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Post by kaltorac on Jun 16, 2012 10:40:47 GMT -5
6/5/12 - Changed *emotes* in female commoner convo - Rewrote and optimized Commoner/Female OnSpawn Event - Changed *emotes* in male commoner convo - Rewrote and optimized Commoner/Male OnSpawn Event - Rewrote and optimized the random commoner triggers (3) - Rewrote and optimized Arabrel Guard OnSpawn Event - Rewrote missing Night/Mugger Spawn script. - Rewrote missing Mugger OnSpawn Event - Rewrote and optimized PDK/Firstsword OnSpawn Event - Rewrote and optimized PDK/Blade OnSpawn Event - Rewrote and optimized Banker OnSpawn Event - Rewrote and optimized War Wizard OnSpawn Event - Fixed typo in Berry Vine Scripts which broke 1 in 4 uses - Random Traps follow Area Cleaners and will no longer reset after a delay. - Item Weight Reducer deleted from Welcome Area as it's no longer required.
Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Arabel- Central Core, Arabel - Citadel, Arabel - East Gates, Arabel - Ferry Dock, Arabel - Interior, Arabel - North Gates, Arabel - Shrines, Arabel - Sout Gates, Arabel - Temple of Oghma, Arabel - Ale House, Arabel - Ale House - Rooms, Arabel - Underground Lair, Arabel - West Gates, Between the River Tun and the Storm Horns - Cave.
6/10/12 - Testing of new "caster" AIs initiated in select creatures
Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Bloodsun Bugbears - Hillside Fort, Bloodsun Bugbears - Stone Hills, Bramblewood Forest - Beaver Pond, Bramblewood Forest - Dark Passageway
6/11/12 - Blackjack Dealer removed/Suzail - Laughing Lass Tavern - NPC Armor Racks and Clothing Dummies removed (not tailoring NPCs)
6/15/12 - New Orc Loot Added - New Remnant Orc Loot Added
Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Bramblewood Forest - Gnoll Caves - Deeper Into the Lair, Bramblewood Forest - East
6/16/12 - New Goblin Loot Added - New Boss Loot Added (only found in updated areas)
Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Bramblewood Forest - Gnoll Caves - North End, Bramblewood Forest - Gnoll Caves - South End, Bramblewood Forest - North of Greatgaunt, Bramblewood Forest - Road North of Greatgaunt
6/19/12 Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Bramblewood Forest - Ruins, Bramblewood Forest - South East, Bramblewood Forest - South East - Cavern, Bramblewood Forest - Treetop, Bramblewood Forest - Wolf's Lair, Bridge of Fallen Men - Cormyr's Southern Border, Bridge of Fallen Men - Mysterious Lodge
6/20/12 - Loot/XP Scripts in recently updated creatures replaced after an old area being re-added broke them.
6/21/12 Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Cadalanter's Courtyard, Castle Crag - Exterior
7/1/12 - Skill Check feedback removed from foraging scripts. - "Steam Spiders" rescripted to change how and when their "special defense" is triggered. - "Elemental Ogres" removed as encounters.
Maps Finalized (Placeables checked, triggers/encounters checked and all NPCs checked): Castle Crag - Temple of Torm, Cave on the Dragonmere, Coastal Road - Abandoned Mine
7/6/12 - "Clawed Flesh" reworked.
7/8/12 - New Placeable to drop Wooden Stakes added to the "GG" Catacombs. - Changes made to new Tombs. - Unaccessable loot placeables adjusted in "GG" Catacombs. - Changes made to "corpses". - Changes made to "bones".
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Post by Extropy on Dec 21, 2012 9:36:55 GMT -5
Nov 21 2012 1 - Dicebags, autofollow widget, etc were made weightless. The voice book still weighs 0.1 but now it can be trashed. If there is a demand for a smaller, 0 weight voice book we can do that in a future update. 2 - Fixed a bug that caused 3 hides and 2 meats to drop for all kinds of random creatures (if one had ranks in crafting). Appropriate creatures should now drop a small # of hides and/or meats. It is possible a few animals are missing the correct "on death" script & will now drop zero hide/meat items. Please report that if you notice it. 3 - Tweaks to worg creatures & max CR of what spawns on the way to Skull Crag. 4 - Minor addition to a Greatgaunt shop as suggested by a player. 5- Jorister is back in business. 6 - A few new loot items.
Nov 29 2012 1 - Added craft menu option to allow toggling hide skinning. Toggling hide skinning off will prevent the drops of hides/meats from animals. 2 - Additional (but not all) craft menu options are now available to polymorphed casters. 3 - Updated Suzail shops. 4 - Adjusted the "boss" spawns in the Valkur's Roar West Crypt to remove epic undead & some other creatures that were out of sync with creatures found in th rest of that dungeon. 5 - Removed Ogre creatures from Ettin encounters between Valkur's Roar and Greatgaunt and added a lower CR Ettin. 6 - Module restart lever re-added for dms.
Dec 8 2012 1 - Valkur's Roar update. The new inn received the most attention, but most areas were tweaked. 2 - Started revamping the inn scripts. The new inn in VR is the only inn to use the new key scripts for now, so please report any issues with the keys there. 3 - Valkur's Roar sewer alternative means of entrance was tweaked to require fewer clicks but keep the same theme & general mechanism. 4 - Renamed "Toggle Hide Skinning" to "Toggle Crafting Drops" and made it also turn on/off skeleton knuckles and bones in creature loot. It does not turn off the rare creature crafting drops. 5 - Zult's Money Exchange tweaked and safes relocated. The ability to rob a bank will return in a more intricate and less sudden death fashion (and not necessarily in Suzail). - Marsh of Tun giant encounters updated to make them less likely to spawn on top of the party. 6 - Swamp Giant Shaman creature updated to be less "ninja-esque". (more tun updates planned) 7 - A number of updates to help DMs with the reduced palette & other issues 8 - More (light) orc loot added to the module
Dec 19 2012 Creature Updates 1 - Slight tweak to increase CR of winter wolves 2 - Fire Elementals fixed to be immune to fire & Ice Elementals are closer to source. 3 - Approach Fire Giants with caution (more changes planned here as well).
Economic Updates: 4 - Slight boost to the treasure in the ruins of Y'ele Dran to correct risk/reward ratio 5 - Additional loot added for undead creatures 6 - Reduced prices for elemental resistance jewelry back to previous levels. 7 - Removed some heavier & repetitive drops from creature loot 8 - Revised some unique items in boss drops to adhere to module standards. 9 - Replaced +2 weapon drops with new magical weapons that adhere to module standards. 10 - Added significant treasure to dungeons which previously had +2 drops; this should keep their haul at similar levels.
Misc: 11 - Added !walk chat command to toggle walking as an elf (only). A custom text macro is the best way to simulate detect mode. There are a few limitations with this (it is not cancelled by combat and the animation is a bit odd if you equip melee weapons), but it will be helpful for walking and typing text at the same time. I recommend using it in town or while walking to a location, rather than between battles (at least for melee). 12 - Webs & ice walls updated; approach for them remains the same. 13 - Internal resource reduction continues: reworked border registration to remove 150 scripts 14 - Added a few things for DMs
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Post by Extropy on Jan 16, 2013 19:26:19 GMT -5
01/08/13 New Features - First phase of FRC's writing system introduced: custom player made scrolls and books are supported. Quills, ink, paper and books can be purchased in one central and one remote location. Instructions on use are in the quill's description.
Creatures - Goblin loot updated. - Manticores now have 4x manticore spikes instead of 4x scripted CODI spikes and 6x manticore spikes. A maximum of 4 (of 6) spikes can strike a single creature. Thanks to everyone who helped play test balancing these changes.
Economy - Added a few more loot placeables to the orc cave east of Evenginstar (first area) - Certain books were restored to the Oghma shrine in Arabel. - Made crafting all appearances 0 dc (they were already 0 cost). Significant new crafting functionality to follow, so that crafters will have even more to use the skills on than before.
Bug Fixes - Fixed issue with the Suzail were boss not dropping a head when killed by summons/traps/etc. - Fixed some doors in VR sewers to fit the new scheme. - Fixed issue with persistent flag not saving for a Suzail shop.
Misc - Restable bunk beds restored in Dhedluk Purple Dragon Guardpost. - Script optimization of "jump to" scripts that will eventually let us remove 100 or so scripts from the module. - Fixed some DM spawned creatures to not have 20x uses of certain abilities.
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Post by Extropy on Jan 28, 2013 20:11:22 GMT -5
Creatures - Updated Fire and Frost Giant Caster spell selection - New auto buff effects for divine and arcane casters. So far this applies to Fire and Frost Giants only. - Tweaked encounters for bandits and spiders north/nw of Valkur's Roar - Adjusted bandit mages & clerics to mix in melee classes to their builds. - Slightly increased CR of winter wolves
Economy - More ogre loot - Cormyrian currency is now marked as "Rare" and is found less often
Areas - A few minor updates to Arabel exterior areas - Tweaked GG orc cavern encounters
Bug Fixes - Fixed bug with High Forest starting region - Fixed bug with drow rogues dropping items they should not - Removed old currency that was incorrectly set to gem subtype across about 10 different monster loot categories. It is possible I missed one or two: if you find any still broken, the type of container would be useful to know.
Misc - Updated rope tie/use scripts to remove 20+ scripts and 5 conversations - Updated inn key scripts for all inns, which removes 35 scripts and should fix the key return issue in Espar. - Updated the new teleport/jump to script to manually jump followers as well as the PC, if the target is in the same area. Not all jump to scripts are updated, but as they are updated familiars/etc should no longer be left behind. - Palette optimization (removed 300+ items from palette) - Crafting system internal updates & dm demo area
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Post by Extropy on Feb 13, 2013 19:20:07 GMT -5
Crafting - New custom crafting system is now live - Added masterwork, dwarven steel, elven steel and adamantine weapon crafting recipes for many weapons - Added masterwork, dwarven steel, elven steel, adamantine and mithral armor crafting recipes for metallic armors (chain shirt+) - Added masterwork and adamantine crafting recipes for helms - Added materwork, adamantine and mithral crafting recipes for shields
Economy - Updated the prices of +2 weapons, armor, helmets, shields (mostly lowering them) to reduce the gulf between crafted prices and shop prices
Creatures - Skeleton Wizard in GG Catacombs tweak
Areas - Restored Zorastryl Keep to the module - Tiny addition to loot in GG catacombs
Bug Fixes - Fixed bugged fallen tree placeable in the Hullack Primeaval Wood. - Fixed open store script bug for Ammonax. - Fixed bugs with silver wink & lonesome tavern inns Misc - Made weapon spells work on shuriken - Added arrows to weaponsmith merchant in Immersea - Updated two shops in Suzail to carry writing supplies that use the new writing system - Fixed unreachable loot in NW Arabel Spoiled Pastures & Storm Horns - East of Skull Crag
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Post by Extropy on Mar 13, 2013 23:25:59 GMT -5
Crafting - Two woodsy locations now have a leather working table that can be used for crafting. - Added masterwork leather armor and monk glove recipes as well as two specialty leather armor categories. - Fine hides now drop (sometimes) from most animals and can be used for crafting. This can be disabled by the crafting drop toggle. - Specialty hides now drop (sometimes) from specific animals. These will drop even if crafting drops are disabled (like addy/mithral). - Two additional locations now have anvils marked as craftable.
Areas - Zorastryl Keep: adjusted difficulty, particularly the first few encounters. Many minor changes to areas, loot, creatures & the transition itself was moved slightly. - Mountain Pass - Between Eveningstar and Arabel - Cave: increased loot and fixed more issues. - Foothills of the Storm Horns - Giant's Lair: increased size of area to prevent spawns right in your face. - Road between Greatgaunt and Valkur's Roar: reduced scaling of ogres in this area and the cave - Arabel Alehouse: minor improvements to barstools.
Creatures - Updated Yaun Ti priestess/sorceress spells and made them use the new caster buff scripts - Certain creatures like orog no longer have on hit dispell weapons - Tweaked "ogre" creatures and CR (not ogre berserker or mage, etc, just ogre)
Shops - Ogderlin's shop updated - Amonax's specialty shop updated - Dorgin's two shops updated - Myrkyr's shop updated
Bug Fixes - Check for forging hammer in either hand, so you can use crafting books with the new system - Removed two items that should not have been in high gem loot
Misc - Added some flavorful +1 skill weapons to loot - Added !fix command to fix ac while in combat - Read emotes no longer are played when writing on paper/books if emotes are suppressed (via emote wand)
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Post by DM Hawk on Apr 3, 2013 0:07:15 GMT -5
Posting on behalf of DM Extropy for the late March update.
Healing Items - Updated herbs to allow healing bleeding allies (you need to target the ground next to them) - Created new healing potions with more attractive costs. These are available in two commonly used healing stores to start & will expand to other areas next update. - Added a new healing herb that is available in herb patches. - Updated the healing formula for herbs to be more useful for low levels and not scale as high
- New store in Dhedluk
- New Feature: Reverse Pickpocket. Limited availability. Send me a pm if interested.
Damage Spells - Combust: 2d6 fire damage +2 per caster level (max +20) and then 1d6 + 1 per caster level (max 15) each subsequent round - Fireball: 1d6 per caster level up to 15d6 - Lightning Bolt: 1d6 per caster level up to 15d6 - Scintillating Sphere: 1d6 per caster level up to 15d6 - Mestil's Acid Breath: 1d6 per caster level up to 15d6 - Negative Energy Burst: 1d8 + 2 per caster level up to +40 - ILMS: 1d4+1 per missile, 1 missile per caster level up to 10 (shield now grants immunity) - Firebrand: 1d6 per caster level up to 18d6. - Cone of Cold: 1d6 per caster level up to 20d6 - Chain Lightning: 1d6 per caster level up to 25d6 - IGMS: 1d4+1 per missile, 1 missile per caster level up to 20 (shield now grants immunity) - Delayed Blast Fireball: 1d6 per caster level up to 25d6 - Bombardment: 1d8 bludgeoning damage per caster level up to 20d8 - Meteor Swarm: 10d6 + 1d6 per caster level up to 25d6 - Greater Ruin: 40d8 positive energy to one target - Hell Ball: 20d6 fire damage + 20d6 acid damage
Healing/Inflict Spells - Cure/Inflict Light Wounds: Heals/harms 1d8 + 2 per caster level up 10 - Cure/Inflict Moderate Wounds: Heals/harms 2d8 + 2 per caster level up 20 - Cure/Inflict Serious Wounds: Heals/harms 4d8 + 2 per caster level up to 30 - Cure/Inflict Critical Wounds: Heals/harms 6d8 + 2 per caster level up to 40 - Healing Circle: Heals/harms 3d8 + 2 per caster level up to 40
Areas - Minor tweaks to Dhedluk Musuem
Bug Fixes - Updated bank notes to no longer be subject to pickpocket. You must get a new bank note for this to apply. - Fixed bug with adamantine great axe recipe description in crafting conversation - Fixed bug with weapon buffs and some weapon types
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Post by DM Hawk on May 3, 2013 18:53:25 GMT -5
Hail Cormyrians! I'm posting this update notice on behalf of DM Extropy.
Special thanks to all who participated in scripting, building, and testing for this update!
04/25/13 Custom Summons - New custom summons for the summon creature 1-9 spells, based on equipping certain items when the spell is cast - "summon focus" items are available in shops & loot for three focus areas: undead, animals and sylvan creatures. - There are 27 total new creatures, one for each level for undead, animals & sylvan creatures. - More will be available soon, for other categories. Feel free to pm extropy with suggestions.
Spells - Magic Circle against Good/Evil changed to be Mass Protection from Good/Evil. - Call Lightning updated to cap at 15d6 damage instead of 10d6 - Healing Sting updated to do 1d8 damage (and healing) per 2 caster levels. Caps at 10d8. - Quillfire damage changed to 3d8 + 1d8 damage per two caster levels, capping at 10d8. - Blade Thirst now grants +1 enhancement per 4 caster levels & caps at +5. It also grants bonus divine damage versus all favored enemies. The slashing restriction on the spell has been lifted & the duration is two turns per caster level.
Bug Fixes - Fixed a hidden shop that was broken last update - Fixed some errors on loot items & containers
Misc - Added capability for custom text to be stored & played back in musical instruments. PM extropy if interested.
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Post by Extropy on Jul 21, 2013 11:21:53 GMT -5
CEP 2.4
Summons - Custom summons items (for existing custom summons) added to a few guild shops - Single use custom summon items added to loot - Shops & rare loot now contain rings that give a small bonus to the duration of summons - Pale master summons now use the undead summon 1-9 list
Crafting - Added apothecary crafting system that allows crafting of 4 healing salves, 4 healing potions and 9 poisons - Healing salves function similar to herbs - Brew Potion feat and casting cure xxx are required for crafting potions - New herbs added to support apothecary crafting - New creature drops added to support apothecary crafting - Some healing recipes cost 0 gold and all the ingredients can be acquired from loot or creatures - Ingredients may be lost on failure for apothecary recipes
Areas - Minor changes to greatgaunt to add leather & apothecary crafting - Numerous guild area additions & updates - New event areas added for quest lines in progress
Economy - 7 items added to loot that can apply interesting affects via the reverse pickpocket tool (and through other means) - All shops and loot should now have the new version of healing potions
Misc - Added the reverse pickpocket tool to arna's shop in the welcome area - The server will now automatically reset every 28 hours with a warning at 4 hours, 1 hour, 30 minutes, 5 minutes and 1 minute. DMs can delay the reset indefinitely, if need be - Scripted a simple portrait customizer - Fixed typo for Shar ring, they should now all be Shaar ring. If you find one that is wrong, let us know the container - Fixed beverage related quest in Espar
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Post by Extropy on Aug 10, 2013 16:17:15 GMT -5
Crafting - Added enchanting crafting system with 8 initial recipes & added some hints to the module - Added maul forging for masterwork, adamantine and dwarven metals - Added dwarven metal forging for bastard swords, maces and morningstars
Summons - Added items for summoning specific elementals: fire, water & air - Reduced wyvern summon size
Areas - Added apothecary shop to Arabel
Misc - Fixed issue with Lady Dora Zorastryl's excessive DR - Fixed issue with elemental potion stack size - Quest related updates
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Post by Extropy on Aug 18, 2013 23:49:27 GMT -5
Areas - Flavor additions & minor changes to Bramblewood Gnolls - A cave-in occured in one particular underground area (temporary blockage while the area is being updated)
Crafting - Added 15 new enchanting recipes & new enchanting hints - Added scimitar, short sword, dagger and mace for elven steel crafting - Added halberd and scythe forging (masterwork and adamantine) - Added leather boot & cloak to leather crafting (no magical properties)
Economy - New gnoll loot added to the module
Misc - Fixed minor issues with doors in VR - Hooded Archer summon is slightly less of a tank (hey it's an archer!) - Some updates to guild areas - Fixed bug with malar panthers dropping loot
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Post by Extropy on Aug 24, 2013 23:40:49 GMT -5
Areas - Greatgaunt Orc area tweaks to reduce path finding issues - Bramble Bugbear area tweaks to reduce path finding issues - Optimized King's Forest - Circle Grove - Optimized Thayan Enclave - Temple of Kossuth
Summons - Updated pale master summons to be a bit stronger, earlier and have extra bonuses vs when summoned by spell. - Updated bard summon 1-6 spells to summon creatures 1 level higher than standard. - Updated ranger summon 1-4 spells to summon creatures 2 levels higher than standard.
Misc - Added tithe plate to Silvanus in Greatgaunt - Immersea Blacksmith now venturing into new metal markets. - Updated rage, greater rage & mighty rage to use +AB and +Damage instead of +strength. This will make rage stack better with other bonuses. The effect is identical, besides the improved stacking. - Added GoG shared cd key advisory message to warn new users that they are using the GoG default key. - Abstracted pray & tithe scripts/conversations to remove 100 scripts & 30 conversations. - Abstracted quest scripts to allow most quests to be done with zero scripts.
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Post by Extropy on Sept 5, 2013 21:52:49 GMT -5
Areas - Caved in area updated, extended & reopened! - A certain subterrainean inn has been enhanced. - A cave near greatgaunt is under new "ownership". - Updates to Arabel's surrounding environs. - Enhanced the Thayan Enclave Shrine Hall.
Creatures - Updated skulks - Fixed bug with buffing AI that caused the AI to abort & stand around clueless - Updated invisible/ethereal AI to make hidden casters more likely to buff/heal themselves or allies .. for a short time.
Misc - Changed automatic reset to 20 hours instead of 28 to improve server performance. - On login you can now see the amount of time until the next server reset. - Poster added to a certain Arabel Shop Wall. - Fixed a bug with a few enchanting recipe ingredient tags. - Updated builder tools.
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Post by Extropy on Sept 7, 2013 22:58:54 GMT -5
Areas - Updates for quest areas
Spells Darkfire & Flame weapon have been updated to last 3x longer & stack with existing damage bonuses .. but have somewhat reduced damage. Items are also now available to let darkfire & flame weapon give frost, acid or lightning elemental damage instead of flame (which remains the default).
The updated damage progression depends on whether the weapon has an existing damage bonus or not:
No existing "general" damage bonus on the weapon: - caster level 1-9: +2 damage - caster level 10-19: +1d4 damage - caster level 20+: +1d6 damage
Existing "general" damage bonus on the weapon: - caster level 1-9: +1 damage - caster level 10-19: +2 damage - caster level 20+: +1d4 damage
Misc - Added some drinks to the Arabel Alehouse.
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Post by Extropy on Sept 17, 2013 0:32:44 GMT -5
Areas - A small cave very near greatgaunt is under "new ownership" - Marsember & other areas tweaked for the Border Conflict plotline - High Horn Interior refreshed - High Horn Underdark tweaks - Tweaks to the Unfortunate Orc shrines - Greatgaunt South Road Skulk Cave tweaked - Arabel Mine Claimed by House Marliir
Economy - Rewrote the treasure system to drastically reduce the # and size of scripts, add more features and make it more efficient - Updated areas will use the new system & it should be mostly transparent - Added rare & ultra rare treasure for certain treasure categories .. so look out for occasional surprises (new treasure only) - Minerals added to treasure (new treasure only) - New coins added to treasure (new treasure only - rare drops)
Misc - Fixed a bug that prevented kukri crafting from working - Fixed issue with relocking doors in a certain temple - Removed 50+ blueprints from the palette
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Post by Extropy on Sept 23, 2013 21:14:52 GMT -5
Areas - Shallybrook Inn of the Golden Maiden - Minor tweaks for bar including lowering it to hin height - Graves of the Sullen Fallen - Updated visuals & spawns - Bramblewood Gnoll Cave - Updated to use the new treasure system
Economy - Revisions to the new treasure system to drop more raw coin - Added two new custom potions (new treasure only) - Added more rare armors (new treasure only)
Spells - Wounding Whispers (bards) can now create a sonic weapon given a special token. It is available from a shop associated with music. - Storm of Vengeance (druids) can now create a storm weapon given a special token. This token is in limited availability for now.
Misc - Fixed some bugs with enchanting recipes for mental stats - Fixed a bug with the respawn of areas not always respawning each encounter/placeable. - Updated the naming convention for crafted wands & potions to remove the diabolical dashes.
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Post by Extropy on Oct 3, 2013 8:41:06 GMT -5
Areas - Valkur's Roar & environs - Updated for VR Plotlines & new treasure system - Dungeon of Margogh - Fixed invisible trap issues, updated for new treasure & optimized - Eveningstar - A number of tweaks ..
Economy - Tweaks to new treasure system reward rate (mostly for coins) - A number of new rare treasure items (new treasure system only)
Misc - Fixed faction issue with Deva & other creature in Margogh's Dungeon - Fixed forage containers to return food with the standard food tag to allow familiars to eat it (there are a few exceptions, but they are far between) - Fixed "Magician's Outfit" script to only create flowers when appropriate - Fixed Orog spider trap rope exit to go to the right waypoint - Throwing weapon properties are no longer copied to shifted shapes - Fixed key name/desc issues for Lonesome Tankard and Silver Wink - Fixed description of tithe plate in Greatgaunt - The camera will now be restored to previous settings after craft trap dialogue is ended - Moved Suzail Hidden Crypt exit to be near the Obscene Ogre
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Post by Extropy on Oct 7, 2013 9:00:37 GMT -5
Areas - New shrine area added somewhere in the module..
Crafting - Added winter wolf hide, leather, padded armor crafting - Added cold iron weapon crafting
Economy - Slightly increased raw gold reward (new treasure only) - Reduced variance for raw gold rewards (new treasure only) - A number of new treasure items & categories (new treasure only)
Spells - Added Siphoning Sting (self only Vampiric Regen on a weapon, requires druid spell Healing Sting). - Magic Fang & Greater Magic Fang now give AB bonus to summons & empathied animals (but not damage).
Misc - Updated body tailor scripts to correct head max #'s and make it skip missing heads - Updated !fix command - it also now fixes any familiar, companion, summon, etc's ac as well - Fixed admanatine bar to have its own description (it had the description for steel) - Fixed invulnerable web in Margogh dungeon
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Post by Extropy on Oct 14, 2013 23:54:55 GMT -5
Areas - Valkur's Roar South updated for ongoing VR events & new areas added with new creatures. - Starwater Gorge - Rivior's Keep added. Exterior updated, but this (very) high level dungeon is available only via request for the moment. - Visual tweaks for Graves of the Sullen Fallen & Necropolis exteriors.
Economy - Added distilling fluid to more treasure categories (all loot) - Added 10 new custom potions (new loot only) - Added a number of rare treasure items (new loot only) - Updated some treasure appearances to look less vintage 2000 (new loot only) - Tweaked ammunition treasure (new loot only)
Spells - Siphoning Sting updated to cost less in stores and last 3 rounds per level, instead of 1 round per level. (see DM for replacement item if you bought one) - Storm Weapon updated to work off of call lightning. (see DM for replacement item if you bought one)
Misc - Removed ranged weapons from some malarite npcs. - Fixed gold cost for the cold iron rapier crafting recipe. - Magician's suit no longer requires the user to be a bard to summon flowers.
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Post by Extropy on Oct 29, 2013 22:03:07 GMT -5
Areas - Reworked the Lightning Grove & Keep areas on the road to Valkur's Roar. - Visual tweaks to Talbot's table inn. - Minor changes to Calantar's Way south of Arabel. - Renamed some areas for new naming conventions.
Economy - Added the Stalwart Defender Armory - Minor additions to Julia's Apothecary - Updated treasure drops (new and old) to use stackable versions of cold stones, skeleton knuckles & quartz crystals. - Added additional rare treasure for bones treasure placeables (new treasure system only)
Misc - Fixed hard to reach crate in Goblin Warrens. - Fixed Northern Reaches of Valkur's Roar (1) respawn issues ( it didn't ). - Fixed post waypoint in Zult's money exchange so it should be easier to interact with the banker. - Fixed random floating bush in High Horn. - Fixed minor issues with new treasure system. - Updated skeleton creatures to drop the stackable version of skeleton knuckles.
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Post by Extropy on Nov 17, 2013 22:45:41 GMT -5
Areas - Mistwood region completely reworked. - Updated hordes (the continually spawning creatures) in Bramblewood Bugbears to use the new horde script - expect a few surprises.
Economy - A few additions to the Stalwart Defender
Misc - Rewrote horde script to make it more flexible & efficient. - Thayan Shrine Hall tagged restable. - Fixes to a few shops that bought things they shouldn't have.
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Post by DM Justicar - Creator of FRC on Nov 18, 2013 19:22:58 GMT -5
I have made this patch notes threads an announcement and stick-eyed as they are central and core to FRC's overall play environment.
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Post by Extropy on Nov 25, 2013 1:39:53 GMT -5
Economy - Tweaked existing items in Nather's monk shop and added two new monk gloves. - Tweaked Thayan Enclave monk robes & gloves similarly. - Reduced stack size of magical ammo in bones loot (new treasure only) - Added some exotic ammo to rare loot (new treasure only) - Added more books to treasure (new treasure only)
Misc - Updated dire maggots to be of racial type vermin - Updated wraith spiders to be immune to critical hits and sneak attacks (they remain undead) - Fixed one orcbane weapon in Arabel to use magical damage like the others - Fixed Undeath to Death to cap at caster level 20 when using maximized feat & to use 1d4 per caster level instead of caster level * 1d4 - Fixed Shallybrook inn respawn delay - Updated Greatgaunt spawn point back to the caravan (good for wilderness characters who would not go into the inn).
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Post by Extropy on Dec 10, 2013 20:39:20 GMT -5
Areas - Eveningstar Crypt - Lower: Tweaked spawns to remove demi liches, etc. Converted to new treasure system & added a few more loot bins. - Mistwood: fixed area transitions & slightly increased CR of bandit mages, clerics, snipers.
Economy - Added 11 rare weapons to loot (new treasure only)
Misc - Fixed unreachable loot bins in the Farsea Cave, Calantar's way & Hullack goblin lair - Updated Farsea teleport script - Fixed bug with recharging wands - Added key return trigger to Deep Delvers Inn - Minor fixes for High Horn Arms Trader - Valkur's Roar - North - Approaching the Coast: Thinned trees a little near Mistwood entrance to help reduce graphical lag there.
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Post by Extropy on Dec 17, 2013 1:10:41 GMT -5
Areas - Merged Winter version of Welcome Area
Crafting - Added a gemstone that can be used to craft some small weapons (no new properties, mostly for rp value)
Economy - Added 2 new gemstones & 10+ new rare weapons to loot (new treasure only) - Added more magical ammunition to loot (new treasure only)
Misc - All constructs & ghosts are now immune to petrification. If you find another creature that should be, please let us know. - Increased AC and reduced DR of Summoned Mummy - Additional version of a guild key added by request
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Post by Extropy on Dec 21, 2013 11:11:51 GMT -5
Areas - Nam Sun Ogre cave updated & has new treasure - High Horn Underdark minor updates across most of the areas for treasure & some other tweaks - Quest Areas added
Shops - Minor tweaks to a few items in Dolinus's shop - Minor updates for food and a few other items in one guild
Misc - Welcome area is rest enabled once more - Fixed race condition that sometimes prevented the "stop area cleanup" DM Wand from working - You can now *debuff* as well as *unbuff* - Tweaks to a few boss creature XP values - Removed old style quartz crystals from eveningstar crypt "pile of stones" - it now uses the mineral treasure.
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Post by Extropy on Dec 29, 2013 13:40:26 GMT -5
Areas - Quest areas added
Misc - Fixed respawn delay in Valkur's Roar - North - Low Road - Welcome area set to no PvP - Fixed Nam Sum area transition
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Post by Extropy on Jan 13, 2014 1:49:57 GMT -5
Areas
- New Marsember wilds region - Updated Greatgaunt for winter - King's Forest loot update - North of Eveningstar loot update - Espar Mines encounter update - Rivior Keep loot update
Crafting - Bow and xbow crafting added
Misc - Updated all custom snakes to use a new snake skin that is NOT immune to mind spells & sneak attacks
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Post by Extropy on Jan 22, 2014 10:14:31 GMT -5
Areas - Updated Low Road - Rumbling Hills to use new loot - Updated Low Road - Rumbling Hills - Ettin Cave to use new loot
Crafting - Added wooden armor crafting for medium and heavy armor (ironwood = +1 and darkwood = +2 . There are no oak armors)
Shops - Fixed broken "writable" parchment in Ashant's shop (suzail hedge wizard) - Added 50 charges the the Gracewood Bow sold by Elithradil in Waymoot - Added mundane clothing items to Frago at the border outpost. cloak, gloves, boots, belt - Added restoration, remove curse, and great thunderclap scrolls to Keofar in Hoars temple in Valkur's Roar - Added chocolate milk and hot chocolate to the Tipsy Imp
Misc - Updated Orog caster AI spawn script to the new script - Updated area cleaners to prevent cleaning up if a "linked" area still has players in it. This is helpful for dungeons where the party switches back and forth between areas. - Changed dusty rose ioun stone to +1 dodge ac. +1 script - Fixed marsember door in welcome area - misc grammar, spelling fixes - Rocket commode ride returned to earth in Tipsy Imp - Fixed unreachable loot placeables in the orc caves near greatgaunt - Reduced difficulty of worg encounters on the way to Skull Crag - Balanced the environment colors from the dark path to Zor Keep all the way to Shally, and on to Suzail - Loot tweaks for Steelfield region (already using new loot)
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Post by Extropy on Feb 21, 2014 10:12:57 GMT -5
Areas - Updated Suzail Shrines & House of Healing - Updated Dhedluk Temple of Helm & Lathander - Updated Arabel Shrine of Waukeen - Updates to Arabel region - Updated campfires west of Suzail - Tweaks to Suzail North Gates
Misc - Fixed bug with crafting cold iron shortswords - Fixed Dhedluk High Hunt quest - Fixed missing Suzail Sewers area - Fixed descriptions of various crafting stations across the lands - Cleaned up some resources to reduce module size
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