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Post by DM Justicar - Creator of FRC on Nov 27, 2005 17:38:13 GMT -5
I am seriously considering nuking the Isinhold campfire. I might turn it into a seperate area somehow, or maybe put something else interesting in it's place that will coax people out of Isinhold.
I wish I could break the exterior of Isinhold into sections, but the tileset it is on will not allow for that without losing alot of it's charm.
Anyway, just wanted to give a heads up that this is being looked at and I will probably be doing something about it this week.
The exterior of Isinhold just can't handle 8-10 PC's sitting around idle, and apparently no matter how much I beg, people just wanna sit there. *shrugs* Even considering the Inn is so very close...
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Post by Talus on Nov 27, 2005 17:59:39 GMT -5
I actually would be happy to see it gone. The reason the campfire is such I draw I think, though is because it's a good place to meet people, and hear rumors and such. Redmist Inn once upon a time was a good alternative to the Isinhold fire. But due to the Politics of Redmist and the inn that is no more. I know a few of us pondered trying to move some of the higher levels to Suzail. That may help some of the traffic.
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Post by DM Justicar - Creator of FRC on Nov 27, 2005 18:11:45 GMT -5
Well, funny you should mention that. I am also considering making the door to Isinhold only enterable to those of 5-10th level or lower.
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Post by Keetena on Nov 27, 2005 18:14:34 GMT -5
really I understand the need of it... but this is something many will miss really... I for myself walks more in the Inn of Isin and in city of Suzail, maybe we could restrict some areas to characters levels... maybe if high level characters couldn't start in isinhold? anyway the true is the same, you know what is better.
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Post by kenny26 on Nov 27, 2005 19:28:52 GMT -5
i think this is a good idea. once a character reaches the levels above 10 he can safely travel between redmist and isinhold (provided he could start in redmist). and even if he couldn't, he would certainly be able to afford a ticket for a measly 100 gp. the campfire in isinhold has been a magnet for players, and usually i'd be the only one wanting to sit in the inn. but when nobody wants to follow you there, what can you do? but i'm stumped as to what could be put there to place it... maybe another building?
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Post by DM Grizwald on Nov 27, 2005 19:34:58 GMT -5
Im all about having the camp fire removed. I'll just have to find a new outdoor area to chill in (given that i play a druid).
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Post by Spooks on Nov 27, 2005 21:12:28 GMT -5
Integration.
Thats what I'm worried about.
Having the place where everyone of every level and class sits and talks, gives the lowbies a chance to meet and form relationships with the higher level chars. I personally think it needs to be outside. Noone wants to go through a ton of loading screens just to say hi and listen to some gossip.
Why not make a second newb city? Like the new choose which city they start off in each time they log in. Hopefully this will double the amount of places where people can go to listen to people talk about their adventures, and another place where veterans can stroll to, and rest at after a long battle.
The reason the Isinhold Campfire is so attractive is because you can rest there. People go there, rest listen and talk for a while then go off and do stuff. Then there are the "trolls". People for one reason or another, are there purposefully to find people, watch people, or listen in on people. If you take away the mechanical reason for people to go there... I think it will force people to find another place to converse.
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Post by DM Justicar - Creator of FRC on Nov 27, 2005 21:43:18 GMT -5
Well, I think the team came to a fine compromise that we are going to try out.
The Isinhold door will now lead you to the Regal Griffon Basement and the campfire is no longer restful.
I think this makes alot of sense for two reasons:
1) The Regal Griffon is a shorter load screen than Isinhold in any event and
2) People should be more apt to gather *inside* the Inn now where they can find free resting as opposed to outside where it is no longer available
Hopefully this will make the Regal Griffon the main gathering place now instead of the campfire.
I guess we will just see how this goes first, then take further action if necessary.
Cheers!
**Oh, this takes effect in the morning around 9 AM CST (-6 GMT)
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Post by marklar on Nov 27, 2005 21:49:56 GMT -5
definatly love that idea! getting rid of the campfire and putting a cap on the door to isen
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Post by Keetena on Nov 27, 2005 23:01:58 GMT -5
This was a wonderfull idea, now bards like Skunken, me and all the others will have better chances of find audience wonderfull idea in all contests, hope function well
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Post by Talus on Nov 28, 2005 0:45:19 GMT -5
I think you should replace the fire with a gallows....Oh I guess that wouldn't be to inviting to people would it. Hmm....I'll have to think on it more.
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Skunkeen
New Member
this one time....at band camp...
Posts: 25
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Post by Skunkeen on Nov 28, 2005 3:11:58 GMT -5
I love the idea . I ended up on that log by the camp fires probuly the most out of anyone due to that being where most folks lingered . and in RP many would ask my char where he gets his talents from and the most fitting reply would be the taverns in the realms. its more fitting to be in a actual tavern . myself and many others have been conversing alot lately in the Regal. Bordilio has been calm with me so far taking all his customers.
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Post by StabbingNirvana on Nov 28, 2005 7:42:15 GMT -5
guess kale's gonna have to lift slate's banning. finally, a ban being lifted!
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Post by DM Justicar - Creator of FRC on Nov 28, 2005 11:31:05 GMT -5
guess kale's gonna have to lift slate's banning. finally, a ban being lifted! Well that's not fair... we currently have two players on the server who were previously banned. I still think Slate's ban from Kale's should definitely continue... or you better be leaving out the back door every time! If Kale sees you, it's on! Anyway, this is loaded up and enacted right now. Cheers!
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Post by DM Richard (Retired) on Nov 28, 2005 12:01:52 GMT -5
"I still think Slate's ban from Kale's should definitely continue... or you better be leaving out the back door every time! If Kale sees you, it's on!"
Yeah, or take a different door than Isinhold!
*Mano speaking*
We don't need any slime like your kind around here! You low life, trap setting, unhonorable, duel cheating...
*pauses for a sip of ale that he bought with part of the 10 gold he won in the bet*
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Post by StabbingNirvana on Nov 28, 2005 13:28:36 GMT -5
hahaha. slate could use another fist fight with kale. thats a challenge! ofcourse, kale will have to meet slate south of town ... after 10 minutes...
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Post by kenny26 on Nov 28, 2005 14:18:52 GMT -5
Well, I think the team came to a fine compromise that we are going to try out. The Isinhold door will now lead you to the Regal Griffon Basement and the campfire is no longer restful. I think this makes alot of sense for two reasons: 1) The Regal Griffon is a shorter load screen than Isinhold in any event and 2) People should be more apt to gather *inside* the Inn now where they can find free resting as opposed to outside where it is no longer available Hopefully this will make the Regal Griffon the main gathering place now instead of the campfire. I guess we will just see how this goes first, then take further action if necessary. Cheers! **Oh, this takes effect in the morning around 9 AM CST (-6 GMT) this is why you're the builder, not i... that stuff is really well-thought of, starting in the inn.
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Post by DM Justicar - Creator of FRC on Nov 28, 2005 14:24:47 GMT -5
It was DM Valkeryie's suggestion, I just made it happen. If you like what you see, praise her, heh... otherwise, I will take the bullet... blame me for bringing the discussion up.
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Post by kenny26 on Nov 28, 2005 14:26:21 GMT -5
*gets ready to blame justi before he has even logged on to see the changes* ;D what...? i can't resist an invitation like that...!
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Post by kenny26 on Nov 28, 2005 14:47:21 GMT -5
i tried logging in just now and one thing struck me almost emidiately. i started in the small room crammed so full of tables and chairs, that i could only rely on the AI to navigate through the mess and click on one of the four identical doors. i had to try 3 different doors before finding the exit...
and as i entered the inn itself, i started pondering on just how my character would have wound up down there.
the original starting location was easily explained. you were just off the boat. not to mention all those NPCs with helpful advice for new players, all stand lined up to greet new arrivals starting at the dock.
maybe, the old starting location wasn't so bad. i think the fact that the inn will now feature the only restful object in all of isinhold will do the trick, and draw players there regardless of their starting location.
just my 2 cents.
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Post by DM Richard (Retired) on Nov 28, 2005 14:55:42 GMT -5
"i had to try 3 different doors before finding the exit..."
*gasp*
You've been on the server about a year now and you don't know which door in that room leads out?
*Wonders how many people have never seen all of Isinhold's areas*
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Post by moulinous on Nov 28, 2005 15:31:15 GMT -5
lucky for me i am always always always lost as anyone who ever has ventured with Guldar anywhere would know. I think i am one of the most well travelled because i get so lost and for all you would be adventuerers out there, explore some outside Isnhold and Redbanite...i mean Redmist. You will find there is a really lush world out there and even dead areas can be fun if a DM sees you in them. Sometimes granted too much fun...depending on the DM. (slicer beetles are NOT fun. they are on my list of things to avoid with chickens, Padrins tea, and louis's swords.) so as for waking up in the bottom of an inn...if it stops lag, i will wake up in the banit complex if need be. at least this way there is only four doors to choose...
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Post by StabbingNirvana on Nov 28, 2005 15:32:12 GMT -5
if you have the transition from the welcome area to the upstairs part of the inn ... it could be played off liek you just came out of your well paid room. plus, its much easier to find the exit ... i also had the problem with finding the right exit door from the basement
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Post by DM Justicar - Creator of FRC on Nov 28, 2005 15:36:13 GMT -5
Is it really that big of a deal?
For purposes of how you got down there, let me DM a little scenario for you:
"You have ridden all night from your country of origin. There has been a particulary nasty spell of inclimate weather and you are desperate to find any sort of shelter you can. Then out of the night you see the faint lights of a distant village. Riding through the gates you are directed to the warm abode of the Regal Griffon Inn. A warm cot in the basement awaits you as you have but a few coppers to your name. In the morning you awake to find yourself in the midst of the basement of the Inn with Isinhold and Cormyr awaiting you."
See, not so bad. ;D
I can easily place the entrance upstairs if it is an issue though...
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Post by StabbingNirvana on Nov 28, 2005 15:41:19 GMT -5
i would prefer ...
"after a night of cheap booze and cheap woman, you wake in the regal griffon bedroom ... sad and lonely. hence, begins your adventure to find more cheap ladies and more cheap booze"
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Post by DM Richard (Retired) on Nov 28, 2005 15:42:15 GMT -5
*pats Justi on the back*
There there old bean. You can't expect them to think past the boat you know. All that sea sickness and such. Not to mention all the drinking he was doing. He is lucky he didn't wake up in the barn.
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Post by DM Richard (Retired) on Nov 28, 2005 15:44:41 GMT -5
i would prefer ...
"after a night of cheap booze and cheap woman, you wake in the regal griffon bedroom ... sad and lonely. hence, begins your adventure to find more cheap ladies and more cheap booze"
What and break Tilly's heart?
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Post by moulinous on Nov 28, 2005 16:48:14 GMT -5
sounds like every morning in college for me. yep, thats how i woke up...
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Post by kenny26 on Nov 28, 2005 19:18:50 GMT -5
yeah i know i suck 'cause i had to open 3 doors to get out of the basement... but i was more concerned with the new players. the basement isn't as welcoming as the exterior of isinhold, and i think i read somewhere that you wish to preserve the look of isinhold. i have no trouble with waking up in a basement every morning... ;D
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Post by StabbingNirvana on Nov 28, 2005 21:08:20 GMT -5
im telling you ... the upstairs is a much more welcoming environment ... so little tables ... a straight path to walk... AND even a staircase to show where the exit is. its great i tell you ... great!
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