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Post by Asgardian Grey Hawk on Feb 12, 2019 12:30:14 GMT -5
This thread, is about adressing the current tendency of taking OOC knowledge that your computer gives you, and use this knowledge as an IC knowledge about other charachters.. i have started to notice that alot of people are useing the Injured/ badly woundet/near death knowledge... and then use this knowledge to make a state such as '' LOOKS AT ALL THE BLOOD RUNNING FROM HER'' What it my characther was hit by a giant and has internal injures.. BY useing your OOC knowledge.. you are depriveing me the opertunity to RP my injures, and to how i have obtained them. EVEN worse.. is the people who just without any RP just walks over and heals.. I know people are trying to be nice and trys to Engage en RP.. if you are unsure of how to approch the situations, Send the person a tell.. ASK if their injures are visable.. Make an IN GAME public SPOT check to see if you can see whats wrong.. if you don't like the TEll solution.. ANything but use the damn OOC knowledge. Sorry for the rant.. but this is 3 days in a row of people approching me ''seeing me bleed all over the road'' when i was hit with blunt force weapons. Do not walk injured. When you are injured, your dress is dirty and you are bad smelling. You call the compassion you are not worthy of. Please do not visit public places in so state because someone will have to wash your blood from the shops on which you are saddles. Dogs sniffing drops of your blood on the road where you went and become aggressive. If you do not want help, please care about yourself in hidden place and do not spoiling best humans intentions. Maybe somebody really need for help but hesitate to ask. and this is the OOC meta the original post made. Thanks for putting yourself. However I do agree people myself including need to rp the injuries more.
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Post by malclave on Feb 12, 2019 12:51:03 GMT -5
One thing I do want to say though, the healer should always ask what the nature of the wound is and not just assume someone is bleeding because they see the injured tag. For example in the rare cases where I heal someone in greagaunt (I only heal badly wounded and near death, Injured guys can though it out if they don't ask) I say something like "My god man! you look a mess, what happened to you?" or "Are you alright? you look wounded" or something along those lines to try and get information of what exactly is the status of the other character since I as a player don't know what happened to him and thus don't know what my character sees exactly. Exactly.. you RP then.. thats all im asking. insted of taking my choices away. If it's just the nature of the injury (bleeding vs spell damage, for instance), it's easy enough to redirect the RP. And, yes, in town I'll try to RP first by asking if they're all right or need help. Although I didn't always when I first started playing online here... it was a bit of RP etiquette I had to learn.
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Post by StabbingNirvana on Feb 12, 2019 13:14:31 GMT -5
and this is the OOC meta the original post made. Thanks for putting yourself. However I do agree people myself including need to rp the injuries more. Asking or inquiring about an injury while a character is actually injured isn't metagaming. I don't know whether some of you guys know this, but since we aren't actually inside the game we have to take the information that the game gives us and make decisions based on that information. Hence, if a character is showing injured on their person, we have to assume that the character is injured. It works the same way with character names. Imagine tab didn't exist and you couldn't see a character's name. How would you tell apart who was who? Imagine if your best friend on the server changed the color on his armor all the chaos that would ensue! By gawd, the lack of RPing the injury is arguably the metagaming part of this. People shouldn't have to send tells to people asking them if there is a visible injury. The fact that the status of your character says you're injured gives a person enough information to warrant asking if your character is a little under the weather. This is the same line of thinking that brought to us the spectacularly flawed disguise policy. Thanks to that policy, I've been able to stand across the road on Velisario from people who clearly know him and not have to engage them for months because wearing a black hood means I'm forever unrecognizable. To top it off, having to hear on a handful of occasions people talking about your character while he's 10 feet away from you. Give me a break.
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Post by Lady Frost on Feb 12, 2019 13:58:35 GMT -5
and this is the OOC meta the original post made. Thanks for putting yourself. However I do agree people myself including need to rp the injuries more. Asking or inquiring about an injury while a character is actually injured isn't metagaming. I don't know whether some of you guys know this, but since we aren't actually inside the game we have to take the information that the game gives us and make decisions based on that information. Hence, if a character is showing injured on their person, we have to assume that the character is injured. It works the same way with character names. Imagine tab didn't exist and you couldn't see a character's name. How would you tell apart who was who? Imagine if your best friend on the server changed the color on his armor all the chaos that would ensue! By gawd, the lack of RPing the injury is arguably the metagaming part of this. People shouldn't have to send tells to people asking them if there is a visible injury. The fact that the status of your character says you're injured gives a person enough information to warrant asking if your character is a little under the weather. This is the same line of thinking that brought to us the spectacularly flawed disguise policy. Thanks to that policy, I've been able to stand across the road on Velisario from people who clearly know him and not have to engage them for months because wearing a black hood means I'm forever unrecognizable. To top it off, having to hear on a handful of occasions people talking about your character while he's 10 feet away from you. Give me a break. It's not the system or rules that are broken, it's the spirit behind the players using them that's broken. Zodika wears a dark hood, in fact she wears a highly magical hood that is specifically for hiding her face and very often when she walks into town I type that 'though her face is dark, she is still easily recognizable'. Maybe if players put a little more effort behind their RP, things would be clearer but that's not a fault on the rules which simply provide a catch-all, base ruling.
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Post by Duchess in Masquerade on Feb 12, 2019 14:38:06 GMT -5
Just as a personal preference I usually won't RP what someone's health status is unless they are badly wounded or near death and even then I'm usually hesitant. I like to give the benefit of the doubt too in most cases because injured could mean something other than cuts or bruises. Maybe there is a stab wound that's wrapped and covered by a robe or section of armor.
In reality the term "injured" is situational because the people who would react to it typically won't have enough information to RP about it properly without the injured party RP'ing what their state is in the first place. If a group just went and fought goblins wielding hammers then they probably aren't going to come back with tons of cuts but rather bruises. If upon entering town the group is injured but isn't RP'ing they are battered and bruised then the people in town aren't going to have a clue as to what happened that brought them to that point of being injured.
In conclusion, my opinion on this is what unless the injured party is RP'ing what their injuries actually are or they're dropping hints as to what they might be it's really not fair to assume since again every case is so situational. I would say that the exception should be injuries in which there would be profuse bleeding. If a character just survived a knife or sword attack and made it back into town regardless of armor, robe, or whatever, they're probably going to have red all over them.
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Post by Animayhem on Feb 12, 2019 15:29:48 GMT -5
I never, ever, roleplay anything about a character's HP status I witness until the person in question roleplays it out. I think people should do that more often, as I too agree that it falls in the metagame terrain to run up to them and bump them with healing without any roleplay pointing out the state of the character IC. It can also be considered godmodding, as you are forcibly roleplaying out the character's state in the other player's stead. It is not meta gaming someone is injured as due to game mechanics that is how it is. Having a person who is a healer ask or makes mention the person is possibly injured is in their role play. What needs to be done more is emoting how injured you are. To say that my character is metagaming because they are a healer is a bit much. Is it too much to ask that if a person is injure that they emote and say " He has a few scratches and his armor looks dented." Many times the injured do not emote their status which usually means it falls on to the healer to start the role play.
None of my healers will heal unless permission given. Many times when I have asked the player responds yes or no Ill be fine.
If you are injured and do not wish healing, then go inside the inn, rest and come out.
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Post by tingly on Feb 12, 2019 15:54:54 GMT -5
I do tend to overlook it until the injured party roleplays that they're injured. Some of those injuries might take odd forms, like if it was purely because of a cause wounds spell or something.
Of course, the real way to sidestep this kind of frustration, that I practice, is having my character always focus on healing themselves and topping off their health immediately. Like they don't like to stay injured and feel pain or something!
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Post by xeneize on Feb 12, 2019 16:15:52 GMT -5
I never, ever, roleplay anything about a character's HP status I witness until the person in question roleplays it out. I think people should do that more often, as I too agree that it falls in the metagame terrain to run up to them and bump them with healing without any roleplay pointing out the state of the character IC. It can also be considered godmodding, as you are forcibly roleplaying out the character's state in the other player's stead. It is not meta gaming someone is injured as due to game mechanics that is how it is. Having a person who is a healer ask or makes mention the person is possibly injured is in their role play. What needs to be done more is emoting how injured you are. To say that my character is metagaming because they are a healer is a bit much. Is it too much to ask that if a person is injure that they emote and say " He has a few scratches and his armor looks dented." Many times the injured do not emote their status which usually means it falls on to the healer to start the role play.
None of my healers will heal unless permission given. Many times when I have asked the player responds yes or no Ill be fine.
If you are injured and do not wish healing, then go inside the inn, rest and come out.
I believe the state of your character's health is ooc knowledge until otherwise revealed in an in-character manner; such as the name floating above this character's head. For all you know this character could be already patched up temporarily, his wounds covered up to the neck -under clothing-, there is a myriad of reasons why the character might not want having his wounds revealed in-character; it isn't his obligation to do so to you, but it certainly seems everyone's obligation not to metagame or godmod(I hope so).
At the end of the day a tell asking what your character might be perceiving can save a lot of trouble and keep everyone happy and respectful to eachother!
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Post by Asgardian Grey Hawk on Feb 12, 2019 16:48:35 GMT -5
If someone do not want extra attention to his/hear person, then do not provocate people to care about you IC or OOC. Before visiting public place please heal yourself to looks fine. I hope, you do not traveling nude. Why do you think you may come to town damaged? Maybe, some beginner come to town for help, food and rest. But thank to spoiled public opinion he will stay alone with his issue. PS: Do not play so much guys. You have a chance to lost your humanity... what drugs are you on I want. It is meta gaming on both parties to assume how wounded they are. Its meta gaming on the people helping meta gaming on the wounded player. Hell you can actually be injured and show 0 signs badly wounded near death by all means there is some sign they are hurting a limp blood something.
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Post by tingly on Feb 12, 2019 17:17:45 GMT -5
Maybe, some beginner come to town for help, food and rest. But thank to spoiled public opinion he will stay alone with his issue. OR they could very easily get the help by roleplaying? The thing the server is about? People metagaming to deliver help unasked for isn't the only way they can achieve it.
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Post by StabbingNirvana on Feb 12, 2019 18:03:44 GMT -5
This is the same line of thinking that brought to us the spectacularly flawed disguise policy. Thanks to that policy, I've been able to stand across the road on Velisario from people who clearly know him and not have to engage them for months because wearing a black hood means I'm forever unrecognizable. To top it off, having to hear on a handful of occasions people talking about your character while he's 10 feet away from you. Give me a break. It's not the system or rules that are broken, it's the spirit behind the players using them that's broken. Zodika wears a dark hood, in fact she wears a highly magical hood that is specifically for hiding her face and very often when she walks into town I type that 'though her face is dark, she is still easily recognizable'. Maybe if players put a little more effort behind their RP, things would be clearer but that's not a fault on the rules which simply provide a catch-all, base ruling.[/quote] -------Quote fail Not to detract from the regularly programmed conversation on this thread, but the rule right now is basically you don't have to do anything but get everything. The issue with the rule/system is that the onus is entirely on the observer and not on the disguised/hooded player themself. The disguised/hooded player doesn't have to emote, doesn't have to bluff, doesn't have to do anything. There's no magic hood required. The observer on the other hand has to have a very clear (and highly arbitrary) reason to suspect a disguise before making a spot roll. It becomes a broken system/rule when it causes an apathetic response because the server has been drilled with "hood = unidentifiable" and essentially stifles anyone from even attempting a spot check without insanely good (once again, highly arbitrary) reasoning behind it. Zoe isn't particularly hiding her identity. We all know it's Zoe when we see those pink lips and that chin of hers. That is until she decides to try on blue lipstick. Then we're back to not knowing who she is again until she says "It's Zoe". Also...
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Post by Munroe on Feb 12, 2019 21:08:41 GMT -5
I can agree with you OP for as far as Healing Kits because those involve actually touching the person and disinfecting wounds etc. So your character should have time to say *bleep-itty-bleep* off if they are masochists. Divine healing though nah, I will still heal you if my character feels like it, if your character doesn't like it then tell him off or punch him in character. I can believe you are hiding Barely injuried status, but once you get to injured it's going to show, specially to people that are trained healers so they recognize that your limping is from blunt trauma, or the ribs you are clutching from time to time might be broken. If you want to roleplay wounds then do it, 9/10 people I see getting healed are just standing there doing nothing. I have not read this entire thread yet, but I want to mention that I disagree with this. Not that healing kits aren't touching, as they certainly are extensive touching, but I disagree that healing magic is not touching. MOST HEALING MAGIC IS TOUCHING. Unless the healing spell is area-effect, its effects are touch. Cure Light Wounds? Touch spell. Heal? Touch spell. Lay on Hands? It's self-explanatory, I think. Regenerate!? Touch spell. Technically, these should require a TOUCH ATTACK to be used on someone that doesn't want to be healed, but the NWN engine isn't that sophisticated. If someone doesn't want to be healed, they should be able to attempt to dodge your touch. (Unfortunately for them, Touch AC is much lower than standard AC so they'll probably get touched anyway unless they're a DEX-based character.) While I do think some injuries would show, it's up to the player to emote that kind of injury they're showing. If someone emotes that you're bleeding, just emote what the injury actually looks like instead. Player 1 has Injured over his head. Player 2: *watches Player 1 bleed all over the place* May I heal you? Player 1: *is bruised severely, but there's actually very little blood* No, thank you. I can handle it. Player 2: *looks at the bruises, skeptical* Are you sure? Player 1: *firmly* I'll be fine. I'll see to it. Or whatever. Just make a corrective emote and most people will probably go along with it.
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Post by EDM Entori on Feb 12, 2019 21:30:57 GMT -5
Hp is a representation of fatigue, combat damage and endurance.
just because someone is "injured" does not mean they have a laceration.
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Post by dwarvenkoff on Feb 13, 2019 0:54:48 GMT -5
Voluntarily ignoring a PC because they do not conform to your standards of RP is about the worst thing you can do, so Malclave's method actually makes me quite upset. Being uninjured doesn't mean without injury, I've gone through several heal kits and often wear the bandages and try to RP them however I'm not going to interject a long winded description about being hurt just because one or two new people showed up when there is a ongoing discussion happening. Even less likely when I am currently typing something else. Yes, I've turned down healing because I've applied my own cure spells and kits to the wounds and dressed it or I'm likely trying to sell Orc snout rings and kobold codpieces (Heavens know why Garrot actually buys these) to afford the kits and medical attention.
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Post by Lady Frost on Feb 13, 2019 1:26:38 GMT -5
Hp is a representation of fatigue, combat damage and endurance. just because someone is "injured" does not mean they have a laceration. Yes. This. I agree. I rarely ever see people mention this. HP to me, like said above, is more than 'damage numbers'. To me, it represents our ability to 'keep going'. Losing hit points could be getting cut, taking psionic concussions, being drained of life force, or becoming exhausted from combat. In a long fight, my character isn't literally getting stabbed 30 times or punctured by 20 arrows... and then healing up and doing it again - over and over for the entire dungeon. The 'damage' from those blows and arrows, to me, represents not directly getting cut and pierced but energy used to absorb and protect themselves from the contact. When my character gets raised and has 1 hp, that doesn't mean she's in a broken and crippled state, it means she has nearly no ability to defend herself or be in combat. That's why as we gain levels, we gain hit points; our characters are more resistant to fatigue and can better last through battle. It doesn't mean we can literally get shot by 200 arrows and live. Charon's Claw has always had some of the best healing emotes which I've adapted to my RP. Example being after a battle with winter wolves, his character would heal mine with the emote 'Brushes off the ice.' The healing kit represents 'physical means of recuperating the ability to keep fighting' not literally sewing and stitching wounds. That line of thought makes combat healing make -way- more sense. They aren't stitching up and wrapping wounds in combat, they're just providing a means for my character to recover in some way that lets them keep fighting longer.
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Post by malclave on Feb 13, 2019 1:27:12 GMT -5
Voluntarily ignoring a PC because they do not conform to your standards of RP is about the worst thing you can do, so Malclave's method actually makes me quite upset. Sorry, I phrased that badly. I don't ignore the PC entirely, just the health status.
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Post by dwarvenkoff on Feb 13, 2019 1:55:33 GMT -5
Ah, okay. Much less of an issue that way Malclave apologies. Anycase HP is different to many people let's not forget the unearthed Arcana description of wounds and vitality or the fact that higher AC causing a miss doesn't mean that the blade doesn't come into contact just fails to affect your wounds. Maybe ask in tells or something if it truly bothers you as healing magics are also supposed to allow will saves not that the NWN supports that.
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Post by malclave on Feb 13, 2019 2:37:32 GMT -5
It's one of the perennial problems with D&D. The way I've always seen it is that even in the absence of physical wounds, a "wounded" character would still normally exhibit signs such as fatigue, maybe favoring one arm or leg, etc. In tabletop, I'd ask how beat up party members are after a fight; in NWN, I see that status line as being an RP tool itself, offering a quick glance at how hurt someone appears. But, apparently there are those who think paying attention to that line is borderline cheating, so I'll try to disregard it when I'm not in the "game" part of the RPG. Fortunately (if you can call it that), I hardly ever bother trying to play my character who identifies as a "healer" anymore, so it doesn't come up for me as often as it might.
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Post by hellscream123 on Feb 13, 2019 2:53:02 GMT -5
Its less "cheating" and more a removal pf anothers descriptive chances. If you take the initiative to say how why or if someone else's character (outside of party play in dungeon of course) is hurt. You limit their response options and the story.
It's not really meta gaminy but it isnt the best action on a holistic community level. No one enjoys getting "over emoted" so just take a moment. Ask a question.
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Post by magiuss on Feb 13, 2019 3:02:19 GMT -5
Its less "cheating" and more a removal pf anothers descriptive chances. If you take the initiative to say how why or if someone else's character (outside of party play in dungeon of course) is hurt. You limit their response options and the story. It's not really meta gaminy but it isnt the best action on a holistic community level. No one enjoys getting "over emoted" so just take a moment. Ask a question. THIS.
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Post by tingly on Feb 13, 2019 3:24:05 GMT -5
Yeah, that's an unfortunately common bad habit. Whether it's people pre-emptively reacting to a skill roll or some other action, I think sometimes people need to rein it in better and let others do their thing first.
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Post by magiuss on Feb 13, 2019 6:23:23 GMT -5
Add PvP part here... Unfortunately, world is not so friendly and pacific as could be. Injured character is easy prey for murder... Seriously dude.. what the fack are you talking about?... could you stay on subject!
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Post by someonehaha on Feb 13, 2019 7:37:27 GMT -5
Okay from what I am seeing here is everyone is arguing over semantics. There is a deal of crap in nwn that makes the dms/gms job easier we take for granted. HP is one of them. Remember in pnp the gm describes this to you. Of how injured or healthy something is doing. In nwn you got no dm 24/7 telling you the ifs or buts its just us players. Calling others meta gaming for seeing near death status honestly needs to relearn what meta gaming is. And don't give the bs that well they could just be perfectly fine. As I will state below. Hp is short for hit points and its your characters physical well being, Endurance and your spacial awareness *don't say fatigue that is your endurance just a different word for it. And yes that redundancy annoys me*.
Metagaming is taking out of character knowledge. You should know the injury status was nwns way of telling you a basic combat inscription of how well something was doing. Where the gm would normally tell. Anything in injured or lower status should show subtle to none subtle signs of all or few of the things above. Real examples of meta gaming and I have seen many of us guilty of this is for example drinking a clarity potion before the boss battle with the Minotaur boss in the maze because you know hes gonna through confusion bolts at you. DO you really know its the same boss every time? Do you know the first time your doing that maze? No thats meta gaming. Meta gaming is knowing that someone is a banite by reading their forum bio. Meta gaming is knowing where dungeons are with your character besides travelling there once before because you went there as a other toon. Looking at someones hp status via nwns vague status should not be considered a meta gaming or god modding. However to know the nature of the wound is basically impossible for us players without the subject player describing it. And if your the type of person to stay injured and point the finger at people for bad rp because of your hp status. Am sure your gona lose some friends. So when you observe someones injury status in nwn I personally do not think it is meta gaming. I however think players should roleplay their current status. A person walking around town with mummy rot should at least rp that they have the smell of flesh decay or visibly shown. Also hiding behind your armour for wounds I think works to extent armour dents and eventually breaks. And if your wearing nothing but a leather jerkin. I doubt the enemy has just aimed for your leather chest with only glancing blows when you are in a near death status. And to rp your current status as all moments is yes hard. I am not perfect myself and I forget it.
As for god modding. God modding if forcefully rolepalying you have no flaws or cannot be messed around with. Its more of a rp term and less of a dnd one. Heck even meta is outside of dnd but, God modding actually would be rping near death hp status and acting like your 100% totally fine without using bluff or anything. Ironic. However to forcefully rp over someone is god modding if they are not allowed for interpretation.
As far as hp goes. I believe it is a combo of your physical health, Your endurance, And your spacial fighting awareness. I tend to look at all three. A character injured could just be tired. Could be bruised or battered. but anyone getting into badly wounded or near death territory, And they just rp like nothing is happening. Is just as bad roleplaying as you forcefully rping how badly wounded a other person is. Its why is try to ask ic if anything is wrong and if someone rps it differently fine. I mean unless your character is a trained actor or is good at bluffing their wounds. Then go ahead.
As for people saying blunt trauma does not obliviously show. You might not know much about maces, fists, rocks and other blunt objects hitting you then. It makes obvious bruises. People limp and walk funny. In some cases they can have broken teeth and bones. Swelling will become apparent and sometimes yes DRAW BLOOD. All types of damage are nasty but dnd is a awful system for direct wound results. ITS A CINEMATIC GAME. And is Comic book style in narrative and fun. And was meant to be vague for player groups to take their interpretation. Depending on your player group. In nwn however its a huge online medium and we have many people with different points and views.
Earlier I herd folks talking about spot checks to see wounds. Reality is this would be the heal skill. The heal skill is described to know how injured a person is. And what may be effecting them. I know many folks play clerics and druids without heal and the reality is. How do you know what exact wound or effect is effecting someone in a dieing state. Do you just guess. No I see most folks just magically know and just cast the spell in battle. Or just see the green or brown health bars. Without hesitation. Reality is like a actual doctor you would need to 'examine a person. And the heal skill falls under knowing what may be causing suffering with a subject." But retracting my statement for a moment for devils advocate. I could see how a spot check may be valid to spot wounds and subtle scraps. Or even to note a hidden limp.
As for the raised dead comment. From the phb. A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs 'lethal' damage of most kinds. Thus if you are raised I am sure the none lethal wounds are staying until healed thus the low hp on raise dead. Plus your pooped and likely disoriented.
As a final statement remember that hp is a combo of things. Not one thing but when your low on hit points I believe all three effects should start showing or maybe one or two showing in a dramatic level. The dmg even gets into this and points out in the end its up the DM to describe. Also our dnd characters are way beyond human norms in abilities. Gary gygax himself stated back in the adnd days. That no man in our realm is beyond lvl 5. And we all know how lvls 1-5 go down easy.
And so lets stop this elitism bullcrap. And just try to rp with each other instead of holding resentments. Lets acknowledge for now that different rp styles exist and that nwn is a wide medium and until the dm team puts a direct rule how to rp such status effects/hit points. That it is left up to player interpretation. And if both parties are cool with it then do it. I may not improve of folks rping bad status effects like its nothing but am here to rp and have fun. And I hope all of you folks are as well.
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Post by Southpaw on Feb 13, 2019 7:42:13 GMT -5
The simple fact the game gives you the information means you’re supposed to know, what ever the status represents. You’re not supposed to know the alignment or combat stats of your enemy, so the game doesn’t show you. You *are* supposed to know in very basic terms a rough percentage of their hp remaining. Metagaming is using information you’re not supposed to know, not information the game gives you on purpose so you can act on it.
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Post by hellscream123 on Feb 13, 2019 7:48:41 GMT -5
Its less "cheating" and more a removal pf anothers descriptive chances. If you take the initiative to say how why or if someone else's character (outside of party play in dungeon of course) is hurt. You limit their response options and the story. It's not really meta gaminy but it isnt the best action on a holistic community level. No one enjoys getting "over emoted" so just take a moment. Ask a question. Just gonna repeat myself. Yes. Everyone has the easy capacity to judge what wounds are upon someone. All the OP asks if thst you LET THEM DESCRIBE THE WOUNDS FIRST. *ahem* Though we should all tone down our claims and language deep breathes.we're on the same oage more than many may yet think
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Post by Southpaw on Feb 13, 2019 8:00:07 GMT -5
And I believe what Sergei is referring to is the reason my characters never have people run up on them with healing in towns. That being they find injuries to be painful and present a tactical disadvantage if something unexpected were to happen, so they disguise their injuries with healing potions, the one 100% effective method to hide your injury status. Once battle stops, my characters are generally “uninjured” within 6 seconds. Not much window for a ninja healing. In the real world, if I had magical bottles of “make my injuries go away,” I’d use them just as fast any time I got hurt.
As a point of humor, I had to fix a typo the first time through, because for a moment there, any time my characters got hurt, six seconds later, they were uninsured. Not entirely implausible, either.
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Post by Deleted on Feb 13, 2019 9:19:46 GMT -5
"Disguise injuries with healing potions"
I'm not sure what that is supposed to mean. The injuries are really gone, right? Not just 'hidden'?
That reminds me of another situation, where people claim to have injuries that are somehow immune to clerical healing. I guess the reason is that they don't want to be cured, they prefer to RP being disabled or wounded. But should there be some IC reason to support this? Is it OK to just flatly state that your wounds are incurable without at least some explanation about why? Not saying that you should be required to divulge the explanation, but it should exist i think.
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Post by Southpaw on Feb 13, 2019 9:26:13 GMT -5
"Disguise injuries with healing potions" I'm not sure what that is supposed to mean. The injuries are really gone, right? Not just 'hidden'? Yes, they are. That's my dry sense of humor.
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Post by Dobian on Feb 13, 2019 10:08:53 GMT -5
I think you have to acknowledge that the cure-all for injuries of drinking a potion or wrapping a bandage around it is simply a game mechanic. Some players would rather handle their injuries in a more realistic way. Just like leveling up in one class as opposed to another is simply a game mechanic (and one that more modern RPGs than D&D have significantly improved upon), but we build class restriction rules around it like it's a real thing. But that is a topic for another thread.
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Post by malclave on Feb 13, 2019 10:20:33 GMT -5
"Disguise injuries with healing potions" I'm not sure what that is supposed to mean. *refills empty healing potion bottles with Triple Bock* (later, noticing someone injured in Greatgaunt) "Ye look a mite bit roughed up. Here, drink this. Tis good fer what ails ye."
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