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Post by Deleted on Apr 18, 2018 19:39:55 GMT -5
hey just a question for those that are more knowledgeable: I am used to the old tabletop versions/days of races having infravision. 1) what is the difference between low-light vision (racially, elf half-elf and gnome) and darkvision (racially, dwarf and half-orc) other than the special dark sightedness and darkvision's perk of +5 spot while at night?2) does low-light/darkvision work as infravision, with heat-sources identified naturally while in darkness etc.?
I did do a server search, but to no avail? Thanks for your response in advance
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Post by Fluffy the Mad on Apr 18, 2018 19:57:39 GMT -5
hey just a question for those that are more knowledgeable: I am used to the old tabletop versions/days of races having infravision. 1) what is the difference between low-light vision (racially, elf half-elf and gnome) and darkvision (racially, dwarf and half-orc) other than the special dark sightedness and darkvision's perk of +5 spot while at night?2) does low-light/darkvision work as infravision, with heat-sources identified naturally while in darkness etc.?
I did do a server search, but to no avail? Thanks for your response in advance Low light vision works as it sounds like. In conditions of little light, one with LLV can see approximately twice as far as someone without. (starlight, moonlight, torchlight, etc, all in the books) Darkvision is the ability to see with 'no' light up to 60 feet. I don't think there's any notes about infravision or anything about heat sources with darkvision. It'd probably look like dim or colorless features of things out to that 60 ft.
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Post by Warlord on Apr 18, 2018 20:08:45 GMT -5
hey just a question for those that are more knowledgeable: I am used to the old tabletop versions/days of races having infravision. 1) what is the difference between low-light vision (racially, elf half-elf and gnome) and darkvision (racially, dwarf and half-orc) other than the special dark sightedness and darkvision's perk of +5 spot while at night?2) does low-light/darkvision work as infravision, with heat-sources identified naturally while in darkness etc.?
I did do a server search, but to no avail? Thanks for your response in advance Some observations from gaming on Neverwinter Nights, perhaps this may have some relevance in the future: I've had PC's from all vision ranges, DarkVision/Lightvision, and using Light Sources where applicable to see in the dark ... Ultravision is the best for "seeing things" clearly when gaming. True Seeing on FRC provides the same effect, just shorter duration. If you have a Light source (ring, torch, light gem) on an item...it will actually drown-out the Ultravisions use, watering it down. Which is contrary to what should occur. It's just a limit to the engine. The items that give light, or the Spell, still help see in dungeons better obviously. You may notice some dungeons are very dark, that's due to the monster's environment and habits, etc...Ultravision really is HD vision! I never liked the "vision shift" of a PC of mine with Darkvision, going along/into areas with unique lighting, I never felt the Darkvision turning "on/off" did much justice to help see. As such, I've defaulted to relying on Ultravision to be utilized to see best in dungeons. I could change the Lighting/Contrast/Mechanic stuff, but I'd rather not. The lack of vision and struggle to see is apart of the immersive environment for me, and I'd rather use the resource (spell) to contribute to the characters immersive limits.
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Post by lucid on Apr 18, 2018 21:52:05 GMT -5
Going to disagree with you about the on/off aspect. My own vision is very good, I can read easily under a half moon and can continue seeing details long after those I’m with report “pitch black”. I see people making “blind face” a lot.
But while I’m able to see in the dark? Nothing blinds me worse than a lamp in the dark. Even someone checking their phone near me will spoil my night vision. I gave to get away from it and recover before I can see again.
The game gives me a very accurate simulation of this experience.
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Post by Warlord on Apr 18, 2018 22:02:08 GMT -5
I don't comprehend the disagreement, but sure. Because I'm blind when my PC is blind, hence the need for HD Vision! The on/off shift from Darkvision, to not, still helps the PC see and me see, but it doesn't trump Ultravision.
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Post by Deleted on Apr 18, 2018 23:44:53 GMT -5
Alright- thanks Fluffy for the technical response and thank you Warlord and lucid for your anectodals. It's been my experience with NWN as well that low-light vision is inherently stymied by actual light. If I roughly guess that low-light is 30' and darkvision 60', that helps immensely. As an archer, I was emoting 'farshooting' but should only be doing so if I can see what I'm aiming at. Heh. Also, am writing up a character's first visit to underground caverns... not the underdark, but suitably-intense for the character.
Cheers, all.
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Post by lucid on Apr 19, 2018 15:09:13 GMT -5
I don't comprehend the disagreement, but sure. If you have a Light source (ring, torch, light gem) on an item...it will actually drown-out the Ultravisions use, watering it down. Which is contrary to what should occur. Disagree with bolded part. It is not contrary to what should occur, this is normal to my experience.
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Post by Warlord on Apr 19, 2018 16:17:46 GMT -5
It is normal for the NwN mechanics, but if you have Ultravision and a Light Source, the Ultravision should still "trump" the lightsource so you can see better. If you have on both, the Light Source will water down the potential of the Ultravision. I've tested this numerous times.
Wear a ring of light and cast Ultravision, you wont see much of a difference. Remove the ring of light and then see what the Ultravision effect does.
You get the benefit of the Ultravision in Darkness by the by, regardless of the fact, but there is still a silly visual disconnect. Source wise you shouldn't have this issue, it's a nwn mechanics limit.
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Post by Munroe on Apr 20, 2018 9:11:41 GMT -5
hey just a question for those that are more knowledgeable: I am used to the old tabletop versions/days of races having infravision. 1) what is the difference between low-light vision (racially, elf half-elf and gnome) and darkvision (racially, dwarf and half-orc) other than the special dark sightedness and darkvision's perk of +5 spot while at night?2) does low-light/darkvision work as infravision, with heat-sources identified naturally while in darkness etc.?
I did do a server search, but to no avail? Thanks for your response in advance :) There's no equivalent to infravision in D&D 3.x. Neither Low-Light Vision nor Darkvision functions like Infravision. (Nor does Ultravision, for that matter.) RP-wise, Low-Light Vision is the ability to see twice as far in conditions such as starlight, moonlight, and torchlight. (Basically, see twice as far for a given lightsource.) Low-Light Vision allows for distinguishing color. (Some races and templates in D&D 3.x that aren't available as player races in NWN have Superior Low-Light vision. It grants the ability to see 4x the same way.) RP-wise, Darkvision is the ability to see in the dark, with no light source, up to a given distance. Darkvision is black and white only. Dwarves, half-orcs, prestige classes that get darkvision, and most monster races with darkvision can see with darkvision to a distance of 60 ft. Some non-player races have darkvision greater than 60 feet. These races include green hags, that have darkvision 90 feet, as well as duergar, svirfneblin, and drow, that each have darkvision 120 feet. The divine spell darkfire is supposed to only appear as fire under darkvision and be invisible otherwise, but Bioware just made it have a visible fire effect to everyone in NWN. Aside from this specific spell, and other specific alchemical substances or magic that Underdark races may employ (I vaguely remember there might be some kind of darkvision-visible paint in one of the supplements), darkvision isn't called out as having a reaction to heat.
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Post by Deleted on Apr 20, 2018 14:06:53 GMT -5
There's no equivalent to infravision in D&D 3.x. Neither Low-Light Vision nor Darkvision functions like Infravision. (Nor does Ultravision, for that matter.) RP-wise, Low-Light Vision is the ability to see twice as far in conditions such as starlight, moonlight, and torchlight. (Basically, see twice as far for a given lightsource.) Low-Light Vision allows for distinguishing color. (Some races and templates in D&D 3.x that aren't available as player races in NWN have Superior Low-Light vision. It grants the ability to see 4x the same way.) RP-wise, Darkvision is the ability to see in the dark, with no light source, up to a given distance. Darkvision is black and white only. Dwarves, half-orcs, prestige classes that get darkvision, and most monster races with darkvision can see with darkvision to a distance of 60 ft. Some non-player races have darkvision greater than 60 feet. These races include green hags, that have darkvision 90 feet, as well as duergar, svirfneblin, and drow, that each have darkvision 120 feet. The divine spell darkfire is supposed to only appear as fire under darkvision and be invisible otherwise, but Bioware just made it have a visible fire effect to everyone in NWN. Aside from this specific spell, and other specific alchemical substances or magic that Underdark races may employ (I vaguely remember there might be some kind of darkvision-visible paint in one of the supplements), darkvision isn't called out as having a reaction to heat. Ah this is exacting thank you. I was operating under the old AD&D 2ed and FR bookstuffs so... yea. Okay this makes much more sense now. I would hate to start writing about seeing heat sources etc. only to be wrong on various levels. cheers
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