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Post by Southpaw on May 11, 2019 10:29:26 GMT -5
In my experience, if someone acts badly to me for doing things that are totally within my rights, and I explain how the bad treatment is not deserved instead of treating it like a breaking of rules and seeking discipline, it can give the other person the idea that they have the right to break rules to me until I explain my actions enough to satisfy them. This makes them the one who behaved badly and me the one who is defending myself. This is why, if I’m in a position like having nasty tells sent for setting “dislike,” I just refer it to the DM’s, so the other player does not feel their actions are legitimized by my explaining myself. If someone is simply confused why I did something, I have no problem explaining. But if they need a reason to follow rules about their own behavior, they can have that conversation with the relevant authorities. Well personally when people send me hate tells I just explain them nice and easy that I am not about to jump them, and the dislike is to be ignored as an OOC thing. That works on 90 % of the people here, the rest are argument resistant. Yes, I understand and agree. It’s the remaining 10% that I was mostly thinking of.
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Post by Lady Frost on May 11, 2019 11:42:32 GMT -5
As I said in the OP some people do ask kindly and make a joke tell and stuff like that, I do not mind that at all and I always answer them back that there is nothing to worry about as I am not about to jump them or anything. However, if I was going to pvp someone I may put them on dislike first but would 100 % do the needed RP before doing an attack 1. So, I don’t attack an AFK player 2. So, the person has a chance to interact with me. 3. And the other person gets to have some fun also. I have or had no intention to jump anyone. I was in the middle of a plot where it made sense to do a certain thing and that was done easiest if I had people on dislike. On this note... The RP for combat PvP may very well have happened in a previous play session. In no way is a character required to RP in the current play session if the RP isn't warranted. E.g. An assassin can appear from nowhere, kill you, and disappear with no reason given or words typed. You as a player don't even have to know the reason your character was assassinated - though a DM should probably be involved if the reason is that transparent.
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malleus
Old School
The first breath is the beginning of death.
Posts: 450
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Post by malleus on May 11, 2019 12:19:02 GMT -5
As I said in the OP some people do ask kindly and make a joke tell and stuff like that, I do not mind that at all and I always answer them back that there is nothing to worry about as I am not about to jump them or anything. However, if I was going to pvp someone I may put them on dislike first but would 100 % do the needed RP before doing an attack 1. So, I don’t attack an AFK player 2. So, the person has a chance to interact with me. 3. And the other person gets to have some fun also. I have or had no intention to jump anyone. I was in the middle of a plot where it made sense to do a certain thing and that was done easiest if I had people on dislike. On this note... The RP for combat PvP may very well have happened in a previous play session. In no way is a character required to RP in the current play session if the RP isn't warranted. E.g. An assassin can appear from nowhere, kill you, and disappear with no reason given or words typed. You as a player don't even have to know the reason your character was assassinated - though a DM should probably be involved if the reason is that transparent. I know and I fully agree on this Lady frost, I am one of the people that would not get hurt over my toon getting taken out like this, but some people would get Pi….. about it. Only advise to people that play assassins is to make sure you have the DM with you when you do it, so you got your back clear 😊
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Post by StabbingNirvana on May 11, 2019 14:35:12 GMT -5
Not sure if it's been mentioned but another important point to mass hostiling is to make sure you have your options open.
Here or there when us Triad folk thought the poop would hit the fan and were afforded the time, we'd mass hostile cause we didn't exactly know who was going to be involved. Plus, it'd offer the flexibility to attack people who are assisting through healing and other buffs but pretending to be neutral to the encounter.
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malleus
Old School
The first breath is the beginning of death.
Posts: 450
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Post by malleus on May 11, 2019 14:37:56 GMT -5
So, as expected, topic is related to PvP. 😊 If that is all you got out of it then .... wow... just wow...
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Post by Asgardian Grey Hawk on May 11, 2019 15:10:24 GMT -5
If that is all you got out of it then .... wow... just wow... I got much more, but received knowledge is near to useless...
PS: Sorry, but I do not understand PvP and I don't understand 'dislike'.
should likely not be on frc if you cannot comprehend rules or game mechanics. Plenty of pve servers out there.
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Post by Fluffy the Mad on May 11, 2019 15:19:59 GMT -5
Not sure if it's been mentioned but another important point to mass hostiling is to make sure you have your options open. Here or there when us Triad folk thought the poop would hit the fan and were afforded the time, we'd mass hostile cause we didn't exactly know who was going to be involved. Plus, it'd offer the flexibility to attack people who are assisting through healing and other buffs but pretending to be neutral to the encounter. To the best of my knowledge, those 'pretending to be neutral' but assisting one party or the other, even without direct combat, are under the exact same restrictions as they are involved in the battle and must hostile those involved.
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Post by Dicey on May 11, 2019 15:58:59 GMT -5
The rules cover this, as stated already. Setting your dislike is required for PvP engagement prior to action. It is a mechanical necessity and an out-of-character system, not to be taken or responded to as in-character action. A player switching you to hostile does not represent their character doing anything at all, and being hostiled does not necessarily mean you are going to be attacked. Beyond that you can be hostiled for any sensible mechanical reason. There are a few.
As players have said already, someone fifteen areas away may be hostiling the entire server because they do not know who may be present or involved in a developing action. Someone may be ensuring Sanctuary works properly. These are good practices. It's unfair and exploitative, for example, to attack a character in a crowd and only hostile your exact target. You have no idea who might respond to your aggression or who is even present, and it's abusive to force them to dig through the player list to hostile you before being able to respond to your attack. You can toggle dislike for any reason that necessitates it, within the boundaries of common sense. Don't hostile people for no reason at all; that's annoying. If the hostility is not serving a real function, don't do it. Likewise, just assume there's a function when someone does hostile you. You aren't actually entitled to an explanation of what their character is doing, and the entire interaction is likely to be less troublesome if you don't go into out-of-character tells about it at all, as it may well not end up involving you.
Let's imagine one;
"Why did you hostile me?""Someone I couldn't see dropped a threatening note in my path, so I hostiled the entire server, anticipating a fight. Strictly speaking, you aren't entitled to any of this information. For all I know, you're the one creeping me out.""I'm in Greatgaunt.""I didn't know that.""Well now you do." "I got captured by my PC nemesis while typing these responses."This entire exchange is unnecessary, and it shows why someone might want to mass-hostile quickly and cleanly, in a situation that might have nothing to do with you, without people making a fuss over it. Hostile when you need to for functionality, don't hostile pointlessly, and ideally don't bother asking when you are hostiled. If everyone does this, the entire issue solves itself and the mechanic/rule is respected.
A more interesting question is when you can un-hostile someone who hostiled you. That one isn't as clear. Generally wait a while, maybe ask after some time. Most likely if someone mass-hostiled, they will quickly relog once it no longer serves a purpose, to reset everything at once. A hostile-all widget/command could be useful in that regard.
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Post by Always_a_hero on May 11, 2019 16:18:13 GMT -5
A more interesting question is when you can un-hostile someone who hostiled you. That one isn't as clear. Generally wait a while, maybe ask after some time. Most likely if someone mass-hostiled, they will quickly relog once it no longer serves a purpose, to reset everything at once. A hostile-all widget/command could be useful in that regard.
Then maybe a message showing in the hostiled character's log when he/she's being un-hostiled could also be an option, be it a global hostile or not.
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Post by Asgardian Grey Hawk on May 11, 2019 16:19:01 GMT -5
should likely not be on frc if you cannot comprehend rules or game mechanics. Plenty of pve servers out there.
I know that you dislike me. Thank you for your comment.
I do not dislike you I dislike your willful ignorance.
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Post by StabbingNirvana on May 11, 2019 16:40:05 GMT -5
The coolest reason to hostile people though is to make them waste buffs and consumables while desensitizing them to being made hostile... Then attacking when their guard is down two months later.
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Post by malclave on May 11, 2019 19:06:03 GMT -5
The coolest reason to hostile people though is to make them waste buffs and consumables while desensitizing them to being made hostile... Then attacking when their guard is down two months later. Isn't using spells and consumables like that considered metagaming? If someone toggles you to hostile, unless you normally keep those buffs up, I thought you're supposed to just sit there and wait to be attacked.
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Post by mandene on May 11, 2019 19:29:33 GMT -5
The coolest reason to hostile people though is to make them waste buffs and consumables while desensitizing them to being made hostile... Then attacking when their guard is down two months later. Isn't using spells and consumables like that considered metagaming? If someone toggles you to hostile, unless you normally keep those buffs up, I thought you're supposed to just sit there and wait to be attacked.
it is metagaming - people still do it though.
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Post by Asgardian Grey Hawk on May 11, 2019 21:25:46 GMT -5
Isn't using spells and consumables like that considered metagaming? If someone toggles you to hostile, unless you normally keep those buffs up, I thought you're supposed to just sit there and wait to be attacked.
it is metagaming - people still do it though.
this is why the very best papers buff always to avoid this
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Andros
Old School
I only know that I know nothing
Posts: 437
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Post by Andros on May 11, 2019 21:58:24 GMT -5
As I said in the OP some people do ask kindly and make a joke tell and stuff like that, I do not mind that at all and I always answer them back that there is nothing to worry about as I am not about to jump them or anything. However, if I was going to pvp someone I may put them on dislike first but would 100 % do the needed RP before doing an attack 1. So, I don’t attack an AFK player 2. So, the person has a chance to interact with me. 3. And the other person gets to have some fun also. I have or had no intention to jump anyone. I was in the middle of a plot where it made sense to do a certain thing and that was done easiest if I had people on dislike. On this note... The RP for combat PvP may very well have happened in a previous play session. In no way is a character required to RP in the current play session if the RP isn't warranted. E.g. An assassin can appear from nowhere, kill you, and disappear with no reason given or words typed. You as a player don't even have to know the reason your character was assassinated - though a DM should probably be involved if the reason is that transparent. Little question regarding this. Let's say someone puts a hit on me for reasons unknown to me, but no DM was called to oversee the the assasination contract and hit. So after I die and respawn I call the DMs to ask if they know why that happen and they say "no we don't". What happens then? Do I get my xp refunded? or are the asassins punished or something?
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Post by malclave on May 11, 2019 22:33:16 GMT -5
I would assume the DM investigating would look at your log, then talk to the assassin followed by his employer. Those two would almost certainly have their own logs documenting the RP involved.
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Post by Asgardian Grey Hawk on May 11, 2019 23:58:00 GMT -5
I would assume the DM investigating would look at your log, then talk to the assassin followed by his employer. Those two would almost certainly have their own logs documenting the RP involved. what was said but likely no Logs needed if rp could be proven but employer and assassin would be questioned.
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Fint
New Member
Posts: 61
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Post by Fint on May 13, 2019 19:37:22 GMT -5
You should team up with a potion merchant. Hostile everyone, they quaff potions, your buddy sells them some more. LOL (afeter lol)Seriously though...
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