Templar
Old School
A female dwarf?! No really! What do you play?
Posts: 585
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Post by Templar on Jun 21, 2018 3:28:42 GMT -5
I was curious, what are the chances of things like the quarrel blades, keen, and others returning?
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Post by DM Hawk on Jun 21, 2018 9:23:36 GMT -5
Hi Templar,
I'd advise that the chances are very slim. These particular older shops were removed quite some time ago and are unlikely to return in the near future.
As an alternative, I'd suggest exploring the potential of crafted items which can be made in game.
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Templar
Old School
A female dwarf?! No really! What do you play?
Posts: 585
|
Post by Templar on Jun 21, 2018 11:30:00 GMT -5
Hi Templar, I'd advise that the chances are very slim. These particular older shops were removed quite some time ago and are unlikely to return in the near future. As an alternative, I'd suggest exploring the potential of crafted items which can be made in game. OOooo.... were the crafted items expanded from the base adamantine, elvish, dwarvish, cold steel options? *hopeful*
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Post by Orchid on Jun 21, 2018 15:13:41 GMT -5
Hi Templar, I'd advise that the chances are very slim. These particular older shops were removed quite some time ago and are unlikely to return in the near future. As an alternative, I'd suggest exploring the potential of crafted items which can be made in game. So, as a corollary, are the people with said items going to have them removed/nerfed/changed out for things in line with what is availabale? If not, why is this? What was the intention of removing the vendors to begin with if players are allowed to keep items newer folks have means of obtaining simply by virtue of being newer players. Shops are not events and did not grant unique items one time only available.
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Post by FlyingMidget on Jun 21, 2018 16:09:45 GMT -5
Hi Templar, I'd advise that the chances are very slim. These particular older shops were removed quite some time ago and are unlikely to return in the near future. As an alternative, I'd suggest exploring the potential of crafted items which can be made in game. So, as a corollary, are the people with said items going to have them removed/nerfed/changed out for things in line with what is availabale? If not, why is this? What was the intention of removing the vendors to begin with if players are allowed to keep items newer folks have means of obtaining simply by virtue of being newer players. Shops are not events and did not grant unique items one time only available.
It's very rare that the DM team take the possessions of a PC off them if they earned them legitimately IC and when it does happen legitimately or otherwise the DM team should be speaking individually to the player regarding the reasons for the decision rather then making a very blanket OOC ruling approachh five plus years after the stores closed down. The shops closed down, business dried up, the smith decided to retire on his fortunes and move somewhere else and the availability of his weapons became a rarity in the hands of those that already possessed them, there's no IC reason those that possess them should all suddenly have them vanish (perhaps to occasionally find their ways into other peoples hands, maybe a dead NPC who owned one might pop up once in a blue moon).
Truthfully though, this happened well before I started on FRC, keened weapons and weapons that could have magical damage were becoming too frequent and they were grandfathered in and allowed to be kept, truthfully I don't even think there are that many characters that possessed one still played with any form of regularity.
I'm one that would advocate a greater deal of shop items that are extremely varied and a magnitude two more powerful in general then what is currently available, but I don't want perma keen or universal magical damage items readded or even taken away from those that already possess such due to earning them IC, just a greater variety of useful items and less of the insanity of certain types of DM items I've seen handed out to other players often for free while others have to pay and work for their mediocre in comparison trinkets, the worlds a fairer place in my opinion if the highest tier of gear is available from store and crafting and not given out sporadically by humans with a tendency towards mistakes or time related issues. If the shop items were varied enough, DM items could be minor edits to the stats of such to make them unique or renaming/description to give fluff, a backstory and reason to be particularly important to the character in question or making use of the unique appearances that aren't available from the craft menu
That's just my opinion though.
FM.
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Post by Orchid on Jun 21, 2018 16:19:49 GMT -5
So, as a corollary, are the people with said items going to have them removed/nerfed/changed out for things in line with what is availabale? If not, why is this? What was the intention of removing the vendors to begin with if players are allowed to keep items newer folks have means of obtaining simply by virtue of being newer players. Shops are not events and did not grant unique items one time only available.
It's very rare that the DM team take the possessions of a PC off them if they earned them legitimately IC and when it does happen legitimately or otherwise the DM team should be speaking individually to the player regarding the reasons for the decision rather then making a very blanket OOC ruling approachh five plus years after the stores closed down. The shops closed down, business dried up, the smith decided to retire on his fortunes and move somewhere else and the availability of his weapons became a rarity in the hands of those that already possessed them, there's no IC reason those that possess them should all suddenly have them vanish (perhaps to occasionally find their ways into other peoples hands, maybe a dead NPC who owned one might pop up once in a blue moon).
Truthfully though, this happened well before I started on FRC, keened weapons and weapons that could have magical damage were becoming too frequent and they were grandfathered in and allowed to be kept, truthfully I don't even think there are that many characters that possessed one still played with any form of regularity.
I'm one that would advocate a greater deal of shop items that are extremely varied and a magnitude two more powerful in general then what is currently available, but I don't want perma keen or universal magical damage items readded or even taken away from those that already possess such due to earning them IC, just a greater variety of useful items and less of the insanity of certain types of DM items I've seen handed out to other players often for free while others have to pay and work for their mediocre in comparison trinkets, the worlds a fairer place in my opinion if the highest tier of gear is available from store and crafting and not given out sporadically by humans with a tendency towards mistakes or time related issues. If the shop items were varied enough, DM items could be minor edits to the stats of such to make them unique or renaming/description to give fluff, a backstory and reason to be particularly important to the character in question or making use of the unique appearances that aren't available from the craft menu
That's just my opinion though.
FM.
I'm not saying return crazy items either, my point is, you have items, and shops, removed from availability for reasons unknown or unposted barring some possible search fu to find a buried post. Players still active with them, and it unbalances the server. Which if the reason for removal was fairness, makes the entire thing a farce. These aren't DM items being discussed, they're just old shop items. If they're not as accessible now, why? What changed occured to warrant their removal, and why do people still with them get to keep them if it is a balance/items are too power creep now? Transparency and fairness should be applied unilaterally or not at all, and if fairness is not sought, that should be made known as well.
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Post by Lady Frost on Jun 21, 2018 17:32:12 GMT -5
Truthfully though, this happened well before I started on FRC, keened weapons and weapons that could have magical damage were becoming too frequent and they were grandfathered in and allowed to be kept, truthfully I don't even think there are that many characters that possessed one still played with any form of regularity. That's what I was goign to say. I'd imagine the number of weapons that are being talked about that are still being used is either zero, or very small. That said, there are guilds that sell items with stats that general population shops don't and DM's also give out items like this too. So, there are perma keen or magic damage or whateever else items out there. The problem with selling them in general populations shops is that once one type is sold, then people complain that /their/ item type isn't sold then people complain that -all- item types aren't represented then, finally, everyone on the server has perma-keen weapons. That said, there -have- been instances where current gear that players have has been taken and replaced. When the server went from +10 max stat items to +6 max stat items everyone was told to report their items are or face discipline. So, not everything gets grandfathered. I'm not saying return crazy items either, my point is, you have items, and shops, removed from availability for reasons unknown or unposted barring some possible search fu to find a buried post. Players still active with them, and it unbalances the server. Which if the reason for removal was fairness, makes the entire thing a farce. These aren't DM items being discussed, they're just old shop items. If they're not as accessible now, why? What changed occured to warrant their removal, and why do people still with them get to keep them if it is a balance/items are too power creep now? Transparency and fairness should be applied unilaterally or not at all, and if fairness is not sought, that should be made known as well. I disagree that this is server unbalancing. There are uncounted number of "unique" and "overpowerful" items and I'd argue that -zero- of them have any effert of server balance. The -only- thing, in my opinion, that affects server balance are groups (large or small) that know the server and are good at playing the game. From high teens to low twenties (currently lvl 22), Lavina and her party members would consistently bring in 4k-6k each per dungeon and we'd cleared every dungeon on the server including Rivior's, the Fire Giants, and the Shadow Dragon. At lvl 22 Lavina has all her gear. It's not because we have uber powerful weapons - in fact Gjurd, who tended to do the most damage, was using +1 handaxes until about lvl 20 - it's because we had a balanced party, knew where to go for the best loot, and played smart. Those players (me included) are whatunbalance the economy because even with the best gear, players that don't know /how/ to use it will still not be as successful.
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Post by Warlord on Jun 21, 2018 21:19:49 GMT -5
Gjurd is still not fully geared even because of group-gear investments
I had a respawn on quake two weeks back, gjurd, and two newr deatjs on ragnhild (whose like...ultra) all because of no party balance and yet i repeatedly challenge the pcs. The server is disbalanced to favor too much party play...! Take that server! But i don’t mind.
Also, keen stone ...win
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