|
Post by Dobian on Feb 14, 2019 10:41:00 GMT -5
It again gets back to perception. Some people for whatever reason have gotten the misguided perception that players level too fast. There are more higher epics today because the server has been around a long time, not because players are leveling faster. The reason why there aren't more level 40 characters on the server isn't because the leveling takes too long, it's because players get bored grinding out the same dungeons again and again on the same character. My main would have been 40 years ago if I just played her and nothing else, but like anything else, it gets old. I've also been known to take months-long breaks from FRC to go play other games and do other things. The quest rewards can be adjusted however people want, but it will have zero effect on how fast or slow players level. It was a "problem" that didn't need fixing. It's kind of akin to politicians who think if we just raise taxes all these problems will be solved.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 14, 2019 11:43:14 GMT -5
To be entirely honest, I don't get upset with other players who do nothing but grind dungeons. It doesn't affect me in any way, in the slightest. If they are out grinding a dungeon while I'm in RP interaction with other characters, the grinder is on the other side of the server somewhere totally offscreen to me. They're not affecting server politics and making life difficult for me socially if they're busy grinding away. They're not provoking PVP with me or getting involved in it if they're too busy grinding dungeons to ever give or pick up on an IC reason. The dungeons respawns the moment they're done with it, so it's not even as if the dungeon stays clear when I do show up to clear it myself. The items they buy in the shop with their gold never go out of stock. To me, a player that does nothing but grind provides another name on the player list when I tap the "P" key, and that's it. It affects me none at all. I honestly don't care if that's all they do.
I agree with this but I'm sure there are people out there very upset that some folks are grinding out power-builds on what they see as 'their RP server'. Another issue is PvP. Honestly what other reason is there for grinding out a level 40? Just to say you did it? In previous discussions people have talked about 'needing to have the credibility to back up your words' in some RP situations. I guess to many, that means being able to defend yourself if the RP makes that necessary. So I bet at least part of the motivation to grind to high epic levels is a result of PvP rules. So this is something that could affect the non-grinders.
|
|
|
Post by Southpaw on Feb 14, 2019 11:43:35 GMT -5
On the matter of epic leveling, I honestly don't care whether FRC goes so far as to cap levels at 6, or start new PC's at level 20 and just level straight into the epics. But I think the server sets people up for frustration no matter which way they'd like to play on this point. If you'd like to see a level cap, the rate of progression below level 20 and the "soft cap" do nothing to stop people from shooting straight up to epic and beyond, and if you want to build towards 40, you can get high enough to see it from there no problem, but actually trying to reach it is like the hallway in the bad dream that keeps moving further away as you're running towards it. So as I see it, no matter which you want, you are set up for frustration here, because the server hasn't made up its mind which type of environment it's going to be. I feel this is a matter where you can't have it both ways, you can either choose one way to cater to, or have an entire population of at least mildly disgruntled people on this point.
Counting myself as a third POV that doesn't care which way the server goes, but only wants to see it make up its mind, it's even managing to disgruntle someone who doesn't care whether we play epics or capped levels, just by virtue of its indecisiveness itself.
|
|
|
Post by probablyamage on Feb 14, 2019 12:25:21 GMT -5
In response to the concerns of character level in DM lead quests. There are two sides to that coin. First, if there is an obviously low level quest, a level 20, let alone a level 30 should simply stay out of it. Getting Timmy out of the well isn't your concern if there are others around who are capable of it. Past that, the quests that are epic in scope usually involve -many- characters. A level 40 with 10 level 20's is still just one more drop in the bucket. Contribution to large epic quests isn't based on level but on personal involvement and ROLE PLAY. It's the characters who are deeply involved that shape quests. The other participating PCs are tools to shape the choices these characters make into reality. A level 40 is just a somewhat sharper tool to use than a level 20. An extremely well played and motivated level 1 has more effect on an epic quest than a level 40.
|
|
|
Post by DM Hawk on Feb 14, 2019 14:58:20 GMT -5
Howdy folks,
I've read through the thread and noted the concerns and opinions posted. I'll try to respond to some to help these changes be better understood.
Level advancement has accelerated too much in recent years. Slowing this back down is not a punishment.
The word punishment is being used more in this thread than in a temple of Bane or Loviatar. These changes aren't a punishment of the many for the misdeeds of a few. On FRC we address rule breakers individually and we work to fix specific exploits.
There is a perception among some that one character reaching level 40 triggered this change. This is also incorrect. We've had several characters striving for this goal over years of time and for some the journey has been truly epic and worthy of the achievement. We hope to see them succeed.
FRC has always had grinders and this is absolutely fine. DM's Justicar and Usurper opened FRC to welcome players of all styles so long as they honor the rules of the house. This doesn't mean FRC is built and maintained to cater to all styles, however. As a player I enjoy adventuring and appreciate risk for reward very much. That said, the rewards for grinding and risk taking on FRC have become numerically overstated and need adjustment.
It's been posted in this thread that a character can go from 1 to 20 under a month these days on FRC. While this is not the norm, it is true. However it is more important to realize that the current overall normal is much faster level advancement than FRC originally intended.
In contrast to FRC’s intent, many new characters today are able to pass levels 1 to 20 as fly over country. Level 30 is the new 20. We have more characters closing on 40 in significantly less time than before. High levels and epic levels have become cheaper and more common than they are meant to be on FRC.
Why is this problem? There are a lot of reasons why this is a problem on an immersive roleplay persistent world. One I’ll mention here is that our current rate of advancement is atmosphere breaking. Epic characters exist in the Forgotten Realms but they do not come a silver piece for a dozen. Characters like Elminster, the Simbul, and Szass Tam didn’t achieve their epic status by 3 or 6 months of adventuring, but through centuries of life. It breaks our setting and presents a number of issues to have a large and growing number of high epic characters at once who don’t have nearly the depth and story of these examples. This problem has crept into our mindset enough in recent years that builders have felt it natural to add epic NPC’s to guild halls and temples overnight to reflect our new normal.
It was posted in this thread that FRC is known on the outside for its dungeons and level 40 cap. These are strengths we celebrate but they aren't the core of our identity. FRC is meant to be an immersive roleplay persistent world that is true to source and old school Gary Gygax D&D as we can reasonably make it.
Rebalancing XP is part of a course change towards FRC's original heading, back towards the special spirit and style that that we've been drifting away from the past several years. This isn’t being done to punish anyone but to preserve the quality of our setting and atmosphere. This is a work in progress that will be judiciously updated and refined as we go.
Thanks for the feedback everyone.
|
|
trauson
New Member
Idk.... Alive?
Posts: 95
|
Post by trauson on Feb 14, 2019 15:19:30 GMT -5
I need to read through all the discussion as i am at work right now and i am not reading it fully. This is simple. In the spansish community server they have an inhouse hak to prevent players to reach certain level until a dm gives the player a token that allows the pc to lvl up.
Every token meets a certain criteria. For example. A lvl 5 should post or mail its character background and why they are there to a dm also played whit that toon for at least 2 weeks. A lvl 10 should at least completed one or two quests whit the dms and have been recognized by its deeds plus a month of playing whit the character plus a vote between the members of staff to decide if the character is worthy. A lvl 15 should be someone who is already a hero or a villain well known for what he does and recognized. Participated in several campains and have got a renown reputation plus having been playing whit the character almost 2 years.
Etc etc etc you get the idea.
The thing is. If you also keep the current character progression like this will be just a time race. Where people whit responsabilities such as work studies or family would be ina huge disadvantage. But also create a huge gap on the ability to go on adventures together. Plus the fact that pvp is a constant thing.
Whit the nerfing of epic areas the only thing that you create is this mmolike mentality where people will dich certain areas because they are not as productive as others... plus the need to wait for a group plus the rule of only one visit per week... In the end. At the long rune. It will create a huge gap. So as for me i would prefer to see something spanish minded... even if that means that dms should be more active in their roles if they really want to control the population lvl
Edit: after reading this post and Hawk response i want to add my two cents.
For me for example being high level is a huge requirement for the kind of Rp i want to develop for my character.
My paladin is not someone who likes to have an active social life and stand around town doing nothing. Even whit the recent drama that ive been living ic more or less most of the time i even get problems due my condition as an european player and my job.
Ive even changed my sleeping pattern to cope up and be able to integrate whit all the other players.
As for me i see lvling as a way for my paladin to always improve in his demaning quest against the forces of Tiamat and her children. Dragons like Klauth and Balagos exist in the world... and Balagos pnp is lvl 36 whit character lvls..
Plus lets not forget those who want to pursue a evil chromatic blooded path who clearly wants to do evil and those who bound themselves to evil dragons to little to no consecuence.
So thats why i have my fair share of rp and trying to show up in Greatgaunt or Suzail when required. But in fact ive been soloing dungeons for a while. Some are relatively easy to cope if you bring enought healing items. Some of them are a nightmare. For example the other day we went to espar to do the bettles and... i had to buy a fire resistant ring... oh god how it helped and yet we still downed 2 times... well i died due lag... but there it was an epic character to help us out.
I am going to get back to the bettle dungeon where basically the monsters are free munching characters? Probally only if i wasted my other options as a pc.
But to be honest. Yes i am aiming for the top. I want to be a lvl 40 character and i want my fair share of rp whit that.
I dont want to just be a lvl 40 character like in other servers to just come whit some ridiculous monster that defies existence every time....
Whit that being said... i will see when i reach lvl 21... i am almost lvl 15 and ive been here for like... a month getting into my second. And its being challenging to do it on my own so i want to thank the server and everyone in general because this reminds me to Black Desert online but the good way whit its constant challenge.
|
|
|
Post by sergeil on Feb 14, 2019 15:43:05 GMT -5
So as for me i would prefer to see something spanish minded... Sorry for stupid question: If you like spanish style, why do you came to FRC, where environment is very tolerate to different styles?
|
|
trauson
New Member
Idk.... Alive?
Posts: 95
|
Post by trauson on Feb 14, 2019 15:54:08 GMT -5
So as for me i would prefer to see something spanish minded... Sorry for stupid question: If you like spanish style, why do you came to FRC, where environment is very tolerate to different styles? Simple. My experience whit spanish servers have been pretty toxic as there is it matters that i do not want to discuss due they are not relevant here Alrought also i am open minded to this kind of server and im liking my experience so far whit the other players and the DM team. So i am going to stick around for a while. Btw i edited my last post
|
|
|
Post by Razgriz on Feb 14, 2019 16:04:02 GMT -5
Balagos is awesome.
Which reminds me... *goes to upload video*
|
|
trauson
New Member
Idk.... Alive?
Posts: 95
|
Post by trauson on Feb 14, 2019 16:17:12 GMT -5
Balagos is awesome. Which reminds me... *goes to upload video* Xd find Ic what trauson thinks of the dragon...
|
|
|
Post by Dimitri on Feb 14, 2019 22:28:44 GMT -5
I would just like to add that: A level 40 Dimitri would likely still struggle with the same things that I do at 30, because of his build. This affects more than just the people who just level quickly/grind/break rules, etc. The power builders who can solo things like the Shadow Dragon or whatever as you claim can't be considered the norm. Not to get into numbers, but his AC will never be above 40, which is horrendous when epic enemies all have +30-40-50 ABs and four attacks per round as an example.
|
|
tirelesstracker
Proven Member
Whenever you sacrifice a clue, put a +1/+1 counter on Tireless Tracker.
Posts: 189
|
Post by tirelesstracker on Feb 14, 2019 22:51:47 GMT -5
Okay. I'm going to be blunt, because there are too many people sucking up to the boss for this change. (And the majority of them are already above 20. If someone tries to disagree with me on this, I will quite literally go back and name names. Also, if I state something someone said without a name and am told otherwise, I'll go back and quote it. ) I'm also going to be blunt, because sugarcoating never works.
This change is dumb. Unneeded. Unnecessary. And taking a sledge hammer to tap in a tiny nail.
I've played on this server for over a decade, and not one has any of my PC's reached epic. And I've even made a few powerbuilds. Why? Because the people that come here to RP, which I count myself one of, will RP regardless. People that are here to grind and be the strongest will spend most of their time doing that. That makes this change arbitrary and yes, a punishment, to those not grinding.
I've seen 'reasoning' used by one of the devs as 'but people are handling dungeons meant to be for a group alone!' as reasoning. Followed up by more 'soloers are too powerful' crap. That isn't a level issue. At all. That is a powerbuilder issue, and you are never going to stop powerbuilders from doing what they do. Ever. Nerfing the xp sure as hell isn't going to change that, either. XP has zero to do with how powerful a build is.
I've seen it said the number of epics is rising and has grown large. Well of course it has. This server is old. Very old. In over ten years, it's zero surprise there are a significant number of epics on the server.
What this change did, while intended to slow epic PCs from leveling too fast, hit everyone far too hard. Thus the aforementioned sledgehammer. Some of the harder quests that I know of are offering paltry xp. Why is this a huge problem? A game like this, where there is a penalty for dying, has a strong basis of Risk Vs. Reward. Now, it usually takes a fair amount of supplies to do these harder quests. (And I'm not counting powerbuilders here. If you, as a dev, and more worried about powerbuilders than the rest of the playerbase, then you really need to sit back and consider your priorities. They are not the majority and what they do does not affect the majority.) So here we are, blowing through supplies and risking life and limb for these extreme challenges....and getting about as much xp as someone who solos the goblin fort, getting 1xp per goblin. In fact, maybe I'll do that later. Just to count how many goblins come at me. And if I get more xp killing a bunch of goblins than I do, I dunno, murdering an orc warchief and his guards or saving a wizard in another dimension from fiends? You've just killed my immersion, buddy. You've destroyed all sense of the 'realism' you're trying to achieve, because you don't want high levels getting higher any time soon.
You want a better solution to this? I have one, that's better than a global middle finger that we've been offered.
Alter the xp received from quests by level. XP is supposed to be how much our character has learned, yes? So make it progressively lower at certain levels, instead of just kicking the whole system in the teeth. A group of lower levels taking on a somewhat higher level dungeon, and completing a hard quest? Yes, the deserve every bit of that 800xp. But along comes a veteran or two that's fought in a few wars and can wrestle dragons? They aren't learning nearly as much from that quest, because it isn't hard for them anymore. So they learn less.
TL;DR: This change hurts everyone. Powerbuilders gonna powerbuild. Grinders gonna grind. Aiming at the problem with a scope is better than tossing a hand grenade and calling it good.
|
|
abby
Old School
Posts: 323
|
Post by abby on Feb 14, 2019 23:00:19 GMT -5
Okay. I'm going to be blunt, because there are too many people sucking up to the boss for this change. (And the majority of them are already above 20. If someone tries to disagree with me on this, I will quite literally go back and name names. Also, if I state something someone said without a name and am told otherwise, I'll go back and quote it. ) I'm also going to be blunt, because sugarcoating never works. This change is dumb. Unneeded. Unnecessary. And taking a sledge hammer to tap in a tiny nail. I've played on this server for over a decade, and not one has any of my PC's reached epic. And I've even made a few powerbuilds. Why? Because the people that come here to RP, which I count myself one of, will RP regardless. People that are here to grind and be the strongest will spend most of their time doing that. That makes this change arbitrary and yes, a punishment, to those not grinding. I've seen 'reasoning' used by one of the devs as 'but people are handling dungeons meant to be for a group alone!' as reasoning. Followed up by more 'soloers are too powerful' crap. That isn't a level issue. At all. That is a powerbuilder issue, and you are never going to stop powerbuilders from doing what they do. Ever. Nerfing the xp sure as hell isn't going to change that, either. XP has zero to do with how powerful a build is. I've seen it said the number of epics is rising and has grown large. Well of course it has. This server is old. Very old. In over ten years, it's zero surprise there are a significant number of epics on the server. What this change did, while intended to slow epic PCs from leveling too fast, hit everyone far too hard. Thus the aforementioned sledgehammer. Some of the harder quests that I know of are offering paltry xp. Why is this a huge problem? A game like this, where there is a penalty for dying, has a strong basis of Risk Vs. Reward. Now, it usually takes a fair amount of supplies to do these harder quests. (And I'm not counting powerbuilders here. If you, as a dev, and more worried about powerbuilders than the rest of the playerbase, then you really need to sit back and consider your priorities. They are not the majority and what they do does not affect the majority.) So here we are, blowing through supplies and risking life and limb for these extreme challenges....and getting about as much xp as someone who solos the goblin fort, getting 1xp per goblin. In fact, maybe I'll do that later. Just to count how many goblins come at me. And if I get more xp killing a bunch of goblins than I do, I dunno, murdering an orc warchief and his guards or saving a wizard in another dimension from fiends? You've just killed my immersion, buddy. You've destroyed all sense of the 'realism' you're trying to achieve, because you don't want high levels getting higher any time soon. You want a better solution to this? I have one, that's better than a global middle finger that we've been offered. Alter the xp received from quests by level. XP is supposed to be how much our character has learned, yes? So make it progressively lower at certain levels, instead of just kicking the whole system in the teeth. A group of lower levels taking on a somewhat higher level dungeon, and completing a hard quest? Yes, the deserve every bit of that 800xp. But along comes a veteran or two that's fought in a few wars and can wrestle dragons? They aren't learning nearly as much from that quest, because it isn't hard for them anymore. So they learn less. TL;DR: This change hurts everyone. Powerbuilders gonna powerbuild. Grinders gonna grind. Aiming at the problem with a scope is better than tossing a hand grenade and calling it good. I’m not a suck-up, and my PC is level 13. I don’t agree with you though. Please be polite. This server is the result of a lot of hard work and labor all done for free, those who have combined heir talents to make it, can decide the pacing however they see fit because they made it. There are tons of things I’d do different, but ultimately no one is forcing me to play here and it helps to remember that people are trading their free time to give us something fun to do... for free. Be polite.
|
|
tirelesstracker
Proven Member
Whenever you sacrifice a clue, put a +1/+1 counter on Tireless Tracker.
Posts: 189
|
Post by tirelesstracker on Feb 14, 2019 23:05:56 GMT -5
Being blunt is not being 'impolite'. I haven't insulted anyone, or called anyone out. But sugarcoating things never works. Ever. It gives them impression that while things are kinda bad, they're completely acceptable.
Also, I didn't say 'everyone that agrees is over 20'. I said 'most of'.
Let's just ignore the majority of poll votes (51 voters, which is over half the server population online at a time most nights.) that says this is a bad ida.
|
|
trauson
New Member
Idk.... Alive?
Posts: 95
|
Post by trauson on Feb 14, 2019 23:26:27 GMT -5
Yeah i did not percieve that there it was any insult.... but one statement that i find it true is... no matter how you try if people wants to do something they will in the end.
This is basic MMORPG mentality and ive played a high dose of that.
Whoever wants it and haves time will invest more time on reaching the lvl that they want. Those who dont , they will be the most affected since for them is not the same to invest 2 3 4 hours per 1 or 2 days in their grinding than the grinder whit their more hours aviable.
As i said.... a race of time that in the longrun is going to be even harder for those who doesnt have time on their side
|
|
Eldok
Proven Member
Atonement is the way
Posts: 216
|
Post by Eldok on Feb 14, 2019 23:55:05 GMT -5
If your server has a 40 level cap then it should be able to handle level 40 characters. That means a world and dongeons adapted for that kind of character aswell.
Lower the level cap to 30 if that kind of character doesn’t match FRC ideology. I will be alright with that.
|
|
|
Post by sergeil on Feb 15, 2019 0:57:21 GMT -5
Оh, how difficult to live, means play. It looks like some effective people-manager force DM team to develop new projects because investor requires innovations and action plans.
Some Chinese Sage said "Do not let us God to live in the era of change".
Also, so many suggestions people write. 1. Let reduce reward 2. Let reduce level cap 3. let destroy comvault.
Can we live without destrouing existing environment? FRC is enough good to play here as is.
--- I plan to visit locations where I faced serious crashes after migration to EE. I hope, everything is fixed and I can hunt everywhere without risk to be trapped into bug. ---
|
|
abby
Old School
Posts: 323
|
Post by abby on Feb 15, 2019 11:05:26 GMT -5
Maybe the solution is considerably bigger RP xp rewards for interacting with the world through ambitious RP and making that the only means of gaining XP into epic levels. It’s the only real way you’re going to keep reasonable powe-levels. Dunno.
A better solution is a smaller gap between levels. I also liked transom’s idea of DM tokens for leveling past a certain point. Having dozens of god-like PCs running around is so silly. Hawk was right, you shouldn’t be able to grind your way up to Elminster-like levels. It breaks the setting, separates the player base and warps the ability to create challenges.
|
|
|
Post by Asgardian Grey Hawk on Feb 15, 2019 11:15:44 GMT -5
Maybe the solution is considerably bigger RP xp rewards for interacting with the world through ambitious RP and making that the only means of gaining XP into epic levels. It’s the only real way you’re going to keep reasonable powe-levels. Dunno. A better solution is a smaller gap between levels. I also liked transom’s idea of DM tokens for leveling past a certain point. Having dozens of god-like PCs running around is so silly. Hawk was right, you shouldn’t be able to grind your way up to Elminster-like levels. It breaks the setting, separates the player base and warps the ability to create challenges. and for those of us who dont we are getting a the long end of the shaft
|
|
abby
Old School
Posts: 323
|
Post by abby on Feb 15, 2019 11:28:15 GMT -5
Ya it’s too late now for big changes like that without making some players reeeeeally mad. I guess why this tiny change was what they settled on. They can see that there are way too many setting-shattering demigods but don’t really have a solution other than to try to slow it down somehow. But everyone’s right... they really can’t do much. People will just grind harder. Still slowing it down might frustrate people to play their Demi-gods less and go make new PCs which is great for the influx of new EE players. Nothing kills a server faster than a high level population. New players come on, see everyone is outside of their range, get bored, and leave. High levels are so stupid. You should be able to log on and group with almost anyone instead of having to soulessly grind for months just so you can group with others reliably.
D&D is so flawed this way. It really doesn’t translate well to a MMORPG. The e8 system I played on was so much smarter; where the level caps at 8, but you can literally keep advancing via feats forever after that. It made for incredible cohesiveness among the servers population and made every player includable without needing to grind out levels for months.
|
|
|
Post by Asgardian Grey Hawk on Feb 15, 2019 12:02:26 GMT -5
To be honest I'm inclined to finish up the plots I'm currently in. Then I'll be bowing out of Frc. This rule punishes all for the abuses of few. It's ok that they got their lvls now let's bone everyone else. I feel deeply we as a community as a whole were targeted. And so does OVER half the form base. Idk if I will quit dec but after the plots are done I'll be gone a long while.
|
|
Eldok
Proven Member
Atonement is the way
Posts: 216
|
Post by Eldok on Feb 15, 2019 12:07:02 GMT -5
Ya it’s too late now for big changes like that without making some players reeeeeally mad. I guess why this tiny change was what they settled on. They can see that there are way too many setting-shattering demigods but don’t really have a solution other than to try to slow it down somehow. But everyone’s right... they really can’t do much. People will just grind harder. Still slowing it down might frustrate people to play their Demi-gods less and go make new PCs which is great for the influx of new EE players. Nothing kills a server faster than a high level population. New players come on, see everyone is outside of their range, get bored, and leave. High levels are so stupid. You should be able to log on and group with almost anyone instead of having to soulessly grind for months just so you can group with others reliably. D&D is so flawed this way. It really doesn’t translate well to a MMORPG. The e8 system I played on was so much smarter; where the level caps at 8, but you can literally keep advancing via feats forever after that. It made for incredible cohesiveness among the servers population and made every player includable without needing to grind out levels for months. High levels are not stupid, the server is capped at 40. There's no reason to blame them.
|
|
abby
Old School
Posts: 323
|
Post by abby on Feb 15, 2019 12:11:31 GMT -5
World of war craft can handle level ranges like that. Not sure NWN can.
|
|
|
Post by sergeil on Feb 15, 2019 12:20:41 GMT -5
New players come on, see everyone is outside of their range, get bored, and leave Not exactly. Every player, who has epic level character, has, as minimum, one low level character to participate in musters. In fact, it is better to have few characters with 8 levels interval to cover all 40 levels range. As example, I have characters level 22, 19, 13, 6. What is wrong?
|
|
Eldok
Proven Member
Atonement is the way
Posts: 216
|
Post by Eldok on Feb 15, 2019 12:26:08 GMT -5
You need to have a world that can handle those levels, like Arelith's. If that is not possible, reduce the level cap to 30.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 15, 2019 12:26:27 GMT -5
World of war craft can handle level ranges like that. Not sure NWN can. I disagree strongly with this opinion. WoW is not NWN, the systems are the not the same at all. Not to mention that new content was continuously added to one, that there was an effort to make room for the higher level ranges and keep the game fresh and exciting. To be frank, I do not understand what point you trying to make and I'd like you to be clearer with whatever you want to say. What does WoW have anything to do with FRC?
|
|
abby
Old School
Posts: 323
|
Post by abby on Feb 15, 2019 12:34:49 GMT -5
Wow has millions of players. Whenever you log on there you will find droves of people around your level you can play with. NWN has dozens of players. If you spread the player base across 40 levels, you will have fewer if any people to play with. It’s why I stopped playing this game. I’d log onto FRC and be unable to find groups about 70% of the time because no one was in my level range and I didn’t want to kill people’s XP by grouping with them as they were all higher level than me. EE has picked things up... for now. It’s only a matter of time until all these new players are in the upper teens, low 20’s however and then the same slow die off will start again. Servers have to have a lot of low level characters to make new players have fun and want to stick around. So you either need less of a power gulf between players with level caps set fairly low or starting levels set a little higher, or some kind of incentive to get the older, high level server to make low level PCs to group with new blood.
Nothing is lamer than starting on a new server and finding no one else is low level and you’re alone.
|
|
|
Post by Dobian on Feb 15, 2019 12:47:25 GMT -5
Another unintended consequence of nerfing quest xp rewards are trips that include both high and low level characters. Some guilds have organized trips where everyone is invited, and because of the ten level rule, they go to places that give out quest xp so that the players all get some reward if not a big one. Lowering quest xp reduces the incentive for these kinds of trips.
|
|
|
Post by Asgardian Grey Hawk on Feb 15, 2019 12:49:03 GMT -5
World of war craft can handle level ranges like that. Not sure NWN can. I can assure you servers can cater to lvl 40s was on a few rp servers that were 40 cap n high xp gain. It can be done on a rp server to cater to epics. Also on my time on LOD a pvp server that also catered to lvl 40s. So when one says NwN cannot that's a bold lie.
|
|
|
Post by Southpaw on Feb 15, 2019 12:51:12 GMT -5
As characters level up, there comes a point I have a hard time imagining what the numbers even represent anymore from a role play standpoint. Just considering attack bonus, let’s say for missile weapons, I can see going from maybe +1 to +6 representing getting more consistently accurate on your shot. But at what point do you get so dead on accurate that it’s not physically possible to get any bullseye-er? Other than having a thrill from having your actual numbers go up just because the numbers are bigger, there comes a point I’m really not sure what a character is supposedly doing that makes them so drastically more effective than someone whose modifier is already a +30 to justify making another a +40 or +50. Is there not a juncture at which the point has been made that your PC isn’t a normal peasant anymore?
|
|