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Post by ihmajin on May 26, 2019 17:26:22 GMT -5
I recently encountered a Trapper's Toolkit within a shop then browsed the forums to discover its mechanics within this thread.
From that thread I learned that one is able to craft traps using the Crafting Skills option available from the radial menu generated by right clicking upon one's own character. Doing so offered me the option to craft Negative Traps using Skeleton's knuckles, however, the option to craft Fire Traps or Holy Traps was unavailable to me despite possessing a Vial of Alchemist Fire and a Vial of Holy Water.
Do these 'Vial of' items not count as crafting materials when creating traps? Where might one find the required materials to craft traps short of recovering traps then breaking down their materials using the Trapper's Toolkit (which is an assumption in itself since I have not used the item)? Thank you.
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Post by Fluffy the Mad on May 26, 2019 17:35:16 GMT -5
I recently encountered a Trapper's Toolkit within a shop then browsed the forums to discover its mechanics within this thread. From that thread I learned that one is able to craft traps using the Crafting Skills option available from the radial menu generated by right clicking upon one's own character. Doing so offered me the option to craft Negative Traps using Skeleton's knuckles, however, the option to craft Fire Traps or Holy Traps was unavailable to me despite possessing a Vial of Alchemist Fire and a Vial of Holy Water. Do these 'Vial of' items not count as crafting materials when creating traps? Where might one find the required materials to craft traps short of recovering traps then breaking down their materials using the Trapper's Toolkit (which is an assumption in itself since I have not used the item)? Thank you.
Both items are available to create traps properly. However, these are with the standard NWN items only- you cannot use the bag-looking objects that have multiple charges. Only those that have single uses are counted for trap components.
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Post by ihmajin on May 26, 2019 17:55:25 GMT -5
Both items are available to create traps properly. However, these are with the standard NWN items only- you cannot use the bag-looking objects that have multiple charges. Only those that have single uses are counted for trap components. Thank you for the quick response, Fluffy the Mad. Are these non-bag standard NWN items available to purchase in shops? Found as loot?
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Post by Fluffy the Mad on May 26, 2019 18:12:10 GMT -5
Both items are available to create traps properly. However, these are with the standard NWN items only- you cannot use the bag-looking objects that have multiple charges. Only those that have single uses are counted for trap components. Thank you for the quick response, Fluffy the Mad. Are these non-bag standard NWN items available to purchase in shops? Found as loot? More the latter than the former. They show up in loot on occasion, and one can break down traps for others.
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Post by purgatori69 on May 26, 2019 18:58:41 GMT -5
REPOSTED for those keen of trap stuff and no issues going to enclave.
*The following is a list of the price Alexial will pay for individual trap components posted at the gates of the enclave and the standing stone, also posted in all major cormyrian cities*
Prices I pay for Trap Components
Caltrops - 10 Thunderstone - 20 Cold Stone - 15 Acid Flask - 15 Skeleton Knuckles - 10 Holy Water - 20 Tanglefoot Bag - 35 Alchemist Fire - 80 Quartz Crystal - 100 Choking Powder - 100
Trap Purchasing prices (M - Minor, A - Average, S - Strong, D -Deadly, E -Epic)
Spike - M10, A20, S40, D80 Sonic - M20, A40, S80, D120, E240 Frost - M15, A30, S60, D90, E180 Acid - M15, A30, S60, D90 Acid Blob - M50, A100, S200, D300 Negetive - M10, A20, S40, D60, E120 Holy - M20, A40, S80, D120 Tangle - M35, A70, S140, D210, E420 Fire - M80, A160, S320, D480, E960 Eelectrical - M100, A200, S400, D600, E1200 Gas - M100, A200, S400, D600
Also Sell traps to order for those who are inclined at Double price purchased for. If supplying your own components will make traps for price I purchase them for.
Thank You to all selling to me already. Updated 26 may 2019
(( OOC Beat Alexial's appraise and get 10% increase on above listed prices. Of course find RP way of doing this barter everyone. )) (( OOC Character Name Lexi Onolath Online 9:30am to 1:00pm AKST / 17:00pm to 22:00 GMT or feel free to PM me))
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Post by Munroe on May 26, 2019 20:37:45 GMT -5
Both items are available to create traps properly. However, these are with the standard NWN items only- you cannot use the bag-looking objects that have multiple charges. Only those that have single uses are counted for trap components. Thank you for the quick response, Fluffy the Mad. Are these non-bag standard NWN items available to purchase in shops? Found as loot? Trap components are not sold in stores. There is one store that does sell minor traps though, and you can use them to recover components if you're willing to pay the price for them. Trap components can be found in loot. Traps can also be found in loot or recovered from dungeons. The Trappers' Toolkit can be used to disassemble traps into trap components. For minor traps, it gives 1 component of the appropriate type. For anything above minor, it gives one less component than it would take to make a trap of that grade. When you break down traps into components, there is a chance that the Trappers' Toolkit will gain a charge. This represents collecting additional materials from the trap that can be used to make traps later, besides the payload component. Using a Trappers' Toolkit to make a trap uses 1 charge of the Trappers' Toolkit, and can be used to make traps at a DC that is 5 points lower than the standard Crafting DC for that trap. It can also be used to craft Epic Traps and Acid Blob Traps, which aren't available by means of the standard crafting menu. If you're looking for traps, you can also ask around to other player-characters. Traps are flagged as stolen so traps found as loot generally aren't sold to NPCs either. That means adventurers that don't use traps occasionally find them and save them for their trapper friends.
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Post by xeneize on May 26, 2019 20:40:56 GMT -5
Trap components should be available for sale as are the components for other types of craftmanship already.
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Post by purgatori69 on May 26, 2019 23:17:52 GMT -5
I sell components Also reason some components are not for sell is because wealth rouge could purchase a ton of them build epic electrical traps and literally trap her way through dungeon or just about any boss as components are often not that valuable to general merchants.
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Post by xeneize on May 27, 2019 4:48:06 GMT -5
Top gear and a min/maxed stat build -AND- skill focus/epic skill focus won't be enough to have what it takes to set those kind of traps before late twenties; which is above the average of this server's level. I don't see a problem with being able to purchase the components for traps at one of the already available shady merchants around Cormyr.
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Post by Thrym on May 27, 2019 5:20:24 GMT -5
I think the reason they are not for sale is less epic level rogues, and more people with even just 1 rank in set trap blowing up bosses 20 levels above them with dozens of low level traps which the silly AI will charge across mindlessly. Alchemist's fire and other trap components are basically worthless in shops, and a minor fire trap is 5d6 damage. Even a level 5 character could casually afford buying say 20 bottles and turning them into 100d6 of fire damage (admittedly with very easy saves for half, but even the 50d6 from making all those saves is still an average of 175 damage), and that damage does not eat up actions in combat, just actions before combat.
People already kill things way too hard for them with dozens of low-level traps, but currently, traps have a certain degree of scarcity about them still, which makes this somewhat alright - you are after all expending a limited resource.
If components were available in stores, I think their prices would need to be massivly inflated from the baseline. A minor fire trap made from an alchemist's fire is the equivalent of a multiple hundred gold Fireball-scroll, and should be priced accordingly.
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Post by xeneize on May 27, 2019 5:30:00 GMT -5
Minor traps are already available for sale and are pretty cheap too after a certain point in the game when you start making gains. So what you speak of is already happening. This apparent abuse you mention is not nearly present enough as the number of times i have seen bosses rendered useless with just one spell. And it is available as a scroll too.
I do see your point though.
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Post by Thrym on May 27, 2019 5:58:46 GMT -5
If minor traps are for sale, their abusabilty depends on their type. Minor Spike or Frost traps deal so little damage I'd not really consider them an issue, but fire or electric in particular deal 5d6 and 8d6 damage, so if those are for sale, I'd personally advocate for their removal from stores unless they are pretty expensive.
As for spells, well - I certainly won't argue save-or-loose spells to be good game design, but then one badly thought through mechanic doesn't mean we should open up the gates to even worse ones. Disabling spells are at least a class feature, not a result of investing a few ranks (with a 14 int, the +3 gloves and 4 ranks, you already have a 50% chance to make minor fire/electric traps) in craft and 1 into set trap, and they are all-or-nothing. They're also not cheap items you can buy in the dozens - scrolls are not cheap, and save-or-loose scrolls tend to have extremely low DCs in the low teens. Even when targetting the weak save, trying to disable a boss that could easily kill your party with a scroll is a VERY risky plan. Killing it with 20 minor fire traps is not, it's basically a guaranteed success.
Edit: grammar, added the bit about how many ranks you even need
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Post by xeneize on May 27, 2019 6:18:14 GMT -5
Those traps also have a save. And i can tell you that whatever trap that does damage can be classified in the apparent problem you claim the server has. There are traps with no save as well. The point?
Making components available for sale wont make anything worse then whatever may be currently happening.
Also on the point of crafting and selling, the one shop(that i know of) that buys traps has a capped price set no matter your appraise. You are still better off dismantling your traps and selling the components to other players.
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Post by Thrym on May 27, 2019 6:59:52 GMT -5
You said you've seen bosses taken out by a single spell that was available as a scroll. I would be very surprised if that was a damage spell, not a save-or-loose. Spells from scrolls have low save DCs. For save-or-loose spells, that save is important. The save on low level damage traps is for half - significantly less important.
I'm not at home, so I can't currently check how much alchemist's fire costs to buy. For the sake of argument, lets assume it costs 100 gold per vial - I am pretty sure it costed significanly less when it was still for sale. At that price, 20 vials would cost 2000 gold.
Now imagine I went to the item suggesion thread and suggested we add a 2000 gold, single use 'wand' that can only be used when not in combat and does 100d6 fire damage, ref DC 15 half, to stores. But you could only carry a rew and there'd be a cooldown before you can use another. No one would EVER approve that.
Alchemist Fire in stores is that 'wand'.
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Post by ihmajin on May 27, 2019 15:40:15 GMT -5
Thank you for everyone's insight. I feel like I have a greater understanding of the trap-economy on this server. I hope to see everyone in game!
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Post by purgatori69 on May 28, 2019 0:07:02 GMT -5
set trap 65 can be gained pre epic fairly easily with build, feats and gear. early epic really easy by 21 with that epic skill. though you would be ignoring other things to gain this and be running about with trap book instead of a weapon
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