Server Rule 21 Expanded - Character Creation Rules Dec 9, 2018 21:46:06 GMT -5 Warlord likes this
Post by DM Hawk on Dec 9, 2018 21:46:06 GMT -5
FRC Character Creation Rules
The following character creation rules are in place to help maintain the immersive roleplay quality of the FRC server setting.
1. Place of Origin - All FRC Player Characters should be from the Material Plane and from Toril, the planet central to the Forgotten Realms Campaign Setting.
2. Character Race - Only standard races and sub-races are valid and accepted on FRC. Creating a character having a sub-race that is not listed below will result in remaking the character. Races and sub-races allowed include:
Human - Bedine, Calishite, Chondathan, Chultan, Damaran, Halruuan, Illuskan, Kara'Turan, Maztican, Mulan, Rashemi, Shou, Tethyrian, and other human ethnicities.
Dwarf - Gold Dwarf, Shield Dwarf
Elf - Moon Elf, Sun Elf, Wild Elf, Wood Elf
Gnome - Rock Gnome
Halfling - Lightfoot, Strongheart
Half-Elf - Human and Moon Elf, Sun Elf, Wild Elf, or Wood Elf descent
3. Social Status and Titles - At creation FRC Player Characters should be considered common born. Do not give your character any type of noble status or title. For example "Sir", "Lady", "Lord", etc.
4. Character Names - FRC Player Characters may not have the names of characters from existing fact or fiction, including historical figures or characters appearing in video or print media. Likewise, characters should not have names that are variations in spelling on any of the disallowed names, nor should they have names that are phonetically similar to expressions or phrases.
5. Character Heads and Skin Tones - Do not select a head with horns or with exaggerated features not applicable to your character's race. Choose a normal skin tone for your character's race. Normal can vary by race. For example, there should be no purple humans, or bright green elves, etc.
6. Ability Scores - Players may assign the ability scores for their characters as they wish, but the scores must be roleplayed. Ability scores below 10 mean the character is less than average in that attribute and the smaller the number the more deficient that attribute becomes. Characters with an Intelligence less than 10 cannot read or write and have trouble speaking properly. Characters with a Charisma less than 10 are less attractive or influential in some significant way, smell worse, etc.
7. Cleric Patron Deities, Alignment, and Domains - Clerics must have a deity that is native to the Forgotten Realms setting. Generally, a cleric's alignment can only be one step from their deity's alignment. For example, the deity Bane is Lawful Evil and a cleric of Bane can only be Lawful Evil, Neutral Evil, or Lawful Neutral. If playing a cleric, please see the following link to read further and note exceptions.
Clerics must also have the correct domains for their selected deity. If playing a cleric, a list of pantheons with deities, alignments, and domains usable on FRC may be found here:
Additionally, players may request approval from the DM Team to play a cleric having a fiendish lord as their patron. The virtuous Celestial Paragons do not desire mortal worshipers and do not have clerics on the Prime Material Plane. Please contact a DM for more information if needed.
Clerics may change their faith but this is a significant choice. A cleric’s faith and their patron’s ethos are central aspects of the character. The differences between the old and new faiths will drive the severity of conversion.
The severity is measured by adjustments needed to minimally satisfy alignment and cleric domains required by the new faith plus additional cost for the toll taken by this fundamental change, as follows:
- 20% cleric levels to go through a change of faith conversion.
- 20% cleric levels if one Domain is required to change.
- 20% cleric levels if another Domain is required to change.
- 20% cleric levels if an alignment change on the good / evil axis is required.
- 20% cleric levels if an alignment change on the law / chaos axis is required.
The total percentage will be applied to the character’s cleric levels to reflect difficulty and cost of conversion, with any fractions rounded down in favor of the character.
Players of clerics changing faith will need to coordinate with a DM to adjust the character and reflect the conversion to the new faith.
8. Druid and Ranger Patron Deities - Druids and Rangers must have a patron deity to cast spells. Druids must follow a nature deity, but Rangers do not. If needed, a list of nature deities usable on FRC may be found here:
9. Monk Orders and Multi-classing - A Monk is not required to belong to a Monastic Order on FRC but a Monk must belong to a Monastic Order to multi-class within the allowances of the Order. Monks who do not belong to a Monastic Order may not multi-class freely. However a Monk without a Monastic Order may cease advancing as a Monk permanently and opt to take other classes going forward. Players making this decision should notify the DM Team and advise the character's current class levels.
If you play a Monk who belongs to a Monastic Order and decide to leave the order please notify the DM Team of your decision and your character's current class levels.
FRC Player Character Monks belonging to a Monastic Order may multi-class according to the allowances of the Order on this list:
10. Paladin Orders and Multi-classing - All Paladins in the Forgotten Realms are devoted to a patron deity having Lawful Good, Neutral Good, or Lawful Neutral alignment. The Chaotic Good goddess Sune Firehair is the exception as she also has paladins among her followers.
Paladin characters may not take the Blackguard prestige class. Should you wish for your Paladin to fall from grace, you must contact a DM. The only remake allowed is to completely start the character again from level 1. If you have a question contact a DM.
A Paladin is not required to belong to a specific Paladin Order on FRC but a Paladin must belong to a Paladin Order that allows multi-classing to multi-class within the allowances of the Order. Paladins who do not belong to a Paladin Order that allows multi-classing may not multi-class freely. However a Paladin without a Paladin Order that allows multi-classing may cease advancing as a Paladin permanently and opt to take other classes going forward. Players making this decision should notify the DM Team and advise the character's current class levels.
If you play a Paladin who belongs to a Paladin Order and decide to leave the order please notify the DM Team of your decision and your character's current class levels.
FRC Player Character Paladins belonging to a Paladin Order may multi-class according to the allowances of the Order on this list:
This is not an exhaustive list of all the Paladin Orders in the Forgotten Realms, but other orders than those listed do not allow multi-classing.
11. Disallowed Multi-class Combinations - The following multi-class combinations are not allowed on FRC.
12. Disallowed Feat - The Devastating Critical Feat is not allowed on FRC.
FRC's Lore of the Lands section has a trove of information that may be of interest to FRC Players of characters of all types. The FRC Lore of the Lands section may be found here:
Please ask a DM if there are any questions about FRC Character Creation Rules or share your question in the DM Q&A section here:
The FRC Staff
2019.01.31 Edit by Munroe: Changed "Knightly Order" to "Paladin Order" or "Paladin Order that allows multi-classing" in a few places for clarity, using the standard terminology of the system. Noted that the list of paladin orders does not include all orders that do not allow multi-classing.