Post by Lady Frost on Nov 30, 2018 14:10:28 GMT -5
So far, this is the best thing I've read in the research for my map.
Nonthal, Turmish
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A player who does some successful research into Nonthal's past can correctly determine that the path is set up along the theme of the '13 Gates of Magic,' an ancient book of magecraft from the time of Netheril. This fact means that 13 different passwords are required. The different traps teleport without error the pathwalker to:
1. Yliyl, a small oasis in the heart of Anauroch.
2. The cold and windswept mountain peak west of Whitehorn in the lands north of Thar.
3. Dlathilvaer, a forest island near Evermeet.
4. A snake-infested hill of rocks deep in the jungles of Chult.
5. A little-known mountain valley in the heart of Lhairghal peaks or West Wall of the Sorcerers' realm of Halruaa, near Zoundar.
6. The Underdark of southern Faerûn.
7. The deepest known level of Undermountain.
8. The outskirts of the Ruins of Myth Drannor.
9. Gildengloop, the abandoned city of the snirfneblin.
10. Novularond, on the Great Glacier.
11. Ilighôn, home of the Emerald Enclave. Note that since wizard magic doesn't work here, the pathwalker appears three miles above the surface, plummeting earthward at an alarming rate of speed.
12. The Tears of Selune.
13. Into Nonthal's Hold.
The discovery of the passwords to get past the magical traps can be an epic quest composed of many different adventures. Tracking a dead wizard's clues centuries after he is gone should be a worthy challenge for a group of adventurers at any level.
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Haha. Those places would leave someone sooo screwed. The Tears of Selûne! Hahaha
Nonthal, Turmish
---------------------
A player who does some successful research into Nonthal's past can correctly determine that the path is set up along the theme of the '13 Gates of Magic,' an ancient book of magecraft from the time of Netheril. This fact means that 13 different passwords are required. The different traps teleport without error the pathwalker to:
1. Yliyl, a small oasis in the heart of Anauroch.
2. The cold and windswept mountain peak west of Whitehorn in the lands north of Thar.
3. Dlathilvaer, a forest island near Evermeet.
4. A snake-infested hill of rocks deep in the jungles of Chult.
5. A little-known mountain valley in the heart of Lhairghal peaks or West Wall of the Sorcerers' realm of Halruaa, near Zoundar.
6. The Underdark of southern Faerûn.
7. The deepest known level of Undermountain.
8. The outskirts of the Ruins of Myth Drannor.
9. Gildengloop, the abandoned city of the snirfneblin.
10. Novularond, on the Great Glacier.
11. Ilighôn, home of the Emerald Enclave. Note that since wizard magic doesn't work here, the pathwalker appears three miles above the surface, plummeting earthward at an alarming rate of speed.
12. The Tears of Selune.
13. Into Nonthal's Hold.
The discovery of the passwords to get past the magical traps can be an epic quest composed of many different adventures. Tracking a dead wizard's clues centuries after he is gone should be a worthy challenge for a group of adventurers at any level.
---------------------
Haha. Those places would leave someone sooo screwed. The Tears of Selûne! Hahaha