emonom
Proven Member
"Truly free are those that fly with their own wings."
Posts: 154
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Post by emonom on Nov 29, 2018 19:43:12 GMT -5
A secret line of custom content has been there in the shadows for months! today I share it with you; for the future of NWN! Give to a community with true passion. And thanks this holiday and invest in something that may very well benefit us all. NwiC a group of custom project makers invite you to new content!And with the workings of x64 or 64bit+ availability with NWN:EE the limits are just about endless! see for yourself the hard work of our community at work this year. More to come! // Introduction!
//September update!
// October Update!
// Support below!
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Post by StabbingNirvana on Nov 29, 2018 22:49:14 GMT -5
Well, this looks like serious business.
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Post by hellscream123 on Nov 29, 2018 22:56:13 GMT -5
The animations are cool as hell. And the overmodels could be used nicely for more monsters ect. Not certain about people hust mirror appearance of other games. Kind detracts from the present visual styles.
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Post by Animayhem on Nov 30, 2018 10:43:16 GMT -5
And with the workings of x64 or 64bit+ availability with NWN:EE Well, just small detail is important... NWN EE have to support 64 bit to break 3Go memory limit... In fact, I do not believe, that Beamdog plan to realize 64 bit in near future, because EE is already realized and sale is in process. What can motivate Beamdog to realize 64 bit EE? Second part, which is very important for EE, maybe, even more important, as 64 bit, but much more difficult for realizing, is multi-cpu support. EE with it's single core model is very limited in CPU resources. In fact, multi-core re-engineering is very serious job for talented and skilled program's architector. OK, as soon as 64-bit and multi-cpu improvements will be realized, foes will be able to dance before fight and after, on our corpres, without impact for gameplay. 🤗 EE does support 64bit. The original has it as well but the technology back then made it so playing 32bit in general was the only way to go. When I run EE, I use 64 bit.
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Post by Animayhem on Dec 1, 2018 11:46:02 GMT -5
Both 1.69 and EE are compiled for x86 (32bit), though 64bit binaries are being worked on for EE and should be coming soon^tm. (https://trello.com/c/9c0gsxju/3-64-bit) All 32bit compiled binaries can usually run on 64bit OS's, it's how the cpu architecture works, but a 32bit process can only address up to 3-4gb of RAM (The exact max varies on a bunch of techy stuff) Someone raised to me that you're probably confusing the texture quality slider in game with x86 architecture again. They're very different things. If you want to be taught what they each are and what that slider actually does I'm happy to break it down for you. No I think I got the gist. Thanks
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emonom
Proven Member
"Truly free are those that fly with their own wings."
Posts: 154
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Post by emonom on Dec 1, 2018 20:59:36 GMT -5
And to get back to everyone here, no am talking legit 64bit for processors and ram memory lanes to support more realistic animations and the new rendering system which they are working on right now. Due to the new Mac's demanding that to run applications. But you don't need to take just my faith and word for it alone. It's talked about in their streaming. mind you, lengthy and boring I usually just do other things while listening to their podcast.
// Nov. 16th Podcast Beamdog
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