT -5
|
|
|
Post by Booze Hound on Jun 24, 2005 14:14:29 GMT -5
gracias, now i can see all the pretty pics i took.
|
|
|
Post by Keetena on Jun 27, 2005 16:43:42 GMT -5
One more time I use this good place to express something that I don't find another better place to do... When I enter the better bard shop in realms (I'll not say where - you bards must look for it LOL) sads me, the weapons are almost all rapiers --- this is correct to the most famous bards in books, like Danilo Thann, but we bards don't have proficiency in rapier (cries as a baby), just to say cause I do like express my nonsense revolt with 3ED engineering... ;D
|
|
|
Post by Talus on Aug 1, 2005 1:22:59 GMT -5
Can someone explain to me how spell resistance works. I read in the NWN book and it seems kind of a waste for the cost. So maybe I just didn't understand it.
|
|
|
Post by olwentheold on Aug 1, 2005 5:19:38 GMT -5
The 3E DnD way to see how Spell Resistance works is basically another d20 check.
For example:
If a creature A has a SR of 14, the wizard trying to overcome creature A's SR must beat a DC of 14.
The wizard would need to make a d20 check with a modifier of his caster level + d20 + any feats or magical items he may have to aid him or her (i.e., spell penetration).
If the check works (the wizard beats 14), the spell will work (although a saving throw can still be rolled if allowed by the spell cast); if the check fails - the spell fails outright.
|
|
|
Post by Quadhund/Greenhouse on Aug 1, 2005 9:17:16 GMT -5
Yeah, just think about spell resistance as your magic ac. If you have a spell resistance of 14, then the wizard (using the formula supplied above) must get a 14 "to hit" you. Other wise it doesn't not affect you.
|
|
|
Post by Talus on Aug 1, 2005 12:01:50 GMT -5
Ok so I did understand it the first time I read it thanks
|
|