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Post by gitacmhife on Sept 30, 2019 16:54:38 GMT -5
Hello DM,
I am asking for your assistance with the following queries/questions:
1. My character has died outright from a teleport error. I did not know this was possible and i have been taking weeks to solo from lvl 16 to 17 and are a bit disappointed Char:Ameng 16lvl Mage. Can anything be done regarding this? 2. I have a grave robber token from Skull Crag, i got it by my mistake but can not work out how to get rid of it. Not good for a LG Mage 3. I have lost 5 darkwood bows, had DM replace one of them and then lost the next 3 before working out that when i changed weapons and the bow does not fit it falls to the ground, can it be replaced? 4. I have been told that you are able once with DM approval to remake a character, i would like to do this with Ameng Lvl 16 LG Mage, as i have been learning and could have made the character better
I have really enjoyed playing and thank you for your assistance in advance.
Are you able to respond to garrysarah.obrien@bigpond.com?
Thanks & Regards, Garry.
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Post by DM Maleficent's Kiss on Sept 30, 2019 22:44:03 GMT -5
You have a level 16 and are posting on this forum for the first time? In any case, welcome to the community.
Okay so let's see...
1: Yes teleportation has errors and things can happen, when it works, it's awesome though I'm sorry to hear the teleport failed. This is working as expected and while the death does stink XP/gold will not be refunded in this case.
2: The grave robber token is potentially something that you can RP out of but if your character is LG why were they messing around in the graves in the first place? You said this happened on accident? How exactly? This is probably something you should attempt to contact a DM in game over and discuss the details.
3: Yes this should be easy enough, simply contact a DM in game but also know that inventory management is part of the game. While most DM's are usually great at helping people out who have lost items it's not owed to any player simply due to the inconvenience, whether that be due to a server crash, lag, inventory mismanagement, or other circumstances.
4: This is true to a point and yes it does require DM approval. The 1 remake per year still needs to make sense on a RP level, it isn't simply handed out just because a year has passed. If anything, the 1 rebuild per year was somewhat of a gray area we decided upon several years ago since over time things do change in the lives of our characters and what they once were might not be exactly who they are a year later(which is actually several years in game time if I'm not mistaken).
Just to be blunt, remake requests that ask for huge changes typically are denied and it's usually the requests that are asking for smaller changes that are approved. Obviously this isn't always the case but there is almost a zero chance we would ever approve a level 20 mage suddenly having a change of heart(regardless of whatever RP has taken place) and suddenly being remade as a level 20 fighter, it just doesn't make sense and is not within the spirit of the remake exception. As far as a halfway point or some kind of tradeoff as far as that example is concerned there might be some room for discussion but there had better be a really good RP reason and story involved to make that kind of change at least somewhat believable. Again big changes are usually not going to be approved and smaller ones have a greater likelyhood of approval especially if the change is more heavily leaning towards simple RP flavoring.
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Post by gitacmhife on Sept 30, 2019 23:44:39 GMT -5
Thank you for your response. With respect to the following answers: 1.Thank you, for the clarification. 2. As i play mostly solo, i was looking in a grave/tomb to see what was there as i was exploring, i dont know where i miss clicked or just by looking i got the token. 3. A DM did replace one of the bows, but learning cost me another 3. 4. I was only talking about minor changes to a 16 lvl mage to be a better mage, reduction in dex, more intelligence and greater concentration so as not to FORK up teleport.
I thank you for your response, but i have no interest in redoing the work to get the experience back for an unknown teleport effect that i could not control or at least new the risk. I would ask you to reconsider. Thanks.
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Post by Munroe on Oct 1, 2019 1:24:29 GMT -5
what they once were might not be exactly who they are a year later(which is actually several years in game time if I'm not mistaken). One year is one year in-game, and has been standardized since the beginning of 2010 (aka 1374 DR). Prior to the beginning of 2010, the year roleplay was stuck on 1372 DR for multiple years. 1373 was assumed to have passed in the many years when time wasn't moving, and FR's leap year was synchronized with real life leap years, which means that Shieldmeet (FR Leap Year) occurs on the same years as the Summer Olympics and US presidential elections. The in-game year is currently 1383 DR, Year of the Vindicated Warrior. The next Shieldmeet is in 1384 DR (2020). Teleportation is dangerous, sometimes resulting in mis-teleports and substantial damage from spell misfires that can even result in the death of the caster or those standing nearby. I'm sorry that you learned that the hard way, but it is a standard risk of FRC's teleportation system. I don't know that increased Concentration actually helps with casting teleport.
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Post by gitacmhife on Oct 1, 2019 2:23:25 GMT -5
DM Munro or Narration (not sure how to read this), sorry but you are a bit unclear. Are you saying or you just dont know if concentration reduces the chance of misfirer of teleport?
As i dont seem to be in any player clicks or whatever you call them and have had to learn everything the hard way...thanks for your time and effort..but i have little enthusiasm for learning everything the hard way...as
I have seen too many instances of players that broke the rules through outside assistance, perhaps you need a script that checks to see if a lvl3 character has a full set of adamanite equipment or 40,000 in bank notes to mention a few..
A someone once said, given two DM responses i accept my fate and as someone i respect once said, "So long and thanks for all the fish"
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Post by Munroe on Oct 1, 2019 3:21:40 GMT -5
DM Munro or Narration (not sure how to read this), sorry but you are a bit unclear. Are you saying or you just dont know if concentration reduces the chance of misfirer of teleport? As i dont seem to be in any player clicks or whatever you call them and have had to learn everything the hard way...thanks for your time and effort..but i have little enthusiasm for learning everything the hard way...as I have seen too many instances of players that broke the rules through outside assistance, perhaps you need a script that checks to see if a lvl3 character has a full set of adamanite equipment or 40,000 in bank notes to mention a few.. A someone once said, given two DM responses i accept my fate and as someone i respect once said, "So long and thanks for all the fish" I am saying I don't know if concentration helps with casting teleport (beyond its normal functionality in spellcasting). I don't believe Concentration has any impact on the chance of teleportation errors, but it's entirely possible I'm wrong, so I'm leaving myself open for correction.
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Post by Raven on Oct 1, 2019 4:00:30 GMT -5
Concentration is the skill used in determining success or failure. This is most clearly seen when trying employ the teleportation devices when hostile creatures are on the same map. For that the check is a DC 26 if I am not mistaken. There are also area that are shielded against teleportation both into and out of as one might expect. They are however rare, I know of really only one place. The precise area isn't common knowledge but you can always ask in-game.
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Post by Fluffy the Mad on Oct 1, 2019 10:10:36 GMT -5
Concentration is the skill used in determining success or failure. This is most clearly seen when trying employ the teleportation devices when hostile creatures are on the same map. For that the check is a DC 26 if I am not mistaken. There are also area that are shielded against teleportation both into and out of as one might expect. They are however rare, I know of really only one place. The precise area isn't common knowledge but you can always ask in-game. This is not strictly true, though Concentration does aid in some part of the function. I know, not a DM, but I am offering information as a scripter. I'm not going to give out the exact numbers, but there is more to it than one concentration check.
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Post by Munroe on Oct 1, 2019 11:33:34 GMT -5
Concentration is the skill used in determining success or failure. This is most clearly seen when trying employ the teleportation devices when hostile creatures are on the same map. For that the check is a DC 26 if I am not mistaken. There are also area that are shielded against teleportation both into and out of as one might expect. They are however rare, I know of really only one place. The precise area isn't common knowledge but you can always ask in-game. This is not strictly true, though Concentration does aid in some part of the function. I know, not a DM, but I am offering information as a scripter. I'm not going to give out the exact numbers, but there is more to it than one concentration check. I received a PM with some more specifics about the spell effect of teleport. Basically, there's always a chance of misfire when the spell is successfully cast. Concentration has no impact on casting the spell outside of hostile situations. In hostile situations: Teleport always completely fails in combat and consumes the spell/spell slot used to cast it. There is no damage and no mis-teleport. It's intended for non-combat use. Outside of combat, but when a hostile target (PC or NPC) is nearby, it does make a Concentration check. If the check is failed, the teleport fails, as above. If the Concentration check is passed, the spell occurs, but with a significantly greater percentage chance of misfire. Teleporting is dangerous. Teleporting to escape a situation is even more dangerous.
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Post by gitacmhife on Oct 2, 2019 0:36:01 GMT -5
To the DM's..thanks for your efforts and good luck, please delete all my characters...
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Post by DM Maleficent's Kiss on Oct 2, 2019 9:51:30 GMT -5
To the DM's..thanks for your efforts and good luck, please delete all my characters... Of course. Hoping you find a home that better suits what you're looking for. Best of luck.
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