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Post by Dobian on Sept 8, 2018 2:16:09 GMT -5
I am going to make a character and call him Jackie Chan.
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Post by Orchid on Sept 8, 2018 4:16:54 GMT -5
I am going to make a character and call him Jackie Chan. My mate has been threatening forever to make a Kara-Turan monk named Lu Ting
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Post by malclave on Sept 8, 2018 5:48:00 GMT -5
I am going to make a character and call him Jackie Chan. My mate has been threatening forever to make a Kara-Turan monk named Lu Ting Don't make me pull out the halfling monk Ni Hai, trained at a Shaolin temple alongside Kwai Chang Caine (where Master Po called him "knee high to a Grasshopper").
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Post by Orchid on Sept 8, 2018 11:11:56 GMT -5
My mate has been threatening forever to make a Kara-Turan monk named Lu Ting Don't make me pull out the halfling monk Ni Hai, trained at a Shaolin temple alongside Kwai Chang Caine (where Master Po called him "knee high to a Grasshopper").
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Post by EDM Entori on Sept 8, 2018 18:58:06 GMT -5
I think this covers all the roll types for the game we're playing without getting all the unnecessary talk about other editions and games brought into the mix. nwn.wikia.com/wiki/Attack_roll = Yes auto-fail on 1. Yes auto-success on 20 nwn.wikia.com/wiki/Saving_throw = Yes auto-fail on 1, Yes auto-success on 20 nwn.wikia.com/wiki/Skill_check = No auto-fail on 1, No auto-success on 20 Anything else is basically open to interpretation and agreement by players involved or by someone overseeing the situation (DMs/other players acting as referee). It is likely to vary from DM to DM and from players to players. EDM Entori What you said isn't true, the links here, and that wiki in it's entirety in regards to how NWN operates, BEFORE any specific changes FRC has done, are verbatim, and exactly how NWN operates on a mechanical level. 3rd edition and NWN are not the same, and are not a good cross-referenxe to use. the wiki is the best and most accurate resource for base level NWN mechanical operation for those interested. I agree the wiki is the best source. but NWN is based on 3rd edition and FRC doesn't change anything hard coded. nwn 2 in that was basied on 3.5 edition in reference to each. so for the nwn portion, its based on 3rd ed, baring any changes bioware had to make, such as wand crafting. so you are right in citing the wiki, but to expand upon the game you should be looking to the PHB for 3rd. as for lore.. yeah we use everything really its kind of mix mash.
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Post by Orchid on Sept 8, 2018 23:55:04 GMT -5
EDM Entori What you said isn't true, the links here, and that wiki in it's entirety in regards to how NWN operates, BEFORE any specific changes FRC has done, are verbatim, and exactly how NWN operates on a mechanical level. 3rd edition and NWN are not the same, and are not a good cross-referenxe to use. the wiki is the best and most accurate resource for base level NWN mechanical operation for those interested. I agree the wiki is the best source. but NWN is based on 3rd edition and FRC doesn't change anything hard coded. nwn 2 in that was basied on 3.5 edition in reference to each. so for the nwn portion, its based on 3rd ed, baring any changes bioware had to make, such as wand crafting. so you are right in citing the wiki, but to expand upon the game you should be looking to the PHB for 3rd. as for lore.. yeah we use everything really its kind of mix mash. Yup yup, wasn't tryin to call you out, just wanting to make sure people are clear on what to reference.
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Templar
Old School
A female dwarf?! No really! What do you play?
Posts: 585
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Post by Templar on Sept 20, 2018 1:26:08 GMT -5
My personal opinion is that saving throw crit/fail's should be disabled. If you or a dragon's fort is high enough that wizard/cockatrice can chuck a flesh to stone spell at you all he wants and it shouldn't affect you. Crit fishing on saves is bad form even without the very beautiful Jackie chan based examples. I know how utterly amazing it is when you pull off a flesh to stone spell against X epic boss... but when that happens enough Dev's simply make them immune to the crit fishing spell because its against the spirit of the game... well the auto fail/crit of a save should be against the spirit of the game in all cases. Also, Remember situational bonus/penalties are situational and should not be considered crit fail/successes on saves.
Keep the crits on attacks and drop them on everything else.
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Post by Charon's Claw on Sept 20, 2018 5:17:55 GMT -5
I'm of the opinion that a critical for saves should be the same as a critical for melee. Roll a 1 once, roll again, you roll that 1 again, then you fail. Roll a 20 once, roll again, roll a 20 again, then you succeed. Best of both worlds. 5% is far too huge a success/failure chance against things that should outclass you or things that should only be marginally worreid about.
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Post by simo2003 on Sept 22, 2018 13:49:56 GMT -5
I'm of the opinion that a critical for saves should be the same as a critical for melee. Roll a 1 once, roll again, you roll that 1 again, then you fail. Roll a 20 once, roll again, roll a 20 again, then you succeed. Best of both worlds. 5% is far too huge a success/failure chance against things that should outclass you or things that should only be marginally worreid about. This.
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Post by StabbingNirvana on Sept 22, 2018 14:34:55 GMT -5
But then wouldn't it be more along the lines of 1 being auto-fail and then rolling a second time and failing again a critical failure?
So for example if Jackie Chan critical fails, his nunchuk hits himself, causing damage.
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Abii
~
Department of Corrections
Beeing good is overrated..
Posts: 273
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Post by Abii on Sept 22, 2018 15:17:15 GMT -5
Jackie Chan never fails. Thats a fact!
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Post by deadbeatbert on Sept 26, 2018 16:38:16 GMT -5
My personal opinion is that saving throw crit/fail's should be disabled. If you or a dragon's fort is high enough that wizard/cockatrice can chuck a flesh to stone spell at you all he wants and it shouldn't affect you. Crit fishing on saves is bad form even without the very beautiful Jackie chan based examples. I know how utterly amazing it is when you pull off a flesh to stone spell against X epic boss... but when that happens enough Dev's simply make them immune to the crit fishing spell because its against the spirit of the game... well the auto fail/crit of a save should be against the spirit of the game in all cases. Also, Remember situational bonus/penalties are situational and should not be considered crit fail/successes on saves. Keep the crits on attacks and drop them on everything else. D&D and NWN by design lend themselves to crit/DC fishing, though. FRC, as a server, does not. There is one set of rules for PCs and another for monsters. There has not, and never will be an even playing field in that regard, even the dice rolls are offset.* That, in itself plays against the spirit of the game. There has always been an historical bent of FRC scripting vs the player base. Monsters can always get that lucky roll, whereas in certain circumstances we cannot. Some creatures have non-canon innate abilities they should not have to prevent the players from beating them in a normal fashion. So FRC should be treated as a unique entity compared to NWN and 3.0 D&D. It follows the rules it wants to and uses some aspects of others. Charm person, spell fishing immunities and dev crit are examples of this. This is not a criticism of FRC, just the nature of the beast. *I have been away for year and the server difficulty setting may have been changed.
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Post by FlyingMidget on Sept 26, 2018 17:09:03 GMT -5
FRC, as a server, does not. There is one set of rules for PCs and another for monsters. There has not, and never will be an even playing field in that regard, even the dice rolls are offset.* That, in itself plays against the spirit of the game. I just want to point out this is incorrect, NPC's and PC's follow the same rules in regards to combat with the dice rolls and the randomness of such is sufficiently random for the games use of such. One of the largest issue the players of NWN general have with regards to how often they see natural 20's used against them by enemies is generally caused by the fact if you're facing 5 enemies with 4 attacks each, you having twenty incoming attacks each round and with a 5% chance of a natural 20 it averages out to one appearing every round with that many opponents (if a round or two goes by without a natural twenty it'll average out eventually with a round you'll end up with a couple of natural 20s in).
On FRC it's quite common that you'll be entering combat with an insane number of enemies on a single dungeon trip, often coming upto groups of 4-8 which very much changes our perceived perception of such in the favour of the NPC's particularly when we as players tend to notice natural 20's against us more then natural 20's against our foes.
That said certain foes both regular spawns and DM spawns often end up with their AC/HP/Saving throws jacked up exceptionally high at times so they don't die exceptionally quickly as well against stronger PC's, I rather wish this wasn't the main way of making things more difficult as orcs stronger then ancient dragons really does the setting a disservice and only encourages players to want higher and higher strength characters to feel accomplished, rather then feeling like they can make do with weaker but equally or more interesting concepts.
FM.
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Post by deadbeatbert on Sept 26, 2018 20:30:47 GMT -5
I'm going to disagree with for one small reason. We ran a 10,000 attack roll study about ten years back and there was a clear disparity in the rolls between PCs and monsters. For reasons unknown to us vermin seemed to have the highest disparity. Whether this is due to the number generator, a script or something else I am unsure. The results were not disputed, though my post was removed to reduce arguments on the forum.
I'm an RF/IT engineer and statistics fascinate me. The DM team (as it was before the split) knows full well that I don't mince my words, nor do I make baseless statements.
As I mentioned before I did say this could have changed recently as I haven't played in a year due to injury and the meds killed my creativity.
I'm not arguing your point, as visually on first impression it can be deceiving. I just don't rely on anecdotal evidence.
Edit: I forgot to point out that this is the same for all servers. They all have their own unique rules and idioms that deviate it away from the core tenets of 3.0 and or NWN's engine. I love this server and the player base and we all play and enjoy ourselves under the same set of rules.
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