Post by DM Hawk on Dec 8, 2018 20:07:41 GMT -5
FRC Player vs Player (PvP) Rules
Forgotten Realms Cormyr is a full PvP server but roleplay comes first. Player fighting is not encouraged but is tolerated if role-played at all times. Griefing,Powerkilling, and abuse of PvP are not acceptable on FRC. Disregarding FRC PvP Rules will result in the temporary or permanent loss of player privileges.
1. Logging into FRC is providing consent to PvP - Players do not need to ask each other for permission before engaging in PvP. It is a good idea to notify the DM Channel if PvP is likely to take place.
Note that players of characters who have earned Outlaw Status are required to have DM Permission before instigating PvP in certain circumstances. Please see Server Rule 25 for more information about Outlaw Characters.
2. PvP must be role-played at all times - The act of killing or robbing of another player character must be role-played in character at all times. The aggressor in a PvP encounter must have a valid role-play reason for initiating PvP. Merely attacking another player character because they have a different alignment, faith, race, etc. does not qualify as having a sufficient role-play reason. An ambush or surprise attack must be preceded by a role-play encounter sufficient to provide a valid reason for the PvP.
3. Players engaging in PvP must toggle their intended target to Dislike/Hostile prior to engagement - All players in the same party that are to engage in PvP must also toggle the intended target(s) to hostile.
4. If you are toggled Dislike/Hostile this may or may not mean that you are about to be attacked - Please roleplay accordingly - Merely knowing that you have been toggled hostile by another player is out of character (OOC) information and should not lead to a change in your character's behavior by itself. Unless there is a visible threat to your character, you should not suddenly "gear up" or drink all of your buffing potions. Being toggled Dislike/Hostile does not always mean you are about to be attacked. There are spells having effects that will not work properly on PCs unless they are toggled hostile first. It is also possible that you are being toggled Dislike/Hostile by someone somewhere on the server who feels his character is about to be attacked by yours. You should not become upset or begin to badger the player who has toggled you hostile. Trust that there is roleplay involved that cannot be explained in tells to you without metagaming the information out of character.
5. Characters initiating PvP may be subject to arrest if witnessed, especially in cities or towns - PvP that is witnessed by other player or non-player characters may lead to being arrested. Thus, it is always best to try and take fights outside of cities or towns and away from witnesses whenever possible. Keep in mind that while walking the streets of any settlement there are many unrepresented people around. The population of Cormyr is approximately 1,360,800 people. Due to limitations of the game engine we obviously cannot add all the people of Cormyr into the module but odds are good that there is always someone around that can see what you are doing in a settled area. Contact a DM if you have questions regarding unrepresented NPC witnesses prior to your engagement.
6. Dueling is legal in Cormyr on FRC if qualifications are met - Violent duels which may lead to injury or death is legal in Cormyr on FRC if carried our properly. A PvP encounter may qualify as a legal duel when the following conditions are met.
- Both parties agree to the duel in front of witnesses.
- The terms of the duel are agreed in front of witnesses.
- The duel is conducted according to the agreed terms in front of witnesses.
- The duel is carried out outside of any city or town.
- No laws are broken when conducting the duel, such as summoning fiends, creating undead, littering, etc.
7. Characters must engage in the armor they are wearing when faced with PvP - One must engage the PvP in the armor currently equipped. Player Characters cannot swap armor out moments prior to a PvP just because you've been caught 'with your pants down'.
8. Griefing is not acceptable on FRC - Griefing is the act of repeated harassment or killing of another player's characters. Players may engage in PvP with as many players per day as they wish if the roleplay reasons are valid but they may only engage each individual player once. For example, it is unacceptable on FRC for the player of a low level Gnome Wizard to lose a PvP encounter and then then log in as his high level Half-Orc Barbarian to settle the score. Players may not use their alternate characters to exact revenge as this involves the sharing of information between their characters, which is metagaming.
9. Face the consequences of your actions - It is extremely poor form to log out in the face of PvP. In the event of a crash in the face of PvP it is best to try to log back in ASAP or post a note of apology through the forums. It is unacceptable to log out a PC to avoid a conflict or the consequences of his/her actions only to log on another PC and continue playing. Do not respawn immediately if killed in PvP as roleplay may follow your character's death and there may be a possibility of rescue.
10. Try to create a log or screen shot of your PVP encounter - Documentation of a PvP encounter is always good for in character and out of character reasons. Please try to make sure any PvP encounter you are involved in is logged or captured in a screen shot, especially if when instigating PvP.
11. Detect evil, detect alignment, telepathy, scrying, and sending are to be used in PvP with direct DM supervision only, otherwise they are disallowed - Contact a DM if you wish to use these abilities. Either through PM or over the DM channel. While FRC does allow players to communicate OOC to meet-up for adventure or roleplay these OOC means should not be used to call for help in imminent or ongoing PvP.
12. Death Amnesia (TM) - If your character is killed in PvP consider the last 30 minutes of real life (3 game hours) spent with your character to be forgotten. The only exception is if your character is raised from the dead while the PvP encounter is still ongoing. If this happens you can rejoin the PvP engagement that is currently going on or flee with your character's memory intact. If the PvP encounter ends with you dead you will suffer Death Amnesia even if you are raised afterward.
Death Amnesia only applies to being killed in PvP not being killed by monsters while adventuring. It was created as a means to prevent the endless cycle of vengeance PvP that happens when characters are not permanently killed for losing a PvP battle.
13. Do not Transition Hop - "Transition Hopping" is leaving one area and returning to it for a mechanical advantage. Transition hopping to break line of sight, steal, or use computer speeds to gain an upper-hand in PvP is an exploit. If you retreat from an area in PvP you're done there for the present. Do not return to continue fighting.
14. Use common sense and when in doubt contact a DM before proceeding - It is best to notify the DM Channel before engaging in any PvP but especially when engaging in PvP in a town or city.
Please ask a DM if there are any questions about FRC PvP Rules or share your question in the DM Q&A section here:
PvP can be some of the best or worst experiences a player has in an online persistent world depending on the attitudes and sportsmanship of those involved. Remember the Golden Rule of FRC and to respect one's fellow community members when engaging in PvP on FRC.
The FRC Staff