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Post by Spooks on Mar 13, 2006 21:23:48 GMT -5
It's not on the sign... and I'm tired of Luthor having to be told to put his Pike away.
Is is illegal to have your weapon out in isinhold, or isn't it? It's courteous, I agree, and it make speople feel more comfortable. But some people have it out for looks, and even goodly char's have it out just in case of emergency. RP wise Luthor has it out because I think it looks great with him patrolling around, and when people ask him to put it away he says it's too big to fit in any bag he has.
Now what my rambling is trying to get at is... If its a rule put it on the rule board in Isinhold, if not then just let us know.
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Post by Talus on Mar 13, 2006 21:40:52 GMT -5
Haha. That's my favorite arguement to have in Isinhold. I love when some Lawful sort starts pointing that out. Makes for a great RP.
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Post by Retired DM Gallin on Mar 14, 2006 0:20:20 GMT -5
If you want the technical rules from the realm of Cormyr, here is an excerpt from Volo's Guide to Cormyr:
"Anyone bearing an item clearly a weapon into Cormyr must seek out the nearest Purple Dragon guardpost and have these arms inspected and bound with peacestrings. For these purposes, a weapon is any knife larger then a belt blad used for dining, or anything that does harm when swung that can't be explained away as a wayfarer's staff or tradesman's tool. Purpe Dragon patrols and passing war wizards are surprisingly frequent, and anyone going armed will be challenged unless their weapons are clearly tied. Being found with an unbound weapon -- unless one has just defended one's life against an armed attacker and has witnesses who can attest to the fact that you didn't draw steel first -- is grounds for arrest on the spot and a sentance of at least confiscation of goods and expulsion from the realm."
Luthor better find a way to hide that Pike, or Luthor might have to go find a new home in Proskur.
~Gallin
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Post by olwentheold on Mar 14, 2006 0:52:37 GMT -5
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Post by Spooks on Mar 14, 2006 1:15:26 GMT -5
Then please post it in Isinhold! That way someone can read it to him and tell him to put it away >_<
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Post by Quadhund/Greenhouse on Mar 14, 2006 9:32:27 GMT -5
*wonders how you could tie a peacestring to a pike*
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Post by Moloch on Mar 14, 2006 9:56:59 GMT -5
Then please post it in Isinhold! That way someone can read it to him and tell him to put it away >_< Ignorance of the law does not grant immunity. It doesn't work that way in real life either, its not posted all over cities that you can't carry a concealed firearm without a permit but people still know its not legal to do so (ok I know every state is different but this is just an example).
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Post by Aodhan the Unusual on Mar 14, 2006 9:57:40 GMT -5
My character Oriana uses a 'collapsable' scythe. It basically comes in 3 pieces (two parts shaft, one part shaft with collapsable blade) that she keeps stored in her robes. Though it would look odd, I'm sure you could do the same thing with a pike. It's one way to get around the law. The only way this wouldn't work is with swords like Manshin's that's got a blade almost as tall as he is.
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Post by DM Justicar - Creator of FRC on Mar 14, 2006 10:24:16 GMT -5
I have always considered Isinhold to be somewhat of a frontier town. To this effect, I have always felt there are minor things that could slide. Seeing as the regional economy is driven by adventurers, I would think the guards would have gotten used to the sight of adventuring and mercenary types, and this is also addressed by many of Isinholds NPC's.
Now using weapons (or magic) in town limits is another story entirely, but since it would be rather time consuming to empart the scripts (and costly to the engine) to make the NPC guards tell PC's to put away their arms, it is something I think we just have to live with, within reason.
I think that if it is a weapon easily scabbarded or "holstered" or this type of thing, then it should be so. In the case of pole-arms and such, let's not forget their origins... farm implements!!! Are we suggesting that every farmer/pilgrim entering Isinhold should give up his pitchfork?
To that effect, every tool is a weapon when you hold it right...
Just some thoughts...
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Post by Mr. Baboon on Mar 14, 2006 11:55:25 GMT -5
Bag of holding is the key item here. Position it ever so slightly below your armpit, so you have a bad@ss way to whip out your pike in a fight - throwing your arm out, releasing the pike, catching it in your hand...
err, of course... That's how I explain away where my characters put there items.
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Post by Munroe on Mar 14, 2006 15:08:27 GMT -5
Now if only I could afford a Bag of Holding...
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Post by Talus on Mar 14, 2006 15:34:17 GMT -5
I have always considered Isinhold to be somewhat of a frontier town. To this effect, I have always felt there are minor things that could slide. Seeing as the regional economy is driven by adventurers, I would think the guards would have gotten used to the sight of adventuring and mercenary types, and this is also addressed by many of Isinholds NPC's. Now using weapons (or magic) in town limits is another story entirely, but since it would be rather time consuming to empart the scripts (and costly to the engine) to make the NPC guards tell PC's to put away their arms, it is something I think we just have to live with, within reason. I think that if it is a weapon easily scabbarded or "holstered" or this type of thing, then it should be so. In the case of pole-arms and such, let's not forget their origins... farm implements!!! Are we suggesting that every farmer/pilgrim entering Isinhold should give up his pitchfork? To that effect, every tool is a weapon when you hold it right... Just some thoughts... Cool that is always how I viewed it. And with all the different people and problems that face Isinhold, I would think having you weapons ready wouldn't necasarily be cause for alarm. Along those same lines weapons in hand get in the way of drinking and many other tasks you would be doing.
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Post by DM the Usurper on Mar 14, 2006 16:00:22 GMT -5
I know you wouldn't be able to "see it" but I would always think that the PC would have some kind of belt or holster'ish thing they'd be able to strap a polearm, axe, or other large weapon to their back. I really hope in NWN2 they have something like what EQ2 does with weapons and PCs.
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Post by heimdall on Mar 14, 2006 16:52:55 GMT -5
I have always considered Isinhold to be somewhat of a frontier town. To this effect, I have always felt there are minor things that could slide. Seeing as the regional economy is driven by adventurers, I would think the guards would have gotten used to the sight of adventuring and mercenary types, and this is also addressed by many of Isinholds NPC's. Now using weapons (or magic) in town limits is another story entirely, but since it would be rather time consuming to empart the scripts (and costly to the engine) to make the NPC guards tell PC's to put away their arms, it is something I think we just have to live with, within reason. I think that if it is a weapon easily scabbarded or "holstered" or this type of thing, then it should be so. In the case of pole-arms and such, let's not forget their origins... farm implements!!! Are we suggesting that every farmer/pilgrim entering Isinhold should give up his pitchfork? To that effect, every tool is a weapon when you hold it right... Just some thoughts... There's a difference between the guards harassing an obvious farmer into giving up their pitchforks as they enter the village and the guards harrassing an armored warrior entering the village with an obvious weapon. And I have a thought that when the farmers enter the Regal Griffon that they too would be asked to check their weapons at the door. I would suggest if a PDK (or milita guard) is asking you to put away your weapon that you do so. There doesn't need to be signs posted everywhere - you already know these laws....obey them or disobey them, but be prepared to deal with whatever choice you make. If you're really tired of people telling you to put away your weapon....here's the answer....put away your weapon!
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Post by Quadhund/Greenhouse on Mar 14, 2006 17:05:38 GMT -5
Since this topic is winding down, I might as well derail it.
Let me ask this, is it reasonable to walk around with blades drawn if your character is carrying them hidden on their person. What i mean by this, say I draw a dagger, placed ever so slightly under my sleeve, but my character has it drawn and quite visible to all others, to request spot checks for them to see my blade, and if so what kind of opposition do they get?
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Post by hexer on Mar 14, 2006 17:34:00 GMT -5
I have always considered Isinhold to be somewhat of a frontier town. To this effect, I have always felt there are minor things that could slide. Seeing as the regional economy is driven by adventurers, I would think the guards would have gotten used to the sight of adventuring and mercenary types, and this is also addressed by many of Isinholds NPC's. Now using weapons (or magic) in town limits is another story entirely, but since it would be rather time consuming to empart the scripts (and costly to the engine) to make the NPC guards tell PC's to put away their arms, it is something I think we just have to live with, within reason. I think that if it is a weapon easily scabbarded or "holstered" or this type of thing, then it should be so. In the case of pole-arms and such, let's not forget their origins... farm implements!!! Are we suggesting that every farmer/pilgrim entering Isinhold should give up his pitchfork? To that effect, every tool is a weapon when you hold it right... Just some thoughts... I dunno, I thought that, considering it is a small town, flanked by all manner of problems, openly brandished weapons would not be allowed. There's no telling who is a Zhent spy from the nearby camp... Best not let strangers arm themselves and harm our simple way of life. On top of that, with all of the murders that have happened in Isinhold, I think that rule would make perfect sense. I mean, if a small town was plagued with mass amounts of death at the hand of Banites, Cyricists, followers of Baalzebul *cough*, and so on, I would think the garrison would forbid anyone to have a openly brandished weapon.
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Post by hexer on Mar 14, 2006 17:36:17 GMT -5
Since this topic is winding down, I might as well derail it. Let me ask this, is it reasonable to walk around with blades drawn if your character is carrying them hidden on their person. What i mean by this, say I draw a dagger, placed ever so slightly under my sleeve, but my character has it drawn and quite visible to all others, to request spot checks for them to see my blade, and if so what kind of opposition do they get? If you emote it and roll a hide check.
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Post by heimdall on Mar 14, 2006 17:41:48 GMT -5
Since this topic is winding down, I might as well derail it. Let me ask this, is it reasonable to walk around with blades drawn if your character is carrying them hidden on their person. What i mean by this, say I draw a dagger, placed ever so slightly under my sleeve, but my character has it drawn and quite visible to all others, to request spot checks for them to see my blade, and if so what kind of opposition do they get? This would be spot checks to everyone you pass, vs your pick pocket ability. It 'does' have to a small palmable weapon, and the guards get a +20 to their spot checks (IF they are actually patting you down)....this type of action is likely best reserved for folks you can count on to RP with you though as to everyone else it appears you have a blade drawn. Seems like this kind of situation will only stir things up as opposed to promoting any solid RP scenes. But it's reasonable, at least in my mind. So is keeping it stowed in a "quick action wrist sheath" and only actually pulling the weapon when/if necessary. Heh heh = I think the pick pockets check works better than the hide check, simply as it is more of a sleight of hand action to hide the blade.
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Post by DM Justicar - Creator of FRC on Mar 14, 2006 21:11:23 GMT -5
I do agree that certain weapons should be kept scabbarded at all times. But I think there are obvious exceptions... walking staffs, pole-arms, bows, that sort of thing. Maybe this is too lenient as a rule, which is why we discuss these things. I guess I have just never personally taken offense in these cases. I suppose the DM's and players will need to discuss this at some length to arrive at a reasonable conclusion. Now normally we default on these rules to what is best for everyone for good reason, so if this doesn't go "your way" (no specific reference), don't take it personally, heh, that includes me... I think that the aesthetic augment works in Isinhold in certain cases. Let's not forget to mention it is the starting town, too. No amount of policing from DM or player will ever prevent "incidents". I think what we need to ask ourselves is what makes sense in the long run?
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Post by Munroe on Mar 14, 2006 23:35:03 GMT -5
My thought on those daggers is don't equip them if you don't want them to be seen. If I had my way, I'd take them out of the game. That's just my thought on them though. Maybe convert them into a "fashion accessory" item that looks more appropriate for someone to have in town. (But looks silly to be holding two.)
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Post by DM Richard (Retired) on Mar 14, 2006 23:43:44 GMT -5
Since this is derailed slightly anyways...
*stares at a certain thief with two daggers*
Use of certain skills does not make sense if you have a dagger in both hands.
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Mar 15, 2006 3:08:13 GMT -5
Adding to de-railing:
Depends on how many arms you have...
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Post by Munroe on Mar 15, 2006 6:39:06 GMT -5
*stands on D Rail* What happened to A, B, and C rails?
Having a dagger in _BOTH_ hands implies only having two.
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Post by DM Justicar - Creator of FRC on Mar 15, 2006 10:59:32 GMT -5
To my theory, daggers should be scabbarded. Pikes --- now THAT'S debatable!
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Post by Quadhund/Greenhouse on Mar 15, 2006 11:37:15 GMT -5
I have always considered Isinhold to be somewhat of a frontier town. To this effect, I have always felt there are minor things that could slide. Seeing as the regional economy is driven by adventurers, I would think the guards would have gotten used to the sight of adventuring and mercenary types, and this is also addressed by many of Isinholds NPC's. Now using weapons (or magic) in town limits is another story entirely, but since it would be rather time consuming to empart the scripts (and costly to the engine) to make the NPC guards tell PC's to put away their arms, it is something I think we just have to live with, within reason. I think that if it is a weapon easily scabbarded or "holstered" or this type of thing, then it should be so. In the case of pole-arms and such, let's not forget their origins... farm implements!!! Are we suggesting that every farmer/pilgrim entering Isinhold should give up his pitchfork? To that effect, every tool is a weapon when you hold it right... Just some thoughts... I dunno, I thought that, considering it is a small town, flanked by all manner of problems, openly brandished weapons would not be allowed. There's no telling who is a Zhent spy from the nearby camp... Best not let strangers arm themselves and harm our simple way of life. On top of that, with all of the murders that have happened in Isinhold, I think that rule would make perfect sense. I mean, if a small town was plagued with mass amounts of death at the hand of Banites, Cyricists, followers of Baalzebul *cough*, and so on, I would think the garrison would forbid anyone to have a openly brandished weapon. Yeah, why the heck is all the bad guys fighting over this small little town ... I mean honestly! "*stares at a certain thief with two daggers* Use of certain skills does not make sense if you have a dagger in both hands." I'll keep this in mind ... the line between mechanics and realism sometimes gets blurred in my mind, especially when it is to my advantage .
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Post by DM Justicar - Creator of FRC on Mar 15, 2006 12:48:15 GMT -5
Also, I think there is a difference between casually carrying a pike (for example) over your shoulder and using it in a manner that presents a threat to others. It is impossible to casually carry two daggers in one's hands, but not entirely out of the imagination to consider one might have the need to carry a two handed sword casually on their shoulder. Now, of course, game mechanics don't allow for these exceptions to the rule, but I would think it is something that would be accepted given the nature of Isinhold. Then again, I can see the other side too that it might not be.
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Driderman
Old School
Off-topic conversationalist extraordinaire!
Posts: 357
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Post by Driderman on Mar 15, 2006 16:02:29 GMT -5
*stands on D Rail* What happened to A, B, and C rails? Having a dagger in _BOTH_ hands implies only having two. No, having a dagger in both hands implies only having two hands. Arms, now thats a completely different issue ;D
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Post by kenny26 on Mar 15, 2006 20:03:04 GMT -5
I think doing so is needlessly complicating things. If your dagger is not plainly visible as you hold it in your hand, then unequip it and quickslot it. Your rogue will still need to pull the dagger from his sleeve in order to attack with it, so having to equip it in order to strike makes sense, IMO.
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Post by Quadhund/Greenhouse on Mar 16, 2006 11:23:00 GMT -5
I think doing so is needlessly complicating things. If your dagger is not plainly visible as you hold it in your hand, then unequip it and quickslot it. Your rogue will still need to pull the dagger from his sleeve in order to attack with it, so having to equip it in order to strike makes sense, IMO. Yes, but if i come up behind a person in an inn and walk up behind them, as soon as i equip the item, their first reaction is to don armor and draw weapons ... not even asking if the item is hidden or not.
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Post by heimdall on Mar 16, 2006 12:09:21 GMT -5
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